The Big Red One is a fairly even split between action and conversation. The film tracks a single squad as they start fighting in North Africa, follow the war into the Mediterranean, participate in D-Day, then go east. The film skips to each event. There’s usually some epilogue to the event, something like character development or character revelation, then it’s on to the next event, starting with the time and place in the war. Squad member Robert Carradine narrates the film, which includes bridging the gaps between the events. He’ll occasionally have something to say about his fellow squad members, something to further reveal their character, but he doesn’t have much opinion of that new reveal. Even if it’s something bad. Even though the film’s about these five men, it’s not about their relationship. We’re not invited. Carradine fills in some details, very occasionally contextualizes, but there’s something going on in One away from the viewer. Director Fuller is telling the audience a story, which is somehow different from telling a story. How he’s telling the story is very important.
Fuller centers the film around the sergeant, played by Lee Marvin. He’s not just the center of the movie, he’s the hero of Carradine’s narration, which is more important; Carradine’s not the hero of his own narration. It’s not his story he’s telling, it’s Marvin’s, even though Marvin’s an intentional mystery. And not a mystery Fuller’s inviting the audience to solve. Or even attempt to solve. Marvin’s the hero. He’s the older, gruff sergeant with a heart of gold. A World War I vet too (the film opens in a flashback to it; good de-aging makeup). But Marvin’s never a stereotype. Neither are Carradine, Mark Hamill, Bobby Di Cicco, or Kelly Ward. Because Fuller doesn’t even give them that much character in the script. All the personality to the characters comes from the actors, which is an exceptionally odd choice for Fuller to make. And a completely successful one. That open space where Fuller could’ve written character—remember the movie’s half conversation, so these guys are always talking, sometimes about themselves, but nothing about anything to do with themselves. Hamill’s an artist. We find out nothing about it, he’s just drawing all the time. Carradine’s a writer, we find out a bunch about it… but he’s never actually writing. Di Cicco and Ward imply these complicated characters in their deliveries of one-liners. It’s a very strange, very good way to… get out of doing the character work but not let it go to caricature.
Fuller does something similar with Marvin, but gives him more backstory and experience because he’s older and has more experience and backstory. But Fuller’s still relying on Marvin for all the action reactions and processing of the events he’s experiencing.
Because in many ways, the four younger guys—they’re all privates—the four privates, they’re interchangeable. During the action scenes, anyway. When one of them does something significant, sure, then they’re different—usually Fuller forecasts the character’s taking center stage—but some of the point is how everyone in the squad except Marvin is interchangeable. Fuller sets the leads apart from the other four squad members (you usually only know one other squad member at a time, the other two or three are screen filler), but not in any way to make them exemplars. They’re just the guys who hang around Marvin the most and have some unrevealed history together. It’s none of our business, they’re just our protagonists.
And, incredibly, Fuller gets away with it. Di Cicco’s charming enough, Carradine’s funny enough, Ward’s surprisingly alpha enough, Hamill’s sufficiently sad enough. See, Hamill’s the movie’s second-is lead. It’s really Carradine but the movie pretends it’s Hamill because Ukelay Ywalkerskay. And Hamill gets a fairly intense arc all to himself and Fuller makes him do it all on his face. The film charts Hamill’s abilities at emoting improving until they’re finally successful enough they cover the absence of exposition on Hamill’s subplot. Fuller avoids it, then leaves it up to Hamill to make it all right to avoid it.
It’s so well-directed. Fuller’s so thoughtful about it all. He rarely lets the film go off on tangents and usually they’re only because he’s interested in something separate from the main cast, their concerns, their needs. Fuller occasionally checks in with German sergeant Siegfried Rauch, who’s basically evil Lee Marvin. He’s got similar experiences; not just the last war, but also taking on these wet-behind-the-ears new recruits; he’s just really evil. Fuller likes using Rauch to distract from what he’s not doing with the main cast, like developing their characters. Rauch isn’t like the other main characters; Rauch never gets to mug his way through a scene. He doesn’t get free rein to do whatever on his character between his lines. He’s different.
Because, you know, he’s the Nazi.
Good photography from Adam Greenberg, great editing from Morton Tubor, very strong, very often disquieting score from Dana Kaproff. It’s a somewhat traditional war movie score, but Kaproff takes it in different directions, which help to reveal (presumably accurately) more about the lead characters.
Performances—Marvin’s great, Carradine’s great, Hamill’s good, Di Cicco and Ward are great. Marvin’s really great. He gets some great material and makes it even better.
The Big Red One is superb.