Batwoman (2019) s01e09 – Crisis on Infinite Earths: Part Two

So “Batwoman”’s Crisis crossover is rather instructional, at least in understanding what’s going to go wrong with it (the crossover). The writing. “Batwoman”’s script is all right. Not great, but leaps and bounds over the previous one. Even if the performances get a little shaky and they’re trying too hard to foreshadow, but Don Whitehead and Holly Henderson’s script does something “Supergirl” couldn’t manage. They make a decent “hour” of superhero adventure TV.

Albeit an hour with absolutely nothing to do with the regular “Batwoman” stuff, including having Ruby Rose play second-fiddle to pretty much everyone and then have this weird “straight-coding” moment with Melissa Benoist, which is a pointless Bechdel fail. How is it possible the Arrowverse shows can’t find a writer capable of not screwing up at least one of the characterizations. It’s not like comics got to have writers’ rooms or paid assistants so you’d think there’d be someone checking on this stuff, but whatever. It’s a short scene and soon gives way to the simultaneously successful and not successful Kevin Conroy cameo.

How does “Batwoman” get away with never having Batman on the show? Go to the future on an alternate Earth during the Crisis and introduce old man Batman Kevin Conroy (who voiced the “Animated Series” cartoon for years along with a bunch of other cartoon features and video games). Shame Conroy’s really bad at acting. Though director Laura Belsey gets major props for trying to hide it. Most of Rose and Conroy’s scenes together consist of Rose standing and listening to Conroy speak, close-up on Rose, maybe an over the shoulder from Conroy every once and a while because that way Conroy’s speaking but not having to emote. It’d be more impressive if the Conroy cameo added up to anything, but not really.

Meanwhile, there’s the Jon Cryer’s Lex Luthor hopping universes to kill Superman over and over again, leading to a shockingly good Tom Welling cameo. I’ve never seen “Smallville” but Welling seemed like he’d impress as an actor but he’s good here. Is able to play off Cryer without much setup. Good stuff.

Then there’s Brandon Routh getting to put on the Kingdom Come Superman outfit and do a Superman Returns sequel, with plenty of references… then a sad Joker one. And it turns out… Routh really was a lot better at playing Clark Kent than Superman. Maybe he’d have grown into the part if Returns had gotten its Man of Steel but… also maybe not. Though he’s in old age makeup and CG-buffed or something to play old man Superman here so who knows.

Oh, right, then there’s Grant Gustin and Caity Lotz (the best performance in “Supergirl,” decidedly not feeling it here; she seems exhausted) going on a secret mission with Green Arrow fille (Katherine McNamara, who’s not good) and exhausted too but still lovable Matt Ryan. Dominic Purcell shows up for some comic relief, along with an actual nice surprise cameo.

Candice Patton’s also around, participating in the continuing Tyler Hoechlin and Elizabeth Tulloch “Superman Family” backdoor pilot. It’s still cute enough, more so here just because the episode’s a lot better television than the “Supergirl.”

Shame the Arrowverse producers didn’t care about consistent writing… with this crew on the whole crossover, Crisis might have had a chance. But hopefully it won’t ever be as bad as “Supergirl”’s entry again.

Got to be fair and point out there’s less LaMonica Garrett in this episode than the “Supergirl,” which means less absurdly godawful acting and just regular tepid TV performances and not even many of those… it’s a very professionally executed episode.

Ghost Ship (2002, Steve Beck)

I am going to set a goal for myself with this post about Ghost Ship; I’m going to try to make it entertaining, which is going to be a challenge because there’s nothing entertaining about Ghost Ship. It’s badly directed and badly written. The actors are bad. They’re good actors and okay actors and mediocre actors but none of them are good, okay, or mediocre in the movie. They’re all varying degrees of bad. Some are embarrassed (Gabriel Byrne), some should be embarrassed and aren’t (Desmond Harrington), some aren’t embarrassed but also aren’t any better for it (Ron Eldard and Karl Urban), some are completely flat (Julianna Margulies), and some literally have to embarrass themselves as part of the movie, in character (Isaiah Washington and Alex Dimitriades, though Dimitriades is bad and Washington is… not always bad).

