Peanuts (1965) s01e28 – Snoopy’s Getting Married, Charlie Brown

Right after Snoopy decides to get married–appropriate since the special’s titled Snoopy’s Getting Married, Charlie Brown–Charlie Brown (Brett Johnson) worries about how Snoopy will handle the responsibilities of marriage. Now, Charlie Brown finds out Snoopy is getting married because Snoopy has given him a letter to send to his sort of ne’er-do-well brother, Spike. So Snoopy can write a letter in English but Charlie Brown is worried about him handling marriage. Charlie Brown’s got a lot to say for an eight year-old.

Later on, after Spike has traveled from the California desert to stand up for his brother, Lucy (Heather Stoneman) harshly comments on Spike’s ragged appearance. Because she’s a crappy little kid.

Getting Married is never charming enough to make up for the absurdity of the premise and never absurd enough to be charming. The beginning–when Snoopy meets his bride-to-be–has Peppermint Patty (Gini Holtzman) calling up Charlie Brown to ask for Snoopy to watch her house. Her dad has left her alone to go on a business trip.

She’s eight.

Charles M. Schulz really stretches the suspension of disbelief here. Because every time he spreads it thinner, it’s because it’s lazy writing, not a terrible concept. The Peanuts kids throwing Snoopy a wedding could be charming. But they’re all awful when they’re preparing for it. And most of the special is just Spike traveling cross country, which would be fine if Schulz had anything for him to do once he arrives, but he becomes background. He’s kind of amusing when he just stands around because he’s funny looking, but not enough.

There’s a cute scene or two involving Woodstock and the animation is all fine. Melendez’s direction isn’t great, but the animation is fine. Judy Munsen’s music is fine.

The acting is rough. Only Johnson gets a lot of lines–he’s got to read Snoopy and Spike’s letters after all–and you can almost see the actor sitting there reading them flat off the page. Lousy expository dialogue too.

Sure, Getting Married could be a lot worse, but it couldn’t be much more pointless.

Police Story (1985, Jackie Chan)

Much of Police Story operates on charm. If it’s not co-writer, star, and director Jackie Chan’s charm, it’s charm of the scenes. There are some painfully uncharming moments–mostly Chan’s frequent neglective abuse of girlfriend Maggie Cheung–but even when Police Story is in its stunt spectacular mode, there’s charm.

The film doesn’t open with charm, however. It opens with this all-exposition police briefing introduction to drug kingpin Chor Yuen. The cops, including Chan, are getting their assignment. Next scene is execution of that assignment, the cops trying to just Chor and his large gang of gunmen in a shanty town. Things go wrong almost immediately (because the cops assumed the criminals wouldn’t notice a bunch of guys around wearing earpieces?), leading to a big shootout.

Chan, as star, hangs back for most of the shootout proper. He comes in to save the day, chases Chor up the mountain (the shanty town is the side of it), then chases him back down–in cars, destroying the shanty town. The scale of the sequence is amazing, making up for Chan’s middling shot composition. He and editor Peter Cheung are showing off the effects executions in Police Story; they’re sensationalizing, not trying to fit into the film’s tone.

Admittedly, given the tone is genial slapstick, the brutal violence of the action sequences (and fist fights) would be hard to fit into that geniality.

After another great action sequence where Chan boards a moving bus and fights off some henchmen, then gets thrown from said bus and still manages to stop it, he ends up poster boy for the Hong Kong police department. For some reason, his bosses also give him the job of protecting hostile witness Brigitte Lin, who works for drug lord Chor.

Lin doesn’t want protection, leading to a montage sequence of Chan following her around while the peppy, cartoonish score (from Michael Lai and Tang Siu-Lam) blares. After some narrative diversion, the bad guys strike, leading to Chan bringing Lin back to his place, where they run into Cheung (and a surprise birthday party for Chan). The next fifteen minutes or so is Chan passively and actively abusing Cheung, which is off-putting, though the movie has enough sensitivity for bad girl Lin to immediately (and sincerely) befriend good girl Cheung.

That C plot character relationship is one of the best things in Police Story, at least as narrative goes; it helps Cheung and Lin give the film’s two best performances. Ninety percent of the male cast (Cheung and Lin are the only female cast members, at least of substance) just mug for the camera.

