-
The Spirit (November 24, 1940) “The Kidnapping of Ebony”

Will Eisner (editor, script, pencils, inks)
Joe Kubert (colors)
Sam Rosen (letters)
It’s an all-action strip, opening with a thug on the run from the Spirit, desperately clamoring to be let into the hideout. Moments later, the Spirit breaks through the door.
The thugs have kidnapped Ebony in order to lure the Spirit away from his hideout, so they can then torture the location information from Ebony and go plant a couple bodies there. The police will find them and the Spirit will be a wanted man.
Now, as ever, none of the thugs think about just shooting Spirit dead when they have him standing idle, listening to their schemes. Instead, Ebony’s able to get Spirit a pistol—in what, visually, seems to be a racist caricature gag but we’ll not dwell—and so Spirit can start kicking butt.
Despite being restrained for some of it, Ebony plays a big role in that butt-kicking. It’s a good “dynamic duo” strip for Ebony and Spirit. The thugs’ plan is entirely based on their partnership and friendship, and even though Ebony’s not two-fisted like Spirit, he’s got some moves when it comes to putting down the gangsters. And he never squeals, even though they’re torturing him.
Juxtaposed with this extended action sequence is the gang’s seemingly legit boss trying to convince Commissioner Dolan and the mayor to investigate the Spirit’s hideout for bodies. The boss just doesn’t know where the hideout’s located… yet.
The scenes at Dolan’s office—at least after the first one, which sets up the strip—are breaks from the relentless action. And even though it is just action, Eisner and studio turn it up as far as panel composition and choreography. At one point, Ebony is swinging on a hanging light and we get some great POV shots of the floor. Even that opening chase sequence has a lot of angle work. It’s a great looking strip.
Spirit’s such a delight. Minus the occasional Ebony visual cringes.

-
Superboy (1949) #222

Cary Bates, Jim Shooter (script)
Mike Grell, Michael Netzer (pencils)
Bob Wiacek, Bob Layton (inks)
Jack C. Harris (assistant editor)
Murray Boltinoff (editor)Mike Grell gets an inker for his pencils on the feature, but Bob Wiacek doesn’t bring anything to improve on them. In fact, the figures might be worse. Some of the close-ups, from certain angles, are better than usual for Grell. Not so the rest.
Cary Bates contributes the script, which has Tyroc rampaging around Metropolis, angry the Legion doesn’t want to move its headquarters to his island. Even without the later clarifying details, it’s an incredibly thin setup. We get the science police complaining to the Legion, the Legion revealing Tyroc’s having a tantrum, and then the Legion going after him. They catch up to him at a park, where they capture him.
Not the end of the story by a long shot because then the Legionnaires show up at the jail with another suspect and a whole story about how Tyroc has been framed. If only it weren’t a way for Bates to kill two pages before wiping the stakes and loosing Tyroc back onto the unsuspecting populace. What could be causing the Legion’s latest member to break so badly? Just hang on for two more narrative feints, and Bates will explain everything!
The remainder of the story is then Bates backfilling on the reasoning for a bunch of other details throughout. The whole thing’s set up to have the reader, the public, and some of the Legionnaires convinced Tyroc isn’t Legion material (seriously, he was the first Black guy on the team, and they gave him this story). It’s unremarkably bad, except in the historical sense. And to see how an inker can somehow make Grell’s figures worse. Superboy goes from having a bulky torso and skinny legs to a skinny torso with skinny legs.
Jim Shooter, Mike Nasser, and Bob Layton contribute the backup. Superboy, Timber Wolf, and Lightning Lass are going to a faraway planet for some celebration. The president of Earth couldn’t be bothered to attend. On the way, they watch their favorite superhero movies starring Questar, who will also be at the ceremony.
I assume Shooter didn’t know he’d be following up a feature with a multiple narrative switchbacks, so when he does two of his own… well, it rounds out the issue overall, I guess.
The art’s not as good as the feature, which isn’t a particularly high bar, but either Nasser or Layton doesn’t understand how fingers look. There are other things they don’t understand, but not knowing how fingers look….
It’s a particularly bad finish for Superboy, too. He comes off like a callous prick.
The feature’s tedious and unrewarding. The backup’s more of the same.

Posted on
Posted in
Tagged
-
The Spirit (November 17, 1940) “Dr. Prince Von Kalm”

