Judge Dredd’s Crime File (1985) #5

Judge Dredd s Crime File  5 ml

Some real good art from Dave Gibbons closes this issue of Crime File. His story is the least in terms of writing–Wagner’s script is rushed–but it’s very cool to see young Gibbons on Dredd. Unlike the rest of the issue, which has good (though awkwardly not great) art from Barry Mitchell, Gibbons even keeps the Ian Gibson chin for Dredd. It’s just not so cartoonish.

Mitchell has some great panel composition and layouts, but his judge figures seems out of place. They seem a little too small, a little too static for the panels, which are rather detailed otherwise. Still, he knows how to tell a story and it works.

There are four stories in this Crime File. The first might be the best–irresponsible kids bouncing around the city in giant plastic pinballs–though the showdown between Dredd and a psychic insurance criminal is pretty cool in the second. Mitchell does better with Mega-City One from the rooftops than the streets (it feels too reserved).

It’s a solid issue. Very readable, some good Dredd punchlines, even if Wagner and Grant (who co-writes on one of the stories) aren’t trying very hard.

Judge Dredd’s Crime File 5 (December 1985)

Judge Dredd's Crime File #5Some real good art from Dave Gibbons closes this issue of Crime File. His story is the least in terms of writing–Wagner’s script is rushed–but it’s very cool to see young Gibbons on Dredd. Unlike the rest of the issue, which has good (though awkwardly not great) art from Barry Mitchell, Gibbons even keeps the Ian Gibson chin for Dredd. It’s just not so cartoonish.

Mitchell has some great panel composition and layouts, but his judge figures seems out of place. They seem a little too small, a little too static for the panels, which are rather detailed otherwise. Still, he knows how to tell a story and it works.

There are four stories in this Crime File. The first might be the best–irresponsible kids bouncing around the city in giant plastic pinballs–though the showdown between Dredd and a psychic insurance criminal is pretty cool in the second. Mitchell does better with Mega-City One from the rooftops than the streets (it feels too reserved).

It’s a solid issue. Very readable, some good Dredd punchlines, even if Wagner and Grant (who co-writes on one of the stories) aren’t trying very hard.

CREDITS

Writers, Alan Grant and John Wagner; artists, Dave Gibbons and Barry Mitchell; colorist, Janet Landau; letterer, Tom Frame; editor, Nick Landau; publisher, Eagle Comics.

2000 AD 11 (7 May 1977)

144901It’s another less than impressive outing.

Ramon Sola does the art for both Invasion and Flesh, so those strips look good. Invasion’s really boring; I suppose Flesh would be too, except writer Kelvin Gosnell tasks Sola with drawing hundreds of dinosaurs. They make up for it.

Wagner’s Judge Dredd story isn’t bad (it’s the issue’s best), but Ron Turner’s art is a little weak. It’s not a hard story to tell–the robots go nuts and attack humans–but Turner is weak on the details. It’s never interesting looking.

Dan Dare finishes up its first storyline and threatens a second. It’s probably the best strip so far, but only because it promises to be over (then takes that promise away, unfortunately).

M.A.C.H. 1 is dumb, involving a fast car trip. Barry Mitchell’s art isn’t bad, but there are continuity gaffs throughout.

Terrible Harlem Heroes. Tully’s scripts are getting worse.

CREDITS

Invasion, Dartmoor, Part Two; writer, Kelvin Gosnell; artist, Ramon Sola; letterer, Peter Knight. Flesh, Book One, Part Eleven; writer, Gosnell; artist, Sola; letterer, Knight. Judge Dredd, Robot Wars, Part Two; writer, John Wagner; artist, Ron Turner; letterer, Bill Nuttall. Dan Dare, Part Eleven; writer, Gosnell; artist, Massimo Belardinelli; letterer, Knight. M.A.C.H. 1, Operation Death-Drive!; writer, Roy Preston; artist, Barry Mitchell; letterer, Jack Potter. Harlem Heroes, Part Eleven; writer, Tom Tully; artist and letterer, Dave Gibbons. Editor, Pat Mills; publisher, IPC.