There’s a really funny courtroom scene, there’s a bunch of great action scenes–the strangest thing about Police Story’s action (and its emphasis on the stunts) is how the biggest stunt, despite being an accomplishment for Chan (they show it from three different angles), is narratively inert. Chan knows how to stage a fantastic stunt sequence. He just doesn’t have much sense as for how narratively effective that sequence is going to be. Same goes for the slapstick set pieces. There’s a lengthy one involving Chan and a bunch of telephones ringing and he contorts his way around to answer all of them. It’s charming enough, but runs way too long. Chan and editor Cheung think because they’ve got that peppy music going, a sequence can go forever. It’s not good peppy, cartoonish music. It’s just peppy, cartoonish music.

The second half of the movie is Chan gone rogue, trying to bring down Chor. Its non-action scenes are some of Chan’s better directing. In the first half, despite being an acrobatic, unstoppable supercop, Chan’s a doofus. In the second half, he’s much less a doofus (leading to the film’s most awkward moment, Chan monologuing about being an unappreciated cop). But the scenes work better, direction-wise. Even if Cheung does pop up just to take Chan’s gentle but intentional verbal abuse or, you know, screw things up.

The big finale, despite the three-peated stunt being narratively blasé, is fantastic. Police Story’s stuntwork isn’t just fantastic for the abuse Chan puts himself through for a shot, it’s the abuse he puts the film’s other stuntmen through. And Lin. She’s obviously performing a bunch of her own stunts, even if the action is only there to shock cruelty value.

None of the villains stand out. Chor’s a thin Mr. Big, overshadowed by his henchmen (who are even more shallow but their performances aren’t) and particularly his lawyer, Lau Chi-wing. Bill Tung’s fun as Chan’s supervisor. Lam Kwok-hung is a little much as the straight-edge accountant police commander though. Police Story goes with caricature even when the actors seem capable of more. And the character consistency, script-wise, is always a little questionable. But with Lam… it’s like he’s not in one the joke when he needs to be.

Police Story is a spectacular spectacle of stuntwork. And the rest is a reasonable enough packaging of said spectacle. But a feature-length expansion of the end credits, which show the behind the scenes of the stunts, would probably make for a better film.

1/4

CREDITS

Directed by Jackie Chan; written by Chan and Edward Tang; director of photography, Cheung Yiu-Tsou; edited by Peter Cheung; music by Michael Lai and Tang Siu-Lam; production designer, Oliver Wong; produced by Leonard Ho; released by Golden Harvest Company.

Starring Jackie Chan (Chan Ka Kui), Maggie Cheung (May), Brigitte Lin (Selina Fong), Lam Kwok-Hung (Supt. Raymond Li), Bill Tung (Inspector Bill Wong), Chor Yuen (Chu Tao), Lau Chi-Wing (Cheung, the Lawyer), and Kam Hing-Yin (Inspector Man).


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Love and Rockets (1982) #14

Lr14

An American in Palomar wraps up this issue and it’s not really like the first installment at all. Beto still has some stuff from the American photographer’s perspective, but it’s much more a regular Palomar story. There’s no more supernatural implications. It just doesn’t come up again.

Instead, it’s about how Carmen, Tonantzín, and Luba deal with the reality of the American’s intentions. Carmen not because she’s involved but because she’s got to get involved. Luba and Tonantzín get the biggest scenes, though Augustín finally gets something to do besides hang around. There’s even some nice character development (for everyone except the American).

The story also implies the third person narrator is very close to Carmen. Both through the actual narration and how Beto focuses on Carmen for a reaction shot. So I’ve been feeling like she hasn’t been a part of the series enough since the jump ahead, but maybe she’s always present. Makes sense.

There’s some excellent art, with Beto exploring Palomar visually without breaking from the story. It’s a great finish, just entirely different from where Beto seemed to be taking it last issue.

Then Jaime gets the rest of the issue. First up is Locas, with Maggie and Hopey still stuck at Izzy’s, though trying to get out. Maggie kind of considers going back to a garage–just no longer interested in a prosolar future.

It’s only a five page story. Much of it involves Izzy promising Maggie a car if she can fix it. Then Maggie trying to get to Hopey’s show and her setbacks.

