Even though the characters are still visually bland, Atari Force gets Gil Kane on the art and he knows what he’s doing. It’s a big read instead of a long one. Writers Conway and Thomas split the issue into three chapters, but it’s more like two–there’s even a cliffhanger mid-point.
For this issue, there are no more flashback introductions. Instead, there’s a somewhat weak flashback explaining the alien planet they find. It’s bumpy but passable.
Conway and Thomas to continue their rather serious look at what should be a goofy comic. One of the characters is a pacifist, burnt out by all the warring on Earth, and he doesn’t give up his convictions. There’s not a lot of fallout from it, but the writers do return to it a few times and the guy does turn out to be right.
With Kane, Force is all around competent now.
B
CREDITS
Enter — the Dark Destroyer!; writers, Gerry Conway and Roy Thomas; penciller, Gil Kane; inkers, Dick Giordano and Mike DeCarlo; colorist, Adrienne Roy; letterer, John Costanza; editor, Giordano; publisher, DC Comics.
This issue covers two more team members–both new members whose little origin stories come right after their introductions–and both of their stories are, once again, rather rough.
Atari Force is immediately strange on three levels. First, it’s game tie-in to the company, not a game. Second, it’s a reduced size comic and all the art looks too spacious. Ross Amdru is clearly trying to fill things out.


