Frasier (1993) s07e02 – Father of the Bride

This episode’s very funny, but often in a “the less you think about it” way. The script’s credited to Mark Reisman (his first credit on the show), and it very impressively gives almost everyone in the main cast a story thread. Except for John Mahoney, who gets a couple hilarious bits but not a thread, and Peri Gilpin’s is tacked onto Jane Leeves’s.

The A-plot is Kelsey Grammer inadvertently taking over Leeves’s wedding planning. Well, wait; he very intentionally takes over the wedding planning, but he inadvertently puts himself in that situation. The episode uses audial gags three times, always to strong effect, with the first being a bad case of hiccups leading Leeves to believe Grammer wants to pay for her entire wedding. She’s frustrated with her interfering mum in the U.K. and is so relieved Grammer’s saving the day, he can’t find a way to back out. The “paying for the wedding” plot goes unresolved; once Grammer starts taking over the wedding, auditioning harpists, caterers, and ministers, it’s the raucous center of attention.

The B-plot is David Hyde Pierce’s new girlfriend, Loryn Locklin, being a high-priced escort. Not because they met somewhere, and he doesn’t know, but rather because he doesn’t know the dating service he’s using is actually an escort service. So, his mistake entirely. Grammer finds out about it from Saul Rubinek, who does his one requisite guest scene as Leeves’s fiancé. The escort thing is an aside for later; otherwise, Rubinek’s there to make things even more awkward for Grammer backing out of his wedding funding commitments.

There are some great scenes for Grammer, who gets more and more obsessed with throwing the perfect wedding, and a few excellent ones for Leeves. Hyde Pierce has some excellent deliveries, but the jokes immediately start molding. See, Locklin doesn’t know Hyde Pierce doesn’t know she’s an escort, which means he’s just being an asshole. So it’s a mistaken identity bit, only an unnecessarily mean-spirited one.

Locklin’s lack of characterization also brings attention to Leeves and Gilpin’s plots, which are of the “decorate and be decorative” nature. Leeves wants to do the decorating, and Gilpin’s upset about Leeves’s wanting to decorate her in an ugly bridesmaid dress. They pass Bechdel for a few scant moments before failing it again.

Sure, it’s an episode in Leeves’s long-going marriage arc, so they will be talking about her marrying dude Rubinek and male boss Grammer interfering, but the dynamics play out a little weird.

Though often very funny. From the first scene, there are a lot of laughs, and they don’t slow down. The episode’s got some actually inspired jokes and bits throughout (a little broad at times but still), and there’s even time for some father and son time for Grammer and Mahoney. Director David Lee maintains great momentum, and the structure’s phenomenal.

It’s just some of the themes are thin and easy.

Frasier (1993) s07e01 – Momma Mia

The season’s off to an excellent start with this episode, which also inadvertently shows how much “Frasier” has changed getting to season seven. First is with Kelsey Grammer directed episodes; Grammer’s first couple efforts didn’t have him around—I think he was entirely absent in one, and showed for the intro in the other—but he’s front and center for most of Momma Mia.

The second development is more subtle and also possibly a result of an already full episode—David Hyde Pierce isn’t low-key lusting after Jane Leeves in their scene together. Leeves has only got one scene (it’s going to be a full episode, after all), but gets to be in on the first reveal of the episode’s punchline—Grammer’s dating a woman who looks just like his mom (guest star Rita Wilson) and doesn’t know it.

Except Hyde Pierce sees it right away and talks to Leeves about it. Dad John Mahoney’s going to have to wait for a little while later into the episode so they can build more tension.

While the episode opens with Grammer’s meet-cute of errors with Wilson, which involves Peri Gilpin’s fix-up not showing up for him, then Gilpin telling the wrong lady she’s caught Grammer’s eye, the episode’s all about Mahoney’s birthday weekend. Grammer and Hyde Pierce are taking him to the family cabin—“Frasier” has gone to many a family cabin and I’m pretty sure none of them have been the same cabin. This cabin is a rental, however, so they get a continuity pass.

Though it doesn’t make sense why they’d rent a cabin when they’ve already got their… never mind.

Hyde Pierce and Grammer quickly start bickering once they arrive, which seems like obvious Crane boys drama in the script—credited to Rob Hanning—but it’s actually all set up. They’re children, with dad Mahoney, and lady who looks like mom Wilson. Leads to some very funny scenes. The episode’s got a lot of laughs, both deliberate ones the script sets up, but then also a bunch of physical material for Hyde Pierce. He’s afraid of the bugs, you see. They even do an absurd bit where he’s got a suitcase with nothing but different kinds of bug repellant. It’s too broad but at least quick.

By the end of the episode, they’ve gotten past all the laughs for some sincere family moments for Grammer, Hyde Pierce, and Mahoney. Despite Mahoney and Hyde Pierce sharing a plot thread, observing Grammer on his separate one with Wilson, there’s even a nice moment for Mahoney and Grammer. It’s an extremely well-constructed episode.

It’s really funny. There are a couple hiccups—the suitcase of bug repellant is the stand-out—but there are a dozen really good laughs. Leeves and Gilpin don’t get a lot of screen time, but they’re very good with what they do get, especially Leeves.

Season seven’s looking good.

Penny Century (1997) #6

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Once again, creator Jaime Hernandez surprises with Penny Century. This issue features the first appearance of Maggie’s husband, T.C. (short for Tony “Top Cat” Chase). However, that appearance comes with a big asterisk. The character doesn’t show up, just his face. Well, his head. See, the issue’s all a dream, and Maggie’s working out some stuff.

She’s conflicted about the divorce, her feelings for Hopey, and still recovering from her traumatic night of driving a few issues back. Even without a corporeal ghoul in her backseat, the experience was still harrowing enough to stick with her. Jaime’s got a few existing Penny threads running through the story—including ones it doesn’t make sense for Maggie to know to dream about—and this issue’s the first time Maggie’s had a story from her perspective since the lonely drive one.

It’s also the first time the reader gets to hear about Maggie’s marriage from her.

There aren’t many details on that front. Maggie thinks about how not many people knew about the marriage (Jaime doesn’t break the fourth wall with a wink, but it’s almost there) and remembers some scant details about her time with T.C., mostly in contrast with Hopey.

Maggie’s dream—and the issue—is about a race. She starts the race by dropping out and going for a walk instead. Her walk leads her to Izzy, dressed as a witch and plowing a yard, not in Hoppers; they have a brief reuniting moment (I don’t think they’ve had a scene together in Penny) before Izzy starts worrying about her next public speaking engagement and shrinks. When she’s worried, she shrinks (for Maggie). It’ll be relevant later since she previously grew for Penny and Hopey.

And not in their dreams. Penny’s wall between dreams and reality is tenuous.

