• The Spirit (April 6, 1941) “Introducing Scarlett Brown”

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    Will Eisner (editor, script, pencils, inks)

    Joe Kubert (colors)

    Sam Rosen (letters)

    If you want to explore the peculiarities of Spirit’s characterization and visualization of Ebony White, Introducing Scarlett Brown is probably the most fodder the strip’s seen to date.

    Ebony, of course, is the Spirit’s only confidant, best friend, assistant investigator, and occasional savior. Ebony’s single-handedly saved Spirit’s bacon at least two times, probably three. Eisner and studio just happen to draw him Sambo-style and write his dialogue like it’s Amos ‘n’ Andy. Save his second (or third) strip, Ebony has been the only Black character in The Spirit. And that other time it was about the lodge hall (in a visual Amos ’n’ Andy style).

    As the book says, yikes on bikes.

    This strip introduces Ebony’s love interest, Scarlett, a Black girl who’s dressed like she’s a tween. Spirit met Ebony when Ebony was a cabbie. Now, the strip took place in New York City at that time, and, at that time in 1940, the driving age was eighteen in New York City–sixteen or seventeen with a learner’s permit. Even assuming Ebony’s fourteen…

    Not great stuff. Also not great is Scarlett and Ebony’s rival for her affections, the imposingly named Throckmorton, who is also in Sampo style. But then, inexplicably and welcome, Mr. Brown is, you know, just a guy. Like, he’s not the best rendered character in his one medium shot before he’s narrating a flashback, but he’s just a Black dad guy. It’s fine.

    Also, his dialogue is fine, no minstrel dialect. And racism doesn’t appear to exist in The Spirit. The strip has been racist—Black people, Mexican people—but none of the characters have ever exhibited any prejudice towards those characters. The creatives are mocking them for the readership.

    And that part is actually the worst. Maybe. Because other than the racist caricature and dialect, Ebony’s a great character. As long as he’s twelve because he wins Scarlett in a “game o’ marbles.” Spirit’s surprised about the marble thing—after observing his lovestruck friend with sincere happiness–which also has some vibes. Though without the visuals, the strip would be a lot closer to it being tweenage folly.

    Post acquisition, Ebony goes to see Scarlett and finds Throckmorton already there. Mr. Brown wants to meet both boys (the marbles go unmentioned). Except it turns out Scarlett really wants Ebony to talk to her dad about work stuff: spies have been snooping at his munitions factory. And Ebony’s been over-hyping himself—he’s told Scarlett and Throckmorton he’s the great detective and Spirit’s his assistant.

    So while Throckmorton takes Scarlett for an ice cream, Ebony gets the lowdown on the case. It’s simple enough work, especially for the Spirit, but Spirit decides to make Ebony do all the work himself because of the lying.

    Until things get violent, Ebony’s doing a great job on his solo mission (not his first; he’s saved the day in multiple strips). He investigates the crime scene, finds additional clues, pursues those leads; he’s got a moral purpose (though his courage is from Scarlett’s renewed affection at his acceptance of the case). It’s a great strip for Ebony.

    Despite the visuals and dialect. The dialogue’s probably great if cleaned up. It’s infuriating.

    Spirit maintains a presence, which works out (and also lends to the niceness). There are some excellent panels, if not full pages. Some fine action beats. Some of them even manage to be racist in how they visualize Ebony fighting in a darkened room. If it weren’t being racist, it’d be a fine strip.

    Swell.

    But then it’s even worse when you remember Spirit’s a weekly newspaper strip. And it’s so messed up to make a role model character into a racist insult directed at the audience the character should be representing.

    So long as when the strip retconned from New York City to Central City, Ebony de-aged to twelve or so. Because if he didn’t, it’s an even bigger layer of f**ked up.

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  • The Spirit (March 30, 1941) “Captured by the Underworld”

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    Will Eisner (editor, script, pencils, inks)

    Joe Kubert (colors)

    Sam Rosen (letters)

    The title gives everything away in this strip: the Central City underworld teams up (principally three gangsters) and successfully captures the Spirit. Not a particularly difficult feat, it turns out. They give Spirit some bad intel, and he walks right into a trap. Art-wise, it’s a beautiful sequence, lots of inky blacks and a fantastic establishing shot of the ominous waterfront. Glorious stuff.

    Narratively? Well, given it happens on the second page of the story, another shoe drop seems inevitable. Especially once the gangsters reveal they’re waiting until every criminal in Central City who wants to stop by and see the captured Spirit before they kill him off. They don’t even think to unmask him.

    Now, Spirit will eventually take advantage of the delay, but the story focuses on his friends deciding what to do about his capture. The gangsters don’t have a complicated communication system — they just have crooks telling other crooks they’ve grabbed Spirit and to head over for one last look. So the cops hear about it, too, with Commissioner Dolan unable to intercede because the Spirit’s apparently still considered a violent criminal.

