Star Trek 14 (October 2012)

260075 20121031194639 largeThese little original issues don’t work out bad at all. Johnson uses this one to flesh out the Keesner character–Scotty’s little alien sidekick–and it’s pretty good.

Turns out the character is from some planet of little aliens where he’s ostracized for being too tall. He ends up in Starfleet–following an odd cameo from Kirk’s father–and Johnson tracks his career until he meets up with Scotty.

The stuff without Scotty is the best, because with Scotty around, Johnson has to focus too much attention on him. He can’t make Scotty too big a jerk. When it’s just Keesner, it’s an interesting enough look at life in Starfleet from an unusual perspective.

And the issue needs another page or so. The ending is truncated.

Molnar’s art is okay. He doesn’t do too well in the close-ups of Keesner, but does all right everywhere else.

It’s harmless stuff.

CREDITS

Writer, Mike Johnson; artist, Stephen Molnar; colorist, John Rauch; letterer, Neil Uyetake; editor, Scott Dunbier; publisher, IDW Publishing.

Star Trek 13 (September 2012)

257290 20120919110725 largeI think this issue has to be the best in the series so far. Johnson structures it around a redshirt who is writing home to his parents from the Enterprise. The character does have a name–and some ties back to the movie–but he’s sort of interchangeable.

There’s a brief recap of the movie and the series so far, which is kind of cool. Johnson never takes a break to actually write in the other issues, just adapts the old original series episodes. He’s actually doing something new here and it works.

Then there’s an adventure, along with this neat–if obvious–quiet moment where Uhura and Spock flirt in front of the issue’s protagonist. Johnson finishes off with some very self-aware stuff about the redshirt knowing what it means to be a redshirt… a little too meta, but it works.

Maybe Molnar’s best art so far too.

CREDITS

Writer, Mike Johnson; artist, Stephen Molnar; colorist, John Rauch; letterer, Neil Uyetake; editor, Scott Dunbier; publisher, IDW Publishing.

Star Trek 12 (August 2012)

256059 20120822164137 largeThe Tribbles storyline doesn’t have a particularly good conclusion. Not because of Johnson’s script. He does all right actually. The action moves from the Tribble planet–gives Uhura some Klingon to translate–back to the ship for the Tribbles on the Enterprise (but not like the original episode at all).

Scotty gets a big sequence where he has to sort of save the day. There’s some decent relationship building with Kirk and Spock. Even McCoy gets a little moment. So what’s the problem?

Balboni can’t do talking heads. It looks like she’s tracing publicity photos of the movie actors for her talking heads scenes. It’s just terrible, terrible stuff. But the photo-referencing isn’t the only problem–the action on the ship is lame. She doesn’t draw the Enterprise interiors well.

This series sometimes skirts by on gimmick. This issue it doesn’t. It comes close, but Balboni’s art sinks it.

CREDITS

The Truth About Tribbles, Part Two; writer, Mike Johnson; artist, Claudia Balboni; colorist, Arianna Florean; letterer, Neil Uyetake; editor, Scott Dunbier; publisher, IDW Publishing.

Star Trek 11 (July 2012)

253283 20130617011158 largeFor the Tribbles issue, Mike Johnson goes for humor, which is appropriate.

It’s definitely not a direct adaptation of the original episode, as it features the Enterprise finding the home world of the Tribbles and the beasts who keep the ecosystem in check.

There’s a flashback–I think–at the beginning to the Star Trek movie, then it cuts to Chekhov and Scotty messing around with a tribble on the Enterprise. The ship immediately coming across the tribble planet is a tad contrived. I guess Johnson doesn’t worry about those things.

Claudia Balboni does fine on the art. The planet is interesting looking and the beasts who eat the Tribbles are cool. Almost nothing happens on the ship itself except talking heads, which Balboni does all right.

Johnson’s clearly trying to tell this one with some humor but it seems like he doesn’t have good pacing breakdowns for his cast.

CREDITS

The Truth About Tribbles, Part One; writer, Mike Johnson; artist, Claudia Balboni; colorist, Ilaria Traversi; letterer, Neil Uyetake; editor, Scott Dunbier; publisher, IDW Publishing.

Star Trek 10 (July 2012)

870103Johnson closes this issue on San Francisco Starfleet Command. He opened the last issue with it, but these scenes have no connection. It’s a terrible bookend device, since it tears the reader away from the regular cast.

The plot revelations throughout the issue, though predictable, aren’t bad. Johnson has problems transitioning between locations, which is annoying–Molner is no help.

For most of the issue, Johnson’s updates to the original episode appear to be Scotty’s Star Trek movie memories. The references to the movie’s events feel rather forced. Johnson doesn’t trust the reader to remember the movie, even though Molnar’s good for nothing but (badly drawn) photo-referenced illustrations of the movie cast’s faces.

The big finish dumbly gives up pages for the epilogue. Instead of (numerically, not talented) substantial sci-fi visuals, the resolution gets a few rectangular panels in the middle of a page.

The end sinks it.

CREDITS

The Return of the Archons, Part 2; writer, Mike Johnson; artist, Stephen Molnar; colorist, John Rauch; letterer, Neil Uyetake; editor, Scott Dunbier; publisher, IDW Publishing.

