Batman: Year 100 (2006) #4

Bmy100 4

Despite an exceedingly dull finale, a disappointing motorcycle chase sequence, and numerous pointless teasers, this issue ends better than it begins. The first scene is Batman 2039 trying to convince one of his allies he’s not the problem, he’s the solution. There will be a similar sequence at the end for another character, who can’t decide if they should trust him, but there’s at least action going on somewhere else juxtaposed for that dilemma. Unfortunately, the opening one is just talking heads, and all of it’s boring.

It resolves with Batman finally meeting up with Jim Gordon via hologram, and they agree to work together. Gordon knows the federal cops are lying about Batman, so he trusts him. Gordon’s also just finished reading his grandpappy’s file on the original Batman and now knows all the secrets of the proverbial Batcave. Should Gordon’s knowledge of these secrets affect how Batman 2039 treats him? Yes. But creator Paul Pope saves that “reveal” for the last few pages when he finally gives some clues to the Bat-Man’s identity. Sort of.

If Pope did Batman: Year 100 because he was trapped in a contract with DC for a Batman comic and decided to just bullshit his way through it with references and reveals, it wouldn’t be any different than what he came up with. Instead, after three issues of teasing the Bat-cycle, Pope does the issue’s only notable action set piece around it, and it’s boring. Not just the story parts of it, not just the writing on the chase and the twists he gives away or the twists he forecasts, but the art. It’s a boring Paul Pope motorcycle chase scene. I never wanted to see that kind of thing. Icky bad.

The finish has Batman explaining the comic's plot to the bad guys, at least one of whom knows the comic’s plot, but Pope’s been keeping it from the reader. So Batman’s gonna explain it to everyone, including Gordon, who’s a wallflower because he’s got nothing to do. The idea of him having something to do was a red herring; Gordon’s even less important to the comic than Batman’s sidekick… who apparently has never heard of Robin before. Except, you know, the sidekick’s name is Robin.

Maybe he thought the kid in tights was named John Blake or something.

In addition to the boring action and tedious exposition, the character writing is bad. It’d be better read without any reflection, just the feeling of minor disappointment; examining all of Pope’s fails through the comic is depressing.

Pope doesn’t even come up with a good finale, visually speaking. It’s humdrum. They should’ve at least hired him a ghostwriter, though maybe writing it was part of the deal. He wanted to guarantee no one would ever think Batman: Year 100 could’ve been a good idea.

It’s a sixteen-year-old comic, and I still want my six bucks back.

Batman: Year 100 (2006) #3

Bm100 3

Year 100 started with Jim Gordon (named after granddad) not knowing anything about “The Bat-Man of Gotham” and thinking it was an unlikely urban legend in the first issue to revealing he was the warden of Arkham Asylum. And it was filled with super-villains. And then he let the federal police kill them all, getting his job at Gotham PD as a reward.

Wouldn’t you want a good reward for allowing such a thing? Not, you know, being the last good cop in a corrupt dystopia?

Gordon does his confessing to the doctor lady, who was helping Batman 2039 with his federal morgue break-in but turned off comms to patch up Gordon. At multiple points during their scene, it seems like he’s going to say something meaningful or revelatory, but instead, he just says, “wow, Batman’s real, huh,” repeatedly. Or at least twice.

Considering he spends the second half of the issue at granddad Commissioner Gordon’s cabin upstate looking at pictures of the old Batman, this current Gordon didn’t know there was a real Batman because he had his head up his ass. Especially since he knows all the rogue’s gallery’s names.

So dumb.

It raises the question—did DC editorial not care about a better script because it’s Paul Pope or because they knew no one cared about a Batman comic being good, actually. Or even sensible. Also, the comic seems to be reversing course on the continuity to Frank Miller, instead implying Batman’s a series of guys, like James Bond actors or something.

While Gordon’s on his information quest, Batman 2039 is getting into major fights with the cops, who lock down the city after he escapes again. Unfortunately, it’s not a particularly great escape sequence. There’s a fight scene with a psychic cop, but it’s boring, and every time the story’s begging for some gorgeous Pope art… Pope instead cuts to Gordon discovering something or having a pat epiphany.