    I could’ve sworn he was at least not wanted for murder anymore (and has made more friends on the police force than just Dolan). But, no, the cops are thrilled they’ll be rid of the Spirit, and things can go back to them not getting shown up by Spirit solving the cases they ignore. Dolan’s staff sure seems to make his job even more miserable.

    Dolan then heads home to find Ellen in tears, Ebony just having informed her about Spirit’s capture and impending execution. She pleads with her father to help; he explains the official position of the Central City Police Department is they’re going to let wanted criminals murder internationally beloved (and wartime government contractor) Spirit.

    Ebony hadn’t just been visiting for Ellen’s emotional support; he assumed he and Dolan were going to save the day together. With Dolan out of the picture, Ebony takes it upon himself to get the job done.

    Meanwhile, Spirit’s doing social engineering to save himself. Central City’s criminal types aren’t too bright.

    It’s an okay enough strip, though, without any narrative weight. Ebony’s rescue attempt is good—and possibly the most inventive story element (Ebony wouldn’t have fallen for a fake tip)—but it’s resolved in a couple of pages, even though it could’ve been the whole thing. Because, instead, Eisner lightens the mood some more. Unfortunately, it’s not straight comedy, which would’ve helped.

    The art’s great–good fight scenes (even when Spirit inexplicably disappears from a panel)–and fine (brief) talking heads. The story’s just a little uneven.

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  • All-Star Comics (1976) #71

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    Paul Levitz (script)

    Joe Staton (pencils)

    Bob Layton (inks)

    Adrienne Roy (colors)

    Ben Oda (letters)

    Joe Orlando (editor)

    Even leaving aside the delightful implication Green Lantern and the Flash are sharing a bedroom as part of GL’s rehabilitation (Joan does not appear, wink wink), this issue of All-Star once again succeeds thanks to the absence of the Justice Society.

    The issue opens with Huntress, Star-Spangled Kid, and Wildcat fighting the Strike Force at Gotham Stadium. We’ll get a little about Earth-2 Gotham City’s political shenanigans and—apparently—continued crime problems in the exposition, but writer Paul Levitz is just filling out the text boxes before the big reveal about the Strike Force. They’re financed by a large private family fortune, with a familiar name attached to it, and it’s going to change All-Star Comics forever.

    Presumably.

    Before that character’s declaration of a new dawn at the end of the comic, Levitz has to get us through Huntress’s unmasking and Star-Spangled Kid’s rescue. Huntress and Wildcat leave Kid to go off and get more help from the Justice Society. Too bad literally all of them are too busy to answer the call. The comic checks in on the aforementioned Green Lantern and Flash, as well as Superman, Hawkman and Hawkgirl, Power Girl, Dr. Fate, and Dr. Mid-Nite. Levitz acknowledges there are, like, ten other heroes they could be checking in on, too, who are also too busy to save the world.

    Because even without Psycho Pirate brainwashing them all into being jerks, the Justice Society all still feel like they aren’t responsible for the safety of the planet they’re sworn to protect. With great power comes little responsibility.

    Anyway.

    Wildcat and Huntress will try to get a rescue squad together and fail. Along the way, Wildcat will notice—it takes a while because he’s a blockhead—Huntress knows way too much about Justice Society policies and procedures to just be a random superhero. She reveals her secret identity to him, along with some implications about her backstory rather than information, and they get back to the task at hand.

    Huntress is going to figure out the solution to their problems thanks to good old-fashioned comic book detective work—meaning noticing something amiss and it turning out to be the singular clue—but it’s a nice change from the normal bickering fifty-somethings. Don’t worry—despite over a dozen issues working with Power Girl, Wildcat still doesn’t like headstrong young women, so the issue retains some of that series flavor.

    Outside of him being a lacking (but far from the worst, actually) sidekick, the Huntress and Wildcat Hour is fine. Penciller Joe Staton, somewhat assisted by inker Bob Layton, has a handful of decent action panels. The artists put the work in on the emphasis panels and hurry through the medium- or long-shots (they’ll go from the issue’s art highlight immediately to a proportionally challenged splash page). But, again, it’s relatively fine superhero comics. Levitz is engaged with the Huntress, and the artists are flexing (as much as they can).

    The Strike Force is still embarrassingly silly for all involved, of course, between their origin and their gadgets (laser tanks and such). It’s an okay comic, which isn’t bad for All-Star.

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  • The Spirit (March 23, 1941) “Dipsy Dooble”

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    Will Eisner (editor, script, pencils, inks)

    Joe Kubert (colors)

    Sam Rosen (letters)

    The Dolans—both Commissioner and Ellen—are back this strip after a few weeks off. The Commissioner’s sick of Ellen just going to teas or dances; it’s high time she settles down with a husband or gets herself a job. Ellen’s already ahead of Dolan (a theme this strip)—she’s got a new job as a boxer’s manager. She’s found a poet palooka named Winthrop Boombershlag (because Eisner was in a fun mood). The Commissioner doesn’t approve but is interrupted by the Spirit’s call.

