Love and Rockets (1982) #10

Love and rockets10

Love and Rockets #10 is a celebration. There are some original character design sketches and even a portfolio section with the pre-published work from Los Bros. Jaime opens the issue with a fourth wall breaking Locas one-pager, Beto closes the issue with a fourth wall breaking one-pager. Jaime’s ends up being more about Hopey and Maggie (who are still in the middle of a very dramatic Mechanics) while Beto’s is all about his artistic creations hounding him.

Each brother has a feature. Jaime the aforementioned Mechanics installment. Everyone still thinks Maggie and Rena are dead, leading to some beautiful mourning panels from Jaime. He gets to use all that black. And since some the issue is in darkness (the tunnels where Maggie and Rena are traveling, Hopey shut off from the world), it’s much more than silhouette.

Maggie and Rena’s plot takes them to a native village–giving Jaime his first major cheesecake in a while–while Race gets close to Dot Winks again. It’s hard to hate Dot anymore. Though I can see why Penny is done with Race; even when he means well, he’s sort of a doof.

And Hopey gets to muscle through some of her mourning. She even gets rid of the blonde dye job.

Then there are thirteen pages of sketches. Some awesome stuff. Makes you wonder what Music for Monsters could’ve been.

And then Palomar. Beto throws a party. It’s a literal party. The residents of Palomar are having a cookout. Everyone’s there, including Beto’s other (human) Love and Rockets creations as well as all of Jaime’s principals. And Frida.

Beto has a wandering narrative, starting by following Heraclio around the party, then passing the baton to Luba for a while, then Pipo (returning for the first time since issue three–all grown up and beyond glamorous)–then to Tonantzin, then he wanders between them all. We find out Pipo’s not just glamourous, she’s being physically abused by her husband (that dipshit Gato, also not seen since issue three). The nasty old sheriff is back (though Chelo appears to have forgotten her previous, clandestine sexual relationship with him).

On one hand, it’s great catchup with the cast. On the other, it’s Beto dealing with some serious things–particularly Pipo, but also the would-be rapist ex-sheriff–in a cartoonish manner. It’s beautifully executed, in terms of art and pacing. Beto excels at juggling all the characters and plot threads, it’s just a tad too functional.

It’s a fine tenth issue though; Los Bros have accomplished a lot. A breather is all right; fine for Love and Rockets, after all, is still excellent comics. It’s also a little jarring to see the cast in color (on the front and back covers). Well, everyone except Izzy. Jarring in a good way.

Love and Rockets (1982) #9

Love and rockets09

Jaime opens Mechanics this issue with an eight-panel retelling of the story so far. At least the most relevant parts. They’re little panels too. Top half of the page. It’s beautifully done.

Turns out the flashback panels are Race’s thoughts as he’s recovering. He’s survived the blast, no one knows about Maggie and Rena Titañon. The story–ten pages this time–is split between the rest of the cast (Hopey, Penny, Race) and Maggie and Rena. They’re in the sewers, trying to get out to sea. It lets Jaime do a lot of work with black. He’s been doing big panels with a lot of silhouettes and shadows lately, but here he gets to do almost a whole strip of them.

Plus there’s a tie-in to Rocky and Fumble. Maggie and Rena use a Fumble-head as a flashlight. First official crossover, I think. Derek Cinema gets mentioned in Mechanics and one of Mario’s strips, but a Fumble-head is the first visual crossover.

Then Beto’s got the Palomar conclusion. He makes it sad, funny, dangerous, funny, and sad. And then sweet, while still being sad. The (now grown) boys head into the hills to find their missing pal, who’s run off after attacking his wife and child. There’s character development in two flashbacks–Beto does for comedy in both, but differently. The first time it’s a funny flashback. The second time it’s this concerning foreshadowing, played for visual humor.

The story of Jesús–the missing guy–has two nice bookends. Then Beto postscripts with Carmen and Heraclio. Now, Carmen still hasn’t gotten a full story to herself, but in the one page–she doesn’t appear in the rest of this chapter–she becomes the emphasis of the whole thing. The action just leads to Carmen’s reaction to it all.

It’s nice, but it’d be nicer for her to have her own story one of these issues. Beto’s only established her as Mrs. Heraclio. She’s got personality but nothing going on.

Then it’s a Rocky and Fumble, where Rocky runs away. She and Fumble do it up Mark Twain style, on the river. This strip started in space–like a “Jetsons” thing–and it’s just gotten more and more grounded. The strip’s full of humor and emotion. Growing pains emotion for Rocky and her parents, which she can’t really verbalize and they don’t want to verbalize.

Plus Fumble’s adorable.

And Jaime’s art is beautiful. Again he’s playing with the blacks, so much of it is silhouette. Some rather neat composition too. Even planet-bound, Jaime enjoys doing the comedic action with Rocky and Fumble.

So it’s another good issue. Beto’s playing with his narrative, Jaime’s playing with his art. Seems to be par for the course at this point.

