
I wish Ennis had two parters and three parters in War Stories, because this arc–Our Wild Geese Go–doesn’t need three issues. Most of this issue has the big reveal talking to the closest thing to the arc’s protagonist (if only because he has an antagonist). Talking heads in the forest. Aira doesn’t do well with it. It seems like he’s trying to keep up with all the faces, but by the time the cliffhanger arrives… he’s lost track.
Of course, Ennis has kind of lost track too, which is why this arc would’ve been better at two issues. Ennis has a gimmick–that reveal–and once he shows his hands with it, everything in the comic becomes rather obvious, including the cliffhanger.
The gimmick itself, which I’m trying not to spoil, is a fine enough punchline for a certain type of story. Sadly, Ennis isn’t telling that story.
I wish Ennis had two parters and three parters in War Stories, because this arc–Our Wild Geese Go–doesn’t need three issues. Most of this issue has the big reveal talking to the closest thing to the arc’s protagonist (if only because he has an antagonist). Talking heads in the forest. Aira doesn’t do well with it. It seems like he’s trying to keep up with all the faces, but by the time the cliffhanger arrives… he’s lost track.
Ennis is off to a great start with the latest War Stories arc. It’s about a squad of Irish volunteers in World War II (I wasn’t actually sure if it was WWI or WWII; the Irish’s uniforms are quaint compared to the British and German ones).
It’s a shame about Aira. He gets worse. Not just since last issue, but throughout this issue, he gets worse. By the end of the comic, I had to force myself to stop looking at characters’ faces because I knew Aira wouldn’t distinguish them well enough. I just paid attention to the dialogue.
This issue of War Stories, with Ennis exploring the dynamics of the German tankies and their civilian charges while hiding from Russians invading Germany, it’s essential war comics reading. Ennis’s characterizations, how he paces the issue, how he relieves and creates tension–it’s all top-notch writing. The dialogue’s great, so’s Ennis’s plotting of the scenes and their action.
Garth Ennis is back to form on War Stories; his artist, Tomas Aira, is probably worse than the last time I saw him working on the book (could’ve been last issue… he’s not memorable).