• Zone Troopers (1985, Danny Bilson)

    The saddest thing about Zone Troopers is Biff Manard gives a fantastic performance and there’s no reason to see it. Nothing Manard could do would make Troopers worthwhile; it’s got so many problems—cast, direction, photography, editing, music, budget (though some of the effects are outstanding)—the thing is a wreck. With a few good ideas, a great performance, and a lot of derivative nonsense.

    I got ahead of myself. I was being positive—the second saddest thing about Zone Troopers. When it has those good ideas, it can’t figure out how to execute them. You watch it, getting hopeful, then it fails and you don’t just get disappointed, you feel bad for the movie; you can tell what director Bilson (who co-wrote with producer Paul De Meo) and he just couldn’t figure out how to do it. Zone Troopers, visually, needs a lot of things—it needs cinematographer Mac Ahlberg to light sets better, it needs Bilson to figure out how to shoot his actors, and they need a crane. They really, really, really need a crane. The movie takes place in an Italian forest during WWII and there’s not a single good establishing shot in it. Not even when a crane would have helped. Bilson just can’t do it. He’s got maybe three creative shots and they’re not so much good or even better than the standard bland composition, but they’re creative. Someone thought about them. No one thinks about much in Zone Troopers.

    If anyone did, Timothy Van Patten wouldn’t happen. Van Patten is the young guy in the movie. He’s the private, Art LaFleur is the corporal, “top-billed but should’ve had an the ‘and’ credit” Tim Thomerson is the sergeant, an atrocious John Leamer is the inept greenhorn lieutenant, and Manard is the wartime correspondent. LaFleur and Manard are definitely in the forties, Thomerson looks a little too old too, so for the battle scenes before the aliens show up, Zone Troopers basically looks like WWII reenactment with middle-aged men. Bilson’s direction doesn’t help with that feeling either.

    Anyway, Van Patten is the young Italian kid who reads sci-fi magazines and talks all the time, especially in dangerous situations, and ignores Thomerson’s orders and almost gets everyone killed over and over again. Until the movie evens out a bit in the second act, the only thing Troopers has to keep one occupied is the hope Thomerson will just shoot Van Patten in the head for insubordination.

    And Van Patten is objectively terrible. No one could watch what he was doing and think it was a good idea, not even in a movie where the script has commercial breaks in the second half, like Bilson and DeMeo were plotting a three or four-part cartoon… though it’d be a lot better as a three or four-part cartoon. Van Patten wouldn’t be in it.

    The effects work is bad when it comes to the lasers and the humanoid aliens are silly, but the bug-monkey alien is at least a good suit and the script handles that character surprisingly well. Again, Bilson and DeMeo have some decent ideas, they’re just in the muck of bad performances and lifts from E.T., The Thing, Star Wars, Raiders of the Lost Ark, and… something else no doubt. They don’t have any lifts from Empire Strikes Back, which is weird because composer Richard Band rips off its score mercilessly. It and Raiders. Clearly likes his John Williams.

    And if it’s not going to be a four-part cartoon pilot, Zone Troopers does seem much more like a Spielberg movie. Just an amateur one. A poorly directed and acted amateur one. With WWII re-enactors.


  • Mindhunter (2017) s02e09 – Episode 9

    Is Anna Torv leaving the show? Because she might want to leave the show after this episode; she's pointlessly shoehorned in for a brief scene to remind the audience they haven't missed her.

    The boss comes back too in a similarly pointless move. A reminder of what came before and there's no need to remind because “Mindhunter” has got nothing left to prove. They're able to drop in a two-part “based on a true story” serial killer procedural and have it succeed. It's a qualified success, mostly because of the race stuff and Jonathan Groff.

    See, Groff’s character arc this season is he wants to be a White savior and bureaucracy won't let him. He feels guilty about it but what more can he do… he's too much of a narcissist to actually do anything.

    Poor hotel clerk girl gets it worst this episode. She gets to ring Groff’s doorbell to blather at him to set up his pseudo-subplot. Did they not realize how the season was going to go when they hired their recurring cast. Nobody matters once the serial killer procedural takes over. It's just Groff, Hoyt McCallany, the black guy and the suspect.

    Suitably great performance from suspect as the suspect they can't quite get.

    Some excellent but uncomfortable music choices, strong direction and editing.

    When the episode comes to an end—I don't think the show has been renewed for a third season—it's with a nice sense of closure. Lots is still open, but it's open mostly because of the future of serial killer investigation. It's a great subject for a TV show… it's never going to get boring.

    Unless Torv keeps dating next season or Joe Tuttle, you know, talks.


  • The Punisher (2004) #24

    P24

    So in the last arc, Ennis found the pulp in Punisher MAX in a non-pulp setting. This arc ends in a pulp setting but without pulp storytelling. Instead, it’s this pensive, depressing look at people trapped by their lives. O’Brien realizes she’s trapped in this dark, violent, ugly world and only ever gets glimpses of the world outside it. Frank’s world. The real world. And in the real world the six issue story arc, which features gunfights, explosions, desecration, torture, and Frank Castle post-coital, it ends on anonymous street, in front of an anonymous building, with anonymous hostages, because everything is anonymous to Frank (and O’Brien). Everything but the mission. Everything but the purpose.

    Ennis doing character development on Frank in Punisher MAX is always uphill. The series is set in the present, Frank’s been punishing since the mid-to-late seventies, we don’t get any information about those years. Other than he used to be more troubled by what was going on in his life. Nicky Cavella brings it back in this arc, which lets Ennis do that character development, but he’s always careful to pace it out. Frank’s big revelation came—we learn later—in the previous issue; he shares it at the end. The peace he’s able to find as it relates to his mission, his purpose. Even with the art, which is probably the best in arc—and still not very good—the end is very effective. You can feel the weight and calm in Frank, which is the whole point of Punisher MAX. Not to make Frank sympathetic, but to make him… rational.