The next stop is a cocktail party where the eclectic, obnoxious high-brow guests make fun of Maggie. Once she’s done with them, Jaime introduces the plot foil—someone’s following Maggie. In the distance, the person’s just a little stick figure, no details; up close, they will be wearing a black bodysuit, their face covered until the reveal.

Wait, there’s also a little imp who usually lives inside Maggie and causes all her mistakes, only in this dream it’s out in the world with her and can directly attack her. Can’t forget the little imp.

Who doesn’t not resemble Hopey.

Hopey and Penny eventually show up in the dream, along with Norma, a new character and mutual friend of the gang who Jaime introduced last issue at the very end.

That tenuous wall between dream and reality comes back into play with Penny talking to Maggie about her current adventures (on the moon, running away from settling her dead husband’s estate) and her previous ones, covered in the comic, but without Maggie around. So either someone told Maggie about them or Penny Century’s reality is both dream and not.

It’s a good, fun, thoughtful story, with Jaime and Maggie working out a bunch. The art’s fantastic; since she’s encountering new things every few panels, sometimes dream-like things, Jaime gets to do one excellent reaction shot after another. Jaime does eight panels a page for the entire story (minus the title splash), and Maggie’s got fantastic expressions in about six of them. There’s also a visual deep cut back to old Love and Rockets; one Beto also did more recently in New Love.

Then the color strip on the back cover has Maggie and Hopey—in L.A. but seemingly in their earlier, punkier days—seeing Mini Rivero on the street and Hopey explaining about her fifties local access show, which Jaime’s been using as a strip. It’s a neat little strip, also bringing in some proverbial Rockets.

So the story’s good—it’s a great dream story, but with the caveats as a dream, it can’t be as tangible—and the art’s fabulous. One more Penny Century to go. As usual, I can’t imagine where Jaime’s going with it, but I’m confident it’ll be good….

I’m going to miss this book.

Penny Century (1997) #5

Penny Century 05

This issue’s distinctly creator Jaime Hernandez’s work, but some of the moves he makes remind entirely of brother Beto’s.

The first strip, for example, is a first-person one-pager about Ray getting in a social faux pas at a party. Jaime shows half of Ray’s face in a reflection; otherwise, it could easily be an autobiographical sketch, something Beto’s done in the past.

But the bigger Beto-esque surprise comes in the Locas feature, which Jaime splits into two parts. Most of the comic (except the Ray opener) is set soon after H.R. Costigan’s funeral. He died at the end of last issue, and this issue catches us up with everything since. Sort of.

The feature starts with Hopey waking up and volunteering at her local polling center. There’s a quick introduction to the other poll workers, and Hopey, wearing her sunglasses inside all day, contrasts them nicely. It’s slice of life stuff, right up until Maggie shows up to visit Hopey. Maggie mentions Hopey’s roommate—who called to her off-page at the story’s start, but who we’ve never met. Jaime will be introducing a lot of people we haven’t met, but the characters all know in this story….

Hopey tells Maggie all about Costigan’s strange funeral, where she was the only person from the comic. Neither widow Penny nor ex-wife Norma nor daughter Negra is at the funeral with Hopey.

The visit is tense—Hopey’s mad Maggie didn’t go with her to the funeral, but Penny hadn’t actually told Maggie about the funeral (or going with Hopey)—and Hopey goes back inside to listen to platitudes from the normies. She’s clearly in a very bad mood.

Jaime finishes the strip with a somewhat bewildering “Concluded in this issue” tag. Where he’s going to go with it is a big surprise.

But, first, he catches up with Norma and Negra. They’re on a road trip through the desert, staying at crappy motels, eating junk food, and actually bonding. It’s the first time Jaime’s really shown Norma as a loving mom; usually, she’s more concerned with her newly acquired wealth and wealthy friends, but here she and Negra are away from all that noise.

Except, of course, Norma has taken them on this impromptu road trip to keep the estate lawyers away from Negra. She’s H.R. Costigan’s daughter, after all, and her whole life is about to change.

The strip also establishes Negra never even met Costigan, which explains why he never mentioned her in Love and Rockets proper. I think.

Also—I forgot—we get some backstory on Costigan; Hopey and Maggie overhear the poll workers talking Costigan trivia, going back to World War II. It’s interesting as Costigan’s been a Love and Rockets character since the first issue, and Jaime’s taken years to reveal the backstory; heck, it took him years to reveal the horns weren’t demonic.

After the Norma and Negra strip, it’s back to Locas, starting with Maggie (and readers) finally getting to meet Guy Goforth, the big oaf who’s trying to romance Hopey. They all go for donuts on Hopey’s break, which leads to Maggie teasing Hopey about her suitor. And then Hopey loses it, unloading on Maggie.

During the barrage, we find out something about what happened a few issues ago with Maggie’s nightmare drive and her imagined (or not, still unclear) stalker, but also how she’s been ghosting Hopey since and Penny’s been their information go-between.

Penny’s always present in Penny Century while rarely being on-page.

Hopey’s day of work ends with a ride home from the poll supervisor (so she doesn’t need Maggie’s offered ride and proverbial olive branch) and the introduction of her roommate. Visually, no names. The roommate turns out to be a character from the comic’s opening strip, the Ray one-pager, so while Ray, Hopey, and Maggie are all in the same physical location, they keep missing each other.

Penny calls and dishes to Hopey about everything going on with Maggie, which includes shocking information for everyone—reader and Hopey alike—leading to an old-school bonding scene between the two of them. Except Jaime’s just revealed their entire relationship since Love and Rockets ended is different than what he’d been implying. It’s a stunner of a reveal, so big one of the supporting cast even comments on it.

It’s a turbulent strip—the second part is eight pages, and Jaime got like four major dramatic moments—and a really good one. Great art, especially on Hopey, who has lots of visual reactions to the events unfolding, often with the sunglasses obscuring her expressions.

Then we finally get a Penny appearance, which is an almost Watchmen, Doctor Manhattan on the moon riff. Or it might just be a Doctor Manhattan on the moon riff featuring a couple surprise costars for Penny. Great good girl art from Jaime.

The back cover color strip is a Lil’ Ray outing; nuclear bomb drills. It’s a fun, quick, but haunting strip.

It’s a humdinger of an issue, with a humdinger of a reveal. Penny Century’s been unexpected as far as content to this point, but it’s never been so wildly unpredictable. If it were any other comic, it might be cause for apprehension, but with Jaime, it’s cause for (perhaps cautious) enthusiasm.

Penny Century (1997) #4

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After the last issue’s full-length feature, creator Jaime Hernandez is back to the Penny Century anthology feel with this issue. The issue has two narrative arcs, split over five strips (plus a color strip and then another “To Be Announced”). The first and last strips are single-pagers, bookending and tying the arcs together neatly.

