High Noon (1952, Fred Zinnemann)

High Noon is a film all about courage and cowardice, so it’s appropriate the film starts with the most courageous thing it’s ever going to do and it does a few. It commits to its theme song. Not a piece of music from Dimitri Tiomkin, but a country song (written by Tiomkin, lyrics by Ned Washington, sung by Tex Ritter). It’s about the movie. It’s the story of the movie, sans specifics, from the perspective of the protagonist.

And High Noon uses the song throughout when lead Gary Cooper is walking around alone. Only the character in the song is nothing like the character in the movie so it creates this disconnect. The song lionizes, Cooper humanizes. Fits sort of perfectly in with the Western hero, which the film comments on rather quietly. High Noon is an intentional metaphor for the HUAC witch hunt. It’s all about Cooper needing help from his neighbors and his neighbors chosing their own self-interest, with a lot of excuses.

In those excuses, screenwriter Carl Foreman comes up with a great deal of transcendent material. Noon becomes not just about a person’s cowardice in HUAC, but about a community’s cowardice in general. There’s a lot of little stuff in High Noon–the film’s not even ninety minutes and it often refuses exposition–and there’s the steady theme about how greed and racism fuel self-interest. The racism comes in with Katy Jurado, who plays a Mexican businesswoman. She gets one of the four plot lines. Well, she sort of shares it with Grace Kelly but Jurado gets the better character.

Let me back up.

The film opens with the song and Lee Van Cleef. Van Cleef is by himself, waiting, playing with his gun or something. Just being creepy and ominous. As the song plays, the lyrics soon confirm the ominous. But Van Cleef does it on his own. Along with Zinnemann’s stark composition. The settings aren’t necessarily stark, but Zinnemann and cinematographer Floyd Crosby shoot the film with completely empty skies. It’s bright and unforgiving, intensely examining its characters.

Cooper is marshal in a developing frontier town. Thanks to him, decent women can walk the streets during the day. Not sure about night time. After Van Cleef joins up with two other villainous types–Sheb Wooley and Robert J. Wilke–they ride into town and passed the justice of the peace where Cooper is getting married to Kelly. The song has already let us know what’s going to happen in the movie and introduced at least two characters–Cooper and wife Kelly–so the actual introduction to Cooper and Kelly is… not strange, but startling. It’s a long song. It takes Van Cleef and pals a while to get through the opening titles and into town.

The three bad guys are going to the train station to meet another bad guy. That bad guy is the one who’s going to come after Cooper. He just got out parolled from prison (“up north,” where the bleeding hearts free killers) and so he’s on his way home to kill Cooper. Or so everyone assumes.

And so the good townsfolk put Cooper and Kelly on their wagon and send them out of town. They were leaving anyway. Cooper just resigned as marshal. In addition to being half his age, Kelly’s a Quaker. No more gunfights for Cooper.

Only then Cooper decides he can’t run. So he turns back, confident the good townsfolk will help him. They’re all neighbors and friends.

The first friend to turn Cooper down is judge Otto Kruger, who hightails it. Then there’s Harry Morgan, Thomas Mitchell, and Lon Chaney Jr. They’re all good friends with Cooper, but none of them will help. See, the town doesn’t have enough deputies and the only other active one, Lloyd Bridges, picks that day to finally lose it.

See, Bridges is jealous of Cooper and wishes he could be Cooper but resents Cooper for his envy. Bridges wants to be the next marshal, Cooper thinks he’s too immature. Of course, Bridges has already proven his manhood by shacking up with Jurado, who had a romance with Cooper a year before. Pre-Kelly. Jurado’s aware of Bridges’s personality flaws, but apparently finds him amusing. It’s in Jurado’s performance. She has a patience with Bridges.

So Bridges isn’t going to help Cooper. Bridges has a fantastic character arc in the film. Probably the best. It culminates in a great fist fight where Zinnemann and editor Elmo Williams show off. High Noon’s fist fight is better than its gun fight, because Zinnemann’s got a reason not to glamorize the gun fight but the fist fight is fair game.

The story lines are Cooper, Bridges, Jurado and Kelly, and Van Cleef and friends. Everyone except the bad guys intersect throughout the film, which is fairly real time and has Cooper trying to find people to help him before the bad guy arrives at, well, High Noon.

And there’s the song to accompany Cooper when he’s out alone. Until it’s not there anymore. The film picks just the right time to eighty-six the song and let Cooper’s performance take over. And it’s no different in how it handles Cooper, other than the song being gone. He’d been doing this performance the whole film. The film just decides it’s time to stop talking about Cooper and instead be about him.

And the other story lines. Though the bad guys’ waiting for the train one is pragmatic and Bridges’s masculinity one is truncated (and very nicely echoed through a lot of the rest of the town, definitely in the bar scenes), the one with Kelly and Jurado gets a lot of attention. It’s the film’s main subplot, specifically Jurado. She connects to all the characters, eventually.