Now, at the time Ghost Ship came out before many of the cast had their greatest career successes. 2002… Byrne had peaked and maybe Eldard had too, but everyone else (not Dimitriades) had some high profile TV and film work in their near futures. Margulies had “Good Wife,” Urban had Star Trek, Washington had “Grey’s Anatomy,” Harrington had… getting another job after being so godawful in this movie. And “Dexter” and whatever. You know Ghost Ship is going to be bad in some strange way because no one’s ever talking about it, despite it having eventually successful stars. No one talks about it because it’s unspectacularly crappy. The opening’s almost good, but then quickly goes to pot because after implying the movie’s going to have a sense of humor it turns out it won’t. But real quick. Like, before we get to the present day from the Italian ocean liner in the opening sequence.

Present day is the above-mentioned cast members. Besides some ghosts, they’re it for the cast. Ghost Ship tries to be economical but it’s bad at it. Because it’s not just bad dialogue in the film, it’s the structure of the conversations. The writers don’t have an ear for dialogue in general, much less what the actors bring to it. Though the latter is more director Beck’s fault, but it’s hard to blame him because he’s so obviously incompetent it’s not his fault. No one should’ve let him drive this… car; it was irresponsible of producers Robert Zemeckis, Joel Silver, and Gilbert Adler and the studio to allow this movie to happen with Beck. Whatever happened, they had it coming.

Because nothing in Ghost Ship works even though nothing’s exceptionally incompetent. Not even the CGI is incompetent. It’s not good, but it’d be a lot better if the shot composition didn’t suck. There’s no aspect of direction Beck’s good at or passing at or not offensive at; he does a real bad job. The whole movie I was waiting for one decent close-up shot of a character, any character, anyone—Beck can’t do it. He just can’t figure it out; he’s not responsible for his actions. His numerous failings as a director are often unrelated to the movie’s problems at any given time. Beck’s incompetencies don’t interact with the script’s incompetencies. There are these two tracks of bad without crossover. Ghost Ship’s greatest success is in showing how various types of badness—writing, directing, casting—don’t necessarily need to interact with one another outside coexisting.

Some of Ghost Ship is see-it-to-believe-it mundane bad. The soundtrack is quite bad, though John Frizzell’s score is one of the least unsuccessful things in the film. The songs they play are bad and poorly cut into the film. Crew-wise Gale Tattersall is a perfectly competent cinematographer, but Roger Barton’s editing is pretty janky stuff. Ghost Ship ought to move better, visually. Beck’s the big problem, Barton’s one of the smaller ones.

The end seems like it was meant to be a little more pompous in its grandiosity—grandiosity with not good CGI—but no matter how the effect would play, it’d still be on the end of Beck’s visually disinteresting movie. Would Beck being good at integrating visual effects improve the movie? No. Nothing would.

Flash Gordon's Trip to Mars (1938, Ford Beebe and Robert F. Hill)

Flash Gordon’s Trip to Mars is far from the ultimate trip. It’s not even a very good trip. It’s the kind of trip where you go somewhere, go somewhere else, then somewhere else, then go back to the second place, then go back to the first place, then go back to the third place, then go back to the first place, then go back to the second place, then go back to the….

You get the idea.

Mars starts right after the previous serial, before Flash Gordon (Buster Crabbe) and company have even returned to Earth. Earth knows they’ve saved the planet and there’s a big ticker tape parade for the returning heroes–Crabbe, damsel in distress and ostensible love interest Jean Rogers, and scientist Frank Shannon. Of course, it’s all stock footage and the cast isn’t present, but the sentiment is there. Pretty soon, there’s another threat to the Earth and the United States government is freaking out and reporter Donald Kerr realizes the only person who can save the planet–again–is Crabbe.

So right after getting back to Earth from the first serial–Rogers apparently got a haircut on the return rocket trip (in the first serial, which will come up in flashback footage, she had long blonde hair, in Mars she’s a sensibly cut brunette)–the heroes head back out into space. With Kerr a stowaway.

They’re headed to Mongo, convinced villain Ming (Charles Middleton), who they thought was dead, is out to get them again. They’re right, only he’s on Mars, not Mongo, so the rocket ship has to change course.

On Mars, Middleton has teamed up with Martian queen Beatrice Roberts, who needs Middleton’s help to destroy the Clay people, who are political exiles Roberts has turned into clay. Even though Roberts has a whole fleet of airships, she goes along with Middleton’s plan to drain the Earth’s atmosphere of nitron. Earth needs its nitron; Middleton’s got Roberts convinced he can use the nitron to make more effective weapons, but it turns out he just wants to destroy the Earth. And he’s got designs on Roberts’s throne.