Love and Rockets (1982) #8

Love and rockets08

Jaime gets a few more pages on Mechanics this issue and it changes the reading experience a bit. He has time to dawdle. This installment brings Rena Titañon in–it’s been a while since her last appearance (in present or flashback)–but also has time to give Hopey a whole subplot. And a whole other implied subplot because Izzy had an accident at Hopey’s apartment, a serious enough one to put Izzy in the hospital. Even though it doesn’t get explained.

There’s also enough room for Jaime to explore the band. At least, the bandmates gossiping about Hopey, Maggie, and whatever else. Jaime introduces some too obvious to be serious foreshadowing with the bandmates scenes too. It kind of works, kind of doesn’t. Similarly, Dot the reporter kind of works here and kind of doesn’t, as her seduction of Race (away from Maggie).

Then there’s the action finale, which Jaime executes beautifully.

Jaime’s not exactly stretching with the extra pages but he’s definitely exuberantly reaching. Again, he’s letting Mechanics get away from Maggie, which means more action maybe, but also less focus.

Then Beto has two Palomar stories.

The first one, The Laughing Sun, brings in the tween boys from the first Palomar story. They’re not tweens anymore, it’s ten years after that story (the first time–I think–there’s been an exact duration given). One of them attacks his wife and child, the rest reunite to track him down. Beto’s got all sorts of nods to the original story–or does he, because maybe it’s just how Palomar is going to progress. In temporal fluidity. But they feel like nods. With flashback, he can foreshadow past events for effect. And fun. Sometimes he just seems to be doing it for fun, which is nice because it’s a heavy story. And it cliffhangs because everything resolutionary is next issue.

And Beto’s second story is under the Heartbreak Soup Theater banner, On Isidro’s Beach. It’s a Luba story, more specifically, it’s a Luba’s daughter daughter Lupe story. She’s the second oldest (I think) and obsessed with Les Misérables (the book). And she’s a great protagonist for the story. Or the most pages of it. Because it goes back to Luba for the last three pages when the heaviness arrives. The sadness of life stuff.

Beto still gets in some good jokes, including a great finishing one.

It’s a strange issue. The stories don’t feel balanced, like Jaime’s going too long and Beto’s getting shorted. But not exactly because Beto’s pace on his stories is so good. They’re just breezy reads. Kind of too breezy. While Mechanics is full and good but clunky. But not exactly because Jaime can still get it to flow smoothly, full and clunky or not.

Love and Rockets (1982) #7

Love and rockets07

Love and Rockets #7 opens with Mechanics and with this haunting image of Maggie in front of the sea, looking out of the page, quietly crying. The action immediately cuts away; Hopey and Penny (with a new haircut, colored like a skunk, and looking nothing like Penny) read a letter from Maggie recounting her latest Mechanic adventure. There’s Rand Race, of course, but also creepy rich guy hiring them to work on robots. Jaime amps up the strange–lots and lots of strange–before closing on the Race, Maggie, and Dot the reporter love triangle.

Jaime mixes romance comic angles and comic strip pacing. It’s a breezy read, light adventure comedy. Jaime’s art gets it through the somewhat shallow depth. Race ain’t that interesting. At least, not yet.

Then it’s Act of Contrition, Part Three from Beto, which is breezy and sort of light and sort of comedy, but it’s still incredibly dramatic. Beto splits the ten pages between Archie and the Palomar residents. Actually, the point of view sort of progresses, because how Archie gets back with Luba is what it’s all about. Only there’s a lot going on. So it’s sort of about how Archie gets integrated into Palomar-proper.

It’s a nice chapter; Beto enjoys showcasing the humanity of the characters here. Even when they’re problematic people, he keeps digging.

The next story is Locos. Not Locas, Locos. Speedy gets his own story, though he’s really just telling his friend all about Izzy. Izzy, who really is Izzy Ruebens, who Jaime used as a pseudonym for the first Mechanics story and then gave her own story. As a mystery writer (so was I right about guessing it or did I just not remember this confirmation consciously). Nothing about nun stuff though. There was an Izzy Ruebens, a nun, narrator page once.

It’s a strange story because it offers another take on Izzy, who Jaime usually uses for comic relief opposite Maggie and Hopey. It casts her as this sad, haunted person, who Izzy doesn’t exactly come across when she gets her own pages. It’s rather interesting how Jaime’s expanding the Locas “universe.”

He also uses Spanish to English translations at the bottom of each page; it’s similar, but different, from what Beto did on the first Heartbreak Soup story. Beto, of course, was doing Spanish proper noun pronunciations. You’d think Chelo sounded like cello but no. Or I would’ve anyway.

Speaking of Beto and Heartbreak Soup, the final story in the issue is The Whispering Tree. It’s another sidequel (to the main Palomar tale, Contrition) with Luba’s kids having a little adventure. Three pages. For laughs. Even though Jaime’s the one with the exploration of comic strip narrative principles, Beto can do it too. It’s a funny strip, lots of exaggerated action, a great–thoughtful too–punchline.

It’s a good issue. Light, happy, and good.

