Superman vs. the Terminator: Death To The Future 3 (February 2000)

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Oh, no, will Superman be able to save the world from the Terminators? Crossovers like this one must be incredibly frustrating to plot because there’s no chance things aren’t going to be returning to the status quo at the end (I mean, did Dark Horse even have a regular Terminator series starring Sarah and John Conner at this time or were they just special guest stars for the crossover?).

Maybe I’m just mad Superman goes through all this trouble to save the future–a big nuclear explosion and EMP to wipe out all the machines on earth–when he’s just going back in time to prevent it from ever happening. It’s not like he had to complete the one goal to go back, it’s just filler for the pages.

More cameos here too–Lex Luthor shows up for a bit, weren’t he and Supergirl dating at one point?

Very lame.

CREDITS

Writer, Alan Grant; artist, Steve Pugh; colorist, Dave Stewart; letterer, Clem Robins; editors, Phil D. Amara, Eddie Berganza, Tim Ervin-Gore and Maureen McTigue; publishers, Dark Horse Comics and DC Comics.

Superman vs. the Terminator: Death To The Future 2 (January 2000)

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Well, it’s not just Superman Pugh’s drawing funny–he’s inking himself here too–it’s a lot of people. Supergirl is who I’m thinking about in particular, Pugh gives her an expression like she’s just eaten a barrel of beans and is racing to the john.

Actually, most of the art’s bland. Pugh’s probably racing through this assignment himself, but it’s always shocking to me how mediocre 1990s comic art could get. There’s mediocrity today, of course, but at least they try to photoshop it a little, give it some oomph. This comic was, presumably, a big crossover event; one no one cared about at all?

The writing’s pretty lame too, but at least it’s competent in the continuity-heavy sense. It’s a Superman comic guest-starring Terminators, nothing else. Between Supergirl’s fight scene and Steel’s constant presence, it’s pretty clear.

Honestly, I’m really curious to see how it turns out.

CREDITS

Writer, Alan Grant; artist, Steve Pugh; colorist, Dave Stewart; letterer, Clem Robins; editors, Phil D. Amara, Eddie Berganza, Mike D. Hansen and Maureen McTigue; publishers, Dark Horse Comics and DC Comics.

Superman vs. the Terminator: Death To The Future 1 (December 1999)

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I figured I was safe going into Superman vs. the Terminator without any continuity knowledge of Superman comics in the 1990s. Was I ever wrong….

While I did read “The Death of Superman,” I quickly lost interest and am pretty much completely unfamiliar with all the further nonsense following it–Steel, Superboy, Cyborg Superman, et cetera, et cetera.

There’s not just Steel, Superboy and Cyborg Superman in this issue, there’s also Sarah and John Conner, who I never realized Dark Horse was allowed to use (since their license for The Terminator wouldn’t have included Terminator 2 and John Conner).

But this issue’s got Superman defending the Conners and a lot of continuity with the Superman titles and that nonsense.

None of that confusion matters, though.

What matters is the Terminators now have heat vision, which makes them a lot less interesting.

Pugh’s art is okay… his Superman is a problem.

CREDITS

Writer, Alan Grant; penciller, Steve Pugh; inker, Mike Perkins; colorist, Dave Stewart; letterer, Clem Robins; editors, Phil D. Amara, Eddie Berganza, Mike D. Hansen and Maureen McTigue; publishers, Dark Horse Comics and DC Comics.

Hotwire: Requiem for the Dead (2009) #4

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And I’m not so much on board for the conclusion.

Here’s an action-packed issue. Pugh has his villain revealed, who’s really just an aggrieved party and aggrieved parties make terrible villains to demonize, since their plight makes sense. But worst is how he takes the series away from Hotwire at the end and gives it to her new boss. Her new boss has been in the comic for three issues; she doesn’t need to have the conclusion.

Pugh also avoids a lot, like what’s going on in other places. It’s a third-person narrative, but close to the point of distraction (though it does oscillate between Hotwire and her partner). He never shows what’s going on with the second tier villains, the Homeland Security stand-ins. He kills lots of them, but positions them as space invaders, not human beings.

It’s a good book overall, just a problematic finale.

Hotwire: Requiem for the Dead (2009) #3

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This issue is Pugh’s version of an all-action issue.

He fails, somewhat, because he’s still got a narrative going. It’s not just one huge action sequence, he takes the time to introduce characters and ideas, not to mention revealing the entire conspiracy (well, most of it) behind the comic book.

It’s a fun issue. Not sure the comic needed to be fun at this point in its run, however. I mean, it’s not entirely fun… quite a few people die and it’s generally unpleasant, but there’s a lot of fun to be found. Hotwire’s got some good lines, lots of good lines, really, as she spouts off on living and not-living alike.