The comic opens with a very naked Penny Century hanging out at Isabel’s house in Hoppers. Since we last saw Isabel in the present, she’s shrunk back down to regular size; Penny comments on the return to normal but not how it happened. Penny’s invited herself to Isabel’s to be a houseguest while she deals with a personal crisis. Only it took her a week to mention the crisis to Isabel; otherwise, they’ve just been watching TV and drinking wine, with Penny walking around naked all the time.

Much to the neighborhood men’s delight (and embarrassment).

There are some ties to last issue’s flashback to Isabel’s childhood, like Isabel now living in the sort of haunted house and it turning out Penny grew up, for a while, in that house, something Isabel didn’t mention in her flashback sum up. While the series doesn’t seem connected, it’s always connected, whether through express detail or visual cues.

The first strip—the one-pager—has Penny inexplicably setting out a bottle of wine. It seems like Jaime’s making an art observation about certain parts of her anatomy having lines similar to a wine glass. Or martini glass. The wine bottle gets explained later, and it’s a great detail, but it’s a very peculiar opening.

The second story is one of the features. It’s ostensibly a Hopey story, only it opens with Negra suffering through mom Norma’s latest party. Jaime does reveal—thankfully—Norma’s shithead boyfriend is less a danger than a dunce. Hopey’s bartending, and she’s getting the guests too drunk, Negra’s sick of her mom sucking up to rich people, and Norma’s having a personal crisis of her own. Sort of. I mean, she’s having a personal crisis, but it’s not exactly her own.

In fact, it’ll turn out to be very similar to Penny’s crisis.

After the party, Hopey’s got to figure out a ride home, and Maggie’s not around. Has anyone seen Maggie since the possible ghoul in her back seat two issues ago? Unclear. It’s a six-page story and excellent.

Then it’s another naked Penny and Isabel story. Isabel is apparently down for the nudism, except when they have to go to the grocery store for more wine. Penny reluctantly gets dressed but only barely. This story is where she talks to Izzy about her crisis, their history with the house, and so on. It’s an excellent Izzy and Penny story; it just happens to technically be six pages of nude good girl art by Jaime.

The “To Be Announced” strip is next; it’s a page about Lil’ Ray fighting tree elves who maybe stole his ice cream. It’s weird, slight, and short enough. The weird makes up for the slight.

The next strip is the adult Ray story, which is the longest feature at seven pages. It takes place the night of the issue’s day, with a bummed out Ray falling for a stripper who doesn’t know he exists, then helping out Negra and a friend; they’re stranded thanks to no gas. The story also has Ray discovering Hopey’s in L.A. and potentially Maggie, which probably made the story read longer than the seven pages because—confession time—my greatest fear for Penny Century is Jaime getting Ray and Maggie back together. Because Ray, as this story—where he narrates–confirms, is a dick.

He could be a lot worse, obviously, and he behaves well with the teenage girls, but his rumination’s on how he’s been wronged by the women in his life… nope. It’s particularly strange because there’s so much less self-awareness than in his first story of the series when we found out about his almost life-long obsession with Penny. Not to mention their occasional booty calls.

It’s a good story, some great art, incredible storytelling from Jaime. But damn, I hope Ray keeps his toxic ass away from the Locas.

There’s an interesting nod to another of the series’s strips, “Space Girl.” Jaime introduced Space Girl and her nemesis, Cheetah Torpeda, in the Color Special and then brought the characters along here; Ray’s strip club of choice is called Cheetah Torpeda, and Space Girl is one of his other childhood crushes, it turns out. Jaime’s also got a few references to brother Beto’s works in this issue. Such a lovely tapestry.

The last black-and-white strip is the one-page conclusion to the main arc, with Penny and Izzy having another talk about her crisis. It’s simultaneously genial and haunting, even before Jaime announces a milestone in the Love and Rockets lore.

The color strip brings back party girl Mini Rivero, who Jaime also introduced in Color Special. It’s a crossover strip with Space Girl. It’s a quick bit of fun.

My personal fears for the soap opera story aside… it’s an excellent comic. Jaime’s firing on all cylinders.

Hitman: Closing Time (1999-2007)

Hitman vol 07

Hitman: Closing Time opens the only way it can (or should) following the previous collection’s gut-wrenching conclusion, which saw Tommy’s surrogate father, Sean, die protecting him. It starts with a Lobo crossover. And writer Garth Ennis spends the entire issue shitting on Lobo. It’s a done-in-one crossover with art from Doug Mahnke. The art’s perfectly excessive, starting with Tommy and Sean (there’s an editor’s note explaining it takes place in the past) spitting in Lobo’s beer. Lobo’s in Gotham on an interstellar bounty hunt and stops by the bar, initially annoying everyone but then becoming a problem when he starts picking on Sixpack.

Thanks to his mind-reading superpower, Tommy knows how Lobo’s super-healing works and concocts a way to take him on. It becomes a foot chase of destruction through Hitman’s Gotham, complete with gangsters and Section 8 (Sixpack’s super-team). Lots of blood, lots of laughs (almost all of them at Lobo’s expense), and a lot of nice art from Mahnke.

Sure, the resolution gag is definitionally homophobic, but if you squint and look at it from a certain point of view, it’s fine… ish. It’s also just the resolution gag; the comic needs a way to wrap up, given Tommy can’t take on an indestructible space mutant forever. The rest of the jokes are just about Lobo being a stupid character. The crossover politics of DC Comics and Hitman must be a great story.

Then there’s a short story about Sixpack’s drunk-dream adventures with Superman, art by Nelson DeCastro (pencils) and Jimmy Palmiotti (inks). It’s from a Superman 80-Page Giant and is entirely for laughs, with Sixpack arguing about superhero morality with Superman, opting for killing the bad guys. Or trying to kill them, with Big Blue having to curb Sixpack’s enthusiasm. It’s very classy art for a comic where Lex Luthor gets gut-punched for a gag.

The story placement also sets up Sixpack as a significant player in Closing Time. The Lobo crossover kicks off because of Sixpack, has him bring in Section 8, then the Superman “crossover” is entirely his story. The following story–as Closing Time starts collecting Hitman proper—is also Sixpack-focused. Sure, Tommy and Natt are chasing a naked guy through the Cauldron, but the drama is about Section 8 giving up on Sixpack’s dream of a super-team. If only there were something he could do to prove himself.