Love and Rockets (1982) #6

Love and rockets06

The first story in Love and Rockets #6–Beto’s Heartbreak Soup Theater: The Mystery Wen–brings back some more of the Palomar cast. But after the jump-ahead Beto did with the Luba story. Wen is about grown-up accordion teacher Heraclio having a bump on his head and freaking out about it. He’s now married to Carmen (who hasn’t gotten any taller).

It’s a six page story, all comedic. Beto plots it out like a series of strips. Little scenes with rising actions and resolutions, focusing on the bump plot. It’s fun. Carmen’s got some of the same traits as before, but Heraclio is pretty much a restart. But with the same history. The story starts the issue off quite well and will provide a contrast to Beto’s Luba story, which is featured on the cover.

But first it’s time for Mechanics. Jaime’s loving the art this story. There’s some noirish stuff, a lot of action, a lot of physical comedy, a lot of depth composition stuff. It’s eight pages–Maggie goes back to work, where a fetching reporter named Dot is trying to get Race for a feature article. She thinks she can make him a heartthrob. It’s mostly the physical comedy, though Hopey and Penny show up for a page. It grounds the story with Maggie, who isn’t involved with all the Dot and Race antics; she’s mostly bystander.

It’s a good setup. Some great art. The last panel–the teaser for the next installment–is both predictable and rewarding. Jaime’s established a tone for the story and promises more in the same vein.

Then it’s time for Act of Contrition, Part 2, Beto’s Luba story. The Palomar side of the story–even though it starts with townsfolk gossiping about Luba and her dance paramour, Archie–doesn’t figure in much. Most of the story is Archie’s. Beto reveals some things–he and Luba’s backstory, his hidden profession (mortician)–and gives him the big moments later on. It’s only eleven pages. Beto does a bunch in eleven pages.

The subplots from the previous installment sort of carry over but, again, it’s mostly Archie’s story. The first part’s B subplots go C here. They support Luba, it’s not Luba’s story this time. Good art. Great mood.

The last story is Jaime’s four-page “half chapter” for Mechanics. Penny is telling Maggie how she knows Race. It’s a lot of good art and funny scenes. Penny tells the story, which feels a little romance-y with the pace (and the outfits), but in a good way. Jaime handles the humor well between the flashback and the present; the tones are very different.

It’s a good issue. Of course it is. It’s Love and Rockets.

Love and Rockets (1982) #5

193822

Hopey gets to headline her first story in Love and Rockets #5. She’s been sidekick up until now. The story’s straight comedy, with Hopey tempted to return to her graffiti days; the fresh white wall across the street is proving too hard to resist. Maggie and Izzy just want what’s best for Hopey and best is tagging the wall.

There are cops to avoid, paint colors to choose, all sorts of little things Jaime touches on in the eight page story. Lots of good monologues. Lots of good laughs in the dialogue, lots of mood. It’s not an ambitious strip, but it’s still an excellent one.

Then comes Beto’s Fan Letter. It’s a first person narrator talking about his favorite band, “Twitch City,” also the name of an unrelated Beto strip in a previous issue. It’s the story of a punk band’s rise and fall, in mostly text. Beto paces it beautifully, the momentum of the text paying off in the art. It’s excellent. And kind of ambitious.

Jaime’s Penny Century strip isn’t ambitious but it’s beautiful. Three pages of comic humor.

Then comes Act of Contrition, Beto’s return to Palomar. It’s a few years later and Luba’s the main character. None of the last Palomar story’s principal cast return. Some get a mention. Some previous supporting cast cameo. But it’s a new thing.

All but three pages of it is about Luba rediscovering herself thanks to a horny acquaintance and a new dress. It’s kind of a fairy tale setup (a box of dresses magically appears, enabling Luba’s night out). Beto grounds it though. He’s also got a lot of exaggerated humor, which ungrounds it. But the characters are all so real, which grounds it again.

Contrition is glorious comics.

Then Beto’s got Errata Stigmata again. She was in the first issue of Rockets and a comic book character in the fourth (or third). Now she gets an initially heady, then jokey strip about her boyfriend only being in it for her stigmata. Great art, great pacing of the characters through the panels (Beto and Jaime showing off the comic “strip” skills in different ways this issue). Great punchline.

And then Jaime’s got a lovely Rocky and Fumble. It’s their origin story. The art is beautiful, not a lot of backgrounds, a lot of mood. Perfect summary storytelling on the flashbacks. It’s lovely. Jaime’s style is always clean but it’s a little cleaner here than in Locas, giving the strip its own feel.

Jaime also shows off his ability to deftly tug the heartstrings, pacing the strip just right to get the most effect.

It’s an outstanding thirty-two pages of comic books.

Love and Rockets (1982) #4

193821

Love and Rockets #4 opens with Jaime and 100 Rooms, a Locas story. The first page is a recap, sort of, of the previous Mechanics and Locas stories. It’s an introduction from Isabel Ortiz Ruebens, who appears to be a nun. She’s not Izzy (as in Maggie and Hopey’s friend) but maybe she’s the author from a few of Jaime’s stories in #1.

It doesn’t really matter because after the nice intro page, Jaime just drops the narration and goes into the story.

