blogging by Andrew Wickliffe


Manifest Destiny (2013) #10


Manifest Destiny  10

Dingess just can't stop with the cliffhanger problems. Manifest Destiny always has these fake cliffhangers, where Dingess is teasing what ever is going to happen next and it usually is a character's intention, not an outside event. It's an interesting narrative device, but Destiny isn't character driven. If it were, such cliffhangers might make sense.

Most of the issue is good. There's a blowout between Lewis and his female assistant and it's pretty good stuff. Dingess definitely knows how to do the talking heads scenes to give them weight; they're nice and layered. Sadly, it comes right before a confusing montage. Roberts visually implies a mutiny, which doesn't correspond to the actual scene content at all.

There's some good Sacajawea action, even though it's off-screen–Dingess can't seem to figure out what to do with her.

But the series feels a little stuck… appropriate given the expedition is, quite literally, stuck.


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