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All-Star Comics (1976) #72
Paul Levitz (script)
Joe Staton (pencils)
Bob Layton (inks)
Adrienne Roy (colors)
Ben Oda (letters)
Joe Orlando (editor)
This issue is another strong one for All-Star. Very strong. It gets there a tad cheaply—Golden Age Flash villain Thorn is now aggressively lethal, bumping off Keystone City randos for kicks. She’s also no dummy, knowing the Justice Society’s weaknesses (mostly the normie heroes and Green Lantern’s wood allergy); her wooden poison thorns make short work of the team on the initial confrontation, with the rest of the issue the heroes’ (attempted) response.
We also get one of the team talking about how no Justice Society hero has ever died in action before. Maybe the character in this issue will be the first, which is at least the second time a character’s made that observation in dialogue since Levitz took over, and the third actual team member who’s almost been killed during a mission. It’s strange how little anyone’s invested in this comic book.
But thanks to the downed Justice Society hero of the month, the issue plays a lot better than usual. Huntress is officially a member (Star-Spangled Kid, finally interesting, is out), and Power Girl’s back, so there are two responsible people on the mission. Flash and Green Lantern (no confirmation—either way—of their implied thruple status) are basically useless. They talk about how they wish they’d taken care of their supervillains (it’ll turn out Thorn’s got a secret partner) back in the forties, and someone then reminds them it’s been thirty years and to chill. Then they chill too much and don’t help Power Girl and Huntress fight Thorn’s gang.
The Justice Society is supposed to be the premier superhero team on Earth-Two, but the team’s always mooning and moping. Two of the members—Dr. Fate and Hawkman (who have subplots cooking)—don’t show up for the emergency call. Last issue, no one showed up for it. These are not responsible superheroes, even before we get to Flash screwing up the plan because he forgot Power Girl is a super-girl. Levitz pours the characterization for Huntress and Power Girl (albeit P.G. to a lesser extent), but he’s got no time for Flash and Green Lantern. Outside their occasional lines of dialogue, remembering their old battles with the villains, there’s no character development for them. And, frighteningly, there needs to be some.
Suddenly, Levitz has too much going on in All-Star for its own good, not a problem the book knows much about. The middle-aged heroes versus middle-aged villains could be its own thing; the young heroes having to handhold the middle-aged heroes could be its own thing. Instead, it’s a mishmash. Levitz does make time for “the women are getting things done” vibe. Making his Huntress story arc—which has her emotionally debilitated about her injured comrade—is way too dismissive. She gets lots of page time (and the cliffhanger), but it’s not good material. Especially after we open with her doing her detective thing again, which would’ve come in handy because Flash and G.L. are clearly dopey, but, of course, no.
Still, it’s an okay enough Bronze Age comic. It’s probably Staton and Layton’s best work on the comic to date, with Staton doing more with the visual pacing between panels, and Layton finding something to focus on in them. The constant threat to human life, the ticking clocks, and—credit is due—the tense visuals… It’s all right. A banner All-Star.
Again, big thanks to that particular team member who’s unconsciously almost the entire issue.
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The Spirit (April 13, 1941) “Croaky Andrews’ Perfect Crime”

Croaky‘s tale is Spirit at its most didactic: crime does not pay. It’s also the strip stretching to center other characters, in this case Croaky and his best gal, Poison Mag. The Perfect Crime title is a tad misleading; Croaky’s crime is robbing some guy of a hundred thousand dollars and killing the poor sap. More appropriate would be Perfect Getaway, but that one spoils a bit.
Because the crime is not perfect–the dying man tells Croaky the Spirit will avenge his death, cursing Croaky thanks to the dying words curse. Mag’s well-aware of the dying words curse, too, so it must be true.
The Spirit, however, will never be aware of the curse. It’s not even clear he ever knows he’s chasing Croaky Andrews for the murder. He’s chasing the bad guy, which leads to a solid autoplane action sequence (Ebony pilots, Spirit waterskis), but it’s nothing personal. Except for how bad Spirit feels about Croaky escaping.
So now let’s spoil a bit about Croaky’s Getaway, which involves a five-year plan: Croaky has purchased a Caribbean island and outfitted it with automatic machine guns, an elaborate security system with booby traps—the whole bit–and built a submarine capable of escaping a flying car.
It’s incredibly impressive, so it’s strange Croaky’s kind of a dope. It’s also weird he was waiting until this particular crime to cut out. Perhaps there’s something in the absent first act, which Eisner and studio wisely avoid.
Instead, we’re straight into the action, then the chase and escape. There are great visuals of Croaky and Mag getting out of Central City, but their adventures in a green hell are much more striking. While still keeping the Spirit involved (mostly immaterially), Crime‘s all about Croaky and Mag suffering for their sins — the strip’s relentless and vicious in its punishment. Crime doesn’t pay, after all, even if the Spirit’s losing sleep over things not his fault.