This issue ends up being rather distinct because both Jaime and Beto are going to be doing amazing work. 100 Rooms is a twenty-six page epic. It also doesn’t have any jokes about Maggie being dumb, which is nice. Instead, it’s sort of a Maggie grows or at least Maggie realizes how she wants to grow story.

Jaime opens it with a visit to Tía Vicki, who he has been mentioning maybe since issue one. Vicki. The wrestler who cheated to beat Rena Titañon. Vicki used the ropes. But visiting Tía Vicki isn’t the point. Maggie’s just looking for money. Because she desperately wants some boots. She drags Hopey around town trying to find someone to loan it to her. They come across Penny Century, who has a plan.

That plan lands the girls–Maggie, Hopey, Penny, and Izzy–in billionaire H.R. Costigan’s mansion. In that mansion, lots happens. Like Maggie getting lost and kidnapped. And then there’s a party. And a supervillain fight. And Rand Race.

100 Rooms has five parts, not including the one page intro. First part is all about Vicki and the boots with an appearance from Speedy. Speedy is Hopey’s cousin who Maggie thinks is hot. Part two is an intro to the mansion then Maggie finding dangerous romance. Part three is romance plus the girls bonding. Part four is the party setup. Part five is the rest of the party. Each first page of the “chapters” has a big establishing panel. Otherwise Jaime sticks to three rows of three panels. Sometimes he joins two of the panels. But mostly 100 Rooms is read across, down and back, across, down and back. There’s so much with the narrative flow too. The visual transitions. Jaime changes angles between panels to move the story along, but also move the characters in the scene. It’s breathtaking.

And probably should, experimentally, be cut up and read horizontally.

Once again Hopey gets a lot less to do than Maggie–but more, especially when Maggie’s missing–and Maggie gets this strange, but sexy subplot involving European royalty in exile. The party is where Jaime goes crazy with the action. Before he’s being deliberate but casual with the angle changes. The party is all about being full and action-packed, whether it’s in the establishing panels or the regular ones. Which isn’t to say Jaime doesn’t employ the angle changes to move the action and story along. He just adds to it.

It’s awesome. The best Locas so far.

Next is Beto’s Twitch City. It’s cyberpunk, with noir narration. Emico is the lead. She’s a sixteen year-old cop in New Hiroshima (in South Oregon). It’s a five page story. It covers Emico at work then at home. It’s rather depressing. Beto does a great job with it.

Then is another Music for Monsters (so the issue has three Beto stories and two Jaime). Inez is babysitting a monster’s egg. For four fifty an hour. The egg is at sea, so Inez is fighting off sea monsters. Bang parachutes in to hang out with her. It’s another short one–four pages this time–but Beto manages to get in some drama over a messed up Errata Stigmata comic. The first issue of Love and Rockets had an Errata Stigmata story.

And, of course, there’s a monster they need to fight.

Jaime then has Out O’ Space set in a “Jetsons” future with the lead–a teenage girl named Rocky–hanging out on an asteroid belt with her robot, Fumble. She’s lost, cutting school, and decides to claim her own planet. Unfortunately a rock creature named Patrick has crash-landed on the other side of Rocky’s planet. A turf war ensues. It’s a fun strip with some great art.

And, then, finally, it’s time for Palomar and Heartbreak Soup Part Two. A twenty-one page continuation of the previous issue’s story. Beto takes the first two pages to recap everything in that story. The principals of the story change a little. Gato, who had a lot to do last issue has very little to do in this story. Manuel and Pipo, having made repeat visits to Soledad’s house while he’s out of town, both get a lot. Manuel because he’s breaking Pipo’s heart and Pipo because her heart’s being broken. At the same time Beto is moving along the Luba vs. Chelo storyline.

The tween boys figure in a little, mostly serving to inadvisably gossip within other people’s earshot. Hercalio figures in more than a lot of characters–Carmen, for instance–but it’s mostly just Manuel and Pipo. Or about Manuel and Pipo.

Beto mixes styles–Pipo and her siblings versus Manuel on the make–or pretty much any of the exterior scenes. Palomar is simultaneously empty but teeming. The story takes a lot of unexpected turns, including in the to the two-page epilogue. There’s also a lot of dialogue. Pipo makes the titular Heartbreak Soup for herself and Tipin’ Tipin’ and tells him all about their lives in Palomar. He’s still around because, in the most minor subplot, Carmen is trying to rehabilitate him.

It’s a sad, aching story. And rather beautiful. And better than the first part.

Love and Rockets #4 is sixty-four pages of phenomenal comics. Jaime and Beto both hit highs with their exquisite storytelling.

Love and Rockets (1982) #3

89058

Love and Rockets #3 opens with a Jaime story. It’s just called Love and Rockets. A car stopped on the train tracks, its driver reminiscing about a lost love. Then the lost love thing takes a comic book-related twist. And then Jaime goes crazy with the intensity of an oncoming train and the driver’s endurance. The two-page story then has two additional twists… in the last two panels. Jaime turns it all upside down and inside out in a panel. And that last twist simultaneously grounds the story and makes it even more ethereal.

