Category: Maze Agency
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It’s too bad the last issue of IDW’s Maze relaunch is easily the best. The problems still remain–Padilla is a boring artist who doesn’t bring any personality to anything, not characters, not setting. Forget about ominous mood. And Barr is still writing this comic like it’s the eighties, which might have been the last time…
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It’s a beauty pageant mystery–with Jennifer oddly chosen as one of the judges (are detective agency owners really such community figures)–and I’m surprised Barr hasn’t already done this one. All of the previous issue’s problems are here, Padilla’s lack of personality, the rendering of the leads as twenty-somethings off “Buffy” (which might just be an…
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And The Maze Agency is back again, with Mike W. Barr still writing, of course, but with a fresh new look. Ariel Padilla and Ernest Jocson update the protagonists for the oughts and, wow, are they bland. Padilla tries straight good girl with Jennifer and it doesn’t work. As for Gabe… he looks more like…
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It’s a rough, rough issue. First there’s the storyline. Barr does this whole Bettie Page thing with a magazine trying to find an old model. Three show up, so there’s the investigation to figure out who’s who–only two other private detectives show up besides Jennifer, one supporting each possibility. Then there’s the murder and that…
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Barr finds himself a great setting for a murder mystery with this issue. It’s set at a monastery, apparently open as a tourist destination for New Yorkers who want to get away; there’s a period of silence thing, there’s a great visual setting. It all just works. The issue has two inkers–Ande Parks and Jason…
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The Maze Agency returns in black and white and it really fits that format. The inherent moodiness offsets the genial romance stuff. The mystery itself is an odd riff on Brandon Lee’s death on the Crow set, which seems a little close to home in a comic book. Mike W. Barr does a direct continuation…
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This issue’s incredibly confusing. Barr spends too long setting up the story–Gabe and Jennifer have to go to a biosphere to solve a murder but there’s already drama with the client. It’s Barr wasting pages for no reason. Maybe he wanted to give the penciller, Franchesco Bufano, something to do. Otherwise, wasted pages. Especially since…
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Young Jason Pearson handles the pencils. He tries very hard to compose interesting panels, which he usually does, though often a few details get forgotten. He can’t draw hats, for example. The mystery concerns a role-playing game company; Barr is trying really hard to make the book seem accessible. He also tones down the annoying…
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It’s an odd issue with Barr trying to do something on gay rights–Jennifer’s secretary has his father come out to meet his boyfriend for the first time, just as there’s some psycho killer hunting down gay guys–but Barr still goes for the occasional joke. The biggest one is when Gabe is worried someone thinks he’s…
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John Calimee and Michael Avon Oeming bring something of a cartoon style to the characters. Not in a bad way–exaggerated expressions help the mystery aspect–but they don’t bring anything to the setting. The act doesn’t lift anything heavy and it definitely should have tried; Barr relies on it, in fact. The issue takes place on…
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Barr tries to do something really big with Gabe and Jen this issue in their personal life. He sort of hints at it throughout, then reveals it in the finale. It’s not much of a development as Barr seems to be forcing it to fit the Christmas theme. The mystery this issue is fairly lame.…
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Scott Clark has the most ambitious layouts of a Maze artist for a long time. There are all these different little sequences, sometimes only taking a half page, where he crams in visual information and sometimes important scenes. It’s a shame he doesn’t draw better, or have a better inker than John Tighe. Forget people…
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It’s a religious cult mystery, along with some teenage lovers–one being the daughter of Jennifer’s friend. Barr doesn’t pause on his contrivances (it’s not just the daughter, but also Gabe’s religious history), just moves full steam ahead. Only the setting is terrible and the characters all act really dumb. Maybe not Gabe and Jennifer, but…
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Mary Mitchell is an odd choice for the comic. If her lines were messier, it might work better but she has a very cartoony, clean style. All of a sudden The Maze Agency looks like a reductionist Disney cartoon. It’s occasionally interesting looking, but would work better for a backup story not a feature. Especially…
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The annual has three stories. The first has Rick Magyar, Darick Robertson and William Messner-Loebs illustrating a Spirit homage. It’s a lot of fun; Barr’s script for it is very fast. Gabe’s on a mission, runs into Jennifer, both having Spirit references in their appearance. It’d be impossible to tell the story without the art…
