Kong on the Planet of the Apes (2017) #1

Kpota01

For a while, Kong on the Planet of the Apes is kind of fun. Writer Ryan Ferrier is doing a direct sequel to the original movie, but with Queen Kong on the shore just behind the Statue of Liberty. Roddy McDowell and Kim Hunter are still under house arrest for helping Charlton Heston. It’s an interesting way to do the crossover–Ferrier’s doing a sequel as subplot.

Plus there are a few moments where Dr. Zaius reminds, alternately, of Robert Armstrong and, yes, Charles Grodin. Kong on the Planet might be an Apes sequel, but it also has a lot of King Kong-related feels.

Basically the remaining cast of the first movie goes on the Kong hunt expedition. Zira writes about the ocean voyage. They land at another ape settlement and get provisions and hear tales of the dreaded giant apes.

By the end of the issue, they’re at Skull Island and artist Carlos Magno is drawing a terrible Kong. Some of the mystery is gone. But hopefully next issue will have enough oddity factor to get it through. Ferrier’s script falls off once they’re underway at sea. He’s going to have to reestablish the book real quick next issue.

As for Magno’s art? Sometimes it’s good, sometimes it’s not. He’s too concentrated on lines. His faces aren’t distinct. They’re busy but not distinct. It’s a talky comic, knowing a character from sight is important. And Dr. Zaius never looks the same from panel to panel. There’s always something a little off.

Anyway. It’s worth at least another issue. It’s going to be six issues; Ferrier makes the case for about three here. So two’s going to be important.

Kong on the Planet of the Apes 1 (November 2017)

Kpota1Kong on the Planet of the Apes #1For a while, Kong on the Planet of the Apes is kind of fun. Writer Ryan Ferrier is doing a direct sequel to the original movie, but with Queen Kong on the shore just behind the Statue of Liberty. Roddy McDowell and Kim Hunter are still under house arrest for helping Charlton Heston. It’s an interesting way to do the crossover–Ferrier’s doing a sequel as subplot.

Plus there are a few moments where Dr. Zaius reminds, alternately, of Robert Armstrong and, yes, Charles Grodin. Kong on the Planet might be an Apes sequel, but it also has a lot of King Kong-related feels.

Basically the remaining cast of the first movie goes on the Kong hunt expedition. Zira writes about the ocean voyage. They land at another ape settlement and get provisions and hear tales of the dreaded giant apes.

By the end of the issue, they’re at Skull Island and artist Carlos Magno is drawing a terrible Kong. Some of the mystery is gone. But hopefully next issue will have enough oddity factor to get it through. Ferrier’s script falls off once they’re underway at sea. He’s going to have to reestablish the book real quick next issue.

As for Magno’s art? Sometimes it’s good, sometimes it’s not. He’s too concentrated on lines. His faces aren’t distinct. They’re busy but not distinct. It’s a talky comic, knowing a character from sight is important. And Dr. Zaius never looks the same from panel to panel. There’s always something a little off.

Anyway. It’s worth at least another issue. It’s going to be six issues; Ferrier makes the case for about three here. So two’s going to be important.

CREDITS

<

p style=”font-size:11px;”>Writer, Ryan Ferrier; artist, Carlos Magno; colorist, Alex Guimarães; letterer, Ed Dukeshire; editors, Gavin Gronenthal and Dafna Pleban; publisher, Boom! Studios.

Kong of Skull Island 4 (October 2016)

Kong of Skull Island #4There’s simultaneously too much and not enough going on. Asmus doesn’t do any character development, just more revelations in the political intrigue. He hasn’t built the foundation for it. While Magno has some beautiful composition for the still moments, the action’s messy. Kong’s a lot of work.

CREDITS

<

p style=”font-size:11px;”>Writer, James Asmus; artist, Carlos Magno; colorist, Brad Simpson; letterer, Ed Dukeshire; editors, Alex Galer and Dafna Pleban; publisher, Boom! Studios.

