Barbarella (2017) #6

B6

It’s another good issue. Because Barbarella’s always good. It’s so good Carey can get away with spending half (but sort of most) of the issue with the evil prospector family. Mostly the evil prospector, whose dead wife is now digital and lives inside his gun.

So Carey and Yarar are doing that weird side of the story–the futuristic rustic prospecting family–while Barbarella and the scientist dude are stuck in another dimension. Their side of the story is mostly action. When it’s not action, it’s only because the book’s pausing for a big panel establishing shot. Otherwise Yarar’s always keeping it moving.

He’ll do multiple panels of the same scene, from different angles (sometimes the same angle again later), and the story just flows between them. Much like how Carey’s script is nimble enough for humor even when it’s all propelling the plot forward, Yarar’s got the right movement and detail to do the same. It’s so good. Like, the thing about Barbarella is it doesn’t need to be so good but it’s always exceptional. Superior comics creating going on here.

And an amazing cliffhanger. Can’t wait for next issue.

Barbarella #6 (May 2018)

Barbarella #6It’s another good issue. Because Barbarella’s always good. It’s so good Carey can get away with spending half (but sort of most) of the issue with the evil prospector family. Mostly the evil prospector, whose dead wife is now digital and lives inside his gun.

So Carey and Yarar are doing that weird side of the story–the futuristic rustic prospecting family–while Barbarella and the scientist dude are stuck in another dimension. Their side of the story is mostly action. When it’s not action, it’s only because the book’s pausing for a big panel establishing shot. Otherwise Yarar’s always keeping it moving.

He’ll do multiple panels of the same scene, from different angles (sometimes the same angle again later), and the story just flows between them. Much like how Carey’s script is nimble enough for humor even when it’s all propelling the plot forward, Yarar’s got the right movement and detail to do the same. It’s so good. Like, the thing about Barbarella is it doesn’t need to be so good but it’s always exceptional. Superior comics creating going on here.

And an amazing cliffhanger. Can’t wait for next issue.

CREDITS

Hard Labor, Part Two: Rust Never Sleeps; writer, Mike Carey; artist, Kenan Yarar; colorist, Mohan; letterer, Crank!; consulting editor, Jean-Marc Lofficier; publisher, IDW Publishing.

The Highest House (2018) #4

Hh4

Gross has a double page spread this issue and it’s even more glorious than I could’ve imagined. He keeps the same small panel style, which is part of why the comic reads so well in general, but has a bigger area to flow. It makes up for the very confusing art at the end.

The issue is another full one. Not just with the existing plots, Carey goes ahead and adds another. There are visitors at Highest House and maybe they shouldn’t be trusted. Moth gets suspicious.

Before the end of the comic, after a lot of action and a lot of danger. It’s amazing Moth is still alive by the end–but in a great way. Carey is able to drum up concern as needed. A couple of the many subplots seem to get wrapped up. In both cases it’s more implied; it’s also very likely Carey’s on top of all the subplots. Because Highest House is refined. It’s grand and ambitious but the writing is just as precise as Gross’s art.

It’s an excellent comic.

The Highest House #4 (May 2018)

The Highest House #4Gross has a double page spread this issue and it’s even more glorious than I could’ve imagined. He keeps the same small panel style, which is part of why the comic reads so well in general, but has a bigger area to flow. It makes up for the very confusing art at the end.

The issue is another full one. Not just with the existing plots, Carey goes ahead and adds another. There are visitors at Highest House and maybe they shouldn’t be trusted. Moth gets suspicious.

Before the end of the comic, after a lot of action and a lot of danger. It’s amazing Moth is still alive by the end–but in a great way. Carey is able to drum up concern as needed. A couple of the many subplots seem to get wrapped up. In both cases it’s more implied; it’s also very likely Carey’s on top of all the subplots. Because Highest House is refined. It’s grand and ambitious but the writing is just as precise as Gross’s art.

It’s an excellent comic.

CREDITS

Obsidian’s Bargain, Part 4; writer, Mike Carey; artist and letterer, Peter Gross; colorist, Fabien Alquier; editor, Denton J. Tipton; publisher, IDW Publishing.

The Highest House (2018) #3

Hh3

Highest House #3 really is only twenty-five pages. I had to do a confirmation count because so much happens I was having a hard time believing it was only one issue. Not a lot in terms of events, just in terms of character introductions and character development. Carey really does a lot, including giving Moth a love interest–well, a crush, anyway–in the lord’s daughter. And then he introduces the lord. And one of the princess’s maids. And some family mystic who can tell Moth’s got something going on with a dark power.

And then there’s Obsidian explaining how Moth is secretly descended from a royal line, which is why Moth can free Obsidian. There’s also a bunch about the deal with Obsidian. And with Fless, Moth’s roofing boss; there’s a lot with her. There’s not much with the creep cook, who’s still alive. For some reason I thought he was dead.

It’s a packed issue, beautifully visualized. Gross’s art moves the story along at a brisk pace without ever hurrying it. And he always makes time for some gorgeous establishing shots.

Highest House keeps getting better.

Barbarella (2017) #5

B5

Kenan Yarar returns to Barbarella with the start of a new story arc. Barbarella has gotten her ship fixed, taken an unseen shower as the comic never gets piggish with its cheesecake, gotten almost a full night of sleep in a comfortable bed, and received a message from a ghost friend of hers.

Even though Carey goes in depth about the mineral Barbarella goes off to mine, the ghost thing is just a given. There are ghosts.

