Marvel Spotlight (1971) #4

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The issue opens with a splash page of Jack Russell, in his hip seventies clothes, waking from a nightmare about being the Werewolf by Night (unsure if it’s a nightmare or a werewolf outing), and it’s somehow obvious the art this issue’s going to be superior. In that one page, artist Mike Ploog gets in some great, active figure drawing and a fantastic expression on Jack. It’s probably the best Werewolf story so far, even if it didn’t have the best art—Ploog gets to do all sorts of things, including introducing a tragic femme fatale—but it’s also got a somewhat wild script from Gerry Conway.

Keeping with the now established structure, Jack opens the issue with his family, then they disappear. But he also meets a writer named Buck Cowan, who’s sneaking around the house looking for information. Cowan knows all about the Darkhold, Jack’s real father’s European castle, but nothing about the werewolf. It’s a strange exposition method, but then again, Cowan and Jack’s scheme to get Jack’s step-father’s boat involves Cowan wearing a disguise… so everything about it’s a little strange.

Except Cowan can’t accompany Jack on their boat trip—some eccentric bought Jack’s dad’s castle and shipped it over from Europe. Jack’s evil step-father Philip sold it right after Jack’s mom died, and he got control, which means the eccentric was able to ship it over in five months? And rebuild it? I’ve lost count of Werewolf months, but I think they’re only on four, actually. Plus however much time has elapsed since last issue, it’s not clear it’s a month later.

Though it’s definitely some multiple of a month because wouldn’t you know it, Jack forgot it’s going to be the full moon, and he’s going to werewolf out.

Once he gets to the private island, he’s got too many immediate problems to worry about getting furry, including the aforementioned fetching femme fatale. She’s a younger teenager named Marlene who wears sunglasses all the time, and her dad’s an intense creep who runs a private institution and employs a machine gun-toting thug.

The werewolf will fight that thug, which gives Ploog something different from a Frankenstein’s monster stand-in, especially since they’re duking it out in a castle. Ploog gets to mix three different visual tropes, and the result is sublime (and not at all disjointed).

Conway changes the formula a little, giving Jack a big thought balloon sequence on the boat, then taking over for the werewolf’s beast narration. The werewolf gets occasional thought balloons, but most of it’s Jack narrating the werewolf’s adventure in the exposition boxes.

It works out.

There are twists and turns, big reveals, secret liaisons, and a great cliffhanger. The beginning’s unsteady as far as the writing, but Ploog holds it all together. Conway does all right, but the comic’s all about the art, and Ploog keeps delivering through various set pieces and moods.

Marvel Spotlight (1971) #3

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There is no backup story in this issue, just Jack Russell’s third adventure as Werewolf by Night. Writer Gerry Conway—through Jack and the werewolf’s narration—is very clear about it; the first outing as the werewolf was two months ago, meaning we’re skipping Jack’s second Larry Talboting and going straight to the third.

There’s not much story to the adventure, starting with the werewolf interrupting a biker gang trying to assault Jack’s sister, Lissa. His evil stepfather, Phil, only appears briefly. Conway’s keeping the family stuff on the back burner. The story this issue’s all about setting Jack up for this next adventure, not this one.

Once the first lycanthropic night passes, Jack tries to hitchhike home and finds himself with a Peter Lorre-type who takes him to one of those desolate European castles all over L.A. The Peter Lorre-type’s wife, Angela (not Harkness), starts torturing Jack for information about the Darkhold, which she thinks is Jack’s inheritance.

Jack, however, doesn’t know what she’s talking about, so she sics her pet Frankenstein monster on him. There are various fights between the werewolf and the monster, some convenient black magic gone wrong, and Jack’s promise (to himself and the reader) he’s going to track down this Darkhold book.

