Werewolf by Night (1972) #2

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Frank Chiaramonte inks the Ploog this issue, resulting in some really good art, but not the sublime standard Ploog’s set doing his own inks. It seems like Chiaramonte takes over a few pages into the comic; after a while, the faces lose that Ploog character. The expressiveness. Or maybe, since it’s eventually just the villain, his henchman, and the werewolf, no one cared about the expressions.

Before that winnowing down, writer Gerry Conway works on his subplots. The Darkhold is the major B-plot, with Jack and his new best friend and roommate Buck Cowan taking it out to a former university professor priest turned labor organizer priest for translation. They also meet up with Terri, who appeared in one panel in the first appearance of Werewolf by Night and had a different hair color. She sort of joins the supporting cast. It’s hard to say because once Jack heads out with the villain, it’s full moon and transformation time, not time for love.

The comic opens with the “third night” of Jack’s transformation cycle, seemingly making the issue an immediate sequel to the last one. Some of the other details fit—Jack having just moved in with Buck, for example—but there’s no mention of the previous issue’s memorable adventures.

Probably because this issue’s villain has similar evil plans, though the last villains’ schemes didn’t involve the werewolf for experimental purposes, they did have a bunch of non-lycanthropic experimenting going on. I think the werewolf fought someone in Marvel Spotlight who wanted to fix themselves through experiments too. Jack just can’t stop running into magically-inclined mad scientists.

But he also fights a shark. The comic opens with the cops, then a mysterious helicopter, chasing the werewolf through the Los Angeles docks and into the ocean. Werewolf goes in the water, shark’s in the water. And even though the werewolf doesn’t want to fight, the shark’s got different ideas.

The chase is good. The shark is eh. There’s another potentially big set-piece at the end of the story, and Ploog rushes it as well. The accompanying narration is more interesting than the shark fight; Conway’s got a peculiar, close first-person angle on it—but it’s neither the werewolf nor Jack narrating. The werewolf doesn’t have the vocabulary, and Jack doesn’t remember all the full moon adventure details. I’m curious if that double-extended narrative distance will ever change.

But for now, I’m just waiting to see what happens with the Darkhold and Terri, but hopefully not forty-something Buck and under-eighteen Lissa (Jack’s sister, who the issue establishes hang out at he and Buck’s pad).

Werewolf by Night (1972) #1

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Werewolf by Night’s got a cliffhanger to resolve at the beginning of its first issue, which is awkward. Especially since writer Gerry Conway’s going to take so many shortcuts. He’s in a race to resolve everything, concluding in a breakneck single-page wrap-up, and he never gets a chance to setup Werewolf as its own book. Nevertheless, there are the vaguest hints; more on those in a bit.

First, the cliffhanger. We last saw Jack Russell, titular Werewolf by Night, turned to stone by a teenage mutant girl whose father had been doing experiments on innocent people trying to find a cure for her. They were going to use dark magic from the Darkhold, a book Jack wants because… some other villain told him about it.

This issue starts with the werewolf still stone and Jack narrating a recap. The gorgon eyes stuff doesn’t work on werewolves who turn back into humans. Just as Jack changes, his new pal Buck Cowan arrives. He’s chartered a seaplane, but before anyone can say, “I hate snakes, Jock,” the duo runs into mutant girl, her now paralyzed father, and their reluctant mutant thug.

It’s an entirely different take on the mutant girl than in the previous issue, which had her as tragically, sympathetically evil. The father surviving his fall is a weird and mostly pointless change. Also, the idea she got her father a new outfit and a wheelchair in the few hours since she’d turned Wolfman Jack into stone…. Conway’s going to end the issue with just as silly of a time twist too. I hope it’s not going to be a regular narrative device.

Since Jack gave the mutant girl his name in the previous installment, she just follows him back to the mainland, where she can threaten his sister, Lissa, and Buck too. Luckily, it’s the second night of the full moon, so Jack can turn and save the day.

But what if being turned to stone somehow cured him of his lycanthropy? Wouldn’t that twist be a heck of a series starter?

Speaking of the series, the hints at what Werewolf might be like when not resolving existing cliffhangers: Jack and Buck hanging out, Lissa too? In the previous installments in Marvel Spotlight, Conway avoided sister Lissa; talked about her a bunch, avoided her. Now she’s finally around. And Buck and Jack have a good enough rapport, with Jack trying to hide the furry alter ego from both his costars.

As before, the draw is the Mike Ploog art. The werewolf stuff is great, the human stuff is good—Jack’s an often shirtless action star now, with absolutely phenomenal hair. Ploog draws great expressions, great movement, but the hair is just out of this world.