    Spirit’s calling to report information about a plot to kill Winthrop Boombershlag in the ring. The reader already knows about it because the opening scene features the bad guys (including the evil scientist, who appears to be a racial caricature of some kind, but they lost their nerve to put the finishing touches on). Then the reader knows about the danger in the second scene with Ellen and the Commissioner, and goes into the Spirit’s briefing scene knowing more than anyone. Except Ebony, who’s overheard the bad guys (presumably some time after the opening scene).

    Commissioner Dolan’s not interested—and Ebony doesn’t have information about the other boxer, though the reader knows the mad scientist has deadened all Dipsy Dooble’s nerves to make him a more lethal opponent–so it’s a good thing Spirit pisses off Winthrop. Without the delightful page of Winthrop’s feats of strength and their eventual payoff, Commissioner Dolan may never have listened to Spirit’s plan, which would have narrative repercussions.

    The resolution’s a lot of fun, with Eisner and studio keeping things moving once we’re in the ring, but Ellen and Spirit don’t get to catch up at all. It’s an interesting narrative actuality of the comic strip—sometimes you’ve got characters to use without much reason to use them, so they fit another function. Here, it’s Ellen’s boxing manager career, which gets no resolution. Her character development had veered towards romance with Spirit, but she’s all business—especially since her star (and only) client Winthrop Boombershlag is very protective.

    The result’s a good strip, but not one with anything particularly standout. They’ve never really done a character like Winthrop as comic relief, and it’s interesting to see Eisner lean heavier on comedy beats. The finale’s got some excellent visuals, the fights have some excellent visuals. It’s all very well-executed comics.

    Commissioner Dolan and the Spirit doing bickering bits, however, need a little more work. They get into it over Ebony’s reliability as a witness, and it gets personal for both of them rather quickly. It resolves on a comedy beat, and they do get to bond a little at the very end, but the strip’s seemingly satisfied with contriving whatever type of friendship they need (or don’t need) for the plot.

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  • Superboy and the Legion of Super-Heroes (1978) #235

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    Paul Levitz (1), Gerry Conway (2) (script)

    Mike Grell (1), George Tuska (2) (pencils)

    Vince Colletta (inks)

    Jerry Serpe (colors)

    Milt Snapinn (1), Ben Oda (2) (letters)

    Al Milgrom (editor)

    Joe Orlando (managing editor)

    Hang on, it’s Vince Colletta inking both stories? I knew he was on the strange backup from Gerry Conway and George Tuska (Tuska on Legion is fun). But Colletta also inks Grell on the feature. And I think it’s been my favorite Grell art on Superboy… probably ever? So, sometimes, stars align.

    While it’s still not great art, and lots of the costume designs seem to be geared towards silliness over function, Grell takes advantage of the story to really showcase Superboy, which doesn’t happen often. The opportunity arises here because of the plot—the Legion is doing their annual brainwashing of the Boy of Steel when an alert comes in, and because Brainiac 5 doesn’t know how to keep circuits separate, the brainwashing gets interrupted. They have to go save a research station with Superboy, who is susceptible to dangerous future information because of that interruption.

    The research station is the most important in the Federation, called “Life Sciences,” and all the scientists are very surprised Superboy has never heard of it. Writer Paul Levitz will pepper the story with Superboy’s suspicions based on (literal) intergalactic eavesdropping and good old twentieth-century critical thinking, but there’s not a mystery here. The reveal isn’t anything the reader could’ve really guessed (other than Superboy’s guess being suspiciously insipid). And the way Levitz writes around the reveal—potentially the most fascinating insight into the (at best) sociopathic Legion of Super-Heroes ever—needs a reread just to parse all the connotations. It retcons almost the entire series, but everyone’s blasé about it.

    Despite all the accouterments—and not just the subplot about revolutionaries who want the Federation’s secrets (the ones Superboy also can’t know)—it’s got a very Silver Age vibe, just in terms of character development. Grell’s pencils don’t clash with that vibe, either. Maybe his ability to tell these Silver Age-y stories with Bronze Age futuristics is what Grell brings to Legion.

    Contrasting the feature’s Silver Age story in Bronze Age fashion is the backup, which has Conway doing a complicated flashback-based trial story. The Legion’s in trouble for not helping some politician’s son. Both the politician and the Legion needed to get the magic blood of an alien beast; it brings you back from the… You know, I was going to contrast the backup with the Tuska pencils as the more “Bronze Age,” but no, these are both really very Silver Age-y takes. Conway brings a bit more confusion to it, which gives Tuska a lot of fodder, but the core story’s Silvery.

    And it’s awesome to see Tuska do the Bronze Age costume designs for some of the Legion. The flashback stuff with the monster isn’t great—not bad, just not great—but the eventual Legion theatrics are a lot of fun, visually.

    The issue’s got a big reveal in the feature and the protracted setup in the backup, but neither requires any Legion foreknowledge. Just general awareness. It’s a great onboarding issue, though maybe not the best art the book’s ever had or the best writing, but if readers are into the modern (and retro) takes, this issue’ll let them know Legion’s for them.

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