There’s more with the band than usual and more with Hopey interacting with her bandmates alone. They’ve had group scenes before and Hopey took Maggie around recently, but Hopey’s now got scenes to herself. Well, with other characters, but without Maggie and without a group. Jaime’s getting more comfortable giving Hopey time; Locas does just fine without the glamour and adventure of Mechanics.

Lots of blacks from Jaime (but not always silhouettes), some comic strip sensibilities, and some character development. Just what a five page story ought to do.

Then Jaime’s got a nine page Rena story. Tse Tse shows up for a bit, but most of it is a flashback telling the story of one of Rena’s wrestling friends. Duke makes a cameo and even Bernie Carbo, though Jaime’s not ready to tell that story (the one he hinted about ten issues ago). Instead, it’s about this other wrestler and Rena.

Rena’s such a strong protagonist. It’s only her second strip to herself–and the previous one was a one pager–and she’s fantastic. A lot of the time Jaime just has other characters talking about an off-page Rena; he always gets Rena caught up once she appears, recentered, once again the obvious protagonist of the story.

It’s a sad, scary, funny, tragic story. The finale sort of cliffhangs, but more just promises more Rena stories.

Love and Rockets #14 is another fine issue. Beto wins with the American in Palomar, but Jaime launching Rena in her own strip so successfully is no small potatoes. Even though the Locas is technically the least impressive story, it’s still damn great comics. It couldn’t be anything but.

Love and Rockets (1982) #13

Lr 13

There’s no resolution to the Rocky and Fumble this issue, but Locas is back. Right away, with Roy Cowboy (a comic strip character who’s had a couple appearances in non-Locas stuff from Jaime) introducing the full names of all the girls. Except Penny. For some reason no Penny.

It’s cute since Daphne, Terry, and Beatríz have been making appearances (or been being discussed) in the book since early on.

And it’s a smiling Izzy.

The story itself is about Hopey and Maggie trying to figure out where to move. Maggie’s just back from her resurrection, which no one has really talked to her about, certainly not Hopey, and things are tense. She’s got a crap new job and never wants to mechanic again.

The strip is Hopey and Maggie going from place to place, talking to people about the living situation, bickering, getting into arguments. Izzy comes in as the voice of reason at the end.

It’s a really nice postscript to Maggie’s extraordinary adventures in the previous storyline, because life just kept going for Hopey and everyone else. And although the world stopped when everyone thought Maggie was dead, Maggie wasn’t thinking about everyone thinking she was dead. She was trying to live.

It’s funny, with some great–bright–composition from Jaime. And a great comic strip finish.

Then Beto’s got Heraclio and Pepo taking a friend from out of town–but not far out of town, just not a Palomar resident–around looking at girls. It calls out most of the female characters before the visitor settles on Tonantzin. And there’s a nice bit for Heraclio and Carmen, though–again–not much for Carmen to do.

Beto’s art is so smooth. The strip just zips along.

The first two stories have a lot of walking in them. For the movement, Beto wins. Palomar is smaller scale and almost every single panel is full of its personality. And there’s a good punch line from Luba, showing off how well Beto’s constructed the plotting.

Then a sadly one page Rena story from Jaime, another epilogue to the previous Mechanics arc. It reintroduces Tse Tse, who was in the first big Mechanics story, and has some lovely art. It’s just too short. Especially since Jaime’s got these “widescreen” establishing panels cropped to fit.

Then another Jaime. A “Young Locas” three-page strip about thirteen-year-old Maggie deciding to be a mechanic even if it wasn’t girly enough.

It’s a good strip, with some great character moments for Maggie, and some nice foreshadowing. It’s also really, really dark for a second, completely against the existing mood of the piece.

Finally, another Palomar, the first part of “An American in Palomar.” Some pretentious fake hippie photojournalist wants to document poor Indian people being poor and miserable and decides on Palomar. Diana and Theo get the most to do of the existing characters, while Luba allows herself a daydream, and then there’s the giant mother goddess temple outside town, which is making its first appearance.

It’s the only two-parter (even if it’s just the first part) in the whole issue and Beto’s plotting is excellent. He’s deft in his changing perspectives (from the photographer to the townspeople) and follows a fairly strict three act structure. It’s deliberate and rather successful thanks to that effort.

So next issue is “American, Part Two” and, maybe–hopefully–the next Rocky and Fumble story. Everyone’s okay in Locas right now. Rocky and Fumble aren’t okay.