Cooper’s great. A lot of his part is reactive and the film never gets too interior–Cooper’s experiencing a lot of fear, anger, and disappointment. He ought to be seething, but he doesn’t get to seethe because he’s got to be the guy in the song. The song haunts him. And hounds him.

Kelly and Jurado are good. While Kelly will break down in front of Cooper, she won’t in front of anyone else. Jurado doesn’t break down in front of anyone. So when they finally get together, Kelly and Jurado are adversarial. Only Foreman’s script has much higher ambition for the characters. It gives Jurado a great arc in the film too. Cooper and Kelly end up with the least impressive character development arcs in the picture. They still have perfectly good arcs, Foreman just concentrated on Jurado and Bridges. Because Cooper and Kelly’s arc is tied and very complicated. She doesn’t just object because he’s outnumbered and she’s a Quaker. There are things going on. With Cooper too. Their arc builds–is surface, is subtext–it even echoes.

Foreman’s script is really, really good throughout and especially on that arc.

Bridges is fantastic. Mitchell, Chaney, Morgan. They’re all good. They’re kind of cameo parts though. Kruger’s fine. He’s a lot better being a weasel than not, however.

High Noon’s great. Zinnemann, Foreman, Cooper, producer Stanley Kramer. They make something singular. And not just because they get away with that song.


Love and Rockets (1982) #40

Lr40

Love and Rockets #40 is a surprising issue. Beto’s Poison River finale is a surprise, lost Los Bros brother Mario contributes his first material in at least seven years, and Jaime gives Maggie her own story for the first time in a while. Not seven years but almost seven issues?

Jaime opens the issue. Maggie’s in a desolate micro-town–motel, restaurant slash bar, Laundromat–alongside the highway. She maybe got there on bus. She’s leaving on the bus. The story’s about her waiting for the bus to arrive and what happens. There’s a supporting cast–the shop owners, the sole local hooker (who thinks Maggie’s competition), the literally junior security guard, a bunch of migrant workers (one of whom knows Maggie). It’s their day in this place. It’s Maggie’s story about being in that place for the day–there’s no exposition about where she’s been or how long since she’s left Hopey, instead Jaime just relies on her behavior and expressions. It’s a rough day for Maggie. It’s a very different Maggie story–there aren’t any laughs–and she’s not on a Hopey quest. It’s the first time Jaime’s had Maggie alone in ages. And the first time ever after the two year time jump forward. It’s intense and excellent; Jaime does wonders with the emptiness of the “town,” both in bright day and dark night.

Then it’s Mario’s story, fourteen exceptionally dense pages about an election in a South American country. There are U.S. college students helping with the election for the U.N., there are rebels, there are local election officials, there’s the corrupt soft drink company officials, there are bandits, there’s a lot. And Mario fits it all in. The story, Somewhere in the Tropics, races and jumps all around. Characters intersect, separate, intersect again, separate again. It’s an extremely complex read. And a very successful one. Mario’s art is extremely detailed but with a wide brush. It’s very impressionistic.

There are a lot of narrative techniques to pass between stories, lots of composition techniques to emphasis characters, it’s great comics. And makes one wonder what Mario’s been doing away from Love and Rockets.

Beto’s Poison River finale finishes the issue. It’s like sixteen pages. It has enough content for three times as many. Beto does exactly what I didn’t think he could do–he brings Luba to Palomar and ends the story just before the first Palomar story, thirty-seven or so issues ago, starts. He relies entirely on summary–after resolving Luba and Ofelia both getting seduced by hippie dudes, which takes about ten pages. The last six pages are all summary to rush to Palomar. It’s expertly done, but also not the best thing for the story.

It’s particularly interesting because of how River now reads without the (not initially obviously) connected Love and Rockets entry in the same issue. Beto’s still got references to the Rockets stuff here, but the echoing is different. It doesn’t feel forced so much as… rushed. Beto’s rushing the finish of the story. Albeit by making it a successful Luba origin. River didn’t start as the Luba origin; well, it sort of did, but then it expanded. Now Beto’s contracting it just so he can finish it up.

It’s too bad. Some great stuff throughout, of course. It’s a perfectly solid finish. It’s just not exceptional and it’s rushed. It’s also a little weird because not only doesn’t Beto overshadow Jaime this issue, he doesn’t overshadow Mario either. His big Poison River finale is the least exciting part of the comic.

The Life and Death of Colonel Blimp (1943, Michael Powell and Emeric Pressburger)

The Life and Death of Colonel Blimp runs two and three-quarters hours and takes place over forty years. The former’s passage is sublime, the latter’s is subtle. Directors Powell and Pressburger bookend the film in the present, then flashback. The lead at the start of the film is James McKechnie. He’s a lieutenant who gets some orders and decides he’s going to get creative with them, which takes him–after some truly amazing driving sequences with motorcycles and army trucks–to aged general Roger Livesey hanging out in some Turkish baths with his pals, steam wetting his walrus moustache. It’s young versus old; McKechnie’s got the new ideas, Livesey’s got the old.

