War Stories 21 (November 2016)

War Stories #21Aside from some rushed art on the talking heads–but still great composition from Aira–and the romantic subplot not paying off, this War Stories arc is pretty fantastic. Ennis is comfortable with the characters and the setting. He looks at the fliers and their fears more than anything else.

CREDITS

Vampire Squadron, Part Three: The War Effort; writer, Garth Ennis; artist, Tomas Aira; colorist, Digikore Studios; letterer, Kurt Hathaway; publisher, Avatar Press.

War Stories 20 (September 2016)

War Stories #20It’s another excellent issue. Ennis has got a lot of exposition in the dialogue but there’s no better place for it than a war comic; it’s not just for his narrative, it’s for the history too. Script’s steadily paced and Aira’s art flows quite well this issue.

CREDITS

Vampire Squadron, Part Two: The War Effort; writer, Garth Ennis; artist, Tomas Aira; colorist, Digikore Studios; letterer, Kurt Hathaway; publisher, Avatar Press.

War Stories (2014) #19

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Whenever Garth Ennis does WWII and he does something with the UK, I assume it’s a little bit of a capitulation. What does one expect from Ennis except WWII and UK war comics? I mean, really. There’s even squabbling among the airmen based on one not being from the same part of the UK. It’s exactly what one would expect.

And it’s pretty darn all right. He doesn’t do much with the characters–thankfully Tomas Aira gives them different enough uniforms and body types, but it’s not like Ennis is throwing a lot of character development in. He’s playing for the scene. The draw is the subject matter, which is the RAF putting together their night fighter squadron. Ennis even opens it with a text introduction to the era.

It works. It all works out. Aira’s fine on the airplanes and his composition for the talking heads scenes are getting better. War comics need good composition for briefing sequences. It’s a lot to juggle; Aira doesn’t have the detail on faces and the coloring is still War Stories atrocious–I really hope Ennis has it in some contract if these things catch up commercially, they’ll get recolored–but it’s the best first issue of a War Stories arc the series has had in ages.

It’s also a four-parter, instead of the traditional three. The cynic in me wonders if it’s a drawer script Ennis has had around for a while.

War Stories 19 (June 2016)

War Stories #19Whenever Garth Ennis does WWII and he does something with the UK, I assume it’s a little bit of a capitulation. What does one expect from Ennis except WWII and UK war comics? I mean, really. There’s even squabbling among the airmen based on one not being from the same part of the UK. It’s exactly what one would expect.

And it’s pretty darn all right. He doesn’t do much with the characters–thankfully Tomas Aira gives them different enough uniforms and body types, but it’s not like Ennis is throwing a lot of character development in. He’s playing for the scene. The draw is the subject matter, which is the RAF putting together their night fighter squadron. Ennis even opens it with a text introduction to the era.

It works. It all works out. Aira’s fine on the airplanes and his composition for the talking heads scenes are getting better. War comics need good composition for briefing sequences. It’s a lot to juggle; Aira doesn’t have the detail on faces and the coloring is still War Stories atrocious–I really hope Ennis has it in some contract if these things catch up commercially, they’ll get recolored–but it’s the best first issue of a War Stories arc the series has had in ages.

It’s also a four-parter, instead of the traditional three. The cynic in me wonders if it’s a drawer script Ennis has had around for a while.

CREDITS

Vampire Squadron, Part One: A Barrel of Guinness; writer, Garth Ennis; artist, Tomas Aira; colorist, Digikore Studios; letterer, Kurt Hathaway; publisher, Avatar Press.

War Stories (2014) #18

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Ennis pushes through to the end of his gunboat arc and it’s a bit of a chore. Aira doesn’t do well with the second half of the issue, which is where there’s all the action. It’s not exciting action; these characters aren’t sympathetic, they’re obnoxious and annoying and intentionally so. It’s so strange to see Ennis go out of his way to make these characters so unlikable. I wish there were some deeper commentary to it and there may be, but it doesn’t come across.