The only time the art lags is with the mutant girl and her father plotting. Otherwise, even with brief family drama stuff (Jack and Lissa’s step-father is a complete prick), all the art’s magnificent. Ploog’s art enthralls, page-to-page, panel-to-panel.

Marvel Spotlight (1971) #4

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The issue opens with a splash page of Jack Russell, in his hip seventies clothes, waking from a nightmare about being the Werewolf by Night (unsure if it’s a nightmare or a werewolf outing), and it’s somehow obvious the art this issue’s going to be superior. In that one page, artist Mike Ploog gets in some great, active figure drawing and a fantastic expression on Jack. It’s probably the best Werewolf story so far, even if it didn’t have the best art—Ploog gets to do all sorts of things, including introducing a tragic femme fatale—but it’s also got a somewhat wild script from Gerry Conway.

Keeping with the now established structure, Jack opens the issue with his family, then they disappear. But he also meets a writer named Buck Cowan, who’s sneaking around the house looking for information. Cowan knows all about the Darkhold, Jack’s real father’s European castle, but nothing about the werewolf. It’s a strange exposition method, but then again, Cowan and Jack’s scheme to get Jack’s step-father’s boat involves Cowan wearing a disguise… so everything about it’s a little strange.

Except Cowan can’t accompany Jack on their boat trip—some eccentric bought Jack’s dad’s castle and shipped it over from Europe. Jack’s evil step-father Philip sold it right after Jack’s mom died, and he got control, which means the eccentric was able to ship it over in five months? And rebuild it? I’ve lost count of Werewolf months, but I think they’re only on four, actually. Plus however much time has elapsed since last issue, it’s not clear it’s a month later.

Though it’s definitely some multiple of a month because wouldn’t you know it, Jack forgot it’s going to be the full moon, and he’s going to werewolf out.

Once he gets to the private island, he’s got too many immediate problems to worry about getting furry, including the aforementioned fetching femme fatale. She’s a younger teenager named Marlene who wears sunglasses all the time, and her dad’s an intense creep who runs a private institution and employs a machine gun-toting thug.

The werewolf will fight that thug, which gives Ploog something different from a Frankenstein’s monster stand-in, especially since they’re duking it out in a castle. Ploog gets to mix three different visual tropes, and the result is sublime (and not at all disjointed).

Conway changes the formula a little, giving Jack a big thought balloon sequence on the boat, then taking over for the werewolf’s beast narration. The werewolf gets occasional thought balloons, but most of it’s Jack narrating the werewolf’s adventure in the exposition boxes.

It works out.

There are twists and turns, big reveals, secret liaisons, and a great cliffhanger. The beginning’s unsteady as far as the writing, but Ploog holds it all together. Conway does all right, but the comic’s all about the art, and Ploog keeps delivering through various set pieces and moods.

Marvel Spotlight (1971) #3

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There is no backup story in this issue, just Jack Russell’s third adventure as Werewolf by Night. Writer Gerry Conway—through Jack and the werewolf’s narration—is very clear about it; the first outing as the werewolf was two months ago, meaning we’re skipping Jack’s second Larry Talboting and going straight to the third.

There’s not much story to the adventure, starting with the werewolf interrupting a biker gang trying to assault Jack’s sister, Lissa. His evil stepfather, Phil, only appears briefly. Conway’s keeping the family stuff on the back burner. The story this issue’s all about setting Jack up for this next adventure, not this one.

Once the first lycanthropic night passes, Jack tries to hitchhike home and finds himself with a Peter Lorre-type who takes him to one of those desolate European castles all over L.A. The Peter Lorre-type’s wife, Angela (not Harkness), starts torturing Jack for information about the Darkhold, which she thinks is Jack’s inheritance.

Jack, however, doesn’t know what she’s talking about, so she sics her pet Frankenstein monster on him. There are various fights between the werewolf and the monster, some convenient black magic gone wrong, and Jack’s promise (to himself and the reader) he’s going to track down this Darkhold book.

In other words, a bridging issue, but one so early, who knows where the story’s headed. Conway sticks to his narrative approach from last issue—the werewolf thinks a lot, Jack talks a bit to himself but doesn’t think a lot—at least until the narration-heavy second half, where Jack’s recollecting has to move the story along from set-piece to set-piece.

