Atari Force 3 (March 1984)

Atari Force #3There are a few big surprises this issue. The non-spoiler one has to do with how adult Conway’s willing to take the comic. He’s not goofing around with it, not just with conjugal relations, but also with implying age differences and responsibilities of older partners. It’s all very subtle, all very clear.

That plot line, which gets the most emphasis–Dart always gets the beginning and end–makes up for the weaker ones. The thing with the giant rock alien and the overgrown rodent are mostly fine. Conway gets a lot of humor into those scenes and a nice amount of characterization. The problem’s with the surfer dude.

The whiny, blond surfer dude has another hissy fit this issue. Conway’s gone out of his way to make the character unlikable but I think he’s supposed to be sympathetic too. It isn’t coming off.

The fantastic García-López makes up for any problems, however.

B 

CREDITS

I Saw You Die; writer, Gerry Conway; penciller, José Luis García-López; inker, Ricardo Villagran; colorist, Tom Ziuko; letterer, Bob Lappan; editor, Andy Helfer; publisher, DC Comics.

Atari Force 2 (February 1984)

Atari Force #2The second issue follows the same general structure as the first. Open with Dart–she’s the white-haired, good guy mercenary lead–and her boyfriend in some kind of “no win” battle. They eventually beat the odds, because she’s the hero. There’s great García Lopez action art so it looks great too.

Then Conway moves into what’s going on with the rest of the cast, which is a lot of positioning this issue. The psychic guy goes to visit surfer dude’s dad–surfer dude is the human who can travel the multi-verse (not the regular DC one, I don’t think) without a vessel–and the broken father and son relationship, if Conway continues it, might be interesting.

But there are also the other characters, the reluctant smuggler, the stowaway thief; their scenes are just to get them in place for whatever union of story lines Conway utilizes.

The script’s imaginative, the art’s gorgeous. Force’s fine.

B 

CREDITS

Direct Encounter; writer, Gerry Conway; penciller, José Luis García-López; inker, Ricardo Villagran; colorist, Tom Ziuko; letterer, Bob Lappan; editor, Andy Helfer; publisher, DC Comics.

Atari Force 1 (January 1984)

Atari Force #1Alien worlds, lots of different kinds of action… what else goes on in Atari Force. Alien species, lots of different alien species. It’s also got a nice setup story. Gerry Conway frames it around one set of characters’ action sequence, then cuts to other characters. Presumably they’ll come together soon enough as the titular Atari Force.

But Conway seems to be writing for his artist, José Luis García Lopez. Not in a bad way; Conway’s not doing quick action scenes and letting García Lopez drag them out. Instead, he’s throwing a bunch of disparate ideas at García Lopez to see how they hash out.

Even before the sci-fi spectacular stuff starts, there’s an amazing fight scene. So much movement.

The female protagonist is more likable, so far, than the male.

It’ll be interesting to see where the creators take the series, since the possibilities are seemingly endless and unconstrained.

B+ 

CREDITS

Fresh Blood; writer, Gerry Conway; penciller, José Luis García-López; inker, Ricardo Villagran; colorist, Tom Ziuko; letterer, Bob Lappan; editor, Andy Helfer; publisher, DC Comics.

Star Raiders (1983)

DC Graphic Novel #1 - Star RaidersIf it weren't for the José Luis García-López art, I'm not exactly sure what Star Raiders would have going for it. But Raiders isn't "just a comic," it's the first in DC's line of graphic novels and the art is spectacular. García-López's alien worlds, space battles, everything else–it's all fantastic.

Unfortunately Elliot S! Maggin's script is awful. Raiders is a sequel to the Atari Force comic, only to a small part of it. It's a tie-in to the Atari video game and it does about as well as any video game adaptation does. Terribly. Only Maggin's structure is the big problem.

Let's see if I can break it down. Introduce character A, introduce characters B and C, follow all three, introduce characters D through H. Follow character E. Bring back character B, then immediately revert to character E. Repeat six times. Not really six; maybe twice. But the intermediary events are either lovely set pieces or boring expository things. Maggin's approach to science fiction is a heavy dose of Star Wars and then just some silly ideas–immortal old men, for example. Why immortal? How else can you have someone find out about something six hundred years before?

Then there's the very small scale finish for the biggest battle the galaxy has ever seen. Pretty much everything conceptual about the story is nonsense. There isn't a single good moment in the entire thing, if you forget about the art. With the art, every moment's good. They're just really, really, really dumb.

C- 

CREDITS

Writer, Elliot S! Maggin; artist, José Luis García-López; letterer, Orzecody; editor, Andrew Helfer; publisher, DC Comics.

Atari Force 5 (1983)

49386 20130522174834 largeEven with some great Gil Kane art, the last issue of Atari Force is a tad meager a finish for the series. Kane doesn’t have to suffer through a lot of video game-type space action, but there’s some and it’s too much.

