• The Spirit (September 22, 1940) “Gang Warfare”

    Will Eisner (editor, script, pencils, inks)

    Joe Kubert (colors)

    Sam Rosen (letters)

    The entire strip seems to be just a way to do a panel of Spirit with a Tommy gun taking out the mob. It’s a striking visual, and the strip itself is solid, but Gang Warfare is more like Gang Meddling.

    The strip opens with the Spirit saving a gangster from getting rubbed out. Spirit helps him get away—to meet later in Wildwood Cemetery—and deals with the other crooks, then running himself to escape the police because he’s a wanted man (something the strip doesn’t exactly remember as much as not address).

    The crook meeting the Spirit in Wildwood is just a way for the Spirit to meet the crime boss, who will then turn out to be the head of an anti-crime society organization. So, eventually, it’ll all be about Spirit trying to take out a corrupt businessman.

    One with friends in city hall, which means Commissioner Dolan’s working both sides of the street. The mayor is sure his pal isn’t a crook, Dolan’s sure the Spirit wouldn’t steer them wrong.

    Eventually, it leads to limited gang-busting action sequences, with more emphasis on Spirit (and Dolan) uncovering the boss’s guilt.

    Ebony will have a fairly significant role in the resolution, since he’s the only friend the Spirit’s got (as Dolan can’t take too active a part; Spirit’s still wanted for murder, after all). It’s another of those strange “Ebony’s a cute character but looks like Confederate propaganda” vibes. The racism hurts the comedic sidekick potential.

    There’s also a very strange sequence—entirely done in extreme long shot—where the Spirit pulls a gun on the crime boss in public, presumably to force a confession, only to immediately give it up when someone tells him such behavior’s illegal. For a thin strip, strung together between set pieces, Warfare does all right.

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  • Superboy (1949) #218

    Cary Bates (script)

    Mike Grell (artist)

    Jack C. Harris (assistant editor)

    Murray Boltinoff (editor)

    This issue features Tyroc’s formal admission to the Legion, which will be handled entirely in long shot. Given it’s the ostensible point of the whole issue—the story’s about Tyroc’s last test before membership—the abrupt finish is a little disconcerting. Except it shouldn’t be unexpected considering the rest of the issue; writer Cary Bates aims the reader’s attention at some very specific scenes and details, all meant to distract from the subterfuges going on (or to emphasize them).

    Of course, more on Tyroc might not be better. Bates has the Legion discussing their new member—a being from a “Black race” they discovered somewhere on Earth—who thinks the Legion’s a tad white. Bates makes sure the white Legionnaires explain to one another (certainly not Tyroc) how they can’t possibly be racist because they have blue-skinned aliens on the team or whatever. It’s trash, and the less of it, the better.

    The issue opens with some Legion rejects leaving headquarters dejected once again. Is it important? You know it. Bates seemingly is using it as a way to introduce Tyroc to the story; he’s flying away. A scene later, he will teleport himself back to headquarters and say he’s doing it from the shuttle parking lot. All of the action in the issue relates to the Legionnaire’s individual powers, and Bates is showcasing them, but these showcases aren’t… good. Or compelling. They’re not even the most visual. Like everything else in the issue, they’re perfunctory.

    Tyroc has brought all his gear to move into Legion headquarters, but his admission ceremony gets interrupted by secret supervillain Zoraz. Zoraz has all the Legionnaires’ DNA, so he can counter their powers. He can hide out in the HVAC system in headquarters, and they can’t find him.

    Because Legion defenses are only as good as the story requires.

    After taking out all the Legionnaires around Tyroc, Superboy and Sun Boy show up to fill him in on the villain’s backstory, then explain since he’s the newest member and his DNA isn’t on file, Tyroc will have to take down Zoraz.

    The reason the Legion has DNA is so they can clone Legionnaires after the Legionnaire has been killed. It’s a throwaway line, but… maybe deserves some attention. Not in this comic, of course.

    We’ll get some filler—mainly with the Legionnaires watching their teammates canoodle on the closed-circuit video cameras, which can’t pick up the villain in the ducts anywhere. Then it’s Tyroc’s turn for some action.

    Then, it’s time for some more action after a reveal or two.

    The action’s not good, the characterization’s not good, Mike Grell’s art isn’t good (at times it seems downright unfinished). The comic could be worse but there’s certainly nothing to recommend it.

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  • The Spirit (September 15, 1940) “Ebony’s X-Ray Eyes”

    Will Eisner (editor, script, pencils, inks)

    Joe Kubert (colors)

    Sam Rosen (letters)

    Ebony’s X-Ray Eyes show the problem with caricature, racist and otherwise. At the start of the strip, Ebony gets some of the Spirit’s x-ray juice in his eyes and can see through things. He quickly happens across some crooks who’ve decided to go into the crooked optometry racket. Once they meet Ebony and get a load of his peepers, however, they decide to become bank robbers.

    Spirit discovers the lair in a mess (assuming Ebony’s been kidnapped and didn’t just have a damaging reaction to the x-ray juice) and starts tracking Ebony down. Now, Spirit’s not going to learn exactly what happened until the last page or so—and it might be more implied than explicit—so he’s just going to luck into conclusions and discoveries. He’s assuming Ebony’s been kidnapped along with the x-ray juice—the x-ray juice being the prize here.