Only what if, at one point, Livesey had the new ideas and someone else had the old. The film flashbacks forty years to a much younger Livesey–the makeup on him in Blimp is a significant achievement–just coming home from the Boer War. He’s just found out a spy he knew from the war (David Ward) is in Berlin, drumming up anti-British sentiment over the conflict. Being a good British officer, Livesey thinks it’s his job to get involved, which introduces him to Deborah Kerr–an English governess in Berlin who doesn’t like the anti-British sentiment. Then Livesey’s big mouth gets him in more trouble, leading him to meet–gradually–German officer Anton Walbrook.

Blimp is never more comedic than during this portion of the flashback. Powell and Pressburger come up with some really good sequences, quite different than how the film opens. The present is movement and sound–the driving sequences, beautifully photographed (by Georges Périnal) and edited (by John Seabourne Sr.)–are visually ambitious. As well as aurally–the truck part of the sequence is set to fast, popular music. The past has a slower pace, visually, but only initially. There’s a lot of establishing work done. Then Powell and Pressburger start getting more and more ambitious.

Some of their ambitions are with how to move through the forty year flashback. They come up with a couple excellent devices, which they use multiple times throughout Blimp, to move the action forward in time without having to do anything with the actors.

Since Blimp is about the military, Powell and Pressburger are also able to get away with a bunch of exposition in the dialogue without it slowing things down. After the time transition, there’s a little catch-up, but never too much. Each scene in Blimp is perfectly timed, which probably helps it breeze through its not-insignificant runtime.

When the action gets to World War I, things are very different. Livesey’s starting to get makeup. He’s also got a sidekick–John Laurie–the film goes through phases of actors. It starts with Livesey, Kerr, and Walbrook. Then it’s Livesey, Laurie, and Kerr. Finally it’s Livesey, Walbrook, Laurie, and Kerr. But there are some interesting complications.

Anyway. The World War I sequence. Whereas the film opens with these modern army motorcycles zooming along, with shots alongside, snappily edited, with this fast music accompanying, the World War I sequence feels like a stage play. The exterior backdrops are clearly paintings. Livesey and Laurie are usually outside. Well, Laurie’s always outside. But he and Livesey will have these interactions during the exteriors before Livesey has to go in and talk to these soldiers or those soldiers. Livesey’s a general now. Travelling the front in Flanders; the soldiers inside don’t have the same read on the war as Livesey. They think he’s out of touch. And when Livesey’s in the war, it’s that stagy exterior. They’re exquisite sets, but they’re definitely not reality. It’s very subjective. And awesome, because Livesey never gets to talk about how he’s internalizing anything. He’s British. They aren’t supposed to internalize.

But the World War I stuff isn’t just Livesey on the front, it’s also Livesey meeting Kerr (just after the war) and having a grand romance. Only Kerr is playing a different character than before. She’s the same age as she was in the first sequence, just all right with her twenty-year senior paramour Livesey. And Walbrook comes back. As a German prisoner of war. Who also has a much different read on things than Livesey. Walbrook gets some great scenes in this section. He gets great scenes later on, but he didn’t get any great scenes–where he got the best material–in the first section. The film treats Walbrook very differently in each sequence, which is awesome, because Walbrook’s so good developing his character over forty years. He’s got a very different part than Livesey. As life for a German from 1902 to 1942 was much different than a British person in the same period.

In the present–or near present, the last section of the flashback, catching up to the bookend–Livesey and Walbrook are reunited once again. The sections are all about twenty years apart. 1902, 1918, 1939. The bookend is in 1943, with the catchup over the last four years of the present action the fastest. But Livesey’s in the same makeup in the last section as he was in the opening bookend. He’s become the guy at the beginning of the movie. The old general who young and capable McKechnie thought was so out of it.

The film’s not really about Livesey being out of it or not. It’s a character study set against British and European history (and social history), with some really grandoise moves from Powell and Pressburger. Kerr playing three different characters–Livesey has a type, he eventually confesses (though Laurie suggests the film skips over five more Kerrs during the first World War)–it’s a grandoise move. Especially since they’re rather different characters, even if Livesey wants to gaze on each one with the same adoration. Kerr gets some glorious moments in Blimp, though her most impressive acting comes in the third sequence, when she is no longer romantic partner material for Livesey or Walbrook.

The production’s impeccable. Powell and Pressburger have various styles throughout, something different for the time period, type of scene, setting. There’s always a new style they’ll implement to get a scene done, developing on a previous one or just doing something entirely new; even in the last scene, they’re still switching up the style. Glorious Technicolor photography from Périnal. Seabourne’s editing, whether he’s being flashy or not, is always fantastic. Great music from Allan Gray (and some exquisite use of classical composers as well). Junge’s production design–phenomenal. The whole production is breathtaking.