Love and Rockets (1982) #12

Lr12

This issue of Love and Rockets is different from the table of contents–no Mechanics, no Locas. Jaime’s doing a Rocky and Fumble and it’s in between two Palomar. And these are kind of different Palomar tales.

The first gives Tonantzin a feature. She’s been a supporting cast member since the “jump ahead,” and she might have even had a brief appearance in the first story, but now she’s front and center. Beto had made her sort of a ditz before, especially in the party issue. Not anymore. Now she’s a goddess. Kind of literally.

The story is simple, slice of life. She gets up, gets her sister, gets her assistant, goes slug hunting. The finale pulls back to give the story a narrator, who can see the characters–Tonantzin and her sister–for the goddesses they embody. It’s an awesome little strip.

And fun. It’s a fun Palomar. Will Jaime have fun with Rocky and Fumble, his fun strip?

No. He’ll do an intense, dangerous, scary action strip. Rocky and Fumble go to visit Rocky’s niece, who’s just a few years younger. The niece has outer space in her backyard. You climb the fence into outer space, go to other planets. Thanks to Rocky having Fumble, they can go into outer space. And they do. They go to another planet.

Where a crazy guy kidnaps Fumble because the guy wants to kill all robots. So Rocky has to find people to help her rescue Fumble. Very, very intense stuff.

And then there’s an emotionally devastating hard cliffhanger, which incorporates the reality of Rocky and Fumble with its fantastical elements. Serious stuff. Maybe a little too serious. Jaime apparently wasn’t satisified making everyone worry about Maggie, time to worry about Rocky and Fumble too.

Then comes Beto’s second Palomar story. It’s all about Heraclio and Luba. Now, they met in the first Palomar story and this one–in a flashback in the flashback–revises the original relationship between the two characters. It’s a comedy strip, taking all the serious stuff Beto has been looking at, and presenting it slice of life and comedy.

Kind of exactly what he should’ve done to make the party in issue ten work, but whatever. He’s on point here. However, he’s so on point it’s a somewhat less exciting success than his first story this issue. Beto’s not going new places, he’s going familiar places and figuring out how to package them to reveal new things. Heraclio and the guys on the town, for instance, was introduced in the Heraclio and the guys story a few issues ago. The guys and their current situations informs the flashback. The first layer flashback. Beto likes doing the flashback in the flashback, particularly because it lets him get his third person Palomar narration on.

The composition styles are a little different too. The first one is more ambitious with composition and the physical comedy. The second one is more traditional. At least traditional for Beto. Some gorgeous stuff too.

Jaime’s art is something else too. He’s doing action in a way he’s never done before in Rockets, with sometimes silly looking characters. Not just sci-fi looking, but silly looking. As always, he stays focused on the story as it plays through Rocky’s expressions. The strip is about her character development through these fantastic adventures, or at least fantastic looking adventures, and Jaime makes sure the reader can track her expressions.

Killer cliffhanger on it though.

So, different–Jaime going serious in a usually light strip, Beto going light in his more serious strip. So good too.

Love and Rockets (1982) #11

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This issue of Love and Rockets is a weird one. Beto’s single story is a Errata Stigmata, who hasn’t had her own story in ages. Mario even gets a credit on her story, his first credit in ages. But before that strange, profoundly disturbing entry, Jaime’s finale for the current Mechanics arc.

Jaime has twelve pages to wrap up Maggie and Rena being thought dead and definitely lost on the bigger than it looks island. And the Race, Dot, and Maggie triangle. And Hopey thinking Maggie’s dead. And some other things.

Instead of wrapping up the story, Jaime ignores most of it. Race and Dot have a story mostly separate from the love triangle, kind of a “pro solar mechanic and reporter in political danger zone” action-comedy. Hopey was shipped off to her mom last issue and Jaime doesn’t do anything with that subplot. He just brings Hopey home with some comedic exposition and no reaction shot to Maggie’s being alive before the finale.

Rena and Maggie do get a nice plot, but Jaime’s focus on Rena overshadows everything else. She’s the key to the story, something Jaime only started embracing in the last two issues. It does reduce Maggie’s part in their trying escape; at least she’s got that love triangle.

Not.

Jaime skips it to go for a finish without resolution. There’s some drama, but none for Maggie.