Pugh’s attempts at heartfelt revelations are more problematic than not, but it doesn’t matter since he’s got Hotwire fighting skeletons possessed with evil people.

I’m confused as all hell, but enjoying the comic very, very much.

Hotwire: Requiem for the Dead (2009) #2

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Ok, some of Pugh’s dialogue panels are a little static here, but otherwise, the art’s excellent.

This issue moves the story… well, not quite along, but it reveals more of it. It certainly does do a good job expanding the supporting cast, which is an interesting move for the second issue of a four issue limited (we’re moving into the second act here and ending halfway through the whole narrative).

It gives Hotwire more people to really interact with, which provides some comic relief, since Pugh’s spending a lot of the time explaining stuff. There’s a lot of future ghost reality to process this issue and Pugh hasn’t even made things simple yet. There isn’t a bad guy yet. There’s bad stuff happening, suggestions of bad intentions, but no real villain.

Instead, it’s all very complicated–these people are bad, but not the bad guys, et cetera–and it works.

Hotwire: Requiem for the Dead (2009) #1

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A friend of mine recommended Hotwire to me and, while I trust his opinion, I didn’t really know what I was getting myself into. It’s a very stylized, painted-like (is there a term for it yet, Photoshop-painted maybe) comic and he doesn’t like photoshopping or painted comics. But Hotwire‘s not really that genre at all–if it were black and white, it’d look–as I imagine in an idealized sense–like a Marvel magazine from the 1970s. Pugh’s artwork is this luscious, emotional stuff, not at all static, not at all “painted comic” or “photoshopped comic.”

Besides the art, Pugh’s writing is strong. He sets Hotwire up as Blade Runner with ghosts (down to the Blade Runner font, but I imagine that decision wasn’t his to make) and it really does work. It’s never really “spooky,” but it’s off-putting and not comfy.

I can’t wait for more.

Hotwire: Requiem for the Dead 4 (August 2009)

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And I’m not so much on board for the conclusion.

Here’s an action-packed issue. Pugh has his villain revealed, who’s really just an aggrieved party and aggrieved parties make terrible villains to demonize, since their plight makes sense. But worst is how he takes the series away from Hotwire at the end and gives it to her new boss. Her new boss has been in the comic for three issues; she doesn’t need to have the conclusion.

Pugh also avoids a lot, like what’s going on in other places. It’s a third-person narrative, but close to the point of distraction (though it does oscillate between Hotwire and her partner). He never shows what’s going on with the second tier villains, the Homeland Security stand-ins. He kills lots of them, but positions them as space invaders, not human beings.

It’s a good book overall, just a problematic finale.

CREDITS

Skull Face; writer, artist, colorist and letter, Steve Pugh; editor, Dave Elliott; publisher, Radical Comics.

Hotwire: Requiem for the Dead 3 (May 2009)

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This issue is Pugh’s version of an all-action issue.

He fails, somewhat, because he’s still got a narrative going. It’s not just one huge action sequence, he takes the time to introduce characters and ideas, not to mention revealing the entire conspiracy (well, most of it) behind the comic book.

It’s a fun issue. Not sure the comic needed to be fun at this point in its run, however. I mean, it’s not entirely fun… quite a few people die and it’s generally unpleasant, but there’s a lot of fun to be found. Hotwire’s got some good lines, lots of good lines, really, as she spouts off on living and not-living alike.

Pugh’s attempts at heartfelt revelations are more problematic than not, but it doesn’t matter since he’s got Hotwire fighting skeletons possessed with evil people.

I’m confused as all hell, but enjoying the comic very, very much.

CREDITS

Deep Blue; writer, artist, colorist and letter, Steve Pugh; editor, Dave Elliott; publisher, Radical Comics.

Hotwire: Requiem for the Dead 2 (March 2009)

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Ok, some of Pugh’s dialogue panels are a little static here, but otherwise, the art’s excellent.

This issue moves the story… well, not quite along, but it reveals more of it. It certainly does do a good job expanding the supporting cast, which is an interesting move for the second issue of a four issue limited (we’re moving into the second act here and ending halfway through the whole narrative).

It gives Hotwire more people to really interact with, which provides some comic relief, since Pugh’s spending a lot of the time explaining stuff. There’s a lot of future ghost reality to process this issue and Pugh hasn’t even made things simple yet. There isn’t a bad guy yet. There’s bad stuff happening, suggestions of bad intentions, but no real villain.

Instead, it’s all very complicated–these people are bad, but not the bad guys, et cetera–and it works.

CREDITS

Dead Letters; writer, artist, colorist and letter, Steve Pugh; editor, Dave Elliott; publisher, Radical Comics.