The issue’s also got a lengthy talking heads sequence where the angry doctor lady yells at Batman for being irresponsible, but Pope doesn’t want to give away any details about the characters, so the argument’s pointless. It’s noisy, it takes up pages, and there’s nothing else to it.

Obviously, there’s some good art in the comic, though the new “Batmobile” (the Batcycle, like, come on, it’s a motorcycle, it’s not a mobile) is disappointing. Pope put a lot of thought into the design but not into what the thing might do.

The comic feels incredibly slight—with only one issue to go—and I’m remembering why I almost immediately forgot Paul Pope ever did a big Batman project.

Batman: Year 100 (2006) #2

Bm100 2

About a third of this issue is talking heads. First, it’s unnamed Batman 2039 and his team—including a new Robin, who starts the issue working on a bitchin’ motorcycle for Bats—talking through what led up to last issue’s issue-long chase sequence, and then it’s cop Gordon and his gang looking through the archives for information on “The Bat-Man.”

Both sequences are strange, though for different reasons. The Batman one because creator Paul Pope is trying to avoid doing any character introductions and instead focus on their conversation about the dead cop and Batman’s inability to remember enough details. It’s a briefing with occasional personality (usually from Robin 2039). It’s not interesting, but it’s also not grating like Gordon’s sequence.

So the Gordon sequence. They’re going through the archives—remember, last issue, no one had any idea there was a “Bat-Man” a hundred years ago, and even the modern incarnation was a surprise to Gordon. In Year 100 continuity… Detective Comics #27 is in continuity, something something something in the sixties in continuity, The Dark Knight Returns is in glowing continuity. Then maybe something from Dark Knight Strikes Back. I didn’t read Strikes Back so I don’t know if it’s what Pope’s talking about. The most attention goes to the DKR stuff, which means in Year 100 continuity, Batman in Dark Knight was at least seventy, not fifty-five or whatever. Also, Zorro would be out.

It’d be better if Pope weren’t just overtly winking and nodding to Frank Miller. But, it still wouldn’t be good. No one knows about there being a Batman in Gotham City for eighty years because the records were destroyed. It also means no one in Gotham in 2039 remembers anything from twenty years before. Seems like mass amnesia would have more repercussions.

The other two-thirds of the comic are action procedural. Gordon goes to the crime scene to see what the federal cops are lying to him about; Batman breaks into the federal cop morgue to look at the guy he supposedly killed.

Exquisite art on all of it, though obviously better on the action. Pope doesn’t make the talking heads sequences interesting visually; he matches the monotony and tediousness of the dialogue. Appropriate, but also, why do the scenes if you’re not interested in doing the scenes. Especially since the first issue established Year 100 can run on pure adrenalin. Contriving reasons to be reticent during exposition dumps….

The second half of the comic does a lot to redeem the first, though it’s clear Pope doesn’t actually have a good story, which is foreboding given there are two issues to go.

Batman: Year 100 (2006) #1

Bmy100 1

This first issue of Batman: Year 100 is an all-action issue. It’s the future, so people can get around pretty quickly, including federal cops flying around in, I don’t know, hovercraft. Helicopter cabins without rotors or skids. But the future’s also got its low-tech; the first sequence has a pack of police dogs chasing “The Bat-Man of Gotham” across the rooftops. They’ve got retina cameras to make them futuristic, but initially, it’s just a dog pack chasing the vigilante scene.

Actually, it’s too bad creator Paul Pope doesn’t show how the dogs operate on the rooftops. I’m sure it’d be awesome.

Because even though there’s minimal story, barely any characters, and the most writing comes in the opening and closing “news” briefs (courtesy future Reuters) on the front and back inside covers, Batman: Year 100 is divine. It’s forty-eight pages of detailed, thoughtful, exuberant Pope art. Who cares what it’s about.

The issue sets up Bat-Man a little; he’s been in Gotham long enough to make an ally with the police coroner, but copper Jim Gordon doesn’t know anything about him. The comic’s set in 2039 (a hundred years after Detective Comics #27), and the previous century’s Bat-Man has become an urban legend. No one even believes the new one exists until he gets caught on the various cameras; a federal police officer has been killed, and Bat-Man is the prime suspect.