Crabbe and company get into it with Middleton and Roberts in the Martian city, then have to go to the Clay kingdom, where the Clay king (C. Montague Shaw) is alternately hostile and laudatory, and eventually end up in this forest fighting the hostile Forest people. Along the way, they reunite with Prince Barin of Mongo (Richard Alexander), who has come to Mars for some reason or another. Turns out the Forest people are actually Middleton’s lackeys. They cause a lot of trouble for Crabbe and friends, including brainwashing Rogers for a few chapters, and just generally being exceptionally annoying.

Mars doesn’t exactly start off promising–the use of stock footage for the heroes’ arrival on Earth, their immediate disappearance from the action, the stock disaster footage (which isn’t terrible or unexpected or anything, just not exciting)–but it certainly doesn’t start on any kind of shaky ground. Crabbe, Rogers, and Shannon are all extremely likable and introducing comic relief Kerr to the team seems like it’s going to work out rather well. Middleton was a bit much in the previous serial, but he’s all right here. And Roberts is rather effective as the evil queen.

And even the Clay people stuff is good at the start. There are these awesome shots of the Clay men coming out of the walls. It’s not until Shaw shows up things start getting questionable. The screenplay–with four credited writers–never addresses how long the Clay people have been around, since Roberts is turning people into clay if she doesn’t like them and then banishing them. She’s got a magic jewel letting her do all sorts of stuff. Is Roberts immortal? Have the Clay people been around forever? Or is it more like a recent thing? Doesn’t matter. The writers are real bad at explaining the history of Mars, including how Middleton got there immediately after the previous serial.

The first half of the serial usually involves Crabbe trying to bring Roberts to the Clay people so she can break the spell–including a really awesome sequence where he saves her in a disaster and she realizes he’s a sap who doesn’t kill and she can exploit that weakness. Then there’s something with another jewel the Forest people have. It can negate Roberts’s jewel’s power, so for a couple chapters it’s a thing. Only Middleton (even though the Forest people are his secret lackeys–it’s not at all clear why the arrangement is secret) wants the jewel too because, pretty early on, it’s clear Middleton wants to double-cross Roberts. While she wants to kill all the Clay people, she doesn’t necessarily want to destroy Earth.

It’s also never addressed why she turns disobedient soldiers into clay instead of just executing them.

And Mars ignores how there are no female Clay people or female Forest people, though Forest people at least seem to know women exist–when they brainwash Rogers, she becomes a priestess or something. They’ve got a word for it.

All the action either takes place in the Martian city, the forest, or the Clay kingdom. Some of the city and most of the forest look good. The Clay kingdom, above ground, is just rocky terrain. The underground stuff is okay, though it’s never explained why Roberts lets the Clay people have advanced technology–in some cases more advanced than her own (including a subway system). The serial just bounces between the locations, unless it’s something in the airships, which actually happens quite a bit. The Martians have these gravity defying capes, leading–occasionally–to some decent action sequences.

But by the end of Mars, every new action set piece is just a regurgitation of a previous one. It’s rather tired by the end. Especially since the serial never improves on the most annoying aspects of the action sequences–entirely inappropriate stock music. They rarely use action music and when they do, it rarely fits. It kills all tension and most excitement, which is a real disservice to the cast–particularly Crabbe and Alexander–who always give it their all.

Crabbe clear runs out of enthusiasm towards the end, however. Maybe the last four chapters, he looks miserable.

There are some good sequences throughout the fifteen chapters–particularly Rogers getting to save the day (while otherwise just being damsel in distress)–but by the second half of Mars, it’s obvious the trip isn’t going anywhere new, just places its already been. And then it’ll go somewhere else it’s already been and then somewhere else it’s already been.

The frequent flashbacks to the first serial backfire too, just revealing how much better the production values were on the original compared to this sequel.

Only Kerr and Alexander are able to maintain energy during the last few chapters–Rogers theoretically should have a big arc thanks to the brainwashing but she doesn’t and Shannon’s just around. Middleton gets nuttier and nuttier as it goes along. His performance getting worse. Roberts’s material (and, inexplicably, her direction) gets worse too, really ruining her performance. There’s no character development in Mars, even though some characters desperately need it.

And Shaw’s super annoying. Most when he prostrates to Crabbe, which seems to happen all the time. But he’s also kind of insincere about it, like at any moment he might double cross the Earth people. Sadly he never does, because such a twist is too much for Mars.