    Ebony will have some ups and downs with the first set of crooks, who will pass him off to a second set pretty quickly. It’s about young Ebony being moved from one traumatizing situation or another. Eisner and studio address that situation in the writing, albeit with more humor than angst, but the reader’s clearly supposed to be sympathetic to Ebony’s plight. Except then he’s rendered as usual, in a racist caricature one wouldn’t want to describe objectively in polite company.

    Once Ebony realizes the Spirit is trying to stop the crooks, he takes (some) matters into his own hands, with the rest working out in payroll (i.e. criminals being a superstitious and cowardly lot and not ready for the Spirit). Ebony’s got agency, eventually, even though his clumsiness is a principal characteristic.

    Outside being horrifically visually racist, it’s a good strip. It’s well-paced and the comic relief (one of the crooks) is good; Spirit is proving it can scale big action to small and stay nimble with its genres.

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  • All-Star Comics (1976) #60

    Gerry Conway (editor, script)

    Keith Giffen (layouts)

    Wally Wood (pencils, inks)

    Al Sirois (inks)

    Ben Oda (letters)

    Paul Levitz (assistant editor)

    It’s a few weeks after last issue (and adventure) and the doldrums of being a superhero have sunk in. The issue opens on a rainy day at the JSA brownstone, with Power Girl challenging the Flash to a race. Wildcat’s busy having anger management issues about television while Star-Spangled Kid wonders what’s wrong with him.

    Flash will excuse away Wildcat’s behavior (again). It’s annoying as if writer Gerry Conway had to include some nonsense excusing of it, which just makes Flash seem like he’s full of it, too.

    But they won’t be bored long, because new villain Vulcan attacks them. Vulcan looks a little like a Jack Kirby character; he’s got a New God headband, for instance. The art this issue is Keith Giffen and Wally Wood; Giffen doesn’t change Power Girl’s outfit or anything, but he doesn’t emphasize her, well, bare flesh the way Ric Estrada did the last couple issues. It’s a welcome change.

    Even if Conway’s dialogue for Power Girl constantly has her making remarks about women’s liberation, usually in reference to some dude not being into it. Conway’s also the editor on this book, so clearly, he’s not getting the guidance he actually needs. Particularly given the tangents the comic goes on.

    So, the new villain is attacking the brownstone. Then we cut to Green Lantern’s  office woes (his newspaper’s running out of money). Dr. Fate shows up—in civvies just to drag it out a few more panels—to collect Green Lantern so they can go to a top-secret Army briefing.

    About Vulcan.

    There’s a flashback about Vulcan; he’s a JSA-worshipping astronaut who cracked under the pressure of actual space travel, killing his crew mates, then becoming a fire creature. It’s simultaneously a little and a lot.

    Then Green Lantern and Dr. Fate go to confront the bad guy, and the comic’s over. It’s so oddly plotted, especially since the Army briefing scene was mostly connecting the dots to the first scene with Vulcan. It might’ve made more sense if… the JSA headquarters had some kind of alarm system to alert the other members of the attack.

    As far as characterizations go, Power Girl and Dr. Fate stand out the most. Wildcat’s played for (bewilderingly targeted) laughs, Star Spangled Kid is bland, Jay Garrick’s full of shit, and Green Lantern’s a buzzkill and a half. Power Girl’s at least sympathetic—even if Conway’s not convinced she’s experiencing misogyny at every turn, he’s still writing it for her to experience—and Dr. Fate’s flat but competent.

    Who knew competent superheroes were so much to ask for?

    Not much better than the previous outings, but a little.

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  • The Spirit (September 8, 1940) “The Return of Orang, The Ape That Is Human”

    Will Eisner (editor, script, pencils, inks)

    Joe Kubert (colors)

    Sam Rosen (letters)

    Despite the immediate follow-up to last strip, we still don’t get a big Spirit versus Orang scene. Spirit will track Orang to the ends of the Earth (well, Sumatra), but they never have a real, intellectual or physical showdown. Instead, they’re still in slightly different stories; ships passing in the night.

    The strip opens with Spirit recounting last week’s conclusion—Orang is apparently dead, at his own hand. No real mention of him killing his creator, which is important since after Orang drags himself out of the river and to a doctor, he’s ready to be released on his own recognizance. His suicide attempt last strip came after he killed his creator, but he’s forgotten that guilt. And no one’s looking for the mad scientist.

    Or at least not Commissioner Dolan, who goes to the doctor’s to see the talking ape. Dolan can’t come up with a reason to hold Orang, so instead, he offers him a place to crash while Dolan tries to find a law Orang’s existence violates.

    Bored of waiting and seeing an opportunity after Ellen Dolan comes in and passes out at the sight of him, Orang kidnaps her and heads back to the jungle to rule among the lower apes.

    All of these events occur in the first four pages of the strip (including the splash page); the remainder is the Spirit tracking Ellen and Orang through the Sumatran jungle and getting involved in the politics of Orang’s found tribe. Now, those politics involve fights to the death and the Spirit tied to a stake, but they’re just political squabbles. Spirit and Ellen are in a riff on a Tarzan story, complete with swinging on vines and (unlikely) punch outs with orangutans.

    Then the finale—weeks and weeks after the start of the strip—gives Ellen and Spirit their first private moment (despite implying, you know, weeks and weeks of them).

    Orang remains a very sympathetic villain and shirtless Spirit hacking through the jungle is definitely a vibe, so it all works out quite well. It’s just too bad Orang and Spirit never got to talk philosophy.

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