The story’s not the point, however. The point is Mike Ploog's absolutely phenomenal artwork. It’s getting to see Ploog do his own Frankenstein Meets the Wolf Man, page after glorious page. Of course, there are some great Ploog expressions, but since most of the comic has monsters fighting, the emphasis is on the action.

It’s wonderful.

The finale’s a tacked-on mess, with Ploog and Conway rushing through a resolution in one page, but right up until it, the comic’s a visual delight. Ploog gets to do strange action—werewolf versus bikers–and then the more traditional monster versus monster action. Whether the modern California setting or the dark castle setting, Ploog does a great job. The figure drawing, the expressions, and the settings; it’s breathtaking work and more than makes up for the story being perfunctory.

Also… Conway (and his editor, Stan Lee) don’t seem to know what the word “penultimate” means; they just know it’s a fifty-cent word. But it comes on that lackluster last page, just punctuating it being a disappointing finish.

Ignore all missteps for the masterful Ploog art.

Marvel Spotlight (1971) #2

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From the first page, it’s clear there’s going to be something special about Werewolf by Night. The narration tells us we’re in modern Los Angeles, but artist Mike Ploog visualizes it like an old Universal horror movie set. The architecture, anyway; the accruements are all modern.

The page has three panels; the first two have a figure stumbling through the “mist-moistened” city, and the third reveals the figure—our narrator—to be a werewolf. And, wow, does Ploog draw a great wolfman.

The following few pages are werewolf action, running from the cops, dispatching a mugger; lots of movement, and lots of narration. Then the action cuts to Jack Russell waking up from a nightmare on his eighteenth birthday. Outside being a California beach stud, he’s a traditional Marvel protagonist with a lot of family drama backstory; his mom is married to a rich asshat, and he’s got a little sister (from actual dad, not stepdad). Something is going on with dad’s chauffeur, a brute who apparently has the run of the place, and the whole scene just gives Jack bad vibes.

The comic’s set over the three nights of the full moon, the second interrupting Jack’s birthday party. Writer Gerry Conway gives Jack a lot of out-loud monologuing (versus thought balloons); all those self-exclamations also contribute to the Marvel hero feel. The werewolf gets lots of thoughts, but they’re somewhat disconnected from Jack. It’s very dreamy, and a great success thanks to the Ploog art.

The story brings in Jack’s tragic inciting incident for his “Marvel hero” origin, complete with flashbacks to the old country where we discover his real father was a werewolf too. And he really had a Wolf Man-style experience. The comic uses that movie’s “Even a man who is pure of heart…” poem (no credit to Wolf Man or writer Curt Siodmak, Marvel’s gonna Marvel).

In the present, Jack discovers an insidious plot going on around him, which the werewolf is all too happy to unravel with its claws. In other words, fantastic action finale. Ploog can draw the hell out of a fight scene.

It’s not just about his figures and action, however. Ploog’s also got these wonderfully expressive faces, all the drama playing out over them. It’s a gorgeous comic.

And, if you’re reading it through Marvel’s digital offerings, it’s just a great Marvel origin comic for Werewolf by Night. But Marvel Spotlight #2 (in print) has a Venus reprint by Bill Everett.

It’s an eight-pager about Venus discovering a mysterious thirteenth floor in an office building infested with a swarm of murderous gargoyles. When she tries to tell the cops about it, they call her a silly girl (even though she’s always been right in the past).

Everett’s art’s good—it’s not quite good girl, but it is a glamour girl as superhero (well, ixnay on super, she’s given up her god powers)—and the story’s engaging enough. It’s a bummer Marvel doesn’t include it with the digital copy of Spotlight #2.

To be sure, the Werewolf by Night feature’s enough, but the backup’s a fun, quick read.

The Man-Thing 8 (August 1974)

The Man-Thing #8In some ways, this issue has Gerber's most predictable comics scene. Man-Thing and his arch-nemesis, Schist, duke it out in a laboratory where Man-Thing could regain his humanity and Schist could gain immortality. Sure, it's got Ploog artwork, but there's nothing special about it. Man-Thing's almost human again and Gerber can't think of anything to do with him except fight.

Again, Ploog art, so it's a nice-looking fight, but it's just narratively goofy.

Gerber opens the issue with an about-face in the cliffhanger resolution. Man-Thing goes straight back to the secret city, this time Schist and a sidekick following. Man-Thing's return to the city is the most impressive handling in the issue, with Gerber giving him a guide and so on. It just doesn't go anywhere. The character development on the guest stars, for example, is just filler before the fight scene.

It's a pretty good issue… but not great.

