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Project Wolf Hunting (2022, Kim Hong-sun)
Watching Project Wolf Hunting (sadly not a Good Will Hunting reference), I kept wondering if the human body holds as much blood as the film suggests. It’s violent to the extremis, with every mutilated corpse creating a standing river of blood. It takes the film a while—well, at least ten minutes—to start gushing blood everywhere, but there’s the implication of it from the start.
Hunting beings as a police procedural, set in 2017. The Philippines has flown some Korean criminals home on extradition; one of the returning criminals’ victims blows himself up along with pedestrians at the airport (and presumably his target). We never find out what the criminal did exactly, but the implication is… financial fraud. The post-exposition shot features a river of blood (of course) and a blown-off leg. Hunting’s going to be gruesome.
Fast forward five years, and the Korean government’s making another run, except this time, they’ve learned their lesson. They’re going to take the criminals back to South Korea on a cargo ship, and there are going to be experienced cops on board to keep the prisoners in line.
Now, right away, there are some issues. Like why the cops—outside boss Park Ho-san and female detective Jung So-min—are questionably competent. There’s also the question of why you’re putting regular cops in charge of the transport instead of corrections officers or even the Special Service, led by Sung Dong-il, who take over the command room in Busan port to monitor the ship. But also, why isn’t the transport outfitted for these dangerous criminals, because they’re not financial criminals, they’re splatter-punks. Led by Seo In-guk, they like to eviscerate their victims, hacking or bashing them to literal pieces.
The whining cops seem like sitting ducks if anything were to happen, especially once doctor Lee Sung-wook sneaks below deck and gives some blood-encrusted guy in an ice bath an injection. The guy—Wolf Hunting (no, not really, but… sort of)—also has his eyes sewn shut, because Hunting isn’t for the faint-hearted. Though the eyes are never particularly gross or even disquieting, maybe because once the creature awakes, he’s covered in so much blood it’s hard to make out details.
Choi Gwi-hwa plays the creature. He’s supposed to stay asleep for the trip from the Philippines to South Korea, but once Seo stages his breakout and the ship’s corridors run with blood, it makes its way down to the Choi’s holding cell and drips on him, resurrecting him.
The voyage starts with a dozen cops, two dozen prisoners, and an indeterminate amount of crew members—who apparently voted to allow the Korean government to use them as a prisoner transport, much to their regret—but they’re down to a dozen by the hour mark. Hunting runs just around two hours; if you just cut out the graphic violence, it’d probably be eighty. Tops. The whole point is the blood and gore.
Except director Kim’s not really into it. I mean, his special effects team does fantastic work, but Kim doesn’t do anything with it. His action scenes are boring, all about characters you don’t care about dying horribly, but since there’s always ultra-violence, it doesn’t garner any immediate sympathy. Kim—who also wrote the film—even establishes the cops as assholes (before revealing the criminals are all splatter-killers).
The film’s also got some very obvious limits. For example, none of the violence against women is sexually motivated; the handful of ladies get butchered without any lewdness, though there’s some low-key homophobia (in some of the sequel setup).
Despite being a bad action director and a worse horror director, Kim’s fine with the rest, which is sort of a Jurassic Park movie. No one who’s too annoying lives long enough to impact the film, and the survivors working their way through are all solid enough, if not sympathetic. Female cop Jung and quiet family killer Jang Dong-yoon have an unspoken bond, mainly because they’re the only two competent people in their group.
Sung ends up having a much bigger part than implied initially, and he’s a tad tepid, like a metaphor for director Kim’s own disinterest. But the other main cast is all right. Like, Seo’s scary, and Park’s okay. The acting’s fine.
Good photography from Yun Ju-hwan and great special effects.
The third act’s got way too many reveals and way too many sequel setups, but the film’s entirely competent until then. It’s gruesome without being exploitative, unpleasant but not enthusiastic enough to be repugnant.
If you’re looking for something so bloody and gory you become numb to disemboweling, Project Wolf Hunting’s just the ticket.
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Black Panther: Wakanda Forever (2022, Ryan Coogler)
Not to mix metaphors or cross franchises, but Black Panther: Wakanda Forever is a Herculean effort from director Coogler and his co-writer Joe Robert Cole. It’s not quite a Herculean success, but it’s a success, which is more than enough given the numerous constraints they’re dealing with.
First and foremost, the unexpected, tragic, and real-life heroic passing of Black Panther star Chadwick Boseman. Cooler and Cole handle it quite well, turning the entire film into a non-exploitative mourning of Boseman from the perspective of his little sister, Letitia Wright. After the prologue, which features Boseman’s off-screen death, the film jumps forward a year. Mom (and again Queen of Wakanda) Angela Bassett wants Wright to grieve, while Wright wants to avoid it and concentrate on her work.