Worse is the romance. Thomas and Conway promote it to a full-fledged subplot for the issue–worthy of a real flashback, then don’t give it one. Instead, the flashback is to these alien pacifists. That element of the story–intense non-violence–is kind of nest in a comic about blowing up Cthulhu-like space monsters, but it’s underdeveloped too.

The issue ends with a promise of another series, which might explain some the problem with Conway and Thomas’s script. They’re already looking ahead instead of concentrating on what’s going on here. Or maybe they just made things so big they’re unmanageable.

Still, gorgeous Kane art.

C 

CREDITS

Galaxian; writers, Gerry Conway and Roy Thomas; penciller, Gil Kane; inker, Dick Giordano; colorist, Adrienne Roy; letterer, John Costanza; editor, Andy Helfer; publisher, DC Comics.

Atari Force 4 (1982)

61706Andru’s back for exactly the type of comic I expected with the title Atari Force. It’s roughly eighteen pages–I’m not counting the double-page spreads–and most of those pages is like watching someone else play a video game. Only it’s an Atari game, so the designs are pretty childish. (Not to knock Atari game designers, but how many bits of graphics did they have? Two?).

The issue recounts the victories of a fighter pilot who singlehandedly shuts down an evil alien species mining planets with slave labor. The regular cast does make some appearances, but only once do Conway and Thomas bother giving them any depth in their scenes. And that one instance is never resolved. The rest of the issue makes that scene moot anyway.

It’s generally competent, licensed material dreck. Andru’s art isn’t interesting, but endless space battles with goofy ships isn’t going to be interesting.

D 

CREDITS

Phoenix; writers, Gerry Conway and Roy Thomas; penciller, Ross Andru; inker and editor, Dick Giordano; colorist, Adrienne Roy; letterer, John Costanza; publisher, DC Comics.

Atari Force 3 (1982)

2334Even though the characters are still visually bland, Atari Force gets Gil Kane on the art and he knows what he’s doing. It’s a big read instead of a long one. Writers Conway and Thomas split the issue into three chapters, but it’s more like two–there’s even a cliffhanger mid-point.

For this issue, there are no more flashback introductions. Instead, there’s a somewhat weak flashback explaining the alien planet they find. It’s bumpy but passable.

Conway and Thomas to continue their rather serious look at what should be a goofy comic. One of the characters is a pacifist, burnt out by all the warring on Earth, and he doesn’t give up his convictions. There’s not a lot of fallout from it, but the writers do return to it a few times and the guy does turn out to be right.

With Kane, Force is all around competent now.

B 

CREDITS

Enter — the Dark Destroyer!; writers, Gerry Conway and Roy Thomas; penciller, Gil Kane; inkers, Dick Giordano and Mike DeCarlo; colorist, Adrienne Roy; letterer, John Costanza; editor, Giordano; publisher, DC Comics.

Atari Force 2 (1982)

2333This issue covers two more team members–both new members whose little origin stories come right after their introductions–and both of their stories are, once again, rather rough.

First there’s the Indian guy, who only got out of poverty because some British guy mistakenly accused the kid of theft and a tragedy followed. Then there’s the head of security. For her, Thomas and Conway have a really depressing war story. Atari Force, for all its jumpsuits and Atari lingo, is a rather grown-up comic. Not what one would expect from a game tie-in geared at kids (were Atari consoles aimed at kids?).

There’s also the bigger story. The team comes together to travel between alternate realities to find a world for the benevolent Atari corporation to colonize. So no big sci-fi action yet, but soon.

The art’s still a little off, but it’s fine enough.

B 

CREDITS

Berserk; writers, Gerry Conway and Roy Thomas; penciller, Ross Andru; inkers, Dick Giordano and Mike DeCarlo; colorist, Adrienne Roy; letterer, John Costanza; editor, Giordano; publisher, DC Comics.

Atari Force 1 (1982)

2332Atari Force is immediately strange on three levels. First, it’s game tie-in to the company, not a game. Second, it’s a reduced size comic and all the art looks too spacious. Ross Amdru is clearly trying to fill things out.

Finally, writes Gerry Conway and Roy Thomas borrow lots of sci-fi movie tropes. But they don’t apply them in the standard way–they turn them into action set pieces. Atari Force, despite Andru’s awkward page layouts, is something of a direct precursor to the 2010 film. It’s technological excitement in a sunny post-apocalypse.

This issue deals with a couple characters who are heading to Atari headquarters–it’s called something else, maybe the Atari Institute–to help save the world. Something along those lines. There’s actually a really tough flashback to post-World War III Africa. It’s not gritty looking, but it’s serious.

It’s a rather strange comic.

C 

CREDITS

Intruder Alert; writers, Gerry Conway and Roy Thomas; penciller, Ross Andru; inkers, Dick Giordano and Mike DeCarlo; colorist, Adrienne Roy; letterer, John Costanza; editor, Giordano; publisher, DC Comics.