Walbrook’s got the meatier role but Livesey’s got the harder one. He’s got to develop a character underneath a caricature. Walbrook gets to break out of a caricature. It’s hard to say who gives a better performance. Same film, very different types of roles leading to different types of performances. I’ll start to type Livesey, then think I should type Walbrook, but shouldn’t I type Livesey. Ad nauseum.

Kerr’s great. She doesn’t have to break from caricature so much as develop a character the film never really shows. She’s idealized and objectified (not visually, but narratively). She transcends those constraints, which is kind of the point. Powell and Pressburger set that detached, off-kilter narrative distance and then do everything to facilitate her being able to cross it. While still staying detached and off-kilter.

The stunning thing about Blimp is how much the filmmakers are doing throughout. After the first section of the flashback–there’s always this theme or that theme, this exceptionally gentle subplot, that exceptionally gentle subplot–and they keep them all going at once. While still doing the various character developments. And history lessons. It’s a dense, narratively, visually, conceptually. Blimp couldn’t be a minute shorter.

Laurie’s great in the fourth biggest role. He gets to be the humor in the later sections of the flashback, when the world isn’t really funny at all anymore. After those four actors, no one really stands out. Not because they’re not good–they’re usually great–but they’re just in the film for a scene or two. Sometimes separated by twenty-one years.

Muriel Aked’s got a really nice scene with Livesey. She’s his only family, his aunt. She gets to humanize him quite a bit. Even if it’s with hunting trophies.

But Livesey, Walbrook, and Kerr are the film. Powell and Pressburger stick to them. Even when someone’s chastising Livesey and it’s over his shoulder, the directors are sticking to him. There are some magnificent scenes in Blimp. The way the filmmakers execute them enthralls. And they seem to know they’re being enthralling and they’re excited to get to enthrall.

Blimp’s also a very serious film. Far more serious than the opening bookend suggests. More serious than the first section of the flashback suggests. The World War I sequence, which totally changes the visual tone of the film–realistic to subjective–is when Blimp starts getting really serious. And it never stops. That seriousness helps break Livesey’s caricature, it helps get Kerr across that intentionally protracted narrative distance, it’s what Walbrook has to embody.

The Life and Death of Colonel Blimp is exceptional.

4/4★★★★

CREDITS

Written, produced, and directed by Michael Powell and Emeric Pressburger; director of photography, Georges Périnal; edited by John Seabourne Sr.; music by Allan Gray; production designer, Alfred Junge; released by General Film Distributors.

Starring Roger Livesey (Clive Candy), Deborah Kerr (Edith Hunter / Barbara Wynne / Johnny Cannon), Anton Walbrook (Theo Kretschmar-Schuldorff), John Laurie (Murdoch), James McKechnie (Spud Wilson), Roland Culver (Colonel Betteridge), Albert Lieven (von Ritter), and Harry Welchman (Major Davies).


THIS POST IS PART OF THE WORLD WAR ONE ON FILM BLOGATHON HOSTED BY MADDY OF MADDY LOVES HER CLASSIC FILMS.


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Experiment Perilous (1944, Jacques Tourneur)

Experiment Perilous is a strange film. Not the plot–well, some of how the plot is handled–but the strangeness comes from the result of how the film is executed. It’s a Gothic family drama set in twentieth century New York City without a lot of the family. There’s a flashback sequence, but Perilous is rather modestly budgeted so the flashbacks are pragmatically executed, not abundantly. The family at the center of Perilous is background to the adventure of amiable city doctor George Brent. With a couple of late exceptions, the scenes are always from his perspective.

And, from his perspective (and some of director Tourneur’s perspective), Brent is in a thriller. Rich guy Paul Lukas is mentally torturing his much younger wife Hedy Lamarr. Lamarr is top-billed, but the film puts off bringing her in, treating her as a prize, which is only appropriate because she’s shockingly objectified in every one of her scenes. That objectification is also part of the plot. Screenwriter and producer Warren Duff seems to miss the connection, partially because his script denies Lamarr characterization whenever possible–something Tourneur doesn’t encourage but does utilize to further the thriller vibe at times. Again, Experiment Perilous is a strange film. The way everything comes together but never synthesizes. Despite a thoroughly competent execution, the film just doesn’t have the scale to succeed. Separate from Lamarr’s problematic part is the budget. The film aims for Gothic melodrama and concludes as one, much to the determent of its cast.

So the film opens with Brent meeting scared old lady Olive Blakeney on the train back to New York. There’s a terrible storm, there might be danger. Brent comforts her. It’s good stuff and Brent and Blakeney are both extremely likable. They soon work up a nice rapport, even if the parts are a little thin. She’s sister to Lukas, on her way home for the first time in five years. Brent hears a little about the family, doesn’t think much of it, but takes note of it. Brent’s observant. Unless he’s throwing over de facto fiancée Stephanie Bachelor for Lamarr.

After they get to New York, they go their separate ways. Blakeney off to see Lukas and Lamarr (who haven’t appeared on screen yet), Brent to hang out with Bachelor and drunken sculptor pal Albert Dekker. Experiment Perilous is a Gothic melodrama where the hero’s circle of friends consists of independently wealthy dilletante artists. In 1903 New York. It’s weird. Though there’s some decent foreshadowing from a Medusa sculpture, even if Duff didn’t get it or wanted to avoid it.