Penny actually gets more to do that Hopey and it’s just her and Costigan having what ends up a cute scene.

Jaime’s going for lackluster on the narrative payoff. It’s an intentional move. It doesn’t come off as well as the story deserves. It feels forced and contrived.

Gorgeous art though. Twice the amount of pages–Jaime is at twelve here–and he probably would’ve had enough space to plot it better.

And then Errata from Beto. Tears from Heaven: The life and times of Errata Stigmata. It’s an origin story. A completely and utterly horrifying origin story.

Before this story, Errata stories have had various settings. The first story has her in some cyberpunk totalitarist future where practically the entire speaking cast is female (and queer). And Errata seems perfectly at home. Then there’s one where Beto’s basically doing a three page comedy strip with Errata and a boyfriend. Perfectly at home there. She gets mentioned as a comic book in one of the Music with Monsters strips and she cameoed in Beto’s Palomar party last issue.

But Tears from Heaven is something else entirely. It’s this nightmarish backstory about orphaned Errata being exploited by her guardians–her aunt and uncle–once her stigmata develops. Except before the stigmata develops, there’s a lot of psychological abuse, often directly sexually related or implied. Or just hinted enough to make the stomach queasy. It’s a twelve page story, so not short, but it’s astounding how unpleasant Beto can make things.

And Errata basically doesn’t talk. She’s this tragic kid. It’s a combination of heartbreaking (while empathizing with Errata) and utterly revolting (while reading the comic). In some ways Beto frontloads the revolting, with the finale being a nice despondent heartbreaker.

It’s a lot.

Mario gets an “additional material” credit so who knows.

The last story is a three page Rocky and Fumble. They’re run away from home again, this time going out to sea on a rowboat, in search of an unexplored island.

It’s a nice strip–short–and well-illustrated. It doesn’t quite provide the emotional relief needed after Errata but it comes pretty close. Another page would’ve done it. Jaime tends to experiment with truncation in Rocky and Fumble when it comes to reveals; in Mechanics, he’s a lot more visual about it. Rocky and Fumble is more comic strip transitions. Jump cuts.

Jaime seems rushed with the three pages, both writing and art. But it’s still a charming three pages.

Love and Rockets (1982) #10

Love and rockets10

Love and Rockets #10 is a celebration. There are some original character design sketches and even a portfolio section with the pre-published work from Los Bros. Jaime opens the issue with a fourth wall breaking Locas one-pager, Beto closes the issue with a fourth wall breaking one-pager. Jaime’s ends up being more about Hopey and Maggie (who are still in the middle of a very dramatic Mechanics) while Beto’s is all about his artistic creations hounding him.

Each brother has a feature. Jaime the aforementioned Mechanics installment. Everyone still thinks Maggie and Rena are dead, leading to some beautiful mourning panels from Jaime. He gets to use all that black. And since some the issue is in darkness (the tunnels where Maggie and Rena are traveling, Hopey shut off from the world), it’s much more than silhouette.

Maggie and Rena’s plot takes them to a native village–giving Jaime his first major cheesecake in a while–while Race gets close to Dot Winks again. It’s hard to hate Dot anymore. Though I can see why Penny is done with Race; even when he means well, he’s sort of a doof.

And Hopey gets to muscle through some of her mourning. She even gets rid of the blonde dye job.

Then there are thirteen pages of sketches. Some awesome stuff. Makes you wonder what Music for Monsters could’ve been.

And then Palomar. Beto throws a party. It’s a literal party. The residents of Palomar are having a cookout. Everyone’s there, including Beto’s other (human) Love and Rockets creations as well as all of Jaime’s principals. And Frida.

Beto has a wandering narrative, starting by following Heraclio around the party, then passing the baton to Luba for a while, then Pipo (returning for the first time since issue three–all grown up and beyond glamorous)–then to Tonantzin, then he wanders between them all. We find out Pipo’s not just glamourous, she’s being physically abused by her husband (that dipshit Gato, also not seen since issue three). The nasty old sheriff is back (though Chelo appears to have forgotten her previous, clandestine sexual relationship with him).

On one hand, it’s great catchup with the cast. On the other, it’s Beto dealing with some serious things–particularly Pipo, but also the would-be rapist ex-sheriff–in a cartoonish manner. It’s beautifully executed, in terms of art and pacing. Beto excels at juggling all the characters and plot threads, it’s just a tad too functional.