Luckily, Natt and Tommy aren’t chasing just any naked guy. He’s a lab assistant at the Injun Peak Research Center. Thanks to demonic dealings, some scientist turned him into a tesseract (the infinitely vast container variety, not the Avengers MacGuffin). The first part of the story’s split between Tommy and Natt chasing the naked guy (who can pull pretty much anything he wants right out of his you-know-what), Sixpack and his colleagues arguing about their super-team efficacy, and the bean counter discovering worse and worse details in the scientist’s practices. The science talk has Ennis’s most inventive writing, while Tommy and Natt’s chase gives artists John McCrea and Garry Leach a nice absurd, slightly gross-out comedy action sequence.

The second half of the story has more gross-out comedy action, but also actual gore as interdimensional demons find a toe-hold in our universe. Ennis does horror, comedy, heart, and action with it, finding a rather nice resolution while also revealing it’s a story out of time. While not set in the past like the opening Lobo one, it’s detached from the overall Hitman narrative. Ennis is just doing a Sixpack story in Hitman, not fitting Sixpack into a Tommy story.

The three and a half issue starting bookend and then a two-issue closer will set Closing Time’s main arc (appropriately titled Closing Time) apart from the rest of the collection, which is appropriate. The Closing Time arc, an eight-issue epic closing off the series and its so far surviving cast, is a doozy.

Mainly having resolved all the mob stuff last collection—there’s still a bounty on Tommy and Natt’s heads, but the mob itself isn’t a villain, just its hopeful hitmen—Ennis goes back to the start to find strings to tie up the series. Though he takes his time revealing where all those strings come from. Instead, he sticks to the first one he introduces–the mom who lost her kid to the vampires a while back. She’s in trouble and, if you’re lucky enough to know him, there’s no one better to help you with trouble than Tommy Monaghan. It’s a nice way to open the story, with Ennis then putting in an echoing device. That echoing device is a quick, devastating rumination on the series’s overall tragedy; great stuff. But Closing Time is just a series of great stuffs.

Starting with giving Tommy’s on-again-off-again girlfriend Tiegel a character development subplot for the arc. She doesn’t get in on the action this time, with Ennis bringing back a rogue female CIA agent as Tommy’s love interest and he and Natt’s third. The rogue CIA agent, McAllister, is one of Ennis’s archetypes—the capable female espionage agent–with McAllister being both softer and harder than he’ll go with the template in the future. It’s particularly interesting because she’s a deus ex machina too early in the plot. Most of Closing Time is about her bonding with Tommy and Natt and the supporting cast. She gets to be a regular cast member faster than anyone else in the comic ever has (though I guess Ennis never really tried with anyone else).

The story’s villain will turn out to be an evil CIA guy trying to make government superheroes with alien technology from the Bloodlines. The experiments aren’t going well, though there’s actually a lot less with the flesh-eating human monsters than I was expecting. Ennis contains most of the gore to a subplot with the lead scientist. The villain, Truman, is another returning character. McAllister’s back from the Green Lantern crossover issue, Truman’s back from early on, then there’s the main hitman nemesis, the son of a vanquished baddie. Not to mention the mom in trouble. Or the Dirty Harry-esque cop who’s promised to protect Tommy against any enemy. Lots of return appearances, all tied together thanks to Tommy. No one can escape the Cauldron.

Ennis also does a bunch of flashbacks, setting up Tommy and Natt as teenagers in the Marines and Tommy growing up in the Cauldron, which means some old Sean and Pat appearances. Ennis writes Hitman to be binge-read, not just for the callbacks to earlier in the series. The Closing Time arc is paced for a single reading. It must’ve been very frustrating DC took forever to collect it.

The Closing Time story has a good three-act structure throughout the eight installments, with some big action set pieces throughout and a whole lot of heart. Everyone gets their appropriate farewell in the comic, with Ennis grabbing the heartstrings and yanking as hard as he can. There are some hints the story’s a rushed conclusion, the occasional plot detail Ennis has to push too hard on to make fit, the things he wasn’t done exploring. But they make it work. It’s a lovely finish for the comic.

So it not being the last story in the collection is initially a little odd, especially since the coda is a JLA crossover, originally intended for the JLA Classified anthology series, which got canceled before the Hitman one ran. So instead of a four-parter, it’s a two-parter, set six years after the main series, when everyone’s fate has cemented, and an intrepid reporter has some questions about Superman’s relationship with professional hitman Tommy Monaghan, a known killer, and man of notoriously vicious and intemperate disposition. The reporter—named Kirby, with Ennis showing his soft side—interviews Superman’s de facto press agent, one Clark Kent.

At some point in the past, the Bloodlines aliens came back, and the JLA needed someone who they’d give powers for scientific reasons. So they go get Tommy and bring him to the moon, where Kyle Rayner Green Lantern’s embarrassed to know him, and Batman takes delight in telling Superman about Tommy’s profession. Ennis balances the alien threat with Superman reconciling being emotionally invested in a “bad guy” and Tommy having a blast in a superhero crossover. Some excellent writing on the characters from Ennis, who might not have wanted to write DC superheroes, but it’s too bad they didn’t convince him to do more of it.

The conclusion works as a rumination for the whole series.

McCrea pencils and inks the JLA crossover, busting ass to give it a unique, distinct feel from the regular series. Especially after Closing Time, it’s kind of hard to imagine Hitman without Leach inking McCrea. But then the crossover isn’t a Hitman comic; it’s a Superman story about Hitman.

And it just makes you want to read the whole comic, all sixty issues plus crossovers, all seven trades, all 1,600 pages, all over again. Ennis, McCrea, and Leach do one hell of a job.

The Matrix (1999, The Wachowskis)

The Matrix starts kicking ass in the second half. The first act clunks along, introducing both Keanu Reeves’s plot and then the Carrie-Anne Moss and Laurence Fishburne one. The second act makes a lot of promises and stumbles delivering on them. There’s this big fight scene between Reeves and Fishburne, and instead of accelerating the film’s momentum, it intentionally stalls it out again.

The film opens with Moss on the run from the cops and the Men in Black—a phenomenal Hugo Weaving and the lackluster Paul Goddard and Robert Taylor. She’s a cyberpunk hacker who can leap (between) medium-sized buildings in a single bound. Right after Moss’s fantastical introduction, Matrix switches into mundane with Reeves’s white-collar computer programmer. After he gets a prescient message on his computer screen, Reeves goes out clubbing and meets Moss, only to wake up late the following day. At work, he gets a special delivery—a cell phone. It rings, Fishburne calling to warn him Weaver is after him.

Now, if Reeves listens to Fishburne in this scene, the movie will get to the second act faster, so of course, he doesn’t and instead gets arrested. It’s okay, as it allows for the first great scene from Weaver in the film. But then immediately following, Moss comes along (with friends who aren’t going to matter other than looking cool) to rescue Reeves. Not from Weaver, but from reality. Or what he thinks is reality.