Dekker knows Lucas–really, really, really well as it turns out, so well it’s unbelievable Brent could have avoided getting stuck meeting him–and also crushes on Lamarr. All men crush on Lamarr. Young men like independently wealthy poet and magazine writer George N. Neise, old men like Lukas. Men in the middle like Dekker and, eventually, Brent. About twenty percent of Lamarr’s performance consists of listening to men praise her appearance.

Then another five percent for her internal wonderfulness.

It’s not much of a part for Lamarr, except when it’s in the flashback and she gets to enjoy life and not think she’s being tormented by Lukas. See, Lukas is very passive aggressive in his torturing of his wife. He brings in Brent to observe the effects of his abuse on Lamarr. Brent’s supposed to then convince Lamarr she’s unstable. There’s a lot to it. And Experiment Perilous doesn’t get into much of it, because immediately after Brent meets Lamarr a second time, his whole arc is about being in love with her. Only Brent doesn’t play the mad love arc with any more intensity than he played the inquisitive doctor arc, so it doesn’t come off. It also couldn’t come off because of budget and run time and script. But it’s like Brent knows it’s not worth it and doesn’t make the effort.

Because Lamarr’s not really in mad love with Brent. Or Lukas. Or anyone. Because Lukas groomed Lamarr–in the flashback–presumably when she was in her late teens. Even if it’s Lamarr and Lukas playing the characters in the flashback, with no attempt at making them appear younger (again, sometimes just a strange movie because of how things come together). Lukas only sort of weirds Lamarr out–he did keep his hands off for the two years he paid a fortune to turn her into a Parisian society woman in after all–and things are good until they get back to New York. Presumably, there’s a big skip ahead in the flashback.

And then we discover Lukas likes showing off Lamarr and then getting pissed at her for the male attention he invited. Some guys get more serious than most. Though when Lukas lashes out at any of them–we learn in later dialogue–it’s the only time Lamarr finds him desirable.

Lot of depth. But in a throwaway line like Duff didn’t realize what was in it.

Now what’s going to happen with Brent snooping into the family’s secrets, not to mention falling for Lamarr….

There are some surprises, there’s a good fight scene (way too short, but good), there’s not much for the actors. But it’s an engaging film throughout. The parts are thin. Lukas probably makes the most of it, albeit with multiple qualifications. Brent’s a great lead. Lamarr does really well sometimes, kind of flat other times. Tourneur doesn’t do much directing on the actors and Duff’s script doesn’t do much characterizing so it’s a really rough part for Lamarr. She gets her good moments when the movie forgets it’s supposed to be reducing her to a prize.

Blakeney’s awesome. Dekker improves somewhat throughout. Bachelor’s fun.

Decent score from Roy Webb. Decent cinematography from Tony Gaudio. It’s not noir, it’s not a thriller, it’s a Gothic melodrama period piece so the lighting doesn’t add much mood. Similarly, Tourneur doesn’t have any grand thriller sequences. He’s got some effective thriller transition stuff occasionally and his direction is fine. Ralph Dawson’s editing leaves a lot to be desired, however. But it’s not all him. Tourneur’s not comfortable with his actors acting very much in close-up.

Perilous is a strange picture. Not neccesarily successful but far from a failure. It’s always engaging and its cast does put in the work, just within some rather harsh constraints.


The Amazing Exploits of the Clutching Hand (1936, Albert Herman), Chapter 11: The Ship of Peril

The Ship of Peril features the single most surprising thing about The Amazing Exploits of the Clutching Hand so far. They actually shoot some of the chapter on a ship. Not all of it–like when the rough and tumble crew are below deck, it’s obviously not a ship, but there are at least a half dozen shots aboard an actual vessel. Not sure if its a seaworthy vessel, but… a vessel is something for Clutching Hand. Especially since when Jack Mulhall–in his rough and tumble seaman disguise–arrives at the dock there’s no dock and just some vague industrial background. Obviously no water, which suggests no boat.

But, there’s a boat. A real boat. On real water. Big surprise.

Otherwise, of course, there are no surprises. The cliffhanger resolution is really lazy–Rex Lease comes in with his pistol and stops the fistfight before it even starts. Unfortunately, Lease isn’t wielding two pistols and shooting them off like before. It’s just a boring resolution before cutting to the Clutching Hand in the hideout Mulhall found last chapter or the one before but apparently didn’t close down because then where would the Clutching Hand be able to meet with his gang.

Most of the chapter concerns the Clutching Hand gang trying to shanghai Mulhall’s mole at the sailor bar–who’s been run out of there like three times yet still is able to keep going back–onto the ship… of Peril.

For a while it seems like the ship might actually be a new location and, if not interesting, at least new. But no, it’s just the not ship below deck and then the few quick shots on (a real) deck.