Love and Rockets‘s second page has a lot of black. There are nine panels on the page and only one of them doesn’t use silhouette to focus on the driver in her car. The next story, Beto’s Sopa De Gran Pena–you know, Soap’-uh deh Grawn Pen‘-uh–Heartbreak Soup opens with a white on black title panel then some more dark blacks. It also has all the violence Jaime teased. Though Beto shows the effects of the violence a lot more than the action of it. It’s for humor, after all. Tip in’ Tip in’ is just getting his butt kicked by another girl who doesn’t want him. It’s only his eighty-seventh such rejection.

Three pages into the story, on the bottom panel–after establishing a narrator to Soup–Beto brings in its protagonist. Carmen.

Carmen is maybe ten. She lives in Palomar, she tells the reader (so Beto’s gone from an in-story but uninvolved narrator to the protagonist breaking the fourth wall). Palomar. “Where men are men, and women need a sense of humor.” At the bottom of every page, Beto has pronunciations for the characters’ names. It’s also a good way to keep track of how many new characters Beto is introducing per page.

Seven on the first page, for instance. Because Beto moves to around nine panels a page (somewhere between eight and eleven), and he uses the foreground and background to bring characters in. It’s a beautifully drawn story. Beto loves his detail. There’s Carmen’s sister, for instance. Her younger sister, Lucia, not the older one. Lucia never talks and never gets to do much. Instead so just glares wickedly. Sometimes at the reader. It’s this fantastic visual detail.

Beto’s visual transitions between panels are something else. Something else good, but something else. He completely reorients the reader, sometimes with every panel on the page. The perspective has changed, time has changed, the characters sometimes are changed out. It creates a rapid pace for Heartbreak Soup. An urgency for the reader (and some of the characters), but not at all for the majority of the characters. And not really for Beto. He’ll slow down and linger, even when he’s doing radical cuts between panels.

It’s awesome.

The story continues, focusing mostly on Carmen and her older sister, Pipo. Pipo is fourteen and “all women” (ew). She has multiple suitors, with Manuel being the cute one and Gato being the kind of creepy one. The story is set when Pipo and Carmen’s mother is out of town. Pipo’s in charge, which leads Carmen to letting drunken melancholic Tip in’ Tip in’ (the guy who got beat up at the beginning) stay with them. Most of the rest of the story builds around that subplot. Though the teenage boys just hang out. New-to-town Heraclio learns about town and so does the reader. But he and his friends are mostly loitering, which also has Luba–from Bem in the first issue–showing back up. Chelo is the town’s bañadora (she washes the town’s men, who either can’t bathe themselves or just don’t have tubs?). There’s nothing creepy about it though. At least not yet.

Luba is the town’s new bandora. Their growing competition is a subplot. A quiet one, but one Beto returns to again and again. It helps him establish the town and gives him a surprising, touching grand finale to the chapter. Because Heartbreak Soup is to be continued.

Next up is Maggie vs. Maniakk, which has a Fourth Worlder monologuing at the start. Then it gets to Maggie and Hopey and Penny and company. Penny wishes she was a superhero (still) and it turns out Maggie was a superhero for a day.

Turns out she was sidekick to Ultimax, a washed up superhero who she has to convince to come back and save the world after she lets Maniakk out of an alternate dimension. It’s a fast, funny story with some great panels. Jaime will move the story forward not just in a panel’s narration from Maggie, but also in the dialogue. It’s great. He keeps up the pacing when it gets to the fight scenes too.

Mario writes Maniaak’s Kirby-esque dialogue.

The story does, however, establish how mean some of Maggie’s friends are to her, which is going to come back in a bit.

Of course, nothing can prepare for Beto’s one page story. It’s a wonderfully done twenty-four panel (on a single page, usually with the same “shots”) weird little thing. Showcases Beto’s understanding of how dialogue works when being read against certain visuals. Amazing economy.

Then is another installment of Somewhere in California, by Mario. The last issue’s installment of this strip had a rather final ending, so a continuation is a surprise. The tone is a little different–and it’s much easier to follow on a casual read–but it still is a big story. The revolutionaries from the previous installment are still around. They’ve just trashed a movie director’s house. One of the revolutionaries slash terrorists has a girlfriend. Her ex-husband and his cleaning crew is hired to take care of the messed up house. Turns out the ex-husband is a failed screenwriter. There’s a lot of story. But most of it turns out to be about the protagonist failed screenwriter–Brian–ingesting some kind of lizard egg and the creature is growing inside him.

The blasé way Mario handles the lizard living inside the guy is the coolest thing about California. The ending is overcomplicated and the flashforward doesn’t work great, but it’s still a strong strip. Especially since it seems the flashforwards aren’t important (at least the first story’s wasn’t so why would this story’s be any different).

Back to Jaime (and Maggie and Hopey). Locas Tambien. It’s a two-page strip. It’s great–twenty-four panels over two pages, covering Maggie and Hopey going grocery shopping. It references Rand Race, who otherwise doesn’t make an appearance, but also establishes Maggie and Hopey’s friends think Maggie is dumb. Hopey doesn’t get much action after the first eight panels, instead Jaime uses her as a reaction touchstone for the reader.

