This issue of Dredd seems to be the strange issue, like they found all the absurdly funny strips from 2000 AD and gave them their own issue. And artist Ron Smith works for it. He has a jovial, cartoon-y style. He doesn’t draw Dredd very well, but everything else is good. Dredd–and the rest of Judges–seem inserted and static.
Wagner and Grant’s stories range from what happens with the morbidly obese following the Apocalypse War, where the foodstuffs of the future come from (it’s oddly prescient), then a rabid robo-dog one (probably the weakest) and one about plastic surgery to all look alike. Besides the robo-dog story, Wagner and Grant are certainly getting better at their sci-fi elements. Sure, Dredd and the Judge stuff feels shoehorned in, but shoehorned into a thought-out story.
Mega-City One’s not quite plausible, but can be intriguing.
CREDITS
Writers, John Wagner and Alan Grant; artist, Ron Smith; colorist, John Burns; letterers, Tom Frame and Tony Jacob; editor, Nick Landau; publisher, Eagle Comics.
Dredd has his showdown with the surviving Angel brothers. It’s an oddly incomplete story just because Walter has a silent but important role and Wagner and Grant never get around to resolving it. At least not in this collection of progs; maybe in the actual 2000 A.D. they got to it in a good amount of time.
Besides having some very odd angles from Ezqerra, this issue does pretty well. Even if Wagner and Grant have a really, really silly setup.
It’s a tough issue. Not in a bad way, but in a post-Apocalypse War, the future is a tough place, tough issue. Wagner, Grant and Ezquerra do both stories. The writing is better than the art, but Ezquerra does pretty well with it. There’s humor and humanity. Can’t ask for much more.
It’s a fairly strong issue, with only one weak story–a retelling of Frankenstein, only in Mega-City One; the other three stories are good.
Reading Uprise, it’s hard to see the point. It’s another sequel comic to the Dredd movie, which isn’t clear–if one doesn’t read that information on the cover–until the judges show up in their movie costumes. They take a while show up; writer Arthur Wyatt jumps from regular people to judges to bad people to other people to bad judges. It’s all over the place.
It’s almost a great issue of Dredd. The opening story, with Wagner and Grant sending Dredd into the Cursed Earth (no longer called Mutieland) with a bunch of cadets for a test, is awesome. Smith’s art is good, the story has a nice flow and the supporting cast of cadets is good. It’s probably the best mix of narrative and Wagner wanting to expound on the judges’ rigorous training.
It’s an uneven issue. Except the art, of course. Smith does a great job on the art. And Wagner and Grant do have some highs. The issue opens with the low–and the only time there’s a lot of forced symbolism about Dredd and the law. I think it comes up later, but the writers actually counter it.
There’s a lot of imaginative Ron Smith art this issue. He does an excellent job mixing action with setting detail, especially since all of Wagner’s stories have something to do with Mega-City One, whether with the block architecture or with the people.
Smith handles the art on both stories.