The comic does get to the investigation. It starts with the dog chase, then a people chase as the federal cops descend on a Gotham building, and cuts to the federal cops in Washington having a slightly comedic bicker session, freaking out about the situation. Lots of great expressions from Pope in that scene. It ends with a special cop being called in, Tibble. That special cop doesn’t hunt Bat-Man yet; he just gives Gordon shit because jurisdiction tropes.

So Pope is, you know, building a narrative. It just doesn’t matter as much as the action. The comic’s about the rush of reading it, of experiencing the movement in Pope’s panels as the Bat-Man and the story hurl forward. Like the opening chase sequences, the issue’s a race, with Pope trying to maintain momentum until the last panel.

I read Year 100 when it came out and remember it being a disappointment overall, but damn if this issue isn’t a thrill.

Oh, and the José Villarrubia colors are gorgeous. The whole thing’s gorgeous.

Peanuts: A Tribute To Charles M. Schulz (2015)

p

Peanuts: A Tribute to Charles M. Schulz. “Over 40 artists celebrate the work of Charles M. Schulz.” It says so right on the cover. And Tribute is a fine celebration of Peanuts. There are some great cartoonists who contribute pieces for the collection. It’s 144 pages, which means contributors average less than three and a half pages each.

Collections of Peanuts strips, like the Fantagraphics Complete Peanuts, have three strips a page. So Schulz would have ten or eleven strips in similar page count. It shows just how magical he was with pacing those strips day-to-day.

There are some good strips, some okay strips, some cool strips. The Paul Pope Snoopy and Schroeder strip? Very cool. But given the whole grab is Pope doing these realistic looking Pope characters and them still operating on Peanuts logic. When Schroeder worries Lucy’s going to show up… well, Snoopy’s cute and all but I’d much rather see Pope Lucy. Beautiful art, though. Because Pope’s a lover.

There aren’t any strips non-Peanuts loving strips in the book. There are even strips just about loving Peanuts.

A few strips after Pope is Roger Langridge, who does a Snoopy the flying ace strip from the perspective of enemy pilots. It’s cute. It’s not great. Raina Telegemeier does a one page thing right after. Langridge got four pages. Her’s is cute. It’s not great. But she does it in one.

Stan Sakai and Julie Fujii do one of the best longer strips in the book, Escapade in Tokyo. Charlie Brown gets separated from the class on a school trip and spends the day with a cool Japanese girl. It’s anti-crap on Charlie Brown (most of the book, if not all of it, is anti-crapping on Charlie Brown) and it’s a nice story. Sakai and Fujii give it just the right amount of nostalgia and sentamentality without sacrificing the humor.

Terry Moore does something similar. Lucy vs. Charlie Brown only this time Charlie Brown’s going to kick that football. Moore mimicks Schulz’s style but sort of not enough to get away with the strip. Charlie Brown winning has to be perfect, like Sakai and Fujii did.

Chynna Clugston Flores does a “Why I Love Peanuts” strip. It’s good. It’s just a “Why I Love Peanuts strip”. There are some more in the book and Clugston Flores’s is probably the best but… Tribute is just a tribute. Sometimes the cartoonists interact with the characters, sometimes with the media itself.

Evan Dorkin and Derek Charm do a “Cthulhu comes to Peanuts” long strip and it’s inventive, beautifully illustrated (the style homage ages like Schulz’s did as the strip goes on), and kind of thin. Not many contributors do a riff on Peanuts without staying in Schulz’s constraints.

Except then there’s Melanie Gillman’s beautiful Marcie strip addressing her relationship with Patty. Liz Prince had a nice Patty strip earlier, but nowhere near as ambitious. Shaenon K. Garrity’s long, color strip about Patty taking on Lucy is good. It’s mostly in Peanuts constraints, just with some visual storytelling differences.

Peanuts: A Tribute is a good book for a Peanuts fan. To check out from the library. It’s a great proof of concept for a more ambitious project. I didn’t realize I wanted other cartoonists doing Peanuts until I read it. But I want them doing more, trying harder.

I also wish, given it just being this assortment of homages, Boom! had printed it more coffee table size.

Peanuts: A Tribute To Charles M. Schulz (October 2015)

Peanuts: A Tribute to Charles M. SchulzPeanuts: A Tribute to Charles M. Schulz. “Over 40 artists celebrate the work of Charles M. Schulz.” It says so right on the cover. And Tribute is a fine celebration of Peanuts. There are some great cartoonists who contribute pieces for the collection. It’s 144 pages, which means contributors average less than three and a half pages each.

