All-Star Comics (1976) #59

Gerry Conway (editor, script)

Paul Levitz (assistant editor, plot assist)

Ric Estrada (pencils)

Wally Wood, Al Sirois (inks)

Ben Oda (letters)

All-Star slightly improves from last time, mainly because Wildcat has fewer opportunities to be a sexist prick. There’s a huge one at the beginning, so much of one the Flash comments on it (internally) and assumes his friend is upset about the disasters threatening the world when it’s just because a Power Girl is stronger than him.

But Wildcat, Flash, and Power Girl are away most of the issue, on a rocket to intercept Brainwave’s spaceship.

Instead, the action checks in with the other heroes—Robin, Green Lantern, and Dr. Fate; they get their scene, which reveals the villain is hypnotizing the heroes into believing regular people are his evil henchmen. In the very next scene, Hawkman, Dr. Mid-Nite, and Star Spangled Kid beat the ever-loving shit out of a bunch of henchmen. So either the bad guy had some real henchmen and some fake henchmen, which seems like a lot of extra work, or our heroes beat up a bunch of civilians.

Because despite writer Gerry Conway’s inability to stop with the superhero worship thought balloons of most of the characters—and then the general exposition, too—he underwrites the book’s action. But still somehow paces it really well. The issue’s nowhere near a success, but it’s got some good art (Ric Estrada and Wally Wood again).

It’s also got some not-good art, and it’s still weird how Estrada contorts Power Girl’s cleavage and gams into every panel. Even when she’s saving the world. Conway’s going on and on about how it’s so much more heroic because she’s not Supergirl of Earth-One, and Estrada’s drooling on the page.

Then there’s the villain, Brainwave. He’s got googly eyes. Googly eyes had been a craze by the time this comic came out; the creators must’ve known, yet still, they did googly eyes.

Much of the issue is spent with Brainwave. We get his recent backstory, just how it pertains to the current event, and then he’s around a lot. When the action gets to him after the hero check-ins, it stays with him, which makes Conway’s plotting even more successful.

The finale’s way too purple in the exposition, but it’s dramatic enough. It’s mostly Dr. Fate talking, and Conway doesn’t give Fate any personality, which makes him likable because everyone with personality seems like a dick.

Of course, Estrada and Wood have problems with Fate’s helmet.

Baby steps.

All-Star Comics (1976) #58

Gerry Conway (editor, script)

Ric Estrada (pencils)

Wally Wood, Al Sirois (inks)

Ben Oda (letters)

Paul Levitz (assistant editor)

The issue opens with the JSA reading their email—no joke—and an anonymous sender telling them there will be disasters in three major cities: Seattle, Capetown, and Peking. The heroes split into pairs to investigate.

Seattle is Dr. Mid-Nite and Hawkman, except the action there begins with Star-Spangled Kid foiling a bank robbery. Once we get a bunch of Kid’s thought balloons about his cosmic rod (literally a cosmic rod, not his… anyway), it’s time for an earthquake. Hawkman and Dr. Mid-Nite see him trying to save people from above; Hawkman wants to help, but as Kid’s psychiatrist, Mid-Nite, says if they help, it’ll give Kid a complex.

So they just watch as maybe people die because one superhero isn’t enough for an earthquake.

In Capetown, Dick Grayson—oh, right, JSA is Earth-Two, which means everyone’s older… kind of like they’d kept aging after WWII but not really because Dick Grayson’s in his twenties, not his late forties—Dick Grayson’s a UN envoy and he’s there when a gas attack occurs. Dr. Fate and Green Lantern show up and do most of the work, with Green Lantern whining the whole time about how he’s not very smart and he wishes he were smart.

Finally, in Peking, we get Flash and Wildcat arriving just in time to stop a newly appeared volcano. Power Girl gets there after a page, sealing up the volcano and explaining the conceit of the comic to the heroes—writer Gerry Conway has already laid it out at least once for the reader, so he’s really hammering it in with Power Girl’s exposition. What if there were three disasters and three young heroes who really did all the work while the JSA was powerless? Wouldn’t that make a great concept for a comic?