It’s a fine tenth issue though; Los Bros have accomplished a lot. A breather is all right; fine for Love and Rockets, after all, is still excellent comics. It’s also a little jarring to see the cast in color (on the front and back covers). Well, everyone except Izzy. Jarring in a good way.

Enemy Mine (1985, Wolfgang Petersen)

Enemy Mine has one great performance from Louis Gossett Jr., one strong mediocre performance from Dennis Quaid, one adorable performance from Bumper Robinson (as a tween alien), and terrible performances from everyone else. The film’s most impressive quality is a tossup. It’s either Gossett’s performance (and makeup) or it’s how well Mine hides director Petersen’s ineptitude at directing actors for so long.

The film opens with Quaid narrating the history of the future. Humans in a space war with aliens. There’s some human fighter pilot stuff; not great acting, but it’s hurried and the emphasis is on the sci-fi. Petersen’s a lot more comfortable with showcasing the sci-fi setting than doing anything in it. Anyway, in the first act, the terrible performances from the actors are passable. Their presence is brief; once Quaid crashes onto an uncharted planet, they’re gone.

For a while, Enemy Mine then becomes this xenophobic look at Gossett’s alien–all from Quaid’s perspective–until the two finally clash. Some speedy contrivances lead to the two marooned warriors realizing they need each other and teaming up. There’s a lot of bickering, with some particularly mean stuff from Quaid (the movie opens with some casual misogyny from Quaid’s character, so the mean streak is well-established), but they learn to get along.

Despite being awkwardly plotted, the second act of the film is a big success. The scenes with Quaid and Gossett are fantastic, always because Gossett’s performance is so exceptionally good. It doesn’t matter how silly the scenes get, or how thin Edward Khmara’s dialogue for Quaid gets. Enemy Mine all of a sudden delivers on promise the first act didn’t even suggest it had.

The plot eventually comes in and takes away screen time from Gossett. Quaid goes on an exploration quest with troubling result. The exploration scenes are where some of Petersen’s narrative distance issues start to present. Petersen’s only comfortable with extreme long shot–to showcase the filming location–and reaction close-up. And the reaction (for Quaid) has to be to something dire. Otherwise, Petersen has no interest in how Quaid’s experiencing the exploration. Strange since he’s the narrator.

As the film goes into the third act, with Robinson coming into the film, it’s in a weaker condition. Not because of Robinson, who’s good (and gives Quaid something new to do with the performance), but because Khmara doesn’t write summary well and Petersen doesn’t direct it well. Then comes the action-packed third act, where Petersen is only comfortable in his extreme long shots. There are some close-ups to the action, but it’s poorly choreographed and terribly edited (by Hannes Nikel).

All of those third act long shots are of spacecraft. There’s the space station, there’s the bad guys’ spaceship. Somehow Quaid manages to never go anywhere with cramped quarters. And the production design is great. Rolf Zehetbauer’s production design on Enemy Mine is outstanding. All the set decoration. Just not Petersen’s direction of that design or decoration. Petersen’s misguided and committed.

Technically, Enemy Mine is a mixed bag. Tony Imi’s photography is all right. It doesn’t have any personality, but its lack of intensity slows down the rushed summary sequences in the first act. It helps give the film character. As does Maurice Jarre’s somewhat infectious and saccharine score. It too gives the film character. Not good character, as Jarre’s score is way too indulgent and detached, but character. Enemy Mine isn’t the most original film, but it’s distinct.

Terrible supporting performances. Brion James is worst because he’s in it the most. Then Richard Marcus and Scott Kraft. There’s something seriously wrong with how Petersen directed the supporting actors on Enemy Mine. Everyone’s bad but those three are just godawful.

But Quaid steps up for the third act and makes up for it. As much as he can. The film’s against him. It goes from the poorly directed Petersen action to a rushed finale. Quaid ingloriously loses his narration privileges for the denouement. A new, omnipotent (uncredited) narrator closes off Enemy Mine on a rather low point.

It’s unfortunate but not a surprise given how much trouble Petersen and Khmara have with, you know, the storytelling.

Great performance from Gossett. Truly amazing given the make-up and so on. Quaid provides able support to Gossett, stepping up when he’s got to do the same for Robinson. They make Enemy Mine something special.