The serial’s still dragging out ex-con Robert Walker’s involvement with widow Mae Busch, which is kind of exceptional given we’re eleven chapters in and there’s still not even a whiff of logic to it. Being exceptionally bad is about the only exceptional Clutching Hand might achieve. Sadly it’s still tediously bad. But high hopes.

CREDITS

Directed by Albert Herman; screenplay by Leon D’Usseau and Dallas M. Fitzgerald, based on an adaptation by George M. Merrick and Eddie Granemann and the novel by Arthur B. Reeve; director of photography, James Diamond; edited by Earl Turner; produced by Louis Weiss; released by Stage & Screen Productions.

Starring Jack Mulhall (Craig Kennedy), Rex Lease (Walter Jameson), Mae Busch (Mrs. Gironda), Ruth Mix (Shirley McMillan), William Farnum (Gordon Gaunt), Marion Shilling (Verna Gironda), Bryant Washburn (Denton), Robert Frazer (Dr. Gironda), Gaston Glass (Louis Bouchard), Mahlon Hamilton (Montgomery), Robert Walker (Joe Mitchell), Yakima Canutt (Number Eight), Joseph W. Girard (Lawyer Cromwell), Frank Leigh (Maj. Courtney Wickham), Jon Hall (Frank Hobart), Franklyn Farnum (Nicky), and Knute Erickson (Capt. Hansen).


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Peanuts (1965) s01e14 – You’re a Good Sport, Charlie Brown

Most of You’re a Good Sport, Charlie Brown is a motocross race. There are a bunch of kids in the race–organized by Peppermint Patty (Stuart Brotman)–but the only two racers who matter are Charlie Brown (Duncan Watson) and Snoopy, “disguised” as The Masked Marvel. The race is beautifully plotted. Charles M. Schulz’s script is good throughout, but the race stands out. It’s not overly dramatic, it’s just good. Whether it’s Charlie Brown chugging along on his broken down bike or Snoopy having time for a picnic, the animation is always good, the interlude pacing is always good, it just works.

With the exception of the ending, which is soft, Schulz’s script doesn’t have a weak moment. Roman’s direction is always good, the animation is always good, the voice acting is always good. If not better. Jimmy Ahrens’s Marcie is phenomenal here; Marcie gets the job of race announcer and, much to everyone’s surprise, immediately becomes a real sports journalist.

The short opens with Sally (Gail Davis) and Linus (Liam Martin) getting a scene. Davis’s real good, Martin’s fine, but it’s a great scene. The title is a little misleading because at no point is Charlie Brown ever (neccesarily) a good sport. It just seems like it’s going to involve sports and Sally and Linus going to play tennis is, you know, sports.

But they can’t play because Snoopy’s got a match going against a mystery opponent. That match’s punchline is when Sports all of a sudden gets really good. The match itself is long, but needs to be for the punchline.

Then the actual story starts, with Peppermint Patty (Stuart Brotman) arriving and telling all the other kids about motocross. Charlie Brown and Linus get a crappy bike so they can participate. Once the race starts, Sports stops being predictable until it’s over. Schulz has puts Chekov’s gun on the wall in the first act, but it’s not neccesarily for firing. Sports has a strong script. Right up until the mediocre close.

Roman’s direction is really good, the animation is excellent, the Vince Guaraldi seventies cool(ish) jazz score is great, Sports is a good outing for Charlie Brown and company.

Though it does seem to ignore how Charlie Brown (maybe subconsciously) obviously knows the Masked Marvel’s identity.

The Amazing Exploits of the Clutching Hand (1936, Albert Herman), Chapter 10: A Desperate Chance

While he’s lost his advantage (apparently) by the cliffhanger, master detective and frequent dimwit Jack Mulhall bumbles his way into a win in A Desperate Chance. Because he’s got her house bugged (with a camera, natch), he’s able to see Mae Busch get conned and go to… rescue her? Not clear yet. He doesn’t seem worried about her safety, just apprehending the con men, which involves one of Mulhall’s sidekicks impersonating the con man in the ceremonial robe. Being a wealthy woman, Busch apparently doesn’t see anything strange in having a “Ceremony of the Jewels.” Clutching Hand is often jaw-dropping dumb multiple times a chapter. Chance is no different.

There’s also no Desperate Chance in the chapter. There are no chances, there is little desperation, certainly no special desperation. There’s a lot of nonsense filler scenes and red herrings, however.

The chapter opens at the sailor bar slash villain hideout. There are two separate villain hideouts in the upstairs part of the bar, but Mulhall only knows about one of them. In the previous chapter’s cliffhanger, the (unseen) Clutching Hand seemingly shot Mulhall dead. Unfortunately, this chapter reveals Mulhall’s got a handy-dandy bulletproof vest.

Most of the chapter involves the red herring surrounding Busch and her jewels. There’s a little with corrupt businessmen trying to strong arm Ruth Mix and, separately, get Mulhall kicked off the case, but it’s filler. Ditto the car chase and fisticuffs. Filler and filler. Clutching Hand has way too many subplots for its screenwriters; they can’t even make the main one interesting.