The ghost tells her to go to mine some R.U.S.T., which turns out to be a space-time mineral. A large amount has been found on some desolate planet. On the planet Barbarella encounters some redneck prospectors and a scientist sidekick. Carey’s got a lot of exposition about the R.U.S.T. for reader edification, which Barbarella’s pet can apparently “hear.” At least when it suits comic effect.

There’s a bunch of good art, a bunch of good writing, and the end of the issue comes way too fast.

Barbarella is a gem.

The Highest House #3 (April 2018)

The Highest House #3Highest House #3 really is only twenty-five pages. I had to do a confirmation count because so much happens I was having a hard time believing it was only one issue. Not a lot in terms of events, just in terms of character introductions and character development. Carey really does a lot, including giving Moth a love interest–well, a crush, anyway–in the lord’s daughter. And then he introduces the lord. And one of the princess’s maids. And some family mystic who can tell Moth’s got something going on with a dark power.

And then there’s Obsidian explaining how Moth is secretly descended from a royal line, which is why Moth can free Obsidian. There’s also a bunch about the deal with Obsidian. And with Fless, Moth’s roofing boss; there’s a lot with her. There’s not much with the creep cook, who’s still alive. For some reason I thought he was dead.

It’s a packed issue, beautifully visualized. Gross’s art moves the story along at a brisk pace without ever hurrying it. And he always makes time for some gorgeous establishing shots.

Highest House keeps getting better.

CREDITS

Obsidian’s Bargain, Part 3; writer, Mike Carey; artist and letterer, Peter Gross; colorist, Fabien Alquier; editor, Denton J. Tipton; publisher, IDW Publishing.

Barbarella #5 (April 2018)

Barbarella #5Kenan Yarar returns to Barbarella with the start of a new story arc. Barbarella has gotten her ship fixed, taken an unseen shower as the comic never gets piggish with its cheesecake, gotten almost a full night of sleep in a comfortable bed, and received a message from a ghost friend of hers.

Even though Carey goes in depth about the mineral Barbarella goes off to mine, the ghost thing is just a given. There are ghosts.

The ghost tells her to go to mine some R.U.S.T., which turns out to be a space-time mineral. A large amount has been found on some desolate planet. On the planet Barbarella encounters some redneck prospectors and a scientist sidekick. Carey’s got a lot of exposition about the R.U.S.T. for reader edification, which Barbarella’s pet can apparently “hear.” At least when it suits comic effect.

There’s a bunch of good art, a bunch of good writing, and the end of the issue comes way too fast.

Barbarella is a gem.

CREDITS

Hard Labor, Part One: After tge Gold Rush; writer, Mike Carey; artist, Kenan Yarar; colorist, Mohan; letterer, Crank!; consulting editor, Jean-Marc Lofficier; publisher, IDW Publishing.

The Highest House (2018) #2

Hh2

Highest House doesn’t go anywhere expected. Even when it’s going somewhere predictably unexpected, writer Carey manages to get rid of that predictability. He’s got a lot of immediate danger, a lot of action, but after an almost pastoral setup.

Moth, new slave and roof-fixer, is in training. He talks to his boss, Fless, about life at Highest House, but without excitement. Life is long and without incident, it sounds like; Moth just needs to learn how to climb roofs better.

There’s some B plot with the mean cook who wanted Moth for the kitchen and then some C plot with the castle wizard. Though it’s unclear how much magic there’s actually going to be in Highest House. Even after it becomes clear there’s some kind of magic, Carey doesn’t define it yet. Because the reader understands more about what’s going on than Moth, because Moth’s a kid.

Of course, Moth’s got a voice in his head to explain things, which seems like it might be more trouble than it’s worth. We’ll see. Carey never rushes even when it seems like he’s about to rush. Instead, he dwells.

The issue just increases the series’s potential. Excellent art from Gross, who fits a whole bunch into these pages. Lots of panels, lots of information, but also lots and lots of movement. Some beautiful composition going on here.

Highest House. High hopes.

The Highest House #2 (March 2018)

The Highest House #2Highest House doesn’t go anywhere expected. Even when it’s going somewhere predictably unexpected, writer Carey manages to get rid of that predictability. He’s got a lot of immediate danger, a lot of action, but after an almost pastoral setup.

Moth, new slave and roof-fixer, is in training. He talks to his boss, Fless, about life at Highest House, but without excitement. Life is long and without incident, it sounds like; Moth just needs to learn how to climb roofs better.

There’s some B plot with the mean cook who wanted Moth for the kitchen and then some C plot with the castle wizard. Though it’s unclear how much magic there’s actually going to be in Highest House. Even after it becomes clear there’s some kind of magic, Carey doesn’t define it yet. Because the reader understands more about what’s going on than Moth, because Moth’s a kid.

Of course, Moth’s got a voice in his head to explain things, which seems like it might be more trouble than it’s worth. We’ll see. Carey never rushes even when it seems like he’s about to rush. Instead, he dwells.

The issue just increases the series’s potential. Excellent art from Gross, who fits a whole bunch into these pages. Lots of panels, lots of information, but also lots and lots of movement. Some beautiful composition going on here.

Highest House. High hopes.

CREDITS

Obsidian’s Bargain, Part 2; writer, Mike Carey; artist and letterer, Peter Gross; colorist, Fabien Alquier; editor, Denton J. Tipton; publisher, IDW Publishing.