At its best, Wakanda Forever is about juxtaposing Wright against other characters, starting with Bassett. But Wright then starts encountering other alter egos thanks to the film’s events, first Dominique Thorne as a nineteen-year-old wunderkind who has built a vibranium detector (and had it stolen, without her knowledge, by the U.S. government). Naturally, the U.S. doesn’t think Africans should have that vibranium, and they want it; if they can find it themselves, fine, but if CIA director Julia Louis-Dreyfus has her way, they’ll kill all the Wakandians for it.
The film’s incredibly upfront about shitty white people working hard to get white supremacy going again after the Blip. There aren’t any Black people in the post-Blip U.S. government, apparently, not even as window dressing. But Louis-Dreyfus doesn’t show up until halfway through the movie when Wakanda Forever gets around to being a sequel to the first film. Until then, it’s about mourning Boseman… and the discovery of vibranium outside Wakanda, which no one knew about.
It’s in the ocean, where its presence has allowed an undersea kingdom—led by “mutant” king Tenoch Huerta—to thrive while entirely hidden from the surface world. Except with the U.S. searching for vibranium, Huerta’s realized he’s got to deal with the potential invaders. So he goes to Bassett hoping to find an ally and is surprised when she’s not thrilled at the idea of killing a young American Black woman just to appease Huerta.
Eventually, Wright and Huerta bond over their shared experience of keeping murderous colonizing white people at bay—though Huerta’s experience was the conquistadors—and Wright’s thinking about the more modern threats.
Except Huerta appeals to Wright’s destructive side, Thorne to her creative one. It could lead to a great balancing arc, but at some point, Wakanda Forever can’t be about a character arc; it’s got to be a Marvel movie. Albeit one with some incredibly nuanced politics and characters. At least until the third act, which ends up feeling more like the end of the second act because there’s so much left unresolved for Black Panther 3. They should have just done another hour and gotten through it. Instead, they minimize almost all the character development and then take the movie away from Wright in the epilogues. Then, just when it seems like she’ll get to sit and play it out, they come back and take away some more.
The film runs just over two and a half hours, so another hour would’ve been a very big swing and probably too much of one. Coogler’s direction’s solid throughout, but during the first act, he’s got some phenomenal stuff going on, particularly with Bassett. The special effects visuals too, but his focus on the performances is key. In the lengthy second act (he and Cole do three first acts, mostly consecutively, while keeping the previous ones running), he gets to do the incredible undersea kingdom sequences—and make Huerta’s little wings on his ankles the coolest superhuman physical attribute in a superhero movie maybe ever—but the character work eventually starts stalling. Wakanda Forever brings in deus ex machinas really early.
The second act also reintroduces characters from the previous film who’ve been absent—Lupita Nyong'o and Martin Freeman, both in glorified cameos. Freeman’s just there for a not all white people hashtag, and to reveal Louis-Dreyfus’s casting as a super-spy ice queen is actually about her getting to do sitcom beats. Better than the high-key racism, I guess.
And there’s a reason Nyong’o doesn’t get much, but it’s a contrived reason, not a good one.
Until Nyong’o shows up, Danai Gurira gets a bunch as Bassett’s chief general and Wright’s odd-couple sidekick. It’s like a quarter her movie. Then she loses all of it. In return, like a couple other characters, she gets an Iron Man suit for the finish. Or the Wakanda Forever version of an Iron Man suit. It’s all in the third act, though, where everything’s a little too lacking. Coogler and Cole ran out of time for the story, then Coogler ran out of energy for the directing.
So Forever finishes a strong, still very special okay, instead of a qualified great.
Wright’s a solid lead; the film fails her, sometimes pointedly, but she does well in a challenging situation. Huerta ought to be a breakout. He’s close, but again, the film doesn’t give him an actual arc. The standout performances are Bassett and Winston Duke.
Gorgeous photography from Autumn Durald Arkapaw, even all the composite shots, and a good soundtrack and decent score from Ludwig Göransson. Hannah Beachler’s production design and, especially, Ruth E. Carter’s costumes are fantastic.
Wakanda Forever is an often rousing, always emotional, unfortunately, singular success.
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War Story: Screaming Eagles (2002)
The cynic in me—combined with Dave Gibbons doing the art, the protagonist sergeant not getting a name until the finish, and the soldiers being in Easy Company—makes me wonder if Screaming Eagles didn’t start as a Sgt. Rock special. At least at some level. It’d be Sgt. Rock Gone Wild, so maybe it didn’t last long as one, but….The issue’s the least of the three War Story entries so far, mostly because of Gibbons. Dave Gibbons can draw, of course, but he doesn’t bring any personality to the comic. There’s technical prowess but not achievement. And he seems to miss drawing a balled-up fist when he really needed to draw a balled-up fist. But I guess no one is going to tell Dave Gibbons to do the panel over again. Not in 2002, not for a Vertigo special.
