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All-Star Comics (1976) #64
Paul Levitz (dialogue, co-plot)
Wally Wood (pencils, inks, co-plot)
Al Sirois (inks)
Elizabeth Safian (colors)
Ben Oda (letters)
Joe Orlando (editor)
Wally Wood takes over the full art duties and eighty-sixes Power Girl’s cleavage window, making All-Star immediately feel a little more grown-up. Helping set it back—writer Paul Levitz now makes special time to gripe about Power Girl being too into women’s lib and not gracious enough to the men around her.
Otherwise, the majority of All-Star’s ongoing problems get a respite. There’s still the whining—Hourman whines about how no one needs him, Green Lantern whines about how no one cares about his money troubles—but there’s also time travel to Camelot and a big reveal at the end.
In the present, Star-Spangled Kid has turned his cosmic rod into a belt, which doesn’t really feature in the story at all. Other than Kid pissing off Power Girl because he does something nice but she can’t appreciate how men are, actually, just trying to help her. Levitz takes the time to point out her personality defects after these moments, which is cruddy but now expected.
Superman—who last issue promised he was retiring (again) from the JSA—rejoins this issue (he’s back at headquarters for some reason too, even before rejoining). It works out because Wood clearly enjoys doing Golden Age Superman in “modern” comics. Quotations for modern because they really lean into the Camelot time travel for a bit, complete with slight costume changes.
They’re back in the past because Flash and Green Lantern show up at JSA headquarters with Shining Knight, who they discovered in Egypt while looking for Dr. Fate’s cure (Dr. Fate’s recuperating off-page). Presumably, original series writer (and editor) Gerry Conway had a different development in store for the Egyptian sojourn, but Levitz uses it to send the team into the past; the Romans are attacking Camelot, which is ahistorical (Camelot being historical could just be an Earth-Two thing, right?).
After that whining from Hourman and Green Lantern, the team heads back, fighting some knights before ending up at the castle for their briefing with Merlin and Arthur. Despite being a seemingly essential guest star, Shining Knight disappears around this point. He’s definitely not there once the heroes realize something else is going on.
Specifically, Power Girl notices something else is going on, bringing it to her cousin Superman’s attention. Now, if Golden Age Superman is the crème de la creme, why doesn’t he notice it? Because he’s too busy crying havoc. One wonders if editor Joe Orlando was ever once concerned with internal consistency. Again, probably not.
The Wood art is nice, even when he’s brushing over plot holes (or creating them himself).
All-Star’s not exactly good, now, but it’s majorly improved.
Also doesn’t hurt Wildcat is nowhere to be found.
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The Spirit (December 1, 1940) “Girls’ Dorm”

Will Eisner (editor, script, pencils, inks)
Joe Kubert (colors)
Sam Rosen (letters)
The splash page has Spirit with Ellen over his knee, giving her a spanking for some reason. That reason? Only the Spirit knows.
Anyway.
The strip itself has Ellen luring the Spirit up to her college so she can make him take her to prom. She’s told all her friends she can do it and just needs a cadaver from the medical school to make it work. One panicked call to Daddy (Commissioner Dolan) and Spirit and Ebony are winging their way in the autoplane.
We’ll also get some nice, gentle teasing about Ellen from Ebony, who knows the Spirit likes her attentions and troubles more than he’s letting on. It’s another of those incongruities with Ebony; he’s the Spirit’s only confidant (Dolan knows his origin and home address, but little else), a faithful, determined sidekick, and yet visualized as racist caricature.
Ebony will have a particularly good strip, since he’s the one who discovers the actual murder. It just so happens one of the college professors will end up dead as Spirit’s investigating Ellen’s fake murder. She does try to get him to ignore the corpse and take her to the prom, but Spirit’s all business.
The strip is a mix of gentle, pointed, funny, and dangerous, which seems like a perfect Spirit combo. Except then the art’s a bit of a mess. There’s some outstanding composition, both for the slapstick action (chase and fisticuffs) and the expository long shot panels, but the detail is some of the worst in ages. It’s thin, fine lines, then dotty inks on everyone’s face. It feels like a new Spirit but with the earliest style trappings.
Almost all of the strip plays for laughs; even when you think it’s going to be a danger moment, it resolves as a comedy one. So, despite the uneven art and the (more gentle than usual) sexism, the strip’s another perfectly solid entry. If only Ellen could come along as a character a little more. Or, at least, not lose her gains between strips.

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The Spirit (November 24, 1940) “The Kidnapping of Ebony”