It’s a moody, tough strip. The Spirit’s bouts of self-depreciation over his failings–to an unusually silent Commissioner Dolan–succeed in softening some of the despair, but at a significant cost. Perfect Crime introduces this previously unknown practice of the Central City citizenry—siccing the Spirit on their killers. A “vengeful” Spirit just seems out of character, but so does the whiny one they went with.
Crime‘s a really good strip. Heavy-handedness included. Additionally, the strip’s a very graphically violent and visually disturbing tragedy. It’s practically a horror comic. And the characters earn their keep and the portent of the narrative–Croaky for his accomplished planning, and Mag for her personal tragedies.
Of course, no answer to the greatest question–what does Croaky need with a hundred grand in cash when living in self-sustaining luxury exile?
They are a superstitious, cowardly lot, I suppose… but, only the Spirit knows.

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The Spirit (April 6, 1941) “Introducing Scarlett Brown”
Will Eisner (editor, script, pencils, inks)
Joe Kubert (colors)
Sam Rosen (letters)
If you want to explore the peculiarities of Spirit’s characterization and visualization of Ebony White, Introducing Scarlett Brown is probably the most fodder the strip’s seen to date.
Ebony, of course, is the Spirit’s only confidant, best friend, assistant investigator, and occasional savior. Ebony’s single-handedly saved Spirit’s bacon at least two times, probably three. Eisner and studio just happen to draw him Sambo-style and write his dialogue like it’s Amos ‘n’ Andy. Save his second (or third) strip, Ebony has been the only Black character in The Spirit. And that other time it was about the lodge hall (in a visual Amos ’n’ Andy style).
As the book says, yikes on bikes.
This strip introduces Ebony’s love interest, Scarlett, a Black girl who’s dressed like she’s a tween. Spirit met Ebony when Ebony was a cabbie. Now, the strip took place in New York City at that time, and, at that time in 1940, the driving age was eighteen in New York City–sixteen or seventeen with a learner’s permit. Even assuming Ebony’s fourteen…
Not great stuff. Also not great is Scarlett and Ebony’s rival for her affections, the imposingly named Throckmorton, who is also in Sampo style. But then, inexplicably and welcome, Mr. Brown is, you know, just a guy. Like, he’s not the best rendered character in his one medium shot before he’s narrating a flashback, but he’s just a Black dad guy. It’s fine.
Also, his dialogue is fine, no minstrel dialect. And racism doesn’t appear to exist in The Spirit. The strip has been racist—Black people, Mexican people—but none of the characters have ever exhibited any prejudice towards those characters. The creatives are mocking them for the readership.
And that part is actually the worst. Maybe. Because other than the racist caricature and dialect, Ebony’s a great character. As long as he’s twelve because he wins Scarlett in a “game o’ marbles.” Spirit’s surprised about the marble thing—after observing his lovestruck friend with sincere happiness–which also has some vibes. Though without the visuals, the strip would be a lot closer to it being tweenage folly.
Post acquisition, Ebony goes to see Scarlett and finds Throckmorton already there. Mr. Brown wants to meet both boys (the marbles go unmentioned). Except it turns out Scarlett really wants Ebony to talk to her dad about work stuff: spies have been snooping at his munitions factory. And Ebony’s been over-hyping himself—he’s told Scarlett and Throckmorton he’s the great detective and Spirit’s his assistant.
So while Throckmorton takes Scarlett for an ice cream, Ebony gets the lowdown on the case. It’s simple enough work, especially for the Spirit, but Spirit decides to make Ebony do all the work himself because of the lying.
Until things get violent, Ebony’s doing a great job on his solo mission (not his first; he’s saved the day in multiple strips). He investigates the crime scene, finds additional clues, pursues those leads; he’s got a moral purpose (though his courage is from Scarlett’s renewed affection at his acceptance of the case). It’s a great strip for Ebony.
Despite the visuals and dialect. The dialogue’s probably great if cleaned up. It’s infuriating.
Spirit maintains a presence, which works out (and also lends to the niceness). There are some excellent panels, if not full pages. Some fine action beats. Some of them even manage to be racist in how they visualize Ebony fighting in a darkened room. If it weren’t being racist, it’d be a fine strip.
Swell.
But then it’s even worse when you remember Spirit’s a weekly newspaper strip. And it’s so messed up to make a role model character into a racist insult directed at the audience the character should be representing.
So long as when the strip retconned from New York City to Central City, Ebony de-aged to twelve or so. Because if he didn’t, it’s an even bigger layer of f**ked up.
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The Spirit (March 30, 1941) “Captured by the Underworld”
Will Eisner (editor, script, pencils, inks)
Joe Kubert (colors)
Sam Rosen (letters)
The title gives everything away in this strip: the Central City underworld teams up (principally three gangsters) and successfully captures the Spirit. Not a particularly difficult feat, it turns out. They give Spirit some bad intel, and he walks right into a trap. Art-wise, it’s a beautiful sequence, lots of inky blacks and a fantastic establishing shot of the ominous waterfront. Glorious stuff.