Kong of Skull Island (2016) #3

Kong of skull island  3

Giant apes are more interesting than political intrigue, even political intrigue involving multiple betrayals. These betrayals all happen during a crisis and all happen with characters it’s impossible to really care about because we’re three issues into Kong of Skull Island–the title does now make awesome (and plural) sense, however.

Still Asmus does a bit of a better job this issue than the last time around. Not good enough to right the course of the comic but at least enough to encourage further time and reading energy.

Another problem this issue is how much Magno has to do with the art and in how little time. He’s got a volcanic eruption, a political coup and a Kong riot. By the time the lava gets to some stranded folks, I’d forgotten about the volcano entirely. There was too much of the other stuff–including that pointless political intrigue. At least the Kong wrangler lady gets more to do, even if way too much of it happens off panel so Asmus can concentrate on moving the disaster part of it forward.

But next issue promises lots of giant apes versus dinosaurs–and some yawn-inducing political intrigue, no doubt–so I’ll be back. But Kong’s almost out of the goodwill the first issue generated.

Kong of Skull Island 3 (September 2016)

Kong of Skull Island #3Giant apes are more interesting than political intrigue, even political intrigue involving multiple betrayals. These betrayals all happen during a crisis and all happen with characters it’s impossible to really care about because we’re three issues into Kong of Skull Island–the title does now make awesome (and plural) sense, however.

Still Asmus does a bit of a better job this issue than the last time around. Not good enough to right the course of the comic but at least enough to encourage further time and reading energy.

Another problem this issue is how much Magno has to do with the art and in how little time. He’s got a volcanic eruption, a political coup and a Kong riot. By the time the lava gets to some stranded folks, I’d forgotten about the volcano entirely. There was too much of the other stuff–including that pointless political intrigue. At least the Kong wrangler lady gets more to do, even if way too much of it happens off panel so Asmus can concentrate on moving the disaster part of it forward.

But next issue promises lots of giant apes versus dinosaurs–and some yawn-inducing political intrigue, no doubt–so I’ll be back. But Kong’s almost out of the goodwill the first issue generated.

CREDITS

<

p style=”font-size:11px;”>Writer, James Asmus; artist, Carlos Magno; colorist, Brad Simpson; letterer, Ed Dukeshire; editors, Alex Galer and Dafna Pleban; publisher, Boom! Studios.

Kong of Skull Island (2016) #2

Kong of skull island  2

This issue of Kong of Skull Island is a moderate disappointment. The book was off to a surprisingly strong start after its premiere issue, only to stumble through every page of this second one. Occasionally, Asmus and Magno hit a stride for a couple pages, but there’s always another drop off. Asmus loses his strong protagonist for the issue, whether she’s present or not. The opening has her, but it’s a mess of an action scene. Magno has some really cool art of the Kong, but not much else. He’s rushing through what should be the character moments.

There’s way too much with a royal wedding involving the protagonist’s boyfriend. He’s marrying a more appropriate princess. It’s annoying stuff and paced entirely wrong. When the Kong trainer does show up again, the comic’s almost over. She’s just there to have a fight with the prince dude before something else happens.

Asmus doesn’t connect with any of the material this issue. He’s adapting, so the plot isn’t his fault, just his inability to find a way to write it with personality.

I really wish the comic had been better. It’s almost there on the art–Magno has some great stuff, he really does, but better art isn’t going to fix the writing.

Kong of Skull Island 2 (August 2016)

Kong of Skull Island #2This issue of Kong of Skull Island is a moderate disappointment. The book was off to a surprisingly strong start after its premiere issue, only to stumble through every page of this second one. Occasionally, Asmus and Magno hit a stride for a couple pages, but there’s always another drop off. Asmus loses his strong protagonist for the issue, whether she’s present or not. The opening has her, but it’s a mess of an action scene. Magno has some really cool art of the Kong, but not much else. He’s rushing through what should be the character moments.