Having read the comic, no, not really. Especially not since Conway’s wordy exposition oscillates between vapid superhero worship and redundant griping. Wildcat, for instance, spends most of the comic throwing in some asinine remark. But the rest of the heroes are still at least a little pissy about… being superheroes. Maybe some of the disconnect is all of them ostensibly being grown-ass men in at least their forties, yet still utterly feckless. Or Conway just doesn’t have a comic so much as an idea for one.

Ric Estrada and Wally Wood are on art. Lots of weird body poses, particularly with the flying (and not just Power Girl, who Estrada makes sure to get her cleavage and her leggy legs in every panel), but it’s such a rushed story, it doesn’t really matter.

All-Star Comics—returning after a twenty-five-year hiatus (sort of)—is off to a soggy start.

Legion of Super-Heroes (1980) #261

The Legion of Super Heroes  261

Ric Estrada takes over on pencils—John Calnan still inking—and I guess I hope he takes over from Joe Staton. Estrada’s not great on distance or action shots, but his close-ups are okay. And his not-great stuff fits with writer Gerry Conway’s Silver Age-y Legion. For example, this issue has the Legionaries hitching a ride on a warp trail. One of them just grabs it. And not Star Boy. Timber Wolf can do it.

Though based on Conway’s occasionally insipid narration, Timber Wolf can do anything. Except keep his mouth shut. He barks a bunch of orders before chasing a bad guy, with the narration talking about how he never talks.

He just talked–more than anyone else.

The story has the Legion stopping the Space Circus Assassin, who is apparently trying to start an intergalactic war between Earth and one of its former colonies. The only thing to unite the two peoples was the Space Circus, but if meanies are going to try to incite violence, what’s even the point? The silliness gets the comic through quite a bit.

It also helps they’re trying to uncover the assassin, so it’s a mystery with various reveals. Brainiac 5 is around to tell people when they’re right or wrong; whether they listen to him is another story, sometimes leading to trouble. Based on the conclusion, not only should they have really listened to him, Conway should’ve written it better. It’s a decent espionage thriller at its core, but the Space Circus stuff is just too goofy.

Except then again, Estrada does better with the goofy. The finale’s weird and enthusiastic.

I’m not sure Conway Legion is ever going to be “good,” but it’s certainly better than usual.

I really hope Estrada sticks around.

Superboy and the Legion of Super-Heroes (1977) #234

L234

I’m going with DC’s current conventional wisdom on where to start reading Paul Levitz Legion of Super-Heroes (based on their latest collection of those issues), and I’m not surprised to see the first issue in that run written by Gerry Conway. Back to the seventies, where creator runs were short and had to be nimble.

This issue only has one call back to previous events. Otherwise, it seems to be starting its plots.

The A-plot has Superboy and some other Legionnaires flying out in space to capture a space dragon. Conway and artists Ric Estrada and Jack Abel juxtapose the space dragon hunt with a bounty hunter—called Bounty, natch—hunting down some harmless old fugitive. The exposition promises the two subplots will make sense, but first, we need to check in on planet Earth, where Legion leader Wildfire is just too hot under the collar for decorum with the politicians.

The A-plot brings Bounty in pretty quickly—or at least there’s nothing else Bounty does after his introduction before he’s incorporated—but the strong B-plot of the issue is the Legion lacking confidence in Wildfire. And Wildfire lacking confidence in himself. It’s never overly dramatic, the arguments are constrained, and it’s just steady character development. It’s a neat device. Conway’s exposition is occasionally tiresome, often ableist, but the plotting and some of the dialogue are solid efforts.

When Bounty is fighting the monster—a Composite Legionnaire (they get zapped together and, since they’re giant now, have to wreak havoc on future Metropolis)—he’s got endless thought balloons; they’re universally bad. The character feels unnecessary for the story.

Besides the internal organization turmoil stuff, it’s basically just a giant monster movie. They need to stop the monster before it destroys too much stuff. There are also some space dragon origin flashbacks to pad out the story’s first half. Conway’s pacing, despite the verbiage in his exposition, is strong.

Estrada and Abel’s art is decent. Some of the giant monster pages are quite good, giving off fifties sci-fi movie poster vibes.

It’s perfectly fine superhero sci-fi team stuff.