Because the actual reality is humanity is being used as batteries for the machines who have taken over the planet. Moss, Fishburne, and the aforementioned indistinct but cool pals (save Joe Pantoliano, who’s intentionally not cool but also very distinct) are freedom fighters who live in the real world—one suffering an endless nuclear winter thanks to the war of the machines—and try to fight the computers, with the fake reality (The Matrix) their battlefield.

And Fishburne’s absolutely positive Reeves is their John Connor. Just no one else is sure. Especially not Reeves, who isn’t thrilled to find out his entire life’s not just a lie but also fake. Even if it does mean he can learn kung fu as fast as it can be uploaded onto his brain via Sony MiniDisc.

The biggest problem with the first half of The Matrix is the sluggish plotting, which keeps Moss in the background so she can save a surprise for later, as well as the tell then show then tell some more style of storytelling. But also the lack of character development for the indistinct but cool pals. The only ones who get anything to do are Pantoliano, who’s disgruntled, and then tech guy Marcus Chong. Chong can’t go into the Matrix because he’s a regular human born out in the post-apocalyptic real world, so instead, he operates the computers to send the other people back in. Chong’s bad. He’s not the worst performance—I mean, he’s close, but he’s much better than Goddard and Tylor—but he’s got terrible timing and bad writing. He’s a charisma vacuum in a part utterly dependent on it.

Once Reeves heads back into the Matrix as one of Fishburne’s team, and they stop promising to do something great and start doing some great things, the film takes off. Starting with Reeves going to visit Gloria Foster. Foster’s the fortune-teller who’s going to suss out whether or not Fishburne found the right guy to save the world.

While The Matrix’s most outstanding achievement is probably its technicals, there’s also something really cool in how the people saving the future are Black (Fishburne and Foster). It just feels right. And special. The film even seems aware of it, with Fishburne alluding towards it during a fistfight with Smith.

The film’s second half is a continual action sequence, primarily set in the Matrix where Reeves, Moss, and Fishburne can do kung fu and shoot guns. The gun stuff gets a little tiresome, but it’s more technically impressive than the kung fu. The best action involves a helicopter rescue sequence; directors Wachowski do their best work on that one, with some excellent editing from Zach Staenberg. The lengthy kung fu fights are all slowed down for emphasis, which makes them less visually impressive, but does allow time to focus on the characters’ experience of the fights, whether it’s Reeves starting to think he actually might be the white savior Fishburne’s looking for, or Weaver coming to a similar conclusion. Good for Reeves, bad for Weaver.

Weaver’s best scene in the movie isn’t opposite Reeves, but Fishburne. Reeves is just Weaver’s fisticuffs nemesis, while Fishburne’s the one he can talk to about two levels of artificial life.

Great music from Don Davis, great photography from Bill Pope. The Wachowskis’ direction of actors isn’t always the best—especially in the first half—but their approach pays off for the actors it needs to pay off for (i.e., Moss). Oddly, they direct Reeves better outside the Matrix scenes than inside, which is an anomaly. Though Reeves probably plays worse inside the Matrix than out because of that super-clunky first act and then the tedious hero’s journey in the second.

Fishburne’s great, Weaver’s great, Pantoliano’s great. Foster. Foster’s really great. If it weren’t for Weaver’s scenes getting better (until they don’t), Foster would be the best performance with just her one scene. But it’s Weaver.

Moss and Reeves are excellent together, which is the point, even if it takes a while. And relies on third act reveals to inform previous scenes.

Reeves is a good lead. He’s best reacting to other people, just so long as they’re strong enough to hold the scenes.

The Wachowskis’ script has some problems, and they can’t always make the obviousness work—then other times sail through it—but the pacing is fantastic. The direction’s usually exceptional.

There are a handful of movie homages. Star Wars and Terminator are the most obvious, plus whatever the wire fu pictures they’re referencing, and there’s eventually a nice Western nod.

Matrix is good. and they can’t always make the obviousness work—then other times sail through it—but the pacing is fantastic. The direction’s usually exceptional.

There are a handful of movie homages. Star Wars and Terminator are the most obvious, plus whatever the wire fu pictures they’re referencing, and there’s eventually a nice Western nod.

Matrix is good.

Hitman: For Tomorrow (1999-2000)

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Back in the early days of comics collections—and I'm talking mid-to-late eighties, pre-Dark Knight Returns, pre-Watchmen—there were occasionally collections on themes. Hitman: For Tomorrow feels very much like a collection of Hitman comics based on the theme. It's writer Garth Ennis leaning in on taking Tommy and friends out of their comfort zones but into ones potentially more familiar to the reader. Then Ennis forces the potentially unsuited zone into Hitman. Like the two-part opener with Tommy having to fight vampires, or later on, there's a 2000 AD homage with a dinosaur, then one of Ennis's first war stories. Ennis is getting a lot more ambitious, asking a lot more from penciler John McCrea and inker Garry Leach. Not just the dinosaur one, but also a four-part John Woo homage. Tommy's romantic problems with Tiegel and general interpersonal relationship problems with everyone else run underneath it all, breaking through to find Ennis waiting for them, ready to incorporate them into the greater narrative.

For Tomorrow collects fourteen issues. There's a two-parter, a four-parter, a done-in-one, then a three-parter, and finally another four-parters. It's a lot of comics, with the general theme being Tommy's recovery from the last collection. This one starts with Tommy having sequestered himself in his apartment to think about his horrific family backstory while he gets drunker and drunker. Natt the Hat comes to pull him out of it, leading to the two having a solemn talk about things. And Ennis, McCrea, and Leach explore the idea of a pitch-black Hitman; Tommy's tragic, and he's doing stoicism to avoid having to feel. Better to keep Tiegel away than share it with her, better to ignore his friends, better to avoid surrogate father Sean entirely rather than confront him about a lifetime's worth of lies.

Luckily, Tommy and friends live in Gotham City, which is going through the No Man's Land crossover, only for Hitman, Ennis does vampires. Vampires have decided Tommy's neighborhood, the Cauldron, is perfect for a vampire paradise, especially since it's full of despicable hitmen who'll no doubt supply the vampires with fresh food. Little do the vampires realize what's in store for them.

Though the entire thing hinges on the vampires not being willing to destroy a Catholic Church because it's shelter and Tommy and pals being thrilled to tear it down. It's really effective, but it also feels very much against the Irish Catholic grain Ennis has been incorporating into the comic from the start. It's a good two-parter; the vampires are appropriately evil and determined but also not as wise as Tommy when they need to be. And it does an excellent job getting Tommy through his personal darkness.

In the background of that two-parter, Sean—bartender to the hitmen and Tommy's surrogate dad—is feeling the strain on their relationship and finding a friend in hitman Ringo Lam.