Wheeler Oakman is almost good as Middleton’s chief flunky. Anthony Warde is comically godawful as the king of the Forest people.

Crabbe, Rogers, Alexander, and Shannon (and Kerr to some degree) have enough charm to keep the Trip tolerable but there’s really nothing they can do with the concluding chapters, when it all starts collapsing. It was always flimsy, it just had momentum. Without momentum, without any good finale set pieces, without a decent plot, the Trip flops out. It could be much worse, sure, but it’s still majorly disappointing.

Almost anything would help Mars significantly. Real music. Another set. Better performances–heck, just keeping Crabbe engaged through the finale–almost anything. Sadly, there’s nothing.

It’s worse than disappointing; it’s a defeat.

Flash Gordon’s Trip to Mars (1938) ch15 – An Eye for an Eye

An Eye for an Eye is a disappointing finish for Flash Gordon’s Trip to Mars but maybe not an unexpected one, not given the serial’s trajectory. The cliffhanger resolution is quick–Buster Crabbe gets away from Charles Middleton due to Middleton’s lack of observational prowess. They’re fitting foes. Neither of them pays attention enough.

While Middleton is going back to turn on the Earth zapping ray, Crabbe and Richard Alexander are wasting time trying to figure out what secret passageway he used. Instead of just going to find him; Middleton thinks they’ll know where he’s headed. Silly Middleton, they have to be told.

Eye also makes it really clear instead of calling Jean Rogers’s character “Dale Arden,” she should just be called, “Dale You Should Stay Here.” Crabbe ditches her again in his effort to save the day.

There are a couple double crosses in the chapter–three, actually–and they change the plotting a bit. Instead of some grand air battle to save the Clay kingdom, instead it’s Crabbe having to rescue his captured friends. Again.

His showdown with Middleton is dramatically inert and lacking in much excitement, especially since it’s truncated by plotting.

The finale uses the same newspaper from the first chapter, only with a different headline, which means poor Donald Kerr is left out of the celebration sequence. It’s particularly unfair since, when he gets to make faces at Middleton (shooting at the good guys with a laser rifle), Kerr has the chapter’s best three seconds.

Eye for an Eye is a bad finish, but Mars has been burning off its goodwill for so long it doesn’t really matter.

Some real bad acting from Middleton here though. Maybe his worst in the serial overall.

Flash Gordon’s Trip to Mars (1938) ch14 – A Beast at Bay

A Beast at Bay could just as easily be called We Give Up, There’s One More. After a lackluster cliffhanger resolution, Buster Crabbe’s plan to save the Clay kingdom fails because he couldn’t control one unarmed prisoner and then couldn’t beat him in a fistfight. The thirteen chapters of Crabbe kicking Martian ass… well, they were all just wimps, apparently. Crabbe gets zero material through the rest of the chapter, but he seems perpetually perturbed, which is accurate given his utter failures at the opening.

Once Crabbe gets the upper hand again–because he remembers he’s got a ray gun on him–it’s back to the Clay kingdom to tell no longer clay king but still overdoing it C. Montague Shaw he’s failed to execute his plan. Bay skips how Crabbe’s sidekicks knew he’d failed since I think they were waiting for him at a rendezvous point. Whatever.

Luckily the new Martian prisoners realize–immediately upon their arrival in the scene–Crabbe is actually a good guy and pledge their allegiance to him. Just after Shaw gives Crabbe command of the army, which seems questionable given his planning has been so terrible. Again, whatever.

They end up going back to the palace, where Charles Middleton is about to be crowned King of Mars. Now, you know it’s the penultimate chapter because instead of telling Jean Rogers she’s too girly to go along or Donald Kerr he’s too annoying to go along and dumping them in Shaw’s care, Crabbe–still looking put out–brings them along.

After some trouble, they get to Middleton’s coronation and Crabbe–with the help of flashbacks to the previous serial–talks the Martians out of making Middleton king. So he holds them up with a ray gun–everyone else is armed but no one is willing to risk Crabbe–and makes a getaway.

It’s a sad chapter. It’s not even disappointing. It’s just sad. It’s sad from the start. Especially when they use footage from the obviously visually superior previous serial. Trip to Mars can’t end soon enough.