Anyway.
Screaming Eagles is set in Europe’s last days of the war. Before V-E Day, but individual German units are surrendering, and the officers feel comfortable sunbathing and letting the enlisted men haul the proverbial water. The Easy Company sergeant gets the order to secure a country house—behind enemy lines—for a general’s visit. He requests fresh men. His lieutenant tells him to take the three other original remaining members of Easy Company who landed before D-Day. Four out of 140. The sergeant would rather not. The lieutenant tells him to stop being such a wimp and goes back to his sunbath.
On the way, the men have an accident with a surrendering German general, who initially refuses to surrender to an enlisted man. The sergeant convinces him otherwise.
When they arrive at the house, they find it full of loot. The German generals have been stocking it with stolen cash, art, cars, food, and wine. Lots of wine.
Assessing the situation, the sergeant decides when they report back—days late—it’ll be because the Jeep was damaged, the radio broken, and they had to walk back behind enemy lines. The men are surprised their hard-nosed sergeant’s got a scheme, but he insists—they’re the last four of Easy Company, and they’re going to get a couple actual vacation days.
So they get drunk and eat well, with things looking up even more when one of the men meets a German farm girl thrilled at the idea of a (consensual) Roman orgy. She even has three friends who are down.
The soldiers enjoy the briefest respite before they have to return to the bullshit, punctuated with the sergeant finally having enough downtime to be verbose and monologue about what’s wrong with the military. Not even what’s wrong with the war (the Nazis need killing), just the bullshit of the rules and regulations designed to hide those responsible from accountability and so on. It’s a great monologue. It might even be more powerful from Sgt. Rock, and it’s enough to get Screaming Eagles through.
Writer Garth Ennis opens and closes with text set in the present, talking about an unnamed WWII veteran and how he’s coped. It’s Unforgiven to the point I expected the sergeant to look like Clint Eastwood, not Joe Rock. Unfortunately, Ennis tries too hard with the text, which doesn’t really matter since nothing he can do compares to Gibbons’s lack of personality on the art.
Screaming Eagles gets an unenthusiastic pass; it ought to be a lot better. Though also maybe not; cut out the seriousness and the sergeant’s splash page flashbacks to his men dying, and it’s a sixties Army comedy. And no one was going to say (or maybe even realize) having Gibbons was working against the piece.
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12 Angry Men (1957, Sidney Lumet)
Director Lumet wrote at length about his compositional decisions for 12 Angry Men in his book about filmmaking, aptly titled Making Movies. The camera starts up high, looking down at the jury room and its jurors, then gradually moves down and in; by the third act, it’s in tight, low-angle close-ups. It’s beautiful, sublime work with gorgeous black and white photography from Boris Kaufman.
But it’s only one of Lumet’s moves, and, while eventually the most important, it’s not the most startling. It’s a gradual, deliberate device. You can watch it as the film progresses, identify where Lumet makes changes. The most startling and deftest move is how Lumet brings the audience into the jury room as an active observer. The height and angle of the shot are part of it, but when it comes to the men sitting around talking and arguing, Lumet wants the audience to have a seat at the table. The camera becomes subjective, whether a juror speaking directly into it or the camera peering at someone, trying to suss out what they’re thinking.
But at one point, Lumet entirely flips it, giving the camera a second-person viewpoint. Loudmouth marmalade salesman and baseball fan Jack Warden makes a big scene, then has to apologize to someone. It’s the first time Warden’s acknowledged he can be wrong—he’s bigger on identifying when someone else is incorrect—and Lumet shoots Warden in one shot. There are a couple cutaways to the wronged party, but it’s mostly just this long take of Warden being extra, then realizing his error. The length of the shot isn’t for Warden, however, it’s for the audience. So much of 12 Angry Men is about a group of men looking at others; the shot of Warden doesn’t have the ten other guys. And the wronged party is in close-up, from Warden’s perspective. The rest of the room is silent, some doodling, some daydreaming, many smoking, many silently watching, just like the audience. It puts the audience in the in-group and Warden temporarily in the out-group. It’s an incredible beat and a literal relief.
The film opens with a jury getting their instructions from a bored judge (Rudy Bond); Bond makes sure the men know if they vote guilty, they’ll be sending the defendant to the electric chair. They retire to the locked jury room, and men settle in, making small talk, and reading the newspaper. Really quick ground situation establishing and hints at character details. Only one of them has an actual character arc throughout, Lee J. Cobb. A few others have shorter arcs as they realize they’re not so sure about their initial guilty verdict, but Cobb’s the one who the film—from a strict distance—reveals enough about for him to have an arc.