Well, them and Chris Walas, who does the makeup.

1.5/4★½

CREDITS

Directed by Wolfgang Petersen; screenplay by Edward Khmara, based on the story by Barry Longyear; director of photography, Toni Imi; edited by Hannes Nikel; music by Maurice Jarre; production designer, Rolf Zehetbauer; produced by Stephen J. Friedman; released by 20th Century Fox.

Starring Dennis Quaid (Davidge), Louis Gossett Jr. (Drac), Bumper Robinson (Zammis), Brion James (Stubbs), Richard Marcus (Arnold), Carolyn McCormick (Morse), Lance Kerwin (Wooster), Scott Kraft (Jonathan), and Jim Mapp (Old Drac).


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Tampopo (1985, Itami Jûzô)

Tampopo is a cinematic appreciation of Japanese food culture. Writer and director Itami also has some love of cinema things, but it’s all about the food. Even when it’s played for humor. Or for nurturing. Or for sex. Sexy foodstuffs abound in Tampopo.

But Tampopo is also this traditional narrative. It’s a Western’s narrative, but it’s a narrative. Truck drivers Yamazaki Tsutomu and Watanabe Ken intercede on the behalf of a woman’s honor (regarding her position as the owner-operator of a ramen shop). It’s Shane, okay? I didn’t realize it until the end but it’s Shane. You don’t think a lot about the narrative because it’s very reserved, sort of muted. The humor’s easier and less ambitions.

Miyamoto Nobuko is the woman. She’s also Tampopo. She’s a widow, with a kid, a suitor, the failing business, questionable ramen cooking talent. Yamazaki agrees to help her learn. He sets up assorted, eclectic instructors and occasionally bewildering, always entertaining lessons. And he falls for Miyamoto, but he’s just a traveling man. Or is he?

There’s no question about Miyamoto’s shop eventually being successful. It’s just how long it will take. The film starts not with the main cast but with Yakusho Kôji. He’s sitting down to watch a movie with his lady friend (Shinoi Setsuko). He likes movies and food. No talking during movies, as someone finds out. But eating during movies is fine. Just quietly.

Then Itami kicks off the main plot with some didactic structuring. But it turns out to just be a mold. He doesn’t keep it. He keeps the same kind of asides, just without the overlay. The asides (because sketches would require cameos and everything else seems to need quotation marks)–so, the asides. These asides have no narrative requirements. Itami can do whatever he wants. Or can get an actor to do involving an egg yolk. Tampopo is a lot. It’s also brilliantly edited by Suzuki Akira. Suzuki’s got to have showy cuts to match the content because Itami’s always matching intensity with content. There’s a tension between the two and it gives Tampopo its anticipatory energy.

That energy stays consistent throughout. Suzuki and Itami keep the same pace during the main plot scenes as they do the asides. It’s really cool.

Great photography from Tamura Masaki and music from Murai Kunihiko. The film never gets long, the asides stay fresh. The acting is great.

Yamazaki takes Miyamoto through the urban landscape–because even if it’s a Western, it’s still set in a big city–to find the instructors. There’s Katô Yoshi, a former ramen-master burnt out, and noodle-man Sakura Kinzô. Wanatabe is around a bit. And Yasuoaka Rikiya is the guy who’ll be there for Miyamoto when the open road calls to Yamazaki and he abandons her, the shop, and the kid.

The kid who’s uncredited?

Anyway. It all works. It’s delightful. Itami falls back on broader humor whenever he wants to hurry a scene, but it’s fine. They’re good laughs, they’re just at the expense of character development. Itami, Suzuki, Tamura, and Murai do phenomenal work. And the actors are good too, but none of them get to do phenomenal work because no character development. Not even for an Audie Murphy Western much less Shane. Spoof and homage have definite limits.

They also kill a little turtle onscreen. So. I’m not down with that. I don’t want to talk about it, but, no. Uh uh.

Still, it’s a rather good movie.

3/4★★★

CREDITS

Written and directed by Itami Jûzô; director of photography, Tamura Masaki; edited by Suzuki Akira; music by Murai Kunihiko; produced by Hosogoe Seigo, Tamaoki Yasushi, and Itami; released by Toho Company Ltd.