Will Eisner (editor, script, pencils, inks)
Joe Kubert (colors)
Sam Rosen (letters)
It’s an all-action strip, opening with a thug on the run from the Spirit, desperately clamoring to be let into the hideout. Moments later, the Spirit breaks through the door.
The thugs have kidnapped Ebony in order to lure the Spirit away from his hideout, so they can then torture the location information from Ebony and go plant a couple bodies there. The police will find them and the Spirit will be a wanted man.
Now, as ever, none of the thugs think about just shooting Spirit dead when they have him standing idle, listening to their schemes. Instead, Ebony’s able to get Spirit a pistol—in what, visually, seems to be a racist caricature gag but we’ll not dwell—and so Spirit can start kicking butt.
Despite being restrained for some of it, Ebony plays a big role in that butt-kicking. It’s a good “dynamic duo” strip for Ebony and Spirit. The thugs’ plan is entirely based on their partnership and friendship, and even though Ebony’s not two-fisted like Spirit, he’s got some moves when it comes to putting down the gangsters. And he never squeals, even though they’re torturing him.
Juxtaposed with this extended action sequence is the gang’s seemingly legit boss trying to convince Commissioner Dolan and the mayor to investigate the Spirit’s hideout for bodies. The boss just doesn’t know where the hideout’s located… yet.
The scenes at Dolan’s office—at least after the first one, which sets up the strip—are breaks from the relentless action. And even though it is just action, Eisner and studio turn it up as far as panel composition and choreography. At one point, Ebony is swinging on a hanging light and we get some great POV shots of the floor. Even that opening chase sequence has a lot of angle work. It’s a great looking strip.
Spirit’s such a delight. Minus the occasional Ebony visual cringes.

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Superboy (1949) #222

Cary Bates, Jim Shooter (script)
Mike Grell, Michael Netzer (pencils)
Bob Wiacek, Bob Layton (inks)
Jack C. Harris (assistant editor)
Murray Boltinoff (editor)Mike Grell gets an inker for his pencils on the feature, but Bob Wiacek doesn’t bring anything to improve on them. In fact, the figures might be worse. Some of the close-ups, from certain angles, are better than usual for Grell. Not so the rest.
Cary Bates contributes the script, which has Tyroc rampaging around Metropolis, angry the Legion doesn’t want to move its headquarters to his island. Even without the later clarifying details, it’s an incredibly thin setup. We get the science police complaining to the Legion, the Legion revealing Tyroc’s having a tantrum, and then the Legion going after him. They catch up to him at a park, where they capture him.
Not the end of the story by a long shot because then the Legionnaires show up at the jail with another suspect and a whole story about how Tyroc has been framed. If only it weren’t a way for Bates to kill two pages before wiping the stakes and loosing Tyroc back onto the unsuspecting populace. What could be causing the Legion’s latest member to break so badly? Just hang on for two more narrative feints, and Bates will explain everything!
The remainder of the story is then Bates backfilling on the reasoning for a bunch of other details throughout. The whole thing’s set up to have the reader, the public, and some of the Legionnaires convinced Tyroc isn’t Legion material (seriously, he was the first Black guy on the team, and they gave him this story). It’s unremarkably bad, except in the historical sense. And to see how an inker can somehow make Grell’s figures worse. Superboy goes from having a bulky torso and skinny legs to a skinny torso with skinny legs.
Jim Shooter, Mike Nasser, and Bob Layton contribute the backup. Superboy, Timber Wolf, and Lightning Lass are going to a faraway planet for some celebration. The president of Earth couldn’t be bothered to attend. On the way, they watch their favorite superhero movies starring Questar, who will also be at the ceremony.
I assume Shooter didn’t know he’d be following up a feature with a multiple narrative switchbacks, so when he does two of his own… well, it rounds out the issue overall, I guess.
The art’s not as good as the feature, which isn’t a particularly high bar, but either Nasser or Layton doesn’t understand how fingers look. There are other things they don’t understand, but not knowing how fingers look….
It’s a particularly bad finish for Superboy, too. He comes off like a callous prick.
The feature’s tedious and unrewarding. The backup’s more of the same.

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The Spirit (November 17, 1940) “Dr. Prince Von Kalm”

Will Eisner (editor, script, pencils, inks)
Joe Kubert (colors)
Sam Rosen (letters)
It’s another political intrigue strip, with a European writer arriving in the U.S. after escaping growing fascism in his country. He’s immediately confronted by secret police from his country, who taunt him with the news they’ve captured his daughter and will execute her unless she returns. So he plans to return immediately, but not quick enough the Spirit doesn’t confront him and offer a plan. What if the Spirit poses as the writer, goes in his place, and gets the daughter out?
Being an American, the Spirit doesn’t give the writer any choice in the situation, and they start prepping Spirit for the mission.
Once in the (fictional) European country, the disguised Spirit has a brief meeting with the daughter—long enough to discover the country’s dictator isn’t going to free her in exchange as promised—and then goes about breaking out of his cell. There are a couple escape-related gags, with Eisner and studio hurrying things along so they can get to the action.
In addition to escaping the guards in the palace, Spirit’s going to have to do some swashbuckling, some flying, and some reassuring (the daughter has never heard of the Spirit, being a European gal and all). There’s also the “world domination plans,” which Spirit and the daughter decide to grab before they leave, leading to a few more panels.
The strip moves briskly, never slowing down too much for an action sequence, though clearly reveling in the swashbuckler sequence. It’s a good sequence. They’ve also got the Spirit in disguise for a good few pages of the strip, leading to the disconcerting moment when they do some beefcake of Spirit punching his way around the castle. It’s fun stuff, if a little slight. This one’s how you do the overt jingoism (save the obnoxious American superiority business, obviously).
The last page is mostly post-resolution, with Ebony getting his own quick adventure. However, it does draw attention to the strip not knowing what to do with supporting cast when the Spirit’s ostensibly on a six week mission and whatnot.
Minor gripe for an otherwise solid strip. And it’s not like the finale isn’t amusing, it’s just… nonsensical, too.