Very cool.

There’s another La Chota strip. She’s a waitress. She beats up the cook. It’s all in Spanish. Maybe Spanish. But not a dialect Google likes to translate.

And then another creepy weird–but gorgeously illustrated–Beto one-pager. It’s about life in the Lower Side. Beto implies a lot in the three sentences of narration, which is cool. It’s just very, very weird.

Finally, another Jaime. It’s twelve pages–Toyo’s Request–and it’s a direct sequel to last issue’s Mechanics. Though it’s about world champion wrestler and revolutionary Rena Titañon. Only from the perspective of an ex-boyfriend. Rena is a great character–she’s doing a noirish detective story in the flashback, along with a bunch of action. Then the action increases to include airplanes and bombs and old wrestling rivalries. It’s a lot of fun with some excellent art.

It also introduces young Duke; old Duke was Maggie’s boss in the first two issues.

Jaime runs out of time to tell the full story in the flashback, hopefully he’ll come back to it.

So #3 introduces quite a lot. However many characters in Heartbreak Soup, not to mention Palomar in general. Then Jaime’s building up the characters from the Mechanics, particularly Maggie, but also the supporting mythos.

And the weirdness of Somewhere in California, which has more danger than anything else in the issue. After Jaime’s first two-page story, anyway.

It’s great.

Love and Rockets (1982) #2

89057

Love and Rockets #2 has Mechanics. Mechanics is a forty-ish page story by Jaime. Maggie is in foreign Zhato on a job with Rand Race, Duke, and Gak. Gak might not even have any lines in the whole story. Most of the story–at least at the start–is text. Maggie’s letters back home to Hopey. While Hopey was her boring life waiting for the bus, she can read about Maggie fixing a rocket ship. Said rocket ship has landed next to a dinosaur.

It’s fantastical. It’s also not. Because bureaucracy. Jaime illustrates the letter, which goes all over the place. Single panels of a scene, said scene covered in the text. Sometimes seven a page. Mechanics has a deliberate, but fluid pace when Jaime’s using the letters to guide the visuals.

Then, on page five, which is “Day 12” of Maggie’s trip, Jaime goes into regular comics. For Maggie and Rand Race getting amorous. It’s sexy, it’s funny, then it’s dangerous, then it’s sweet. There’s a lot of action, with Jaime not just scaling up for the activity well, but also using the sequence to reinforce things in Maggie’s letters. It’s awesome.

It’s also where the narrative format changes. Jaime relies on regular comic storytelling. The long narration returns occasionally, usually to set up a new chapter (Mechanics has six chapters). Or Jaime will go through the letters to Hopey and check in with her and the rest of the gang for a page or two. The contrast between normal life and Maggie’s adventuring is measured and rather well-done. So far, Mechanics is a world of infinite possibilities. Rocket ships, dinosaurs, wrestling champions, and dictators too, unfortunately.

Jaime’s got a big cast for Mechanics. And he keeps introducing new characters. The new characters often end up doing more than the regular characters, even Maggie.

The time in the jungle–Zhato’s got jungles–starts wearing on everyone, leaving Maggie isolated. Rena, the former world wrestling champion turned adventurer and revolutionary, gets a flashback to herself. Maggie’s there to chronicle it.

Jaime’s presentation of the story is wondrous. Gary Groth has another column introducing the issue–I couldn’t read it, I just can’t get into the tone–and he jabbers about the story’s excellence. He’s not wrong at all. Mechanics is a masterpiece. And it’s just issue #2.

But Mechanics isn’t the only story in Love and Rockets #2. There are three more.

First up is Radio Zero, which is about a young woman named Errata Stigmata. Hopefully you’re paying attention to her name because stigmata’s going to come into play later. Not a lot, but a little. Enough you should’ve been paying attention.

Brother Mario writes, Beto draws.

Errata has this crazy bad day, with explosives, intrigue, protests, all sorts of stuff. It’s a strange story with a strange setting. It’s futuristic, it’s self-aware, it’s erratic. There’s a lot of action but Mario and Beto keep it focused on Errata, who gets thought balloons and talks to herself.

It’s good.

Also good, also by Mario–this time story and art–is Somewhere in California. It’s this bad luck coincidence story involving revolts against foreign powers, interdimensional exploration, and some dope dealing. It’s set in a cheap apartment complex with a big cast.

Mario (with Beto co-scripting) does a great job. It’s complicated but never too complicated. The climax is oddly ineffective, with the payoff panel being strangely underwhelming. But otherwise pretty good stuff. Mario juggles a lot and keeps it all controlled but never hampered.

The last story is Music for Monsters by Beto. It’s about Inez and Bang, who were in the previous issue. It’s a very short story–four pages–with the characters encountering killer snowmen. It’s funny, with some great art.

Both Radio and Somewhere were ten or more pages. So Music for Monsters has a lot less room. Turns out Beto can do rushed action just fine.

It’s a great comic. Mechanics alone would make it great no matter what came next. Just happens the backups are all strong too.

