Bluto’s back in town, this time touring as a magician. Popeye and company go to the show, Wimpy gets a ventriloquist act going (show business means hamburgers) and general mayhem occurs.
The issue’s as close to all-action as Langridge’s gotten on this series. There’s nothing else going on except Olive’s occasionally inappropriate comments about Bluto’s manliness.
The pacing is a little odd because there’s so much Bluto throughout the issue. He’s being a very nasty guy and then Langridge forces the reader to spend time with him. There’s no good explanation why Popeye goes so easy on him in the first place….
Still, there’s a lot of charm to the story. Langridge excels at writing Wimpy; Pappy and Toar have good moments too. It’s just Langridge doesn’t know how to keep Bluto present without it being awkward.
The end gag is excellent, especially since Langridge builds it so carefully.
CREDITS
The Conniving Conjurer; writer, Roger Langridge; artist and letterer, Vince Musacchia; colorist, Luke McDonnell; editors, Ted Adams, Craig Yoe and Clizzia Gussoni; publisher, IDW Publishing.
Langridge continues the odd trend. This issue, in Sappo, there’s this incredibly awful moment and Langridge plays it for laughs. It’s downright disturbing. Lovely art from Ken Wheaton though; a lot of the strip is charming.
It’s a full-length adventure–Langridge breaks it out into three acts and follows through. I was a little surprised how carefully he plotted the third act; the issue runs on jokes, not the narrative, but Langridge keeps both going.
It’s a parenting issue.
The Popeye feature suffers a little from lack of intelligent characters. For a second, I thought Castor Oyl would prove smart; he does not. Wimpy does show intelligence… and never gets recognized for it. But Langridge never loses track of him, which is sort of a reward. Langridge loses track of everyone at some point in the story.