Miracleman by Gaiman & Buckingham (2015) #1

Miracleman by Gaiman and Buckingham  1

Miracleman by Gaiman & Buckingham. Will it be the classic always promised? Given how much Marvel butchered its reprints of the Alan Moore issues, will Neil Gaiman–when finishing the comic after twenty-five years–tone it done to make the Mouse happy?

And what do we–the readers–get for a happy Mouse? Not Miracleman, the movie. Do we even get Miracleman the quality collection, with unedited original writer issues?

I am not a Gaiman fan. I am a Moore fan. Going into Gaiman and Mark Buckingham’s Miracleman, I am slightly disinterested. I had forgotten they were going to do it. I had forgotten Marvel had been reprinting Miracleman. They’ve done such a bad job of it, the company clearly stretching its britches past the point of public appropriateness.

What does any of the above have to do with Miracleman by Gaiman and Buckingham? Not much. A little maybe. But definitely not much. Because, so far, there’s nothing to the comic. Miracleman is the granter of wishes. Gaiman writes about people who go see him. Miracleman makes it hard for people to come and ask wishes. But he installs toilets.

Buckingham’s art is cool. It’s an odd pairing with a superhero, but the comic isn’t a superhero book. It’s a pretentious outside-the-mainstream mainstream comic. And an okay one. But, if I were reading it twenty-five years ago, my thought would be the same–there’s only so much time Gaiman can ride on Moore’s steam.

Miracleman by Gaiman & Buckingham 1 (November 2015)

Miracleman by Gaiman & Buckingham #1Miracleman by Gaiman & Buckingham. Will it be the classic always promised? Given how much Marvel butchered its reprints of the Alan Moore issues, will Neil Gaiman–when finishing the comic after twenty-five years–tone it done to make the Mouse happy?

And what do we–the readers–get for a happy Mouse? Not Miracleman, the movie. Do we even get Miracleman the quality collection, with unedited original writer issues?

I am not a Gaiman fan. I am a Moore fan. Going into Gaiman and Mark Buckingham’s Miracleman, I am slightly disinterested. I had forgotten they were going to do it. I had forgotten Marvel had been reprinting Miracleman. They’ve done such a bad job of it, the company clearly stretching its britches past the point of public appropriateness.

What does any of the above have to do with Miracleman by Gaiman and Buckingham? Not much. A little maybe. But definitely not much. Because, so far, there’s nothing to the comic. Miracleman is the granter of wishes. Gaiman writes about people who go see him. Miracleman makes it hard for people to come and ask wishes. But he installs toilets.

Buckingham’s art is cool. It’s an odd pairing with a superhero, but the comic isn’t a superhero book. It’s a pretentious outside-the-mainstream mainstream comic. And an okay one. But, if I were reading it twenty-five years ago, my thought would be the same–there’s only so much time Gaiman can ride on Moore’s steam.

CREDITS

Book Four: The Golden Age; writer, Neil Gaiman; artist, Mark Buckingham; colorist, D’Israeli; letterer, Todd Klein; editor, Cory Sedlmeier; publisher, Marvel Comics.

The Sandman: Master of Dreams (1989) #6

Sandman  6

The issue takes place over a day at a diner. Doctor Destiny is trying to bring about the end of the world and he traps a bunch of people in the diner and slowly drives them mad. Or not slowly.

Gaiman makes the characters distinct, horrific, pitiable. He doesn’t have time to establish them as sympathetic so he doesn’t even try. Some of them he plays for laughs, others for shock value. Dringenberg takes over the pencils; he doesn’t do a particularly good job. There’s no personality to the art, especially not in the horrific scenes. Some of the talking heads stuff is decent.

The issue feels so derivative, so manipulative, it starts to get boring before the halfway point. Gaiman’s using sensational human suffering. Even when he writes a good scene, it’s still just a cheap trick in a bridging issue.

All to avoid giving Doctor Destiny a personality.

The Sandman: Master of Dreams (1989) #4

Sandman  4

Dream goes to Hell, which requires the Demon as a guest star. Gaiman doesn’t have anything for him to do, past rhyme a little for the protagonist and cause some mischief. It’s a pointless cameo, though Kieth and Dringenberg do fine on the Demon. They don’t do so well later, when they have to draw every demon in Hell. Actually, they do fine on the demons… they lose their hold on Dream at that point. He feels too out of place.

The issue has maybe the most narration from Dream so far and it gets tedious. He needs to outwit the demons of Hell with riddles and so on. Intentionally or not, Gaiman’s so sincere he doesn’t have any wit. It’s all very heavy and very boring.

Just when things should pick up in the second half, the comic slows, getting more tedious. So far, Dream’s boring as a lead.

The Sandman: Master of Dreams 8 (August 1989)

The Sandman: Master of Dreams #8Either the reader is going to buy into Gaiman’s setup for this issue or the reader is going to reject it. Even before Gaiman gets into the “meat” of the issue, which is basically a lengthy monologue from Dream about the importance of Death. Both as a natural event and as Dream’s sister.

The issue opens with them seeing each other for the first time after Dream’s escape from captivity and his quest. Gaiman goes really far on the self-aware dialogue, using Death to expound on the comic book and on its protagonist.

He also goes with an inanely cheap ending; many of Sandman’s worst moments are just ones cribbed from Alan Moore’s Swamp Thing (without any of the context).

Once again, Gaiman does a montage of regular people who he doesn’t care about. It’s slightly less tedious than the overdone immortal sibling dialogue.

Dringenberg’s art annoys too.

C- 

CREDITS

The Sound of Her Wings; writer, Neil Gaiman; penciller, Mike Dringenberg; inker, Malcolm Jones III; colorist, Robbie Busch; letterer, Todd Klein; editors, Art Young and Karen Berger; publisher, DC Comics.