Starring Yamazaki Tsutomu (Gorô), Miyamoto Nobuko (Tampopo), Yakusho Kôji (Man in White Suit), Watanabe Ken (Gan), Yasuoka Rikiya (Pisuken), Sakura Kinzô (Shôhei), Katô Yoshi (Noodle-Making Master), Ôtaki Hideji (Rich Old Man), and Kuroda Fukumi (Man in White Suit’s Mistress).


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Fright Night (1985, Tom Holland)

So much of Fright Night is humdrum, with the occasional energy pulses whenever Chris Sarandon gets to be vampirish, I didn’t really expect it to get any better. I certainly didn’t expect director Holland to go all out on the special effects or even Roddy McDowall to get such good material. I also didn’t expect Stephen Geoffreys to go from pointless background to constant annoyance; Geoffreys isn’t any good to begin with, so when he gets even worse, it claws. Especially as he gets one of the great effects sequences.

Unfortunately, Holland hasn’t set Fright Night up to be easily saved, not even by effects sequences. Especially not as the technically superior finale lacks much dramatic oomph. Fright Night starts being about William Ragsdale’s curious, then terrified teenager. The part requires someone who can get away not just with being nosy, but a jerk to girlfriend Amanda Bearse. Ragsdale’s got absolutely no charisma. Five minutes in the first act feels like a half hour, as Ragsdale starts to investigate new next door neighbor Sarandon while ignoring Bearse and palling around with Geoffreys. Only it turns out the palling makes Geoffreys miserable and he feels picked on; it can’t be any other characters who pick on him, because there’s no one else in the movie. Holland isn’t interested in directing a high school movie.

There’s the requisite eighties club scene, however. Fright Night does have a club scene. It’s even a good club scene–Sarandon seduces Bearse, while Ragsdale goofs off trying to figure out a payphone. Better photography would’ve helped; Jan Kiesser’s photography is always competent, but never excellent. Still Sarandon and Bearse are good in the scene. Sarandon plays the part of bloodsucker as eighties thoughtful stud well. So well his relationship with his charmless doofus sidekick Jonathan Stark never works. Seeing him have a subplot with Bearse, some character development, it’s nice.

Bearse has a terrible part. She’s got no chemistry with Ragsdale, which would be hard because Ragsdale’s actively unappealing. But she does all right as a reincarnated lady love of a vampire. Of course, it’s kind of creepy since she’s seventeen and Sarandon is forty-three and Holland does nothing to establish Bearse’s character other than her being a prude who’s better that trig than mathematic dummy Ragsdale.

So the two vampire seduction scenes are good. Just a tad too exploitative. Even if you remove the female actor being underage, Holland really doesn’t want to deal with any of the repercussions of the film’s events. Fright Night is a spoofy comedy. It’s also a terrible scary movie. And it’s a special effects spectacular. It’s sometimes exquisite–though in McDowall and Sarandon’s performances. None of the other actors give unqualified good performances; they need stronger direction and Holland apparently doesn’t give it to them. Maybe he’s just in a hurry to the never hinted at special effects finale but even it lacks personality.

The score is another big disconnect. For example, when Ragsdale is suspiciously peeping on Sarandon, Brad Fiedel’s score goes to its synthpop vampire seduction thing. And Holland doesn’t seem to notice it doing nothing for the film or Ragdale’s performance. Ragsdale’s what happens if Billy Peltzer is unlikable.

Oddly enough, the seduction part of the score ends up being the most effective, if only because editor Kent Beyda screws up the rest of Fiedel’s work. Fright Night is not well-edited. Almost never. And, along with the frequent, unchecked bombastic music and Kiesser’s flat photography, the filmmaking itself acts as a barrier. Nowhere near as much as Ragsdale being an unlikable shit (maybe because he’s at least seven years too old for the part), but it does act as a barrier. Fright Night lacks mood. Holland’s all over the place, often competently or better, but his direction is moodless and needs to be quite the opposite.

Also Ragsdale is really, really, really, really bland until Bearse, Geoffreys, and McDowall take over. And Geoffreys is really bland too, but he’s not as damaging the overall experience.

So once McDowall’s part is bigger, Fright Night starts to get better, then it gets good, then it chokes on an epilogue. So after opening too flat to make an impression, Fright Night still ends up being a disappointment.