Love and Rockets (1982) #1

860705

Love & Rockets is an anthology. Los Bros Hernandez–Beto and Jaime–alternate strips. In this first issue, Beto gets six parts, Jaime gets five. Most of Beto’s are chapters in one story, Bem. The issue runs sixty-eight pages. This #1 is actually L&R’s second; Los Bros put out a thirty-two page ashcan a year before. Fantagraphics scooped them up. The issue even opens with a mildly problematic introduction from Los Bros fan and Fantagraphics publisher Gary Groth. The introduction’s problematic in how much Groth emphasizes the writing over the art.

Anyway.

Bem.

Bem opens with mollusk shells. Detail on mollusk shells, a single page spread (with title). The first words? “Meanwhile.” Groth’s not wrong to be impressed with Los Bros’s writing, it’s exceptional. But to intro the comic and tell people not to pay attention to the art. Sorry, it grates me.

The first page of Bem introduces the monster. A moth slash grasshopper looking giant monster. Cut to Leonore. Leonore and her boyfriend, who I don’t think gets a name, get a lot of time in the story without ever doing much. She’s the Cassandra. Beto’s going to mix a lot of things–evil-looking Mothra and the woman with the strange connection to it–but he also mixes them visually. Bem gets positively absurd, while still serious because people are going crazy and terrified, but there are rayguns and maybe an alien or a clown type thing. Regardless, his name is Bob Zitz. The guy with the raygun is Harold Penis. Beto’s all over the place. He’s staying busy with the visual pacing–very noir while still keeping some comic strip visual gag nimbleness–while he’s drawing attention through the text.

Then it’s time for Luba. Luba and her male servant. They’re on the island where the monster is going to make landfall. Luba’s going to go on to a lot in Love & Rockets and while that future’s unknown in issue one, Beto loves the character. She’s hilarious and imposing.

Then it’s the detective. Castle Radium. He’s a noir detective, just one in a somewhat futuristic (sometimes) setting. Beto goes for some weird humor with him. Then cuts away fast back to Cassandra. And it seems like the strip’s done. Only it’s not. There’s two more pages with a lot of exposition for Luba and Castle and the reader.

Beto establishes everything in Bem, then does some more. He’s a little light on the “Bem” backstory. He’s this unseen menace, the monster is the present danger. He keeps the story compelling over the characters.

Jaime does the opposite with Mechan-X, which introduces Maggie, Hopey, and Rand Race. Jaime did the story under pseudonym–Izzy Ruebens.

The page starts with Maggie and Hopey crashed out after partying. It’s a messy apartment. They’re sleeping on the pullout sofa. Lots of talking, lots of movement. Maggie sits up between panels, lays down between panels. She moves around the apartment, getting ready for work, bickering with Hopey. Jaime does a bunch with expression when he gets closer, but there aren’t many close-ups. Like close-ups would get in the way of the movement.

The page ends with Maggie on a hoverbike. Because there are hoverbikes in Love & Rockets. Maggie’s off to her new job as a mechanic again. She’s working with prosolar mechanic Rand Race. Prosolar just means you’re a rich and famous mechanic. Jaime introduces Race to Maggie (and the reader) along with the boss. Race and the boss both know Maggie’s cousin, “the world’s female wrestling champ.”

There’s some more bonding between Maggie and Race, some foreshadowing thanks to odd behavior, and some ground situation exposition. The mechanics haven’t gotten to finish a job in months. They get sent out, then the “business magistrates” call to cancel and the mechanics blow up the job.

Jaime splits subplots on each page. Race and his boss and the jobs never getting completed take up maybe a third of the page. More when it’s something involving Maggie. It results in this great rhythm. You read Love & Rockets at a pace. Because there’s the art to look at too. Not just the exquisite detail, but Jaime uses foreground and background to deliver information.

The story doesn’t end with the job being over; instead, there are robots the crew decides to check out. And then there’s a criminal out to get Race. Or does he just want to escape to outer space. Jaime does this section fast, never slowing to make the panels easy for the reader. Lots of jump cuts between action. It’s particularly jarring for a bit just because Jaime started the strip with such an attention to smooth movement.

After the action with the space criminal is done, there’s a quick sum-up with Maggie, Hopey, and Penny Century. Penny used to date Race, she’s not thrilled. Hopey–who pushed Maggie into the job–is perplexed why she’s keeping it. But Maggie’s excited. Even if she does end up having to take a taxi to work. Because even though there’s been a war involving robots, people still have to commute.

Then Jaime’s got this strip called La Chota (The Snitch). The story stars Frenchie Firme. Supposedly it’s in German, but thanks to Google translate, it’s confirmed it’s not. It’s a weird little strip. Frenchie Firme’s a blonde bombshell. She’s on the witness stand. The prosector has got a really long head. The judge is a dog. The real translation might ruin it.

Bem comes back with Leonore the Cassandra having a moment. She’s thinking about Castle Radium, the detective, who’s close to finding the Horror. Sorry, Bem. Sorry, the Horror. Because Castle Radium ends up in a fight with a giant gorilla in a mask. Only it’s not a gorilla, it’s a man in a suit. A golem suit, it’s called. Then the strip’s pretty much over. It’s back to Leonore and her unnamed boyfriend for the bookend.