B 

CREDITS

The Gift of Death!; writer, Steve Gerber; artist, Mike Ploog; colorist, Petra Goldberg; letterer, Artie Simek; editor, Roy Thomas; publisher, Marvel Comics.

The Man-Thing 7 (July 1974)

The Man-Thing #7Gerber only puts in a few pages of about Man-Thing's erstwhile human sidekicks, but it's all rather effective. It grounds the issue in reality, while elsewhere Gerber pulls even more out of it. Turns out Schist isn't just a bad guy industrialist, he's actually a bad guy industrialist looking for the fountain of youth.

Unconnectedly, Man-Thing finds himself captured by a bunch of Spanish conquistadors and stumbles across said fountain and a lost city.

The issue works thanks to Gerber's pacing and Ploog's art. The capture sequence is lengthy–and Man-Thing's attack on the city is somewhat inexplicable–but Gerber keeps everything busy enough he's able to sneak in a big moment towards the end. While there's a visual component, there's also how Gerber handles the familiar expository narration regarding Man-Thing.

It's an excellent issue. Ploog doesn't get to draw much in terms of variety, but he excels at what he's given.

A- 

CREDITS

The Old Die Young!; writer, Steve Gerber; artist, Mike Ploog; colorist, Glynis Wein; letterer, John Costanza; editor, Roy Thomas; publisher, Marvel Comics.

The Man-Thing 6 (June 1974)

The Man-Thing #6Gerber nails it again, this time using Man-Thing to write an epitaph for a character. He’s also introducing most of this character in this issue. He uses a three act device–obviously so, with the regular cast and guest stars put to work as actors in a play–and runs the character development throughout.

He has enough time to foreshadow and to get the reader’s hopes up for possible outcomes and even has enough time to get the reader to readjust his or her hopes. It’s a beautifully paced comic.

Even the ending, which initially seems problematic, works once the reader has a chance to calm down and reflect on it. The only complaint might be how Gerber gets the tension so high, it does take a moment to interpret the finish.

The Ploog pencils are gorgeous, with Chiaramonte an able inker.

Gerber and Ploog produce a masterful comic.

A 

CREDITS

And When I Died…!; writer, Steve Gerber; penciller, Mike Ploog; inker, Frank Chiaramonte; colorist, Petra Goldberg; letterer, John Costanza; editor, Roy Thomas; publisher, Marvel Comics.

The Man-Thing 5 (May 1974)

The Man-Thing #5Here’s a rarity–the cliffhanger successfully ties the issue together. Gerber–with Mike Ploog joining him on the art–spends most of the issue bringing the players together. Rory and the biker chick, a couple circus performers, a dead clown and Man-Thing. They all converge at the end, where Gerber finds time for a fight scene.

He also finds time to bring a little more humanity to Man-Thing, which is an emphasis of the entire issue. It opens with the dead clown and Man-Thing finding him, lots of second person narration describing Man-Thing’s failure to properly access his lost humanity.

The odd cast of characters–there are also some small town meanies mad at Rory for being a hippy (they ought to be mad at him for being such a lame character)–gives Ploog a lot to do. He’s good on the swamp stuff, great on the various people.

It’s got problems, but works.

B 

CREDITS

Night of the Laughing Dead; writer, Steve Gerber; penciller, Mike Ploog; inker, Frank Chiaramonte; colorist, Linda Lessmann; letterer, Artie Simek; editor, Roy Thomas; publisher, Marvel Comics.

Planet of the Apes 19 (April 1976)

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Tom Sutton inking Mike Ploog.

It must be seen to be believed. The result is more Sutton than Ploog but the fluidity to the action is all Ploog. This visual feast is on Moench’s getting even stranger original story this issue.

While waiting for the evil gorilla to arrive, the protagonists take peyote and trip. I guess as long as it wasn’t a comic book, Marvel didn’t care about encouraging drugs in the seventies.

Moench brings in a lot of sci-fi elements this story and it’ll be interesting to see what comes of them.

Alcala continues to be the essential component to Moench’s Conquest adaptation. With so little dialogue–basically just squabbling politicans–Acala has to make just the visuals compelling. He does a great job of it; Alcala’s future world is restrictive, but still somehow open. It’s claustrophobic.

It’s a good adaptation; Alcala makes it even more spectacular.

CREDITS

Demons of the Psychedrome; writer, Doug Moench; penciller, Mike Ploog; inker, Tom Sutton. Conquest of the Planet of the Apes, Part Four: The Savage Is King; writer, Moench; artist, Alfredo Alcala. Editor, Archie Goodwin; publisher, Marvel Comics.