The Sandman: Master of Dreams 7 (July 1989)

The Sandman: Master of Dreams #7Ah, the big fight issue. Doctor Destiny versus Dream for control of the Dreamworld. Or whatever it’s called. After the two stand-off in the diner, after some glimpses of the world going mad, Doctor Destiny has a trippy dream he’s Caesar and then the big fight. It’s the two of them against a white background. Not the most visceral setting for a comic book fight scene.

Gaiman has a lot of problems trying to make this issue work as a comic. He’s so wrapped up in traditions, he doesn’t just not do anything new, he doesn’t do anything worthwhile. The glimpses to the world gone mad don’t create concern, they create distance.

Dringenberg’s pencils don’t help things. The awkwardly proportioned figures change throughout, without rhyme or reason. Sandman gives the pretense of thoughtfulness and depth, but it’s generic.

There’s no sense of scale or character. Gaiman avoids writing Dream.

C 

CREDITS

Sound and Fury; writer, Neil Gaiman; penciller, Mike Dringenberg; inker, Malcolm Jones III; colorist, Robbie Busch; letterer, Todd Klein; editors, Art Young and Karen Berger; publisher, DC Comics.

The Sandman: Master of Dreams 6 (June 1989)

The Sandman: Master of Dreams #6The issue takes place over a day at a diner. Doctor Destiny is trying to bring about the end of the world and he traps a bunch of people in the diner and slowly drives them mad. Or not slowly.

Gaiman makes the characters distinct, horrific, pitiable. He doesn’t have time to establish them as sympathetic so he doesn’t even try. Some of them he plays for laughs, others for shock value. Dringenberg takes over the pencils; he doesn’t do a particularly good job. There’s no personality to the art, especially not in the horrific scenes. Some of the talking heads stuff is decent.

The issue feels so derivative, so manipulative, it starts to get boring before the halfway point. Gaiman’s using sensational human suffering. Even when he writes a good scene, it’s still just a cheap trick in a bridging issue.

All to avoid giving Doctor Destiny a personality.

C 

CREDITS

24 Hours Diner; writer, Neil Gaiman; penciller, Mike Dringenberg; inker, Malcolm Jones III; colorist, Robbie Busch; letterer, Todd Klein; editors, Art Young and Karen Berger; publisher, DC Comics.

The Sandman: Master of Dreams 5 (May 1989)

The Sandman: Master of Dreams #5Gaiman’s strings show a little too much this issue. The Justice League guest stars–well, just Martian Manhunter and Mister Miracle. Turns out while Dream was away, someone became a supervillain with one of his gadgets. It ties things into the DC universe a little too much. There’s a great bit where Mister Miracle is dreaming of Apokolips and Kieth and Malcolm Jones III do a fantastic Kirby homage.

But most of the issue is this supervillain kidnapping a housewife and having her drive him to the location of this gadget. It’s in Justice League storage, which is just a storage unit somewhere. No security. It’s idiotic, but fits the issue, where Gaiman goes the predictable route every time.

He does have a handle on the humor. And, oddly enough, Dream barely narrates. It’s like Gaiman doesn’t want him to distract from the winks back to previous comics.

Too bad.

C+ 

CREDITS

Passengers; writer, Neil Gaiman; penciller, Sam Kieth; inker, Malcolm Jones III; colorist, Robbie Busch; letterer, Todd Klein; editors, Art Young and Karen Berger; publisher, DC Comics.

The Sandman: Master of Dreams 4 (April 1989)

The Sandman: Master of Dreams #4Dream goes to Hell, which requires the Demon as a guest star. Gaiman doesn’t have anything for him to do, past rhyme a little for the protagonist and cause some mischief. It’s a pointless cameo, though Kieth and Dringenberg do fine on the Demon. They don’t do so well later, when they have to draw every demon in Hell. Actually, they do fine on the demons… they lose their hold on Dream at that point. He feels too out of place.

The issue has maybe the most narration from Dream so far and it gets tedious. He needs to outwit the demons of Hell with riddles and so on. Intentionally or not, Gaiman’s so sincere he doesn’t have any wit. It’s all very heavy and very boring.

Just when things should pick up in the second half, the comic slows, getting more tedious. So far, Dream’s boring as a lead.

C 

CREDITS

A Hope in Hell; writer, Neil Gaiman; pencillers, Sam Kieth and Mike Dringenberg; inker, Dringenberg; colorist, Robbie Busch; letterer, Todd Klein; editors, Art Young and Karen Berger; publisher, DC Comics.

The Sandman: Master of Dreams 3 (March 1989)

The Sandman: Master of Dreams #3Dream’s quest brings him into a John Constantine story–and with Constantine comes a return of Kieth’s improbably proportions for people’s legs–but it’s the strongest issue so far. Gaiman writes Constantine really well, with enough nods to his adventures and the DC universe but never to the point he’s just filling in.

And having Constantine and Dream team-up gives the reader a somewhat human perspective on the fantastical things in the issue–especially since Constantine doesn’t know about Dream. He’s experiencing these things for the first time too.

It’s also nice how Gaiman doesn’t go too far outside the issue’s narrative. He doesn’t work on subplots, just the particular quest experience for Dream and Constantine’s strange encounter. It feels more cohesive, but it also feels a lot more organic. Gaiman’s not trying too hard.

Other than the stumpy legs, Kieth and Dringenberg do really well on the art.

B+ 

CREDITS

Dream a Little Dream of Me; writer, Neil Gaiman; pencillers, Sam Kieth and Mike Dringenberg; inker, Dringenberg; colorist, Robbie Busch; letterer, Todd Klein; editors, Art Young and Karen Berger; publisher, DC Comics.