This chapter’s cliffhanger doesn’t even put anyone in life threatening danger. It just cuts out at the start of some fisticuffs.

The only impressive thing about Clutching Hand is how it never gets any better. There’s never a good performance–Herman wouldn’t know how to direct one–but the script never gives the opportunity for one. It’s a bunch of treading water exposition, over and over, with fisticuffs thrown in.

It’s excruciatingly bad.

CREDITS

Directed by Albert Herman; screenplay by Leon D’Usseau and Dallas M. Fitzgerald, based on an adaptation by George M. Merrick and Eddie Granemann and the novel by Arthur B. Reeve; director of photography, James Diamond; edited by Earl Turner; produced by Louis Weiss; released by Stage & Screen Productions.

Starring Jack Mulhall (Craig Kennedy), Rex Lease (Walter Jameson), Mae Busch (Mrs. Gironda), Ruth Mix (Shirley McMillan), William Farnum (Gordon Gaunt), Marion Shilling (Verna Gironda), Bryant Washburn (Denton), Robert Frazer (Dr. Gironda), Gaston Glass (Louis Bouchard), Mahlon Hamilton (Montgomery), Robert Walker (Joe Mitchell), Yakima Canutt (Number Eight), Joseph W. Girard (Lawyer Cromwell), Frank Leigh (Maj. Courtney Wickham), Jon Hall (Frank Hobart), Franklyn Farnum (Nicky), and Knute Erickson (Capt. Hansen).


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Peanuts (1965) s01e13 – Be My Valentine, Charlie Brown

There’s not a lot of story in Be My Valentine, Charlie Brown. It’s almost Valentine’s Day and Charlie Brown (Duncan Watson) is anxious to receive some valentines. Meanwhile, Linus (Stephen Shea) has a crush on his teacher, much to the chagrin of Sally (Lynn Mortensen).

Those plots are it. Everything else either supports Charlie Brown and Linus’s story or is just padding. Sally gets some scenes, but it’s Linus’s plot line. And they’re padded.

Some of the padding is charming. Valentine has some iffy graphic blandishment and that iffiness works against the charm. Some of the padding is just padding too. There’s this lengthy sequence where Snoopy is putting on a play and Lucy (Melanie Kohn) gets suckered into seeing it. Charlie Brown narrates and, even though it doesn’t really fit and isn’t particularly successful, there’s some creativity to the vingette. The scenes for the main stories? They’re awkward. Especially the third act, which takes place on Valentine’s Day. The kids in school, getting their valentines.

Director Roman–and his graphic blandishers–don’t take a lot of time executing the scene. It’s a long scene, there’s plenty of time to execute it better, they just don’t. Sometimes it gets worse. Plus, there are these weird “Peanuts” continuity errors–like Peppermint Patty and Marcie being in the classroom (silent) when they’re supposed to go to a different school. It makes you wonder how closely Roman and the animators followed the Charles M. Schulz script.

Of course, while Schulz gets the sole writing credit, they are seven credited story writers. And Valentine feels like there are eight sets of hands in it. It’s all over the place.

Linus’s resolution is also poorly executed. It’s extremely padded. Literally extremely padded. Editors Roger Donley and Chuck McCann hold this shot where nothing is happening on screen and there’s no sound suggesting anything happening for most of it and it just hangs. Valentine stalls. Literally this time instead of figuratively.

There’s some fun Snoopy stuff–outside the play–and some okay, if not enough, material for Lucy–but it all hinges on Linus and Charlie Brown’s stories. And then it sabotages them through plodding plotting.

Valentine is too rote. Especially Vince Guaraldi’s score.

The Amazing Exploits of the Clutching Hand (1936, Albert Herman), Chapter 9: Evil Eyes

Evil Eyes, despite all evidence to the contrary, actually seems like it might be doing something new with Clutching Hand. After an amazing cliffhanger resolution where instead of assaulting Ruth Mix, the clutching hand of the unseen Clutching Hand takes a paper she’s reading. She’s terrified, but no one’s too concerned about it. I mean, Rex Lease goes chasing after who he thinks is the culprit but he’s wrong. But no one is worried about how the house apparently has secret passageways and so on.

Lease catches Gaston Glass, who’s Mix’s paramour. Only Glass needs Mix to get back this knife he owns because Jack Mulhall’s got it. Mulhall wants Mix to come get the knife so he sets a trap for her. More a rouse. A rouse of a trap. Only she doesn’t fall for it, becaues Mulhall’s a terrible master detective.

So he has to go to Glass’s house in makeup, which is an incredibly silly scene. It does seem, for a moment, Glass might be something new in Clutching Hand. A new suspect. A new location. Maybe even new locations–Glass’s house is really exciting after all the same locations over and over.