It sort of reads like Beto took his giant monster and Luba on the island story and grafted it to this noir detective in semi-future hunting the evil genius Bem. The grafting works though. It’s weird but it works.

Then Jaime does Barrio Huerta, which is a Hoppers 13 strip. It’s all in Spanish. Thanks to Google translate, it’s clear the strip’s about a death. But it’s only a page. Four panels. Jaime’s going to mood through dramatic comic strip. It’s got great art and great implication. Translating it doesn’t do anything for the strip.

Then another Jaime. A one-page Penny Century strip about her devilish (literally, with horns) male friend, Mr. Costigan. Mr. Costigan is maybe the one who made Rand Race a prosolar mechanic. If not him, another Costigan–H.R. Costigan. Penny wants to be a superhero. Because it turns out superheroes are real. They’re all flying past the window at one point. It’s a beautiful strip–Penny is in an evening gown, Costigan in a tux.

So two one-page Jaime strips and it’s back to Bem. Luba on the island–her toady boy’s name is Peter–they’ve just put on their costumes for the ritual. Got to do a ritual for the monster. Maybe Bem made the monster? The Horror? Luba runs into a bunch of other people who want to do a ritual for the monster’s power too. There’s a lot of comedy, sight gags, giant monsters. Meanwhile, Leonore is missing and her nameless dude is trying to find her.

The monster then gets to monologue. Bem did brain surgery to make the monster smarter. Luba isn’t impressed. Beto wraps it up with some giant monster action, which looks great.

The next story is Jaime’s How to Kill A (by Isabel Ruebens). Is it the same Izzy Ruebens who’s credited on Mechan-X earlier? Who knows. But the protagonist, Isabel, is having some writer’s block. She then goes on a strange vision question, presumably to find some inspiration. It’s a gorgeous strip, with Jaime doing a lot of white on black–Isabel writing in the dark–and then the detailed (while still dark) vision quest. It’s very noirish.

Music for Monsters is Beto doing this strange future Old West comic mixing cheesecake and monsters. The setting feels like Mechan-X more than anything else Beto’s done in Bem. It always seems like it could be a Jaime strip. But it’s not. It’s Beto.

And it’s Beto doing a lot of work. Every page of the story has something like fifteen panels. Lots of minute detail as the two leads try to survive hungry monsters, horny monsters, and sexual predatory dudes. It’s Beto showing off how well he can do big action even on a tiny scale. And he makes it work. The small panel size for giant action turns out to be perfect.

Maybe I always think it’s Jaime because one of the girls is wearing a black dress similiar to Penny’s earlier?

The next chapter of Bem establishes Leonore is just fine. She’s run off to San Sassafras, where it’s Fiesta Days. She’s finally going to meet Bem. Also there is the Monster, who moved consciousness into one of the guys on the island. Not the one with Luba.

The chapter brings together the various elements–Luba (eventually), the no longer Monster, Castle Radium, and Leonore. Radium spends most of the strip battling Bem’s associations, trying to find the Horror himself. There’s also a reference to a character maybe mentioned in the first chapter, but only as a pinup girl. It’s a strange detail. We also learn Bem is sort of an immortal evil monster thing. Shapeless if need be. What does it all mean? Only one chapter left to find out.

But first, Locas Tambien. Or, Maggie and Hopey. Without the sci-fi. They go visit Izzy. Izzy Ortiz, not Ruebens. So not from pseudonym to costar. She’s one of Maggie and Hopey’s friends. They’re visiting because Joey, another friend, wants to borrow witchcraft books. Joey’s scared of Izzy’s brother Speedy, who wants to “kick [his] ass in school.” Remember that last part.

Izzy freaks out on everyone with a page long drunken rant about nails and the universe. Maggie blows up, gets them kicked out. It leads to a flashback to Izzy and Maggie being straightedge a few years before when Izzy introduces Maggie to Hopey.

Then it’s back to the present, where they all run into Speedy, leading to the biggest action in the whole strip. Only it’s off page. Hopey and Maggie just talk about it at the finish, when they’re at a punk show. It’s a weird, awesome device. Jaime’s great at focusing the attention. He has this expansive world going on all around, but he can refocus instantly. Panel to panel.

The final chapter of Bem is a visual freakout. Leonore witnesses the showdown between the Monster (still in human form) and Radium. And Luba’s there too.

Beto’s got some plot twists after the action is over. There’s a noirish moment or two, some great comic strip expressions and pacing. The way he resolves the story–through Leonore telling the still-unnamed boyfriend–is fantastic. The finale is a relief, even though Bem has never been particularly dangerous. I forgot to mention the last chapter had the Monster (in man form) getting drunk and partying.

Beto wins the issue with Bem. It’s not really a competition–as Jaime doesn’t have any long, multi-part narratives–but Bem is one heck of a starter for Love & Rockets. It goes all over, it’s loud, but Beto has it all under control it turns out.

Or maybe it’s just whoever gets to finish the issue. We’ll see what happens in #2.