Will Eisner (editor, script, pencils, inks)
Joe Kubert (colors)
Sam Rosen (letters)
It’s another political intrigue strip, with a European writer arriving in the U.S. after escaping growing fascism in his country. He’s immediately confronted by secret police from his country, who taunt him with the news they’ve captured his daughter and will execute her unless she returns. So he plans to return immediately, but not quick enough the Spirit doesn’t confront him and offer a plan. What if the Spirit poses as the writer, goes in his place, and gets the daughter out?
Being an American, the Spirit doesn’t give the writer any choice in the situation, and they start prepping Spirit for the mission.
Once in the (fictional) European country, the disguised Spirit has a brief meeting with the daughter—long enough to discover the country’s dictator isn’t going to free her in exchange as promised—and then goes about breaking out of his cell. There are a couple escape-related gags, with Eisner and studio hurrying things along so they can get to the action.
In addition to escaping the guards in the palace, Spirit’s going to have to do some swashbuckling, some flying, and some reassuring (the daughter has never heard of the Spirit, being a European gal and all). There’s also the “world domination plans,” which Spirit and the daughter decide to grab before they leave, leading to a few more panels.
The strip moves briskly, never slowing down too much for an action sequence, though clearly reveling in the swashbuckler sequence. It’s a good sequence. They’ve also got the Spirit in disguise for a good few pages of the strip, leading to the disconcerting moment when they do some beefcake of Spirit punching his way around the castle. It’s fun stuff, if a little slight. This one’s how you do the overt jingoism (save the obnoxious American superiority business, obviously).
The last page is mostly post-resolution, with Ebony getting his own quick adventure. However, it does draw attention to the strip not knowing what to do with supporting cast when the Spirit’s ostensibly on a six week mission and whatnot.
Minor gripe for an otherwise solid strip. And it’s not like the finale isn’t amusing, it’s just… nonsensical, too.

-
The Spirit (November 10, 1940) “The Kiss of Death”

Will Eisner (editor, script, pencils, inks)
Joe Kubert (colors)
Sam Rosen (letters)
The Black Queen’s back again, this time fully in her supervillain period, wearing a skimpy outfit and a cape. Far cry from when she was a “notorious female mouthpiece.” But also a far cry from her scheming in the shadows to take over the city with an army of gangsters.
Now she’s just seducing men, getting them to betray their employers (and wives), then killing them for good measure. With killer lipstick, something Commissioner Dolan really should figure out before the last page of the strip.
It’s mostly an action strip. After some setup with Black Queen and the connection between her victims, Spirit starts chasing her, and then there are only occasional interruptions to their action sequences. They have a big showdown on a bridge, with Eisner and studio getting to do a lot with the angles not to mention the actual fisticuffs (or whatever the equivalent since Spirit doesn’t want to hit a lady).
While Black Queen becoming a supervillain is certainly a surprise character development (especially since her plotting has downshifted from robbing the federal reserve to robbing a jeweler), the strip’s got so many great moments one doesn’t slow down to think it through especially since there’s so much humor running through it.
One of Dolan’s cops is convinced—always—the Spirit has done it. So every once in a while, someone will have to remind him, but no, it’s obviously not the Spirit. But the recurring humor gag works, especially once it’s clear they’re not giving it up just because Spirit didn’t do it.
There’s also some “Spirit invents” this strip, with suction cup shoes playing into the chase sequence at one point. Again, despite Black Queen putting on a leather bikini, a cape, and some stilettos—it’s a great kitchen sink of Spirit. There’s personality from Dolan (contending with his dimmer bulbs), Spirit getting in some banter, and a nice “first act” setting things up.
And the art, obviously. The art’s so dang good. And the exposition’s working on getting witty, too.

-
All-Star Comics (1976) #63

Paul Levitz (assistant editor, script)
Keith Giffen (layouts)
Wally Wood (pencils, inks)
Al Sirois (inks)
Carl Gafford (colors)
Ben Oda (letters)
Joe Orlando (editor)
Paul Levitz takes over the full writing gig, no longer only dialoguing from a plot, and… well, at least there’s not all the misogyny. Otherwise, there’s not much improvement. It’s definitely somewhat different—we get lots of heroes standing around moping about how they can’t possibly be heroes when there’s so much against them. Dr. Mid-Nite quits, and so does someone else (who’s quit at least once before in All-Star, with Levitz using it for the same story beat again). And the whole thing is supposed to be about how Dr. Fate’s on death’s door.
If only there were a deus ex machina to resolve it. Unexpectedly, it comes a page after filler about Green Lantern and the Flash being in Egypt—at Fate’s subconscious request—to find a cure. There’s also a silly bit with Flash making fun of “mystics,” even though Dr. Fate’s a literal sorcerer and Green Lantern has a magic ring. It’s not so much the internal logic of All-Star not making sense, it’s Levitz not even acknowledging it should.
The issue opens with a big fight scene involving Hawkman, Wildcat, Solomon Grundy, and the Fiddler. The Fiddler has brainwashed Wildcat into beating Hawkman to death. Despite the promises he’s killed him, Hawkman is, in fact, fine. The exposition goes on and on about Wildcat’s fatal fists, but apparently, he didn’t do much actual damage. As the fight resolves, we find out in addition to Wildcat misunderstanding how killing Hawkman (or anyone) works, we find out the JSA has been operating under the assumption Superman and Power Girl are dead from last issue.
They are not.
Wildcat then makes it sound like they just let Superman do all the actual work and wait to see what he’s come up with. With all these heroics on display, what can the rest of the issue hold? Not much aside from the aforementioned moping about not being heroic like in the old days, some oddly static fight scenes (with nice detail from Wally Wood, just not a lot of energy).
The various stakes of the issue—including the supervillains trying to kill the JSA—either get punted or resolved off-page. Hawkman’s “Real Men Could Save Their Wives” arc is another page-burner. Levitz hasn’t got any actual material, just gristle.
The various setups for next time don’t promise much, either. More mysteries, more supervillain plotting, presumably the same contrived plotting.
Levitz doesn’t distinguish himself as the solo writer yet. And doesn’t do anything to imply he will.