But then they go right back to the wharf bar. And Glass is apparently out of the serial, at least in any important capacity. He’s a red herring to get to another red herring. Though Mix is the red herring to get to Glass. Clutching Hand is convoluted as all heck but only because it’s so padded. And dumb. It’s really dumb.

It’s kind of hard not to watch the serial like Mulhall is a bad guy. He’s such a doofus, he’s so inept, how can he be the hero. Not even the other characters can be dumb enough to be impressed with the master detective bit. He’s terrible at it.

But there are only six more to go. It is actually going to end. The Clutching Hand is going to end; a not inappropriate mantra for watching it.

CREDITS

Directed by Albert Herman; screenplay by Leon D’Usseau and Dallas M. Fitzgerald, based on an adaptation by George M. Merrick and Eddie Granemann and the novel by Arthur B. Reeve; director of photography, James Diamond; edited by Earl Turner; produced by Louis Weiss; released by Stage & Screen Productions.

Starring Jack Mulhall (Craig Kennedy), Rex Lease (Walter Jameson), Mae Busch (Mrs. Gironda), Ruth Mix (Shirley McMillan), William Farnum (Gordon Gaunt), Marion Shilling (Verna Gironda), Bryant Washburn (Denton), Robert Frazer (Dr. Gironda), Gaston Glass (Louis Bouchard), Mahlon Hamilton (Montgomery), Robert Walker (Joe Mitchell), Yakima Canutt (Number Eight), Joseph W. Girard (Lawyer Cromwell), Frank Leigh (Maj. Courtney Wickham), Jon Hall (Frank Hobart), Franklyn Farnum (Nicky), and Knute Erickson (Capt. Hansen).


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Love and Rockets (1982) #39

Lr39

Two stories end in this issue, with Poison River having one more to go. But the issue opens with the finale Wigwam Bam, which Jaime didn’t announce last issue, and the last Love and Rockets, which Beto did. Wigwam Bam opens the issue, Love and Rockets finishes it.

Jaime gets a lot done in Wigwam Bam. It helps he’s finished the Hoppers stories. He’s got time to spend a lot of panels on Hopey. Her East coast adventure comes to a very grim conclusion, albeit a grim conclusion arrived at via lots of humor. Meanwhile Izzy is off visiting Maggie’s dad and he gives her an old journal. So the story is Izzy reading Maggie’s journal and Hopey’s awful day.

While Jaime doesn’t get into Hopey’s interiority much–he more lets her expression or even eyebrow her way through it–it’s an excellent Hopey story. Maybe the best Hopey story in Wigwam Bam. Because it’s all about her. Jaime sticks with her, doesn’t jump away. Instead it feels like he’s jumping to her, instead of avoiding her. Very nice.

And the Maggie journal stuff is fantastic. Because it answers open questions, like what happened a dozen plus issues ago when Speedy died, before Jaime did a jump ahead. The journal is mostly about Maggie’s first best friend, who appeared a long time ago (also in flashback) before dying suddenly and tragically.

There’s also plot, not just everyone in Hoppers having stuff going on so here’s ten to sixteen pages. Hopey’s awful adventure this issue is fantastic. The best plotting–with the most layers–Jaime’s done in a while. He doesn’t “save” the story, because Wigwam Bam isn’t so much a story as a period in Jaime’s Love and Rockets stories.

Otherwise, he probably would’ve saved the story.

Beto’s second-to-last Poison River is outstanding. There’s some postscript on the gangsters, then Luba returning home. The grown Luba. Lots of character development for Luba and Ofelia, not much clue as to how Beto’s going to finish it. He brings back elements from earlier chapters but everyone’s outgrown them in one way or another. Beto’s getting the story settled before it ends while reintroducing Luba and Ofelia, with a relationship dynamic much more familiar than Poison had been covering before.

Of course, given how Beto’s plotted the story, it could go on another ten chapters without coming to a conclusion. It all depends on where he’s going to finish Luba’s origin story. Based on the timeline, I don’t think it can end with them showing up in Palomar. They’re still too early.

Anyway.

Then comes Love and Rockets, which is Beto’s simple but not, obvious but not, stone-cold masterpiece. It’s way more impressive than it originally appeared–it also echoes things from Poison. The two stories don’t exactly complement one another, but Rockets has always felt like Beto doing things he couldn’t do in Poison. And then when he started doing more in Poison, he started doing more in Rockets too.

Beto perfects the panel jumping from subplot-to-subplot in Rockets’s finale. Along with the characters addressing the reader directly. He goes all over the place, does so much, including a lot with fourth tier supporting cast members. Turns out it was all important.

And it ends on one of Beto’s montages, which he hasn’t done in a while because he hasn’t been ending a story. And the montage perfectly grounds the finish. So much amazing storytelling done so concisely. It’s awesome.

Love and Rockets might actually be Beto’s most complex narrative. There are just so many characters–so many entirely new characters–so much random interaction… it’s really impressive stuff. Particularly because Beto’s ambitions on Rockets have been rather muted.

So good. It’s the best overall issue in a while.