The Spirit (July 14, 1940) “Mr. Midnight”

Will Eisner (editor, script, pencils, inks)

Joe Kubert (colors)

Sam Rosen (letters)

There’s a lack of consistency to Mr. Midnight. After a gorgeous splash page, featuring the dramatically posed new villain, with the intro text recapping the Spirit’s origin segueing naturally into the exposition’s start, the art seems to go from Eisner’s drafting table to someone else’s in the studio.

Many other someones, in fact. Midnight barely maintains style between panels, much less pages. The lines go from busy and erratic to clean to busy. There are some ingenious panels throughout, like when Spirit is facing off against Midnight and they’re both just little stick figures in the distance.

Even at its worst, the art only ever seems way too rushed, never bad enough to slow the pace of the story.

The story involves Mr. Midnight taunting the Spirit with a perfect crime. Midnight’s going to murder someone in front of Spirit and Commissioner Dolan and they’re going to let him go. I could also mention here Mr. Midnight is Smurf blue, which is barely a plot point and seems like something just done for the visuals… or another of the seeming miscommunications between writers and artists—pin in that one.

Eisner ratchets the suspense during this sequence, having Dolan, Spirit, and Midnight having to wait around for Midnight’s victim to arrive. So there are two full story beats before Spirit even has anything to do on his own. And even when does something, it’s not a lot. He just follows Mr. Midnight home, and, thanks to his autoplane, gets there before Midnight.

Some villain monologuing and sinister chess playing ensue; it’ll eventually get around to fisticuffs and high action.

Eisner (and Spirit) save the mystery resolution for the last few panels after the action has been resolved. It’s an engaging ride, even if Midnight’s not a good villain (he’s just Smurf blue), and Spirit and Dolan kind of let him kill that guy in the first scene. They sure didn’t try to stop him.

And that sequence—with Midnight taunting everyone before (ostensibly) committing a murder—is where the strip gets confused on details. The script says there should’ve been a visual tell, but there’s no visual tell when you go back.

It’s an odd, uneven, entertaining outing. And that gorgeous splash page is gorgeous.

The Spirit (July 7, 1940) “The Black Queen’s Army”

Will Eisner (editor, script, pencils, inks)

Joe Kubert (colors)

Sam Rosen (letters)

Eisner and studio tell one heck of a full story in these eight pages. The splash panel gives the Spirit origin and shows Wildwood Cemetery very close to New York City proper, with an airplane below the cemetery. But the story of The Black Queen’s Army begins with a stool pigeon getting shot dead and the cops unable to make an arrest. Even though gangsters from all over the country have been coming to Manhattan, no one can figure out what they’ve got planned.

Well, they’re going to rob the Federal Reserve Bank (or something) of a million dollars in gold bullion. And they’re doing it for that notorious female mouthpiece The Black Queen. Since her last appearance, she’s gone full Bond villain—note, the Spirit should’ve known she was the gangland mastermind but missed that one—and has a straightforward plan. Block the bridges, take the police headquarters hostage, and parachute hundreds of gangsters with Tommy guns into the city.

The visual execution of the mega-heist is sublime. Eisner doesn’t deal with the large-scale assault, instead zooms in on Commissioner Dolan’s losing fight for headquarters and the police radio’s message reaching the Spirit and Ebony. Also sublime this strip is the art. Eisner and the studio have gotten their line work down. They’re still a little sharp, but there are fewer of them and they’re doing more work. There’s some excellent detail in this one.

Including—awkwardly as ever—on Ebony’s caricature features.

Ebony’s a full sidekick this strip but doesn’t get anything to do except give the Spirit a conversation partner. He doesn’t even appear as the third act action takes over—oh, forgot—Spirit is putting together his flying car this strip. Thanks to the car he can get to Manhattan to save the day. The flying car stuff is ridiculous, but the rendering of it is so gorgeous it doesn’t matter. Eisner’s packing this strip. Dolan gets whole kidnap and rescue scenes, Spirit takes out multiple bands of crooks; it’s a full-on action comic. And it’s fantastic.

Eisner showcases the strip’s ability to do exciting—all in eight pages—and it’s glorious.

The Spirit (June 30, 1940) “Johnny Marston”

Will Eisner (editor, script, pencils, inks)

Joe Kubert (colors)

Sam Rosen (letters)

Johnny Marston’s splash panel has a short blurb explaining the Spirit’s origin—of note because it’s a strip standard from now on. It’s also the first strip where the Spirit stumbles into an ongoing adventure.

Johnny Marston is a blue-blood fallen on hard times. Dad gambled away all the money, now Johnny’s wife is deathly ill and he can’t afford to get her out west, where the dry air will save her. With their last thirty bucks (not even), he goes gambling. Successes don’t turn out to matter because the gangster running the joint isn’t going to let Johnny cash out.

The gangster’s muscle beats Johnny close to death and they dump the corpse-to-be in Wildwood Cemetery. Luckily, the Spirit happens to be on a walk when he sees the body being dumped and can gather enough information to try to take down the gambling establishments. Ever opaque about the Spirit’s actual skills, Eisner and studio do not explain how someone can have a whirlwind night at the casinos without ever losing. Maybe it’s the Spirit’s blue top hat, which he dons for the outing.

