Dysart brings Harbinger Wars into the station and it’s entirely unclear why they bothered with the trip at all. Besides–apparently–cutting down on cast members, the crossover event did very little. Dysart doesn’t even seem to pretend it did anything. He leaves a lot unresolved so readers have to keep going with the main series (the point of a crossover book after all); it means there’s nothing to do the story itself. Dysart can’t fake it and make Wars seem worth it.
There’s some decent art; it’s a whole lot of action. There’s not even time for character moments, especially since Dysart only gives his regular Harbinger cast the slightest attention. Even the idiotic H.A.R.D Corps guys get more attention and they’re indistinguishable, despite codenames and different physical characteristics.
Dysart tries hard to keep the battlefronts clear, but it still doesn’t work.
I’m just glad the series’s finally over.
CREDITS
The Battle for Las Vegas; writers, Duane Swierczynski and Joshua Dysart; artists, Clayton Henry, Pere Perez and Mico Suayan; colorist, Brian Reber; letterer, Dave Lanphear; editors, Josh Johns Warren Simons; publisher, Valiant Entertainment.
Why am I reading this comic book? I mean, Dysart does script a good issue. It’s a little light, he’s split between way too many things and the issue isn’t oversized, but why am I reading it? It’s not escapism. It’s painfully realistic superhero comics. Introduce this likable character to kill them–seeing terribly abused kids murdered by paramilitary, blood hungry goons–fun times.
I love how Dysart makes sly jabs at the Valiant Universe (or whatever they call it), pointing out how bad ideas are from the nineties. It’s a weird thing, which doesn’t break the story–possibly because he’s already got the debriefing framing and it allows for a lot of colorful commentary.
Really nice art from Pere Pérez. Probably the most consistently good art Harbinger has had so far.