Led by jury foreman Martin Balsam, the men take an initial vote. Eleven guilty, one not guilty; Henry Fonda is the holdout. He’s not ready to send an eighteen-year-old Hispanic kid (John Savoca) to the electric chair without at least talking about it. 12 Angry Men runs ninety minutes and change, mostly continuously, but it’s not exactly real-time.
Most of the jurors have passively decided: Balsam, John Fielder, Jack Klugman, Edward Binns, Warden, Joseph Sweeney, George Voskovec, and Robert Webber. Of course, they’re assuming the prosecuting attorney’s not just going to lie.
Then there are the die-hards with other reasoning. Cobb has issues with his son—Savoca’s accused of killing his punchy father after having enough one night. Ed Begley’s a racist. E.G. Marshall’s a stockbroker who needs the prosecuting attorney to be unimpeachable to preserve his investment in the “system.”
The system, of course, is patriarchal white supremacy, which 12 Angry Men couldn’t even talk about if it knew what it was talking about. Not in 1957. But the film’s very much about Fonda convincing the men to question their prejudices and preconceptions. Some of the men bend to reason; some react to the opposition having such shitty logic (if not the bald racism), and some just need the confidence to (earnestly) share their truths.
Reginald Rose’s screenplay (based on his earlier teleplay for an episode of “Westinghouse Studio One”) never gives the actors too much about themselves. Almost everyone eventually shares the basics: their jobs, their family situations—no names, not until the end, and then only a couple. They’re a group of white men in a situation with social norms, but there are bullies operating on different levels; they’re still strangers, even when they’re in the exact same demographics, and they’re trying to figure out how to talk with one another. Their frustrations (and fulfillments) might play out in dialogue, but the performances are all physical. We’re watching the men find their voices, good and bad, both through their dialogue and just their physicalities. It’s an exceptionally well-made film. The way Lumet watches the performances, the way the men interrupt one another, listen to one another; it’s an actors’ picture, to be sure, but almost more a reaction picture.
They’re all setting one another off, intentionally and not, to great success.
The best performance is Cobb. After him, the top tier is Fonda, Marshall, Warden, Sweeney, and Voskovec. Then Begley, Klugman, Binns, and Balsam. Fielder and Webber are both good but have the most caricatural parts. Webber’s the closest thing the film’s got to comic relief, while Fielder’s just the sweet, meek guy.
Besides Cobb and Fonda, the other big star is Kenyon Hopkins’s score. The film doesn’t need the music for drama—and Men doesn’t use it to punctuate—but the music’s still essential to the experience. Just like the audience, it’s also got a seat in the deliberations, another active participant.
Great editing from Carl Lerner.
12 Angry Men’s one of the true masterpieces of film. Everything about it improves on repeat viewings: the acting, the directing, the music. All of it. Just staggering.
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Mamo (2021) #2
While reading the first issue, I didn’t realize Mamo issues were double-size. I just thought creator Sas Milledge had some preternatural sense of pacing; she does have it, but the issues are also double-sized. They don’t feel like two issues slapped together, either. Milledge fluidly paces the issue—starting with a cliffhanger resolution through a bunch of character development and reveals. There’s never a false step. It’s incredible. Mamo #2’s even better than the first one.The opening cliffhanger resolution leads into witch Orla explaining to mortal Jo how her witch grandma wasn’t buried right (for a witch—or anyone, really), and it’s causing the disturbances around town. When they start investigating, it turns out Grandma wasn’t just doing the regular town witch stuff; she was also keeping the ordinary folk ignorant of the fae (the magical creatures) around them. So they didn’t just not know what to do when she died; they had no idea they had to do anything. And unless Orla (and Jo) fix it, magical nature will literally retake the town.
Plus, the mystery of grandma’s improper burial. And Milledge gradually reveals more of Orla’s backstory regarding her relationship with her grandma and why no one around town remembers her even though she keeps saying she grew up there. Milledge also puts in a lot of work on world-building, doing a genuinely exceptional job with it. Jo’s learning about the world around her, information she should’ve had, but Orla’s a somewhat standoff-ish teacher. Everything’s a surprise—grandma not being buried right, grandma not educating the town about the balance with the magical—not to mention having a sidekick.
Orla’s also learning from Jo, whose family welcomes her in—there’s a hilarious and heartwarming breakfast before they start their first day on mission together. There is a lot of excellent character development set against the seemingly tranquil but upset world. Milledge once again manages to make the pages convey the breeze and the sounds of the nature the characters find themselves in. It’s such gorgeous work.
We also meet some of the other townspeople, who, it turns out, know more than Jo (and less than Orla), which gives Milledge some mileage in the unintentionally unreliable narrator department. It’s exceptional work.
The issue’s a delightful, often immediately rewarding experience. And the soft cliffhanger—set in a flashback—is superbly executed.
I can’t wait to read more Mamo.