There’s some great art. Not much in the way of fisticuffs, with gambling antics and a big car chase sequence providing the action this time around. There are still some fisticuffs, of course, but not only fisticuffs. The panel layouts with the Spirit getting interested in taking down the gambling dens and the car chase are particular standouts.

There’s also the Spirit getting mad at Dolan for the police department not coming through right, which is an interesting detail if a throwaway. And the last sequence, with a postal delivery person having to go to Wildwood Cemetery, is cute.

Outside the dumb luck factor—tying Johnny and the Spirit—being a tad slight (Eisner spends so much time on Johnny’s setup, he doesn’t have the space to tie them better), it’s a good strip. Sympathetic characters, determined Spirit, it works out.

And we get to see a little more of Spirit’s crypt lair. He’s at least got a bed down there.

The Spirit (June 23, 1940) “Voodoo in Manhattan”

Will Eisner (editor, script, pencils, inks)

Joe Kubert (colors)

Sam Rosen (letters)

The strip opens with Ebony and a lodge brother in Wildwood Cemetery looking for the Spirit. They find him, appearing out of smoke, and request his assistance–their lodge building seems to be haunted, can Spirit investigate? After some whinging, the Spirit agrees. The scene reveals some of the Spirit’s setup at his underground crypt lair. Just stairs and a chemical lab, but it’s something.

The Spirit misses the lodge meeting and arrives afterwards so he can investigate without anyone around. The lodge meeting—a secret society supporting Black orphans, which makes no sense—isn’t great—lots of racist caricatures.

The Spirit showing up to investigate works much better, even with the panels leading up to it. He spirits (no pun) Ebony away from a lodge brother, which leads to a “running away” gag. Eisner and studio open with scary cemetery stuff, move into “comedy” with lodge meeting, and then into an action strip.

It doesn’t take much investigating for the Spirit to uncover the culprits. Spirit’s got to punch his way out of a couple tough situations, finding the Harlem mansion full of secret rooms and underground water tanks.

The water tank’s especially important because we get the Spirit out of his shirt for the last few pages of the strip, showcasing the beefcake (which, it turns out, is a very cold way to go around).

The exposition is a little purpler than last time; it’s mostly for mood and works. The action is pretty contained, some fisticuffs, breaking through walls and floors in the mansion, plus the water tank sequence.

The resolution with the villain leaves some questions unanswered. Spirit has his theory of the case, and nothing exactly contradicts him, but because it’s so rushed, motive questions go unanswered.

Given the constraints of setting and scope, the strip does an excellent job showing how The Spirit can do big things in a small story.

The Spirit (June 16, 1940) “The Black Queen”

Will Eisner (editor, script, pencils, inks)

Joe Kubert (colors)

Zoltan Szenics (letters)

The first panel sets up everything in the strip (save formal cast additions)—mobster Grogan on trial for murder, defended by “The Black Queen,” his lawyer, and a side item about the school district running out of money for lunches.

Grogan gets off (with implications of a fixed jury), and Spirit drops by to ask him for a donation to the school lunches. Now, Spirit has just interrupted Grogan and Black Queen talking business… she’s more than his lawyer, it’s her mob and he’s her proxy. Spirit either just missed that disclosure upon sneaking in, or he was too distracted, or he didn’t think it warranted comment.

He will go out of his way to get a look at Black Queen in her undergarments because the strip’s got a lot of implied misogyny. Can’t trust dame lawyers.

Also, let’s get this one done, too—Ebony gets his full name and hired on as Spirit’s sidekick. His assignment goes from being a cabbie to holding a gun on the coroner, the district attorney, Grogan, and Black Queen. For a criminologist, Spirit has a profoundly confusing understanding of the criminal justice system. Perhaps they’re in a universe without double jeopardy, in which case Spirit’s plan isn’t to torture and extort Grogan, or they are in a universe with double jeopardy and it is Spirit’s plan to torture and extort him.

It’s strange either way, and the action all seems toned down. Lots of longer scenes to get out dialogue, normal length chase scenes. There’s still some lovely composition, but it plays like the opening newspaper headings exposition device is the strip’s most significant success and, upon making the hit, Eisner and studio coasted a bit.

The last panel has Spirit and Ebony heading to the Wildwood Cemetery—where Denny Colt was buried in the first strip and Spirit’s been hiding out since (doesn’t he miss plumbing?)—and the moment’s from Ebony’s perspective. They have a little banter and… well, the Spirit’s a weird dude.

Maybe on purpose, maybe not. Even as the dialogue and exposition improve this strip—Eisner (or whoever) realized the art doesn’t need a lot of words slowing it down—the Spirit gets a little more distant. Eisner hasn’t decided how to position the reader with the Spirit yet. This strip tries some things, but doesn’t have room to evaluate them.