Star Trek 9 (May 2012)

868107 1The secret to reading Star Trek is to concentrate on the words. Not on what people are saying, but the actual visual text. Focusing on the balloons and boxes, one can ignore the art. For a panel or two, I thought Molnar had improved since his last issue.

He has not. He oscillates between bad and worse. His photo-referenced faces lack any personality, but it’s nowhere near as technically lacking as when people need to make expressions. Then Molnar makes the faces even more static.

Johnson’s script isn’t bad. He paces things well.

There’s something particularly compelling about this issue, which doesn’t just update an old episode’s story, it updates technology. For “Trek” fans, it’s a familiar technological visual. Even though Molnar’s creating the new design, it excites the imagination a little… an internal review over a classic item revised.

That process is the neatest thing about this Trek.

CREDITS

The Return of the Archons, Part 1; writer, Mike Johnson; artist, Stephen Molnar; colorist, John Rauch; letterer, Neil Uyetake; editor, Scott Dunbier; publisher, IDW Publishing.

Star Trek 8 (May 2012)

864291I’m trying to imagine what Phillips’s pencils must look like. He does so little work on faces–relying almost entirely on the colorist to fill in depth–I wish I could see the pencils. People probably look like blobs with eyes.

If you haven’t guessed, the art is terrible. Johnson still comes up with a fairly decent story. It gets talky at times; he’s better writing dialogue for the guest stars than the supporting Enterprise crew. Sulu in particular has no personality in Johnson’s Trek.

Johnson doesn’t so much rely on surprises as reasoned behavior, which is a fairly neat route to take… given some of the guest stars are Vulcan.

There’s a strange smallness to the issue too. It almost seems intentional; to mimic the confined sets of the old TV show. If so, it’s the coolest thing IDW’s done with Trek.

Besides the art, it’s pretty okay stuff.

CREDITS

Vulcan’s Vengeance, Part 2; writer, Mike Johnson; artist, Joe Phillips; colorist, John Rauch; letterer, Neil Uyetake; editor, Scott Dunbier; publisher, IDW Publishing.

Star Trek 7 (March 2012)

860890Johnson does a whole lot better when he’s not adapting episodes of the original “Star Trek.” Sure, it’s the whole point of this series, but this issue–the first original one–is leagues better than the previous ones.

Okay, Joe Phillips’s art is the same tepid, heavy on the likenesses, light on actual quality art the rest of this Trek series has had, but the story makes up for it.

This issue’s a sequel to the Trek revamp movie, with rogue Vulcans and Romulans in some kind of intrigue and the Enterprise getting involved. Johnson writes a really good scene for Kirk and Spock, something I can’t remember having happened before. Clearly the adaptations are too constrictive for his writing.

The other plus is the end reveal. It’s a great soft cliffhanger end reveal, feeling exactly like one before a commercial break.

It’s nice to actually enjoy reading this series.

CREDITS

Vulcan’s Vengeance, Part 1; writer, Mike Johnson; artist, Joe Phillips; colorist, John Rauch; letterer, Neil Uyetake; editor, Scott Dunbier; publisher, IDW Publishing.

Star Trek 6 (February 2012)

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While this issue is undeniably better than the last one, Corroney’s bad art is still a problem and Johnson exhibits a different writing problem. The issue’s better because more of it is dialogue. Spock and McCoy try to figure out what’s going on. It’s probably lifted from the original episode, but it definitely works. There’s tension, there’s drama. Johnson can handle it.

But he can’t handle the scenes between Kirk and his brother. Johnson’s unable to write Kirk as a person. He’s a wooden stand-in, as emotionless as Corroney’s photo referenced visualization of him. It’s Star Trek’s salient problem. It can’t sustain itself without a compelling protagonist–all it’s got going for it is a gimmick and a gimmick isn’t enough.

Johnson relies too much on text too. It’s a comic book, it’s supposed to be visual. It might be an editorial decision; if so, it’s a bad one.

CREDITS

Operation: Annihilate, Part 2; writer, Mike Johnson; artist, Joe Corroney; colorist, John Rauch; letterer, Neil Uyetake; editor, Scott Dunbier; publisher, IDW Publishing.

Star Trek 5 (January 2012)

StarTrek_Ongoing_05_Preview-1.jpg
It’s hard to take Star Trek seriously. Joe Corroney’s art concentrates on photo likenesses of the new movie cast–he photo-references to the point when two people are in the same panel, they don’t even occupy the same physical space. And scripter Mike Johnson is just adapting old episodes in the new movie continuity. What he does add doesn’t seem substantial.

It all makes Trek a missed opportunity. The creators treat the comic as nothing but a check to cash, but there’s a lot of possibility. For example, this issue features the crew attacked by a planet’s zombie-like inhabitants. Star Trek vs. Zombies. Ought to be fun, right?

Not with Corroney’s art. The issue gets a little more compelling once it’s off the Enterprise, but then the action sequences fizzle.

Johnson also seems incapable of giving characters moments; he gives them one liners instead.

It’s tepid and lame.

CREDITS

Operation: Annihilate, Part 1; writer, Mike Johnson; artist, Joe Corroney; colorist, John Rauch; letterer, Neil Uyetake; editor, Scott Dunbier; publisher, IDW Publishing.