Collections of Peanuts strips, like the Fantagraphics Complete Peanuts, have three strips a page. So Schulz would have ten or eleven strips in similar page count. It shows just how magical he was with pacing those strips day-to-day.

There are some good strips, some okay strips, some cool strips. The Paul Pope Snoopy and Schroeder strip? Very cool. But given the whole grab is Pope doing these realistic looking Pope characters and them still operating on Peanuts logic. When Schroeder worries Lucy’s going to show up… well, Snoopy’s cute and all but I’d much rather see Pope Lucy. Beautiful art, though. Because Pope’s a lover.

There aren’t any strips non-Peanuts loving strips in the book. There are even strips just about loving Peanuts.

A few strips after Pope is Roger Langridge, who does a Snoopy the flying ace strip from the perspective of enemy pilots. It’s cute. It’s not great. Raina Telegemeier does a one page thing right after. Langridge got four pages. Her’s is cute. It’s not great. But she does it in one.

Stan Sakai and Julie Fujii do one of the best longer strips in the book, Escapade in Tokyo. Charlie Brown gets separated from the class on a school trip and spends the day with a cool Japanese girl. It’s anti-crap on Charlie Brown (most of the book, if not all of it, is anti-crapping on Charlie Brown) and it’s a nice story. Sakai and Fujii give it just the right amount of nostalgia and sentamentality without sacrificing the humor.

Terry Moore does something similar. Lucy vs. Charlie Brown only this time Charlie Brown’s going to kick that football. Moore mimicks Schulz’s style but sort of not enough to get away with the strip. Charlie Brown winning has to be perfect, like Sakai and Fujii did.

Chynna Clugston Flores does a “Why I Love Peanuts” strip. It’s good. It’s just a “Why I Love Peanuts strip”. There are some more in the book and Clugston Flores’s is probably the best but… Tribute is just a tribute. Sometimes the cartoonists interact with the characters, sometimes with the media itself.

Evan Dorkin and Derek Charm do a “Cthulhu comes to Peanuts” long strip and it’s inventive, beautifully illustrated (the style homage ages like Schulz’s did as the strip goes on), and kind of thin. Not many contributors do a riff on Peanuts without staying in Schulz’s constraints.

Except then there’s Melanie Gillman’s beautiful Marcie strip addressing her relationship with Patty. Liz Prince had a nice Patty strip earlier, but nowhere near as ambitious. Shaenon K. Garrity’s long, color strip about Patty taking on Lucy is good. It’s mostly in Peanuts constraints, just with some visual storytelling differences.

Peanuts: A Tribute is a good book for a Peanuts fan. To check out from the library. It’s a great proof of concept for a more ambitious project. I didn’t realize I wanted other cartoonists doing Peanuts until I read it. But I want them doing more, trying harder.

I also wish, given it just being this assortment of homages, Boom! had printed it more coffee table size.

CREDITS

Contributors, Mike Allred, Art Baltazar, Paige Braddock, Megan Brennan, Frank Cammuso, Derek Charm, Colleen Coover, Evan Dorkin, Chynna Clugston Flores, Shaenon K. Garrity, Melanie Gillman, Zac Gorman, Jimmy Gownley, Matt Groening, Dan Hipp, Keith Knight, Mike Kunkel, Roger Langridge, Jeff Lemire, Jonathan Lemon, Patrick McDonnell, Tony Millionaire, Caleb Monroe, Terry Moore, Dustin Nguyen, Molly Ostertag, Lincoln Peirce, Paul Pope, Hilary Price, Liz Prince, Stan Sakai + Julie Fujii, Chris Schweizer, Ryan Sook, Jeremy Sorese, Raina Telgemeier, Richard Thompson, Tom Tomorrow, Lucas Turnbloom, Jen Wang, and Mo Willems; editors, Alex Galer and Shannon Watters; publisher, KaBoom!.

The Fall of the House of West (2015)

The Fall of the House of WestThe Fall of the House of West is heavy stuff. There’s a little bit of comic relief with Aurora’s friend Hoke having a crush on her, but it doesn’t get much attention. Writers Paul Pope and J.T. Petty don’t want to let up on the reader, which is a little surprising.