Narratively? Well, given it happens on the second page of the story, another shoe drop seems inevitable. Especially once the gangsters reveal they’re waiting until every criminal in Central City who wants to stop by and see the captured Spirit before they kill him off. They don’t even think to unmask him.
Now, Spirit will eventually take advantage of the delay, but the story focuses on his friends deciding what to do about his capture. The gangsters don’t have a complicated communication system — they just have crooks telling other crooks they’ve grabbed Spirit and to head over for one last look. So the cops hear about it, too, with Commissioner Dolan unable to intercede because the Spirit’s apparently still considered a violent criminal.
I could’ve sworn he was at least not wanted for murder anymore (and has made more friends on the police force than just Dolan). But, no, the cops are thrilled they’ll be rid of the Spirit, and things can go back to them not getting shown up by Spirit solving the cases they ignore. Dolan’s staff sure seems to make his job even more miserable.
Dolan then heads home to find Ellen in tears, Ebony just having informed her about Spirit’s capture and impending execution. She pleads with her father to help; he explains the official position of the Central City Police Department is they’re going to let wanted criminals murder internationally beloved (and wartime government contractor) Spirit.
Ebony hadn’t just been visiting for Ellen’s emotional support; he assumed he and Dolan were going to save the day together. With Dolan out of the picture, Ebony takes it upon himself to get the job done.
Meanwhile, Spirit’s doing social engineering to save himself. Central City’s criminal types aren’t too bright.
It’s an okay enough strip, though, without any narrative weight. Ebony’s rescue attempt is good—and possibly the most inventive story element (Ebony wouldn’t have fallen for a fake tip)—but it’s resolved in a couple of pages, even though it could’ve been the whole thing. Because, instead, Eisner lightens the mood some more. Unfortunately, it’s not straight comedy, which would’ve helped.
The art’s great–good fight scenes (even when Spirit inexplicably disappears from a panel)–and fine (brief) talking heads. The story’s just a little uneven.
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All-Star Comics (1976) #71
Paul Levitz (script)
Joe Staton (pencils)
Bob Layton (inks)
Adrienne Roy (colors)
Ben Oda (letters)
Joe Orlando (editor)
Even leaving aside the delightful implication Green Lantern and the Flash are sharing a bedroom as part of GL’s rehabilitation (Joan does not appear, wink wink), this issue of All-Star once again succeeds thanks to the absence of the Justice Society.
The issue opens with Huntress, Star-Spangled Kid, and Wildcat fighting the Strike Force at Gotham Stadium. We’ll get a little about Earth-2 Gotham City’s political shenanigans and—apparently—continued crime problems in the exposition, but writer Paul Levitz is just filling out the text boxes before the big reveal about the Strike Force. They’re financed by a large private family fortune, with a familiar name attached to it, and it’s going to change All-Star Comics forever.
Presumably.
Before that character’s declaration of a new dawn at the end of the comic, Levitz has to get us through Huntress’s unmasking and Star-Spangled Kid’s rescue. Huntress and Wildcat leave Kid to go off and get more help from the Justice Society. Too bad literally all of them are too busy to answer the call. The comic checks in on the aforementioned Green Lantern and Flash, as well as Superman, Hawkman and Hawkgirl, Power Girl, Dr. Fate, and Dr. Mid-Nite. Levitz acknowledges there are, like, ten other heroes they could be checking in on, too, who are also too busy to save the world.
Because even without Psycho Pirate brainwashing them all into being jerks, the Justice Society all still feel like they aren’t responsible for the safety of the planet they’re sworn to protect. With great power comes little responsibility.
Anyway.
Wildcat and Huntress will try to get a rescue squad together and fail. Along the way, Wildcat will notice—it takes a while because he’s a blockhead—Huntress knows way too much about Justice Society policies and procedures to just be a random superhero. She reveals her secret identity to him, along with some implications about her backstory rather than information, and they get back to the task at hand.
Huntress is going to figure out the solution to their problems thanks to good old-fashioned comic book detective work—meaning noticing something amiss and it turning out to be the singular clue—but it’s a nice change from the normal bickering fifty-somethings. Don’t worry—despite over a dozen issues working with Power Girl, Wildcat still doesn’t like headstrong young women, so the issue retains some of that series flavor.
Outside of him being a lacking (but far from the worst, actually) sidekick, the Huntress and Wildcat Hour is fine. Penciller Joe Staton, somewhat assisted by inker Bob Layton, has a handful of decent action panels. The artists put the work in on the emphasis panels and hurry through the medium- or long-shots (they’ll go from the issue’s art highlight immediately to a proportionally challenged splash page). But, again, it’s relatively fine superhero comics. Levitz is engaged with the Huntress, and the artists are flexing (as much as they can).
The Strike Force is still embarrassingly silly for all involved, of course, between their origin and their gadgets (laser tanks and such). It’s an okay comic, which isn’t bad for All-Star.