The Mice Templar 2 (November 2007)

The Mice Templar #2There’s a lot of information in this issue. There’s a recap of the last issue and there’s a big history lesson of the Mice Templar world. That history lesson is rather confusing. Glass brings in a lot of names and ideas–the Oeming art is really good for these sequences. But it’s still a long history lesson.

The comic now follows a young novice and his mentor. I can’t remember the names. They’re mice, obviously. Glass does a great job with the kid, who’s trying to deal with the death of his friends and family and the enslavement of his townspeople. The comic tracks the two of them on their journey. There’s a little about the new settings, but never too much

Glass and Oeming are clearly invested in Templar. The enthusiasm wouldn’t be enough but Glass has that strong character development and excellent plotting going too.

It’s impressive stuff.

B+ 

CREDITS

The Prophecy, Part Two: In the Beginning…; writers, Michael Avon Oeming and Bryan J.L. Glass; artist, Oeming; colorists, Wil Quintana and Cris Peter; letterer, James H. Glass; editors, Judy Glass and Will Swyer; publisher, Image Comics.

The Mice Templar 1 (September 2007)

The Mice Templar #1The Mice Templar is a heavy book. This first issue is double-sized, which is both good and bad. It’s good because Michael Avon Oeming and Bryan J.L. Glass are able to get the whole story done, but it’s bad because it’s too much at once. Glass has time to introduce the cast–maybe not make them all familiar to the reader, just because there are so many–and make the reader enjoying spending time with the cast.

Then the rats arrive and the comic goes from something cute–it’s about medieval mice after all–with danger to something dangerous without cute. By the end of this first issue, the cute factor is gone. Glass and Oeming–especially Oeming during the battle scene–show themselves to be ruthless and violent.

It’s a kiddie title with nothing kiddie about it.

Glass does a great job texturing the setting with details; it’s a wrenching read for a first issue.

B 

CREDITS

The Prophecy, Part One: The Calling; writers, Michael Avon Oeming and Bryan J.L. Glass; artist, Oeming; colorists, Wil Quintana and Cris Peter; letterer, James H. Glass; editors, Judy Glass and Will Swyer; publisher, Image Comics.

The Maze Agency 23 (August 1991)

275588This issue’s incredibly confusing. Barr spends too long setting up the story–Gabe and Jennifer have to go to a biosphere to solve a murder but there’s already drama with the client. It’s Barr wasting pages for no reason.

Maybe he wanted to give the penciller, Franchesco Bufano, something to do. Otherwise, wasted pages. Especially since Barr starts the comic with a letter talking about the issue being an homage to Poe. Oh, sure, the homage part does come up–but very late in the story.

By that time, most of the damage is done. Bufano’s pencils are exaggerated, which is fine, but he gets lazy almost immediately. He also doesn’t draw the characters distinctly enough; even with different physical characteristics, it gets confusing in long shots.

Barr throws in too many love triangles and crushes among his poorly established suspects.

Sadly, the series ends with a particularly weak entry.

CREDITS

Crime in Eden; writer, Mike W. Barr; penciller, Franchesco Bufano; inker, Michael Avon Oeming; colorist, Michelle Basil; letterer, Vickie Williams; editor, David Campiti; publisher, Innovation.

The Maze Agency 20 (May 1991)

275585John Calimee and Michael Avon Oeming bring something of a cartoon style to the characters. Not in a bad way–exaggerated expressions help the mystery aspect–but they don’t bring anything to the setting. The act doesn’t lift anything heavy and it definitely should have tried; Barr relies on it, in fact.

The issue takes place on a private island, with Gabe and Jennifer trying to figure out a twenty year-old murder and a modern one too. That deserted mansion setting needs something from the art; Barr clearly writes the issue with that expectation. But the artists don’t deliver.

The issue’s all right otherwise. Barr does have some decent moments in the mystery (just no characters ones) and it proves a fine diversion. The end, after a while, is unexpected.

Maze is suffering, however. Barr doesn’t have a character development arc anymore. He’s holding everything still and it shows.

CREDITS

The Problem of the Devil’s Chambers; writer, Mike W. Barr; penciller, John Calimee; inker, Michael Avon Oeming; colorist, Scott Rockwell; letterer, Vickie Williams; editor, David Campiti; publisher, Innovation Publishing.