Since Ennis introduced Ringo way back in Hitman, there's always been discussion of him and Tommy having a shootout to see who's the better gunsel. I'm misusing gunsel intentionally for effect. It's always unclear who's the better killer, and when Tommy bumps into Ringo and his girlfriend, it seems like they're going to find out. Over a woman. Because the girlfriend is Wendy, who dumped Tommy for being a hitman back in issue #6. And she's figured out what Ringo does for a living now too.

Ennis sets up the story with Ringo as the protagonist, quickly leaning into a John Woo homage. I can't figure out if Ringo is more a Chow Yun-fat type or a Tony Leung. Ringo soon finds himself in trouble for a hit he made, and Tommy's around, so the bad guys are after both of them now. And Wendy's in danger. So it's a Hong Kong action movie, albeit one with a superpowered villain (I feel like Ennis would've written a mean Wolverine if they could've gotten him to do it straight); it's a buddy movie, full of heart, full of character development. When Tommy and Ringo are captured, Ringo tells Tommy (and the reader) his life story. Whether Tommy wants to hear it or not.

It ends up being a very nice examination of male friendships and their shortcomings. Ennis writes the hell out of it, all without breaking the genre rules. Though it helps there's a lot of heart in John Woo's Hong Kong action epics. And McCrea and Leach ably handle all the action, which isn't the Hitman normal, if there is such a thing. The series's visual motifs have not been a John Woo movie until this point, and then there are four issues where they have to immediately adapt; McCrea and Leach handle the transition ably. I'm curious how much direction Ennis gave them in the script.

After that four-parter, Ennis takes an issue to get Tommy in trouble with Tiegel and find some resolution with Sean. There's some action and humor, but it's all pretty serious character development stuff. Ennis is very thoughtful with the Sean and Tommy stuff and not with the Tiegel stuff. It all builds to a punchline for Tiegel, but not… really? Ennis, McCrea, and Leach put Tiegel through the objectification ringer—physically and mentally—and then give her a comedy gag punchline. It's memorable for the punchline and the Sean stuff, but it's almost like Ennis needed two issues to get it done. Or maybe just not to have ginned up the Tiegel drama to get her and Tommy on the outs again.

Though there's no time for love in the next arc, which has Tommy and Natt accidentally going on a time-traveling safari to the Jurassic period, messing it up, and letting a bunch of hungry dinosaurs invade Gotham in the present. One of the dinosaurs, a Tyrannosaurus rex, gets close third-person narration (which is where it just feels the most like 2000 AD). Also, a great white hunter dipshit is trying to kill Tommy before the dinosaurs; the hunter led the time travel safari and is mad Tommy screwed it up.

It's a big action story with dinosaurs. It's great. Awesome art. There's not much more to say about it. They go back in time, get to see dinosaurs, bring them back to the future, dinosaurs start eating people. But it's still No Man's Land Gotham, so it's up to Tommy and friends to stop them. It's a bunch of fun without ever being silly. And it's able to get away with never being silly because Ennis, McCrea, and Leach lean into it so much. Until the run in this trade, Ennis was a lot less assured at incorporating the absurdities of a superhero universe into Hitman. He made fun of it, no less. But For Tomorrow's got vampires, unalluring mutants, and dinosaurs. There's lots of absurdity, only they've figured out how to embrace it.

Then it's time for the tour de force finale, which opens with Sean telling the boys at the bar a war story. Only it's from when he was a kid during World War II. There's more background to Sean before Gotham City and bartending (Ennis also doesn't get into the nun he's been carrying on with for decades) throughout the arc, but nothing's ever quite as effective as the first one. Maybe because Sean's a kid and more vulnerable, but also maybe because it's the earliest real Ennis war story I've seen. Or at least, remember seeing. Also, maybe just in the context of the collection—For Tomorrow is often very fantastical, and the finale's very, very grounded.

Sure, the story's about a mob princess wanting Tommy's head on a spike for her wedding present and a legendary hitman—for a while, I was thinking Christopher Walken, but then less him—is going to get it for her. This hitman, Benito Gallo, will stop at nothing, including targeting Tommy's friends. And thanks to Tommy's continued pursuit of Tiegel, she's in the mix too.

Aside from icky stuff with the mob princess and Benito, who's her uncle, the story's all about Tommy, Sean, Tiegel, and the rest bar cast. They're all still sensitive from recent losses and faced with an endless onslaught of bad guys. It becomes a siege situation, which Ennis used in the vampires story; only the mobsters are impervious to sunlight. Plus, Tommy's got everyone he can call in a jam in the jam with him.

It's kind of amazing how much traction Ennis got over Tommy stumbling into a mob meeting where he had to shoot his way out, forever pissing off the mob and leading to this eventual story arc. It's not really intricate plotting, just Ennis knowing how to match the series's momentum with significant events.

Then there's an epilogue issue—which I thought was the last issue because I knew Hitman was always a bubble book and figured they canceled it on them early, so they did a quick wrap-up, but no, there are another ten issues. So the epilogue issue is sort of a repudiation of that DC One Million crossover issue, like Ennis did it again but with a straight face and found the heart underneath it all.

It's a great arc. Excellent character work, possibly a little too much objectification of Tiegel as she reluctantly becomes a badass with the rest of the hitmen, expressive, moody art. The ending—pre-epilogue—has this beautiful, perfectly awful moment for Tommy thanks to his "powers." It'll be hard for the actual series finale to top this one.

But I'm confident Ennis, McCrea, and Leach will do it because they've figured out how to make great Hitman comics, and they're not slowing down.

Hitman: Tommy’s Heroes (1998-99)

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By the fifth Hitman collection, DC has given up on the six or eight-issue collection and just gone whole hog. There are fourteen issues in the Tommy’s Heroes collection. Two full story arcs, a couple done-in-ones (including the DC One Million crossover), and then a haunting two-parter to close it off. Writer Garth Ennis runs Hitman hero Tommy Monaghan through various ringers, starting with the S.A.S. out to get him.

Back in Gulf War One, Tommy and best friend Natt the Hat accidentally killed a British officer. Friendly fire, it happens (apparently a lot with the U.S. military, per Ennis’s S.A.S. blokes’ conversation). Only it was the son of some blue blood, so the S.A.S. wants to show you really can’t kill wealthy Brits, even if you’re a Marine, so they send a fire team to Gotham to kill Tommy and Natt the Hat. Why have they waited so long (the comic’s from 1998)? Possibly because the team leader was too busy undercover in the IRA, possibly because… they just needed to wait for it to be a story.

Especially since it’s going to turn into a gang war, and it couldn’t have been a gang war if Tommy hadn’t recently pissed off the Italian mob.