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Barr does an amazing job pacing out the narrative this issue. He opens with Gabe and Jennifer, but moves quickly to Lieutenant Bliss. She dominates the issue–the first time a supporting cast member was gotten a Maze spotlight–even when she’s off panel in the second act. Barr comes up with an amusing way of keeping…
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It’s a busy day for Gabe and Jennifer in this Special issue. What makes it special–besides the three interconnected stories, the reprint of Barr’s ashcan for Maze Agency and the extra pages–is the art. Each story has incredibly different artwork. The first has Joe Staton (inked by Rick Magyar). Shockingly, it works out well. His…
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More bad art from Phipps. I’m not sure, but I think he’s getting worse. Like Barr thinks he’s getting better so he can handle more stuff–this issue there’s a lengthy “trial” sequence and then a nightmare scene at the end… the only scary parts being Phipps’s art though. He hurts what Barr is trying to…
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This issue might have the worst Phipps art so far. It’s incredibly bad, but also very precise. So each bad panel pokes at you as you read it; the hands are off, the expressions are terrible. Phipps doesn’t have any personality either, which might not make the art any better but at least it’d be…
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Hughes is back this issue; he concentrates on mood more than faces, which is odd for a detective comic. At least it seems odd for Maze Agency. Oh, there are some good shots of Jennifer and Gabe, but some of the suspects are completely indistinct. The cynical take is Hughes was hurrying through and skipping…
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Between Phipps’s awkwardly cherubic faces and the forgetful coloring (sometimes faces don’t get done, sometimes they get overdone–I assume it’s a printing issue and not Michele Wolfman’s fault), this issue isn’t much to behold. Phipps doesn’t have graceful figures and his framing suggests he’d be better suited for a newspaper comic strip than a full…
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Robb Phipps takes over as penciller this issue (Magyar stays on inking thank goodness). He’s not good, not bad. His scale is off, with people, settings, especially hands, but he’s competent. Maze feels professional, in terms of the art, just not special. The story, however, is quite good. Now, with Gabe and Jennifer dating–this issue…
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So, for those who don’t know, Ellery Queen is an amateur sleuth, created in 1928 or so, and has had numerous print, film, television and probably radio adventures. This issue of Maze celebrates his sixtieth anniversary and gives him a comic book adventure. I’m vaguely sure Barr mentioned him earlier in the series as a…
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Barr does a lot better introducing Jennifer to Gabe’s world than he did introducing Gabe to her’s. Gabe lives in a crappy New York apartment with an assortment of interesting neighbors. Bringing glamorous Jennifer into it provides a lot of amusement. There’s also a lot of innuendo, whether it’s the actual sex or Gabe begging…
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I’m not sure what does more damage this issue, Barr’s melodramatic writing or the art. Greg Shoemaker’s so bad, it doesn’t make any sense to mock him. He’s just not ready for a full comic. Or a tenth of one. I suppose his scenery is all right; at least it’s fully visualized, which I can’t…
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Joe Staton, wow. Odd body shapes, oddly shaped faces, visual oddities abound. About the only place Staton didn’t do something strange is on location. They aren’t the best street scenes, but they’re better than the rest. Oh, and hands. The hand close-ups are fine. Most of the rest is painful. It’s Gabe’s birthday–to get to…
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Barr establishes a bad first here–he has his leads accuse an off-panel suspect. The reader finds out the suspect’s identity at the confession. Overall, it’s a troubled issue. The format keeps it going, but there are art problems (Al Vey isn’t the best inker for Hughes) and lots of story ones. The art ones aren’t…
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One of the most impressive things about The Maze Agency is how Barr manages such a large cast. He has two leads, one or two regular supporting players and then all the murder suspects. In this issue, concerning a Jack the Ripper copycat, he has something like eight suspects. Obviously, the art plays a real…
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The art is good here, it doesn’t even matter when it doesn’t make sense. Hughes comes up with these lovely pages for the investigation scenes–Gabe and Jennifer are touring New York state to question people–and the pages are simply wondrous. There’s this amazing condo in the middle of nowhere; Hughes’s page composition makes the mundane…
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Barr uses Gabriel–the amateur detective slash novelist-for-hire (there’s a great joke about Friday the 13th adaptations)–to bring the reader to the mystery. Then he has to bring Jennifer–the professional detective–into it. The approach lets him do some more character development without having to use too much exposition, but Barr often errs on the side of…