Flash Gordon’s Trip to Mars (1938) ch13 – The Miracle of Magic

The Miracle of Magic is a funny title for the chapter since nothing really miraculous happens. There’s some anti-miracles. Maybe it refers to the curse of the Clay people getting lifted, which involves magical receptacles, but not really magic itself. It’s a strange sequence where the still suspicious C. Montague Shaw has Buster Crabbe do the spell lifting because Crabbe’s familiar with electricity and can run the Clay people’s machine. Presumably they too could use the machine, since they’re pretty technologically advanced–including the high-speed subway system–but whatever. Maybe they wanted publicity stills of Crabbe and company with the electronic gadgetry.

Besides lifting the curse–revealing all the Clay people are male–most of the chapter involves Crabbe and the boys trying to stop Ming (Charles Middleton) from arming the Forest people to attack the Clay people. Middleton had to get Beatrice Roberts out of the way to do so; it’s not clear why exactly, just because he wanted her out of the way. She probably would’ve gone along with him arming the Forest people. It’s also not clear why they’re better for destroying the Clay people than the Martian troops. The Martian troops have all the weapons, they’re just giving them to the Forest people.

Maybe because Middleton has stupid ideas, which does explain why it’s taken him thirteen chapters to get to this point in his scheme.

Crabbe ditches Jean Rogers with Shaw, rather ingloriously, and takes Frank Shannon, Donald Kerr, and Richard Alexander to the Forest people’s… well, their forest. Then he and Alexander ditch Shannon and Kerr to go sneak around and discover what’s the rumpus. Of course, it turns out Shannon and Kerr figure out what’s going on without having to go sneak around the Forest people’s underground lair.

The chapter ends with Crabbe executing his plan to save the Clay people. It’s not going as planned.

There’s some big plot developments in the first few minutes–Clay people curse lifted and such–but then it’s more of the same stalling and circular narrative for the rest. Mars has only got two chapters left and it’s hard to imagine they’re going to be able to make a major quality uptick. Magic is far from the worst chapter in the serial, but also far from the best. It’s one of the better middling chapters.

Hopefully there’s some engaging surprise coming, because there sure wasn’t anything here.

Flash Gordon’s Trip to Mars (1938) ch12 – Ming the Merciless

It’s a good thing Ming (Charles Middleton) loves to carelessly gloat because if he didn’t, there’s no way Buster Crabbe could’ve got the upper hand this chapter. Ming the Merciless is, sort of, about Martian queen Beatrice Roberts finding out Middleton isn’t really her pal. But she doesn’t have much in the way of recognition of his betrayal. In fact, it goes without mention or much reaction.

Other than that scene, not much happens in the chapter. Sure, Crabbe de-brainwashes Jean Rogers but once she’s back to normal, she’s really back to normal. She’s got no lines, just follows Crabbe and Frank Shannon around.

The cliffhanger resolution at the beginning has Crabbe and Shannon feigning death so they can get the upper hand on Middleton’s stooge Wheeler Oakman. Oakman has just about the most thankless job in the serial. He’s got to pretend Middleton’s smart and pretend Crabbe is a competent captor. There’s nary a moment when Crabbe’s leading Oakman around Oakman couldn’t escape. But he’s convincing in his… lack of escape ambition.

The serial explains it, like everything else, with Middleton being such a genius conniver there’s never anything to worry about. And that thesis isn’t wrong; at least, presumably, until the last chapter when the serial can stop toggling between Middleton or Crabbe having the upper hand.

The chapter ends with all the good guys in trouble, even though Donald Kerr and Richard Alexander are separated from Crabbe, Shannon, and Rogers. Crabbe and company has Roberts prisoner and drops a note to Kerr and Alexander, which is a good waste of ninety seconds or so when Kerr and Alexander think it’s an enemy attack. A lot of Ming feels likes the filmmakers are just trying to kill time.

Trip to Mars’s turn for the worse hasn’t made any further turns in that direction, but it certainly hasn’t corrected course. Poor Roberts, who had some credibility before, has been reduced to being tricked by Middleton and having moon eyes for Crabbe. It’s a good thing it’s cover soon.

Flash Gordon’s Trip to Mars (1938) ch11 – Human Bait

And it’s back to the Martian imperial city or whatever it’d be called this chapter. After a surprising cliffhanger resolution–brainwashed Jean Rogers does indeed stab Buster Crabbe in the back–Crabbe and his male sidekicks (Frank Shannon, Donald Kerr, and Richard Alexander) go running around in the forest a bit before they have to go back to the temple. So much going somewhere and going back. Eventually they get to Alexander’s rocket ship so they can get to the city and rescue Rogers.

Only Charles Middleton and Beatrice Roberts have her and she’s the Human Bait of the title.