So, this arc, Who Dares Wins, has Garry Leach inking John McCrea, and while the style is still Hitman, Leach brings a much more absurdist feel to the art. It’s like a gore comedy, always trying to top itself—DC really should’ve paid Ennis or made some intern go through these Hitman comics and change out the fake swear words for real ones, just to see how it reads. Because it’s super gory, super gross (the Italian mob boss has IBS and conducts his business from the men’s, which begs for a Batman versus IBS mobster story but alas no), but there’s no cursing. But they get away with a lot, especially with the Leach inks.

It’s a five-issue arc, with Tommy and Natt on the run from the S.A.S., on the run from the mob, then having to save a kidnapped friend. Not the girlfriend. Ennis doesn’t put her in danger, though the S.A.S. considers it. Lots of the arc is about the S.A.S. being these unstoppable, unconscionable killing machines, leading to inter-team turmoil. Tommy and Natt are kind of just guest-starring in their own story. Ennis is far more interested in the Brits.

I’m pretty sure he did the same setup years later with a Punisher MAX arc. It’d be interesting to compare the two.

The story’s okay. The stakes are kind of low—once Ennis establishes it’ll be an alarming escalation if the S.A.S. team starts killing civilians (versus mobsters or Tommy and Natt), you don’t really have to worry about their hostage. I mean, maybe Natt’s in danger, but… probably not. Ennis started Hitman killing off Tommy’s other best friend. It’d be a lot to off the replacement.

Mostly, it’s a wonderful exercise in glorious, energetic art. McCrea’s always kind of static with Hitman. Leach brings the fluidity.

There’s a perfect example with the one-in-one following the conclusion of Who Dares Wins. Tommy and girlfriend Tiegel are on the outs after a fight over Tommy’s demonic hitman nightmares, so he and Natt head to the bar to get blotto. It’s mostly comedy and character development as Tommy feels like a failure compared to the S.A.S. team from the last arc. They were real hard men; he’s just pretending. So talking heads, Irish jokes, and an absolutely fantastic new bartender.

McCrea inks the issue himself, and it’s got none of that liquidity or smoothness Leach brings. It’s not bad. It works just fine for a pensive issue. It gives Tommy time to think through his monologues and so on.

Leach is back for the next arc, Tommy’s Heroes. Well, for most of it. It’s five issues, and smack dab in the middle Andrew Chui fills in on the inks and… makes Hitman look very silly.

Heroes is about Tommy, Natt, and a couple other local Gotham hitmen heading to Central Africa to work as mercenaries. Officially they’re advisors training the locations to fight the heroin-smuggling rebels, but pretty soon, they discover the people they’re working for are the actual bad guys. Because, of course.

One of the other mercenaries conned into the job is a British friend of one of the S.A.S. guys from the other arc. It gives Tommy a character relationship away from Natt and Tiegel, which is a Hitman rarity these days. Of course, Natt doesn’t want Tommy telling his new friend about the S.A.S. trying to kill them, so there’s some tension.

The tension quickly gives way to the aforementioned working-for-the-bad-guys bit, which becomes really obvious when Tommy’s superior kills a baby. Actually, the superior orders one of the two evil supers to do it; you can see the seeds of The Boys all throughout the arc, though it’s also going to echo Superman-as-stooge in Dark Knight just because it’s the most similar reference point at the time.

There’s a lot of outrageous war comic action, mostly with great Leach inks and much less humor than usual. One of the additional hitmen is the big dopey one, who everyone uses as comic relief to relieve tension. Not everyone like Ennis, McCrea, or Leach. The characters. They all use the guy to blow off steam while slowly realizing his place in the team dynamic.

Tommy’s Heroes is a better story than the S.A.S. one, but it’s also a much more serious one. It may be the most serious Hitman story so far. Ennis tries a little hard to force Tommy’s character development but gets away with it through charm, goodwill, and brute force.

None of it, and none of Hitman, can prepare for the next issue in the collection, another done-in-one. Tommy and Superman, having a long talk on a Gotham rooftop. Leach does the inks. He and McCrea’s Superman is vaguely Kirby-esque, larger than life (and chonky), which just makes the story all the more effective.

Superman’s just had a very bad day and went to talk to Batman about it for emotional support. Batman was useless. Since it’s Superman and Superman’s always saving the world, Tommy figures the least he can do is talk it out with him. So the comic works through three levels of cynicism. There’s Tommy’s affected but earned cynicism, there’s Superman’s reluctant cynicism, then there’s Ennis’s cynicism about the whole superhero thing, as continually evidenced in the very comic book itself.

It ends up being Ennis doing inspiration over cynicism, and it’s absolutely phenomenal. It’s not the best Hitman, but it’s on a shortlist of best Superman.

Then it’s time for the DC One Million crossover, which has a bunch of future jackass rich kids teleporting Tommy to the future so they can use his powers. In the intervening 83,000 years between the present and the One Million timeline (seriously, there ought to be an oral history project on the terrible idea of this crossover from go), the world has aggrandized Tommy into a superhero. The kind who would be suitable for a silly crossover issue.

All that superhero inspirational positivity Ennis ginned up for the Superman issue? He cleanses himself of it in the One Million crossover. All the future superhero sycophants are dipshits (at best), and Tommy’s mortified by the lot of them.

Eventually, he’s going to reintroduce murder-death-kills to the neutered future, hurrying things along so he can get back to his barstool to drink away his sorrows. The best thing in the issue’s probably the punchline cameo, but absolutely no one is trying very hard here. Ennis’s exposition is just to rag on the concept, though McCrea (inking himself) does get to do more goofy humor than usual.

Then comes the devastating two-part finale of the collection.

So, again, just like the Tommy’s Heroes arc was the most serious Hitman to that point… the two-part Katie sets the new standard. Because it’s going to be almost incalculably dark.

The story starts with Tommy and Tiegel having another fight, taking another break. She’s mad about him being a hitman, which is their go-to disagreement. Ennis seems to have forgotten what he enjoyed about writing them together, and now they just argue and, during the arguments, mention the other times they’re happy with each other. We just never see those on the page.

The latest breakup is just to remind Tiegel’s still around, with the inciting incident being a person from Tommy’s past reappearing and taking him back to Ireland. There are a lot of truth bombs, and back story reveals throughout the two issues, but they have very little to do with Hitman proper. Outside it broadly being about Tommy’s character development. Everything he finds out here is a revelation to both reader and Tommy, so we’re privy to his reaction.

The series has already established Tommy was left at the local Catholic orphanage as a baby, and the Mother Superior at the orphanage has been having a long-time love affair with his good friend, the bar owner. Well, I think Ennis only hinted at the latter, but it’s a plot detail in the arc. Because when it’s about Tommy in Gotham, it’s Tommy as a newborn; so instead, it’s about the adults around him.