There’s way too much with a royal wedding involving the protagonist’s boyfriend. He’s marrying a more appropriate princess. It’s annoying stuff and paced entirely wrong. When the Kong trainer does show up again, the comic’s almost over. She’s just there to have a fight with the prince dude before something else happens.

Asmus doesn’t connect with any of the material this issue. He’s adapting, so the plot isn’t his fault, just his inability to find a way to write it with personality.

I really wish the comic had been better. It’s almost there on the art–Magno has some great stuff, he really does, but better art isn’t going to fix the writing.

CREDITS

<

p style=”font-size:11px;”>Writer, James Asmus; artist, Carlos Magno; colorist, Brad Simpson; letterer, Ed Dukeshire; editors, Alex Galer and Dafna Pleban; publisher, Boom! Studios.

Kong of Skull Island (2016) #1

Kong of skull island  1

So, when Dark Horse released Kong: King of Skull Island over ten years ago, I bought it. It wasn’t cheap. And I read it. It wasn’t good. Kong of Skull Island is based on that “illustrated novel.” (It was by Joe DeVito).

Anyway–I wasn’t excited about Kong of Skull Island. Artist Carlos Magno is sort of Boom!’s go-to licensed event guy. He’s incredibly competent, incredibly thoughtful, but lacking in anything particularly dynamic. Kong doesn’t give him anything particularly dynamic. It does play to his strengths, however. He gets to do lots of detailed scenery, lots of carefully posed characters in panels so as not to have to carry the comic with their dialogue, lots of giant monsters, lots of awesome quarter page spreads.

Oh, right. The “awesome” factor to Kong. It’s about a bunch of giant apes–who fight, of course–their intellectually and socially (if not technologically) advanced Polynesian keepers and an island with a bunch of dinosaurs. There’s a cool mythology to it, which works in Kong because writer James Asmus isn’t keeping DeVito’s frame. God forbid he does a sequel series, but who knows, I think they might do an all right job of it.

I went into Kong of Skull Island expecting nothing. Instead, there’s some cool Magno art–he does apes well–there’s dinosaurs, there’s an engaging enough tragic Polynesian romance thing, there’s giant apes fighting. It works. I kind of hope Boom! doesn’t screw up this licensed franchise thing. They’re doing all right by Kong.

Kong of Skull Island 1 (July 2016)

Kong of Skull Island #1So, when Dark Horse released Kong: King of Skull Island over ten years ago, I bought it. It wasn’t cheap. And I read it. It wasn’t good. Kong of Skull Island is based on that “illustrated novel.” (It was by Joe DeVito).

Anyway–I wasn’t excited about Kong of Skull Island. Artist Carlos Magno is sort of Boom!’s go-to licensed event guy. He’s incredibly competent, incredibly thoughtful, but lacking in anything particularly dynamic. Kong doesn’t give him anything particularly dynamic. It does play to his strengths, however. He gets to do lots of detailed scenery, lots of carefully posed characters in panels so as not to have to carry the comic with their dialogue, lots of giant monsters, lots of awesome quarter page spreads.

Oh, right. The “awesome” factor to Kong. It’s about a bunch of giant apes–who fight, of course–their intellectually and socially (if not technologically) advanced Polynesian keepers and an island with a bunch of dinosaurs. There’s a cool mythology to it, which works in Kong because writer James Asmus isn’t keeping DeVito’s frame. God forbid he does a sequel series, but who knows, I think they might do an all right job of it.

I went into Kong of Skull Island expecting nothing. Instead, there’s some cool Magno art–he does apes well–there’s dinosaurs, there’s an engaging enough tragic Polynesian romance thing, there’s giant apes fighting. It works. I kind of hope Boom! doesn’t screw up this licensed franchise thing. They’re doing all right by Kong.

CREDITS

<

p style=”font-size:11px;”>Writer, James Asmus; artist, Carlos Magno; colorist, Brad Simpson; letterer, Ed Dukeshire; editors, Alex Galer and Dafna Pleban; publisher, Boom! Studios.