Maybe the big character development for Aurora at the end of the comic sways things, but–by the end of the book–the reader knows Aurora less well than at the beginning of the comic. Her character arc is huge and Pope and Petty don’t deal with the full ramifications here. There isn’t time for it. Her journey is the point, the reader’s experience of that journey is the point. Plot twists aren’t the point.

Similarly, Pope and Petty leave the MacGuffin unresolved as well. They’re able to get incredible emotional response from the reader only to belay any resolution. It keeps the reader invested. There’s a definite commercial quality to the comic–and Aurora West as a character–but they aren’t chasing a movie deal. They’re chasing the reader. They’re trying to get their readership invested.

David Rubín’s art is decent. Most of the comic takes place at night, which is fine, but Rubín’s got a lot more personality on well-lit subjects. The panel composition is fantastic, though; it really helps the comic be so welcoming.

West demands the reader’s attention, in a very entertaining way. It’s excellent.

CREDITS

Writers, J.T. Petty and Paul Pope; artist, David Rubín; letterer, John Martz; publisher, First Second.

The Rise of Aurora West (2014)

The Rise of Aurora WestThe Rise of Aurora West is simultaneously original and not. Paul Pope and J.T. Petty have a derivative adventure for an entirely original character, even though her back story is derivative. Sort of. The details are derivative.

Aurora West is the teenage daughter and sidekick to Haggard West. He’s a science hero. Just like Tom Strong. Except he fights monsters in a way quite similar to Bruce Wayne. So some of Aurora West is really just Batman and his teenage daughter hunting down criminals. Except they’re monsters.

But with a lot of science and Aurora growing up in a world with monsters, there’s just enough difference to let her not be Robin or anything like a Robin. So then some of Aurora West has nothing to do with Batman and his teenage daughter. There’s too much comedy for it to just be a riff. Pope and Petty maneuver Aurora very carefully through the book–the comedy relieves pressure, keeps the pace set, gives the reader a chance to reflect. It’s beautifully constructed.

David Rubín’s art is nice. He’s not as good as Pope but does a decent imitation, with the black and white lending to some of the more Eisner-like imagery.

It’s an extremely ambitious narrative presented easily. Neat comics, as usual, from Pope.

CREDITS

Writers, J.T. Petty and Paul Pope; artist, David Rubín; letterer, John Martz; publisher, First Second.

100% 5 (July 2003)

100% #5Wow.

I remembered this issue being amazing, just because Pope has such a fantastic closing moment. But he's also got a lot going on throughout the issue with how he handles the narration.

Daisy gets close third, close second, with Pope juxtaposing it against her gastro dancing. She hasn't been a mystery to this point, but she's definitely been closed off. Opening her up in narration comes at just the right time, same with Eloy getting close second person narration. Instead of the established characters getting narration–John and Kimberly–Pope flips it. He flips it and opens up the comic.

Because 100% isn't about the future or the gastro dancing or the international boxing circuit or the hinted at world wars, it's about these people. And Pope figures out an amazing way to tell their story amid all the hubbub and noise. And he visualizes noise this time.

It's peerless comics.

A 

CREDITS

Writer and artist, Paul Pope; colorist, Lee Loughridge; letterer, John Workman; editors, Mariah Huehner and Shelly Bond; publisher, Vertigo.

100% 4 (October 2002)

100% #4Pope tries so much different stuff with this issue–he's got one scene in here where he seems to be homaging Charles Schulz. Everything he tries is successful; some of it is more wildly successful than the rest, but it all works.

He has his cast set. He has lovers, John and Daisy; he's serious about them, she's not. He has potential lovers, Kim and Eloy–she won't compromise and he needs to decide whether or not he's going to compromise his artwork. Very little thing but Pope makes it hugely consequential, even as he skims over the future society details.

Then there's Strel, who gets a bunch of pages again since her husband is back. The backstory is both confusing and not–Pope has a great way of getting in the exposition.

He's also doing things with narration–flipping flopping who gets first and third–and ambitious panel pacing for scenes.

It's brilliant stuff.

A 

CREDITS

Writer and artist, Paul Pope; colorist, Lee Loughridge; letterer, John Workman; editors, Mariah Huehner and Shelly Bond; publisher, Vertigo.