But it’s not a Gotham story, it’s an Ireland story, and Ennis has a lot of thoughts about how shitty Irish people can be. Mainly how shitty men can be. How infinitely awful, in fact.

It’s a hell of a story.

Excellent, emotive art from McCrea and Leach. It’d probably be nicer if they’d ended the collection with some kind of reprieve, but they don’t. It’s just an even more intense weight than the comic’s ever had before.

Hitman: Tommy’s Heroes might be the turning point where Ennis starts getting more ambitious with the character. Not the romance, unfortunately (I don’t think Tiegel has anything to do outside the arguing in almost four hundred pages), but there’s so much great stuff in these issues. It starts with Leach giving the comic this newfound fluidity, jazzing it up, as it were.

It ends with Ennis… doing whatever that ending does, coming after the Superman issue after the Tommy’s Heroes arc. Just rending the reader, rending Tommy.

On the one hand, I can’t wait to see where Ennis goes next. On the other, it’s a terrifying thought. He and McCrea take Hitman someplace much darker and thoughtful than mainstream DC’s built for. They’re pressing the medium to the limit; it cracks to reveal something cold, desolate, and vibrant.

It’s excellent comics.

The Limey (1999, Steven Soderbergh)

The Limey is all about the foreshadowing. It’s about flashbacks, flash-forwards, and flash asides, but the foreshadowing figures into all of those devices. It’s got a “twist” ending, which then informs previous scenes but not like figuring out Terence Stamp is a ghost or whatever. Instead, it’s knowing something about why he half-smiles—and only something, another thing about The Limey is it’s Stamp’s story. To the point of excluding the audience. There’s a lot we don’t see in The Limey, but it happens. Arguably the most interesting aspects of Stamp’s character development occur offscreen. We get to see the action, which is the MacGuffin.

Juxtaposed against Stamp is Peter Fonda, and we get to see all his character stuff on screen, even though he’s an utter twerp from his first scene and will continue to be throughout the film.

Stamp is a recently released career criminal from the UK, come to Los Angeles to find out what happened to his daughter, Melissa George. Before the present action, George dies in a car accident. Not suspiciously enough for the cops to care, but enough for Stamp to fly over to find out what happened.

Fonda is George’s boyfriend. He’s a successful music producer, rich enough to be oblivious to reality, dim enough to make bad decisions, a sixties leftover who hasn’t done anything worth talking about since then. He’s already moved on to a new girlfriend—Amelia Heinle, who’s his friends’ daughter; he suggested her name to them when she was born. At first, it seems like he’s a major creep instead of just a weak one.

The juxtaposition is Stamp and Fonda living their respective legacies of the late sixties, Stamp a seemingly unstoppable old man vengeance, Fonda a narcissistic jackass.

The film’s first act is Stamp getting to Los Angeles and meeting George’s friends, Luis Guzmán and Lesley Ann Warren. Guzmán is an ex-con gone straight and sticking to it (very much unlike Stamp, who we learn spent most of his life and George’s in the nick), and Warren is a functioning LA action coach. Her sixties dreams didn’t come true, but she’s at least contributing to the world, not sucking from it (like Fonda).

Guzmán quickly becomes Stamp’s sidekick in the movie sense, but there’s a deeper emotional bond between the men the film doesn’t let us see. The Limey’s got a very detached narrative distance; director Soderbergh and writer Lem Dobbs forcibly push the audience away too. They make an effort to keep the viewer off guard, to keep The Limey in an almost dreamlike state, which then ties into Fonda’s wistful remembrances of the sixties.

Well, 1966 and some of 1967.

When Stamp meets Guzmán and Warren, the film flashes forward to different settings and activities, their conversations bopping forward and back until the conversation flows through the time and place jumps. Because The Limey’s all about memories; well, foreshadowing and memories.

Stamp’s investigation will eventually get him some attention from Barry Newman, who’s Fonda’s fixer. Newman brings in local psychopaths Nicky Katt and Joe Dallesandro to deal with the problem, which has some unexpected results. The acting in The Limey is incredibly measured and restrained. Stamp loses his temper at most twice and possibly then only in a daydream. Fonda has his freak-outs, but he’s usually trying to impress Heinle, so he keeps it in check. Newman’s restrained too, because as long as he can hire Katt, there’s nothing to get worked up about.

So Katt and Dallesandro are then Limey’s wild cards and where Soderbergh lets the performances get the loosest. One of Katt’s scenes is just a series of jaw-dropping but mundane observations from a psychopath. It’s momentarily funny, quickly becoming very concerning, with Katt establishing himself not just a clear and present danger to the good guys but to everyone standing near them. The Limey runs a confined ninety minutes and wraps its main story up with a tidy bow, but Katt and Dallesandro’s presence does a whole lot implying the world that story takes place in.

Ditto uncredited Bill Duke, who shows up at one point for a fantastic scene.

Speaking of uncredited one scene cameos, The Limey goes out of its way to include an “Entertainment Tonight” interview with George Clooney—after he and Soderbergh had made their first movie together—it goes on so long it seems intentional. But then even the shortest sequences in The Limey are fully intentional.

After the first act, after Stamp’s mission and compatriots are set up, the film introduces flashback footage to a young Stamp (as Limey is pre-obsequious CGI- de-aging, it’s footage from Ken Loach’s Poor Cow). Stamp occasionally talks through the clips, though sometimes they’re presented without context; they’re limited because they’re not really for this story. They’re about being young and making bad decisions—Stamp’s didn’t pay off, Fonda’s did. They’re presented without audible dialogue, just like flashbacks to George’s life in Los Angeles before her death, and also with Stamp’s memories of her as a child. Again, it’s all about the memories.

And regrets.

So, foreshadowing, memory, and regrets.

Soderbergh and editor Sarah Flack cut the hell out of the first act, presenting The Limey as a jumble of Stamp’s thoughts, with Fonda’s half of the film eventually leading to it calming down a bit. But while The Limey always looks good (photography by Edward Lachlan) and sounds excellent (Cliff Martinez’s score is terrific, and the sixties pop soundtrack is outstanding), it’s how Soderbergh and Flack use the editing to guide the narrative and establish the distance.

It really makes you wonder how Dobbs’s script worked; was it fragmented, or did Soderbergh break it up later.

Great performances from everyone. Stamp’s mesmerizing. Fonda, Newman, Guzmán, Katt, Heinle, and Warren are all excellent too. Warren gets the least to do, active character-wise, but is phenomenal doing it. Heinle gets the least character (she could be a figment of Fonda’s imagination for her first two scenes) but makes herself an essential insight to Fonda.

The Limey’s spectacular. Soderbergh and Stamp take it seriously but also not too seriously, and then once everything’s revealed, it’s more affecting than seemed possible. So good.