Crabbe and Shannon once again fall for one of Middleton’s questionably contrived plans against them, eventually getting them to the cliffhanger. It’s a very boring chapter. The stuff with Rogers having sympathetic (slightly sympathetic anyway) guards is far more interesting than anything in the finale. Except maybe how none of the four editors realized Middleton was supposed to be away from the trap spot only they kept cutting to old footage of him there, conniving.

Oddly weak performance from Roberts this chapter too. She just stares into space while Middleton talks to her. Meanwhile Rogers is in Mars more, only as a zombie. It’s a disappointment.

With only four chapters left, Human Bait is definitely concerning. There might not be anywhere else for Mars to go and it’s a little too early for it to be in such bad shape. Hopefully they pull it off. Hopefully.

Flash Gordon’s Trip to Mars (1938) ch10 – Incense of Forgetfulness

Okay, Incense of Forgetfulness might be where Flash Gordon’s Trip to Mars starts getting into… well, travel trouble. After an exceptionally bad cliffhanger resolution (Buster Crabbe just manages to break free of his bonds, nothing else), there’s about ten minutes of circular narrative. Crabbe, Frank Shannon, and Richard Alexander head back to the Clay kingdom. There’s something of a chase through the palace, but nothing Crabbe can’t take care of by himself… against like five armed guards. Even though Shannon and Alexander are there, it’s all Crabbe.

Back at the Clay kingdom, they reunite with Jean Rogers and a now fully healed Donald Kerr (who was supposed to be convalescing for a few days but whatever). They have to go back to the forest people’s kingdom to get Alexander’s ship. But first, a flashback to the previous serial, and a change in the story of why Alexander is on Mars. Originally he was there to hunt down Ming (Charles Middleton), now he’s there to save his Earth friends. It’s not an earth shattering change (no pun) but it’s some lazy storytelling.

Made even lazier once they go back to the forest, get into it yet again with the forest people, this time with Rogers getting taken prisoner. Crabbe leaves her with Kerr, who obviously isn’t much of a protector. It’s kind of funny watching Kerr and Rogers walk through the forest. She looks like she’s doing a glamour shoot, while he looks utterly terrified. Of course, when Rogers gets grabbed, she doesn’t do anything. Just lets the forest people lead her back to the temple.

The temple where they all were a couple (or three) chapters ago.

Again. Circular.

At least Crabbe figures out Middleton is setting up to double cross Martian queen Beatrice Roberts, but it doesn’t matter here. Forgetfulness is a fairly pointless chapter, with bad editing ruining the possibly dramatic cliffhanger. Rogers is brainwashed by the forest people and now Crabbe’s sworn enemy.

They’ll never get that kiss now.

Flash Gordon’s Trip to Mars (1938) ch09 – Symbol of Death

Nine chapters in, Flash Gordon’s Trip to Mars hasn’t had any majorly repetitive chapters. The overall story moves along, at least moderately, by the end of the chapter. But not so with Symbol of Death. The chapter opens with Buster Crabbe escaping Charles Middleton’s imprisonment and death ray; it ends with Crabbe imprisoned and Middleton bombarding him with another death ray. A different death ray. Middleton’s got all sorts.

In between, Crabbe tries to escape, but gets caught destroying the beam zapping the Earth’s atmosphere. Now, he uses a weapon near the hanger, far away from where he got caught last chapter; Symbol never addresses why Crabbe went to Middletown’s lab to destroy the Earth-sucker when he just could’ve done it from the hanger.

One big change is Crabbe loses his advantage over Martian queen Beatrice Roberts, forcing Frank Shannon and Richard Alexander to go back to the palace to rescue Crabbe. So they’re in trouble at the end too. And it’s confirmed Middleton is plotting against Roberts. But it’s a fairly boring, pointless chapter just to get all those story switches flipped.

Though there’s one great scene where Alexander knocks around two Martian guards. His helmet’s barely hanging on to his head by the end of it.

And there’s some decent stuff with Crabbe’s escape through the palace city–and, eventually, the first decent miniature effects of the palace city. Usually there’s a strange profile shot but there’s finally the city next to the Martian landscape here. But once you realize Crabbe’s just going somewhere better to destroy the Earth-sucker ray… the circular narrative gets annoying.

It’s competently produced–Crabbe gets nothing to do–and it’s nice to see Shannon and Alexander team up, but Symbol of Death is Mars’s weakest chapter so far.