In other words, a bridging issue, but one so early, who knows where the story’s headed. Conway sticks to his narrative approach from last issue—the werewolf thinks a lot, Jack talks a bit to himself but doesn’t think a lot—at least until the narration-heavy second half, where Jack’s recollecting has to move the story along from set-piece to set-piece.

The story’s not the point, however. The point is Mike Ploog's absolutely phenomenal artwork. It’s getting to see Ploog do his own Frankenstein Meets the Wolf Man, page after glorious page. Of course, there are some great Ploog expressions, but since most of the comic has monsters fighting, the emphasis is on the action.

It’s wonderful.

The finale’s a tacked-on mess, with Ploog and Conway rushing through a resolution in one page, but right up until it, the comic’s a visual delight. Ploog gets to do strange action—werewolf versus bikers–and then the more traditional monster versus monster action. Whether the modern California setting or the dark castle setting, Ploog does a great job. The figure drawing, the expressions, and the settings; it’s breathtaking work and more than makes up for the story being perfunctory.

Also… Conway (and his editor, Stan Lee) don’t seem to know what the word “penultimate” means; they just know it’s a fifty-cent word. But it comes on that lackluster last page, just punctuating it being a disappointing finish.

Ignore all missteps for the masterful Ploog art.

Marvel Spotlight (1971) #2

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From the first page, it’s clear there’s going to be something special about Werewolf by Night. The narration tells us we’re in modern Los Angeles, but artist Mike Ploog visualizes it like an old Universal horror movie set. The architecture, anyway; the accruements are all modern.

The page has three panels; the first two have a figure stumbling through the “mist-moistened” city, and the third reveals the figure—our narrator—to be a werewolf. And, wow, does Ploog draw a great wolfman.

The following few pages are werewolf action, running from the cops, dispatching a mugger; lots of movement, and lots of narration. Then the action cuts to Jack Russell waking up from a nightmare on his eighteenth birthday. Outside being a California beach stud, he’s a traditional Marvel protagonist with a lot of family drama backstory; his mom is married to a rich asshat, and he’s got a little sister (from actual dad, not stepdad). Something is going on with dad’s chauffeur, a brute who apparently has the run of the place, and the whole scene just gives Jack bad vibes.

The comic’s set over the three nights of the full moon, the second interrupting Jack’s birthday party. Writer Gerry Conway gives Jack a lot of out-loud monologuing (versus thought balloons); all those self-exclamations also contribute to the Marvel hero feel. The werewolf gets lots of thoughts, but they’re somewhat disconnected from Jack. It’s very dreamy, and a great success thanks to the Ploog art.

The story brings in Jack’s tragic inciting incident for his “Marvel hero” origin, complete with flashbacks to the old country where we discover his real father was a werewolf too. And he really had a Wolf Man-style experience. The comic uses that movie’s “Even a man who is pure of heart…” poem (no credit to Wolf Man or writer Curt Siodmak, Marvel’s gonna Marvel).

In the present, Jack discovers an insidious plot going on around him, which the werewolf is all too happy to unravel with its claws. In other words, fantastic action finale. Ploog can draw the hell out of a fight scene.

It’s not just about his figures and action, however. Ploog’s also got these wonderfully expressive faces, all the drama playing out over them. It’s a gorgeous comic.

And, if you’re reading it through Marvel’s digital offerings, it’s just a great Marvel origin comic for Werewolf by Night. But Marvel Spotlight #2 (in print) has a Venus reprint by Bill Everett.

It’s an eight-pager about Venus discovering a mysterious thirteenth floor in an office building infested with a swarm of murderous gargoyles. When she tries to tell the cops about it, they call her a silly girl (even though she’s always been right in the past).

Everett’s art’s good—it’s not quite good girl, but it is a glamour girl as superhero (well, ixnay on super, she’s given up her god powers)—and the story’s engaging enough. It’s a bummer Marvel doesn’t include it with the digital copy of Spotlight #2.

To be sure, the Werewolf by Night feature’s enough, but the backup’s a fun, quick read.