Once again, McGovern manages not to do anything special–or even particularly good–with his script for the issue and still it all turns out fine. Leandri’s art is so strong, his ability to mix in all the action and the mood–this issue has the good guys creeping through a varied landscape–just makes Nightworld work.
McGovern still has some dumb pop culture stuff and he entirely changes the narrative style for this issue–there’s a lot of talking–and the ending is weak, but there’s an earnestness to the script. And Leandri can deliver the visuals.
Unfortunately, McGovern’s plotting is so shabby the last page is a real disappointment. There’s not enough space to make the finish visually compelling; the series goes out on a down note.
But the rest of the art is so strong, it doesn’t matter. It’s a goofy, glorious comic; Leandri does awesome work.
B
CREDITS
Clash by Night; writer, Adam McGovern; artist and letterer, Paolo Leandri; colorist, Dominic Regan; publisher, Image Comics.
It’s an all-action issue, with McGovern giving way too many pop culture lines to the hipster demon. It gets annoying on the first page the character shows up; by the end of the issue, it’s practically intolerable. McGovern doesn’t have anything for the character–at least the protagonist and antagonist have some kind of back story and the humans are sympathetic human characters… a sidekick, good demon? No story. Just annoying.
The second issue of Nightworld has even better art than the first. Leandri doesn’t have as many things to draw, but his huge chase sequence between the hero demon and the speed demon adversary is fantastic. There’s a lot of the speed demon on a cross-dimensional treasure hunt with a nice Raiders homage.
Nightworld is off to a fine start. Artist Paolo Leandri does an excellent Kirby imitation, with Adam McGovern’s terse but verbose script–at least at the open–making the comic feel like something out of the seventies. Like a Charlton knock-off of Tomb of Dracula maybe.