    The issue’s kind of strange as an arc finale; most of it is wrap-up. There’s a big action opener, but it doesn’t relate to anything before or after, not for Frank or O’Brien. Then Ennis hurries through Frank, O’Brien, and Roth’s blackmail scheme with Rawlins in order to get to the next action sequence, when Frank finally confronts Nicky Cavella after five issues of escalating animosity. It’s a “hero” moment for Frank (Punisher MAX doesn’t address the idea of Punisher as hero, but it definitely explores how he fits that expectation) but there’s no time to celebrate. Turns out there aren’t hero moments for Frank or O’Brien.

    With better art, Up is Down and Black is White could be the best arc in the series so far. Instead, it’s the second best. Ennis has figured out how to work it; how to do the character development, how to handle the extremes, how to handle the narrative expectation. It goes all over the place, is always focused, is always expansive.

    The ending, which has this wonderful detail about Nicky’s experience of it versus Frank’s, is lovely. Frank’s world is ugly, tragic, and hopeless, but there’s a definite, primal beauty about it.

    Posted on

    Posted in

    , ,

    Tagged


  • The Punisher #24, Up is Down and Black is White, Part 6 (of 6)

    The Punisher #24So in the last arc, Ennis found the pulp in Punisher MAX in a non-pulp setting. This arc ends in a pulp setting but without pulp storytelling. Instead, it’s this pensive, depressing look at people trapped by their lives. O’Brien realizes she’s trapped in this dark, violent, ugly world and only ever gets glimpses of the world outside it. Frank’s world. The real world. And in the real world the six issue story arc, which features gunfights, explosions, desecration, torture, and Frank Castle post-coital, it ends on anonymous street, in front of an anonymous building, with anonymous hostages, because everything is anonymous to Frank (and O’Brien). Everything but the mission. Everything but the purpose.

    Ennis doing character development on Frank in Punisher MAX is always uphill. The series is set in the present, Frank’s been punishing since the mid-to-late seventies, we don’t get any information about those years. Other than he used to be more troubled by what was going on in his life. Nicky Cavella brings it back in this arc, which lets Ennis do that character development, but he’s always careful to pace it out. Frank’s big revelation came—we learn later—in the previous issue; he shares it at the end. The peace he’s able to find as it relates to his mission, his purpose. Even with the art, which is probably the best in arc—and still not very good—the end is very effective. You can feel the weight and calm in Frank, which is the whole point of Punisher MAX. Not to make Frank sympathetic, but to make him… rational.

    The issue’s kind of strange as an arc finale; most of it is wrap-up. There’s a big action opener, but it doesn’t relate to anything before or after, not for Frank or O’Brien. Then Ennis hurries through Frank, O’Brien, and Roth’s blackmail scheme with Rawlins in order to get to the next action sequence, when Frank finally confronts Nicky Cavella after five issues of escalating animosity. It’s a “hero” moment for Frank (Punisher MAX doesn’t address the idea of Punisher as hero, but it definitely explores how he fits that expectation) but there’s no time to celebrate. Turns out there aren’t hero moments for Frank or O’Brien.

    With better art, Up is Down and Black is White could be the best arc in the series so far. Instead, it’s the second best. Ennis has figured out how to work it; how to do the character development, how to handle the extremes, how to handle the narrative expectation. It goes all over the place, is always focused, is always expansive.

    The ending, which has this wonderful detail about Nicky’s experience of it versus Frank’s, is lovely. Frank’s world is ugly, tragic, and hopeless, but there’s a definite, primal beauty about it.


  • The Punisher (2004) #23

    P23

    Lots happens this issue. Lots. Also not lots. It’s a very particular kind of comic, where the heroes find out what the villains have been plotting. A revelation issue… but for the characters. There’s probably a term for it. Sort of a diegetic revelation issue.

    Anyway, it also has Frank getting his head straight—courtesy a shotgun blast to his chest (and vest)—which means he’s an active character not a passive player for Ennis to move through the events. It’s nice to have him back. You got worried about him last issue, as did O’Brien; this issue has a wonderful conversation between O’Brien and Frank. She does most of the talking. Fernandez and Hanna do the talking heads well, all things considered, though it’s hard not to notice the only time Fernandez can pace out a conversation is when the people are naked.

    This issue has—probably for the first time, but who knows—Frank making the beast with two backs. It’s a great moment. Ennis has really got Frank down at this point. He’s comfortable writing him, not restricting the kinds of scenes Frank gets to be in. I guess if you’re writing Frank Castle playing kindly grandpa, it’s not too difficult to roll him in the hay.

    Speaking of rolling in the hay, Nicky—who survives the showdown (all of the main cast does, there’s another issue after all)—gets the wrong roll in the hay offer, which ties directly into the issue’s cliffhanger. The plotting is shootout and resolution, escape, Nicky following, Frank and company interrogating a captured bad guy (Frank getting results thanks to it being a MAX comic), some shagging, then the cliffhanger. It might be the best art in the arc so far, just because Fernandez doesn’t screw anything up majorly enough to notice it.

    It’s real impressive how Ennis has plotted this arc; he’s got all these threads he can wrap up in the fifth issue and prime the arc for a great finale. Especially when you consider Frank’s been on autopilot for most of the arc so far. He wasn’t even in the Nicky issue. The Frank narration, sparing as always, jars the comic’s narrative focus back onto him. Great character development on O’Brien too.

    Up is Down and Black is White isn’t pulpy; it’s a straight Punisher MAX comic, much more in common with the first and second arcs than the third, but Ennis has definitely learned from doing the pulpy, long present action arc; it informs this one. So good.

    Posted on

    Posted in

    , ,

    Tagged