The strangest thing about the issue is Aira’s art. Not the stuff on the boat, which is confusing and there’s a couple panels where the side of a guy’s head disappears, but some of the long shots in the early part of the issue. If it weren’t so poorly computer colored–War Stories and its digital shading for perspective are the pits–and if it were in black and white, there might be something to it. Aira’s shapes, in the distance, have presence.

I wish someone knew what to do with this comic book. It doesn’t seem like anyone–Avatar, Ennis, Aira–have the slightest idea what War Stories should be doing. It’s a shame.

War Stories 18 (April 2016)

War Stories #18Ennis pushes through to the end of his gunboat arc and it’s a bit of a chore. Aira doesn’t do well with the second half of the issue, which is where there’s all the action. It’s not exciting action; these characters aren’t sympathetic, they’re obnoxious and annoying and intentionally so. It’s so strange to see Ennis go out of his way to make these characters so unlikable. I wish there were some deeper commentary to it and there may be, but it doesn’t come across.

The strangest thing about the issue is Aira’s art. Not the stuff on the boat, which is confusing and there’s a couple panels where the side of a guy’s head disappears, but some of the long shots in the early part of the issue. If it weren’t so poorly computer colored–War Stories and its digital shading for perspective are the pits–and if it were in black and white, there might be something to it. Aira’s shapes, in the distance, have presence.

I wish someone knew what to do with this comic book. It doesn’t seem like anyone–Avatar, Ennis, Aira–have the slightest idea what War Stories should be doing. It’s a shame.

CREDITS

Send a Gunboat, Part Three: Commence, Commence, Commence; writer, Garth Ennis; artist, Tomas Aira; colorist, Digikore Studios; letterer, Kurt Hathaway; publisher, Avatar Press.

War Stories (2014) #17

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It’s another surprisingly bland issue. I say surprising because Ennis does have some enthusiasm for the subject–English channel gunboats in World War II–but only because it’s clear he’s put in his research. This issue doesn’t even have expository explanations. Well, maybe during the ill-advised and very awkward sex scene. I’m not sure if it’s Ennis’s fault or Aira’s fault, but the reader’s supposed to be suspicious of the woman (who’s seducing the good lieutenant of the gunboat) and one of them feels the need to foreshadow every panel. Then cutting to a scene where there’s more foreshadowing.

It’s not all Naval romance, there’s also the gunboat sequences. One battle sequence, which Aira again handles way too static. It might be the digital coloring, but there’s no intensity to the battle. When there’s a big reveal this issue, I had to go back and track it again visually. It’s just too boring.

The other gunboat sequence is just the lieutenant and his sidekick being jerks to some flier they rescue. Ennis doesn’t even pretend to be interested in the characters. They’re stock players, they’re caricatures.

Ennis can’t even muster enthusiasm for the lieutenant going after a German nemesis. It plods along. I’m not expecting Ennis to finish it well.

War Stories 17 (February 2016)

War Stories #17It’s another surprisingly bland issue. I say surprising because Ennis does have some enthusiasm for the subject–English channel gunboats in World War II–but only because it’s clear he’s put in his research. This issue doesn’t even have expository explanations. Well, maybe during the ill-advised and very awkward sex scene. I’m not sure if it’s Ennis’s fault or Aira’s fault, but the reader’s supposed to be suspicious of the woman (who’s seducing the good lieutenant of the gunboat) and one of them feels the need to foreshadow every panel. Then cutting to a scene where there’s more foreshadowing.

It’s not all Naval romance, there’s also the gunboat sequences. One battle sequence, which Aira again handles way too static. It might be the digital coloring, but there’s no intensity to the battle. When there’s a big reveal this issue, I had to go back and track it again visually. It’s just too boring.

The other gunboat sequence is just the lieutenant and his sidekick being jerks to some flier they rescue. Ennis doesn’t even pretend to be interested in the characters. They’re stock players, they’re caricatures.

Ennis can’t even muster enthusiasm for the lieutenant going after a German nemesis. It plods along. I’m not expecting Ennis to finish it well.

CREDITS

Send a Gunboat, Part Two: And All the Angels in Heaven Shall Sing; writer, Garth Ennis; artist, Tomas Aira; colorist, Digikore Studios; letterer, Kurt Hathaway; publisher, Avatar Press.