The Spirit (June 9, 1940) “The Return of Dr. Cobra”

Will Eisner (editor, script, pencils, inks)

Joe Kubert (colors)

Zoltan Szenics (letters)

The strip opens with Spirit dropping into Ebony’s cab. Literally, from a tree. Spirit then pulls a gun on Ebony, demanding a ride to town, while the passengers—Homer Creap and Ellen Dolan—sit terrified.

Ellen’s in town to visit her dad, the regular cast member Commissioner Dolan, and to introduce him to her fiancé, Homer.

Homer Creap.

They’re both nerds in glasses and Homer’s got buck teeth. Eisner’s not being subtle for the cheap seats. Is it worse than Ebony? No. Even with discovering the Easter egg of unconscious Ellen’s side booby at some point, no, still not worse than Ebony in his handful of panels.

Ellen’s also going to help returning villain Dr. Cobra escape because she’s got book smarts not street smarts. She’s a psychology major and Dolan lets her tour the ward. Cobra knows a couple marks when he sees them and convinces them to help him get out. He then takes them hostage, which sets Spirit on his trail.

We get Spirit’s tombstone calling cards again. While the cops do big action sequences in small, beautiful panels, Spirit goes undercover on the street and passes them out. The cards say he’s going to kill Dr. Cobra at midnight.

Action cuts to Dr. Cobra’s at midnight, Spirit shows up to kick ass. At that point the strip becomes a glorious chase sequence through the city, with Cobra and Spirit pausing occasionally for a beautifully rendered action beat.

After that creative high, the strip needs to bring things back down to Earth for the finale, which has Spirit taking off Ellen’s “ugly” glasses, letting her hair down, and revealing her to be a hot chick. He and Homer then fight over who gets to kiss her first (Spirit as reward for saving her, Homer with the buck teeth because she’s finally on that social capital level).

Might not have been the best time to be a lady. Just saying. Because, remember, this one’s in the newspaper so the target readership includes the ladies.

If you can subtract the 1940, it’s sublime. And—shudder—the 1940… could be worse.

The Spirit (June 2, 1940) “The Origin of the Spirit”

Will Eisner (editor, script, pencils, inks)

Joe Kubert (colors)

Zoltan Szenics (letters)

The Spirit ends his first adventure leaving three burning questions unanswered. First, why is he remaining officially dead—we’ll loop back—second, why doesn’t he think everyone will recognize his blue suit, and, third, how does he have those little tombstone calling cards carved already.

The strip—Spirit dropped as a weekly newspaper special—has thirties illustration sensibilities, almost PG-13 dialogue (as newspaper audiences include more teens and adults than a regular comic book), and sublime stage direction. Eisner doesn’t waste any panels, big or small (the Spirit’s resurrection is in extreme long shot in a small panel), but also saves some composition wows for the third act. Sure, Spirit is fighting escaped criminally insane Eastern European mad scientists with racist caricature henchmen, but the visuals of the showdown are pure noir (Technicolor noir?) fisticuffs. It’s hard boiled hero stuff, even as the Spirit—despite being in it, at this point, for the money and not having to pay taxes—is a bit of a lug, especially for a vigilante.

This first strip introduces the Spirit (Denny Colt before death, just “The Spirit” after), police commissioner Dolan (who knows the Spirit’s identity and approves of that plan to be a vigilante), and, in a one panel cameo, Spirit’s future sidekick, Ebony White. Ebony’s a cabbie; he doesn’t get a name here. Ebony’s a young Black man. The caricature is horrific. The villain—Dr. Cobra—has the Asian bruiser sidekick and it’s a bit. Ebony’s a lot.

And it’s just a panel (albeit observed with foreknowledge). But imagine how big a panel on the newsprint. Spirit’s greatest boon—being read with more potential detail—also can spotlight its unfortunates.

Bad, worse, good, mid, sublime, inspired, and genius—The Spirit has them all. Eisner (and his studio) deliver a visually compelling, narratively engaging comic spectacle. The exposition ranges from flat to purple, but the movement—and the movement’s framing—is truly exceptional work.

Even if the exposition doesn’t help, there are smarts to the plotting. For example, the two best visual sequences are Spirit’s showdowns with Cobra. He’s either had a jovial or moody setup for the showdown, then Eisner delivers the action goods. Vats of chemicals, henchmen, escape boats in the backgrounds and foregrounds, big and small parts of the action, and full of deeper implication. It’s mood implication, though, not exposited.

Anyway.

The Spirit’s off to a great start. Just hold onto your (blue) hat on the proverbial cab ride.

Announcing The Comix Section, a Stop Button zine

Today, a full month later than I’d hoped but a couple weeks before I feared, I’m dropping The Comix Section #1, an e-zine of comic book criticism. If you have a good color printer, lots of ink, legal-sized paper, and a powerful stapler, it can also be a paper zine. It was meant to be a paper zine and flipped when read, with one side containing a readthrough of the DC Comics Will Eisner’s The Spirit Archives and the other a wide variety of floppies starting in the mid-1970s.

There’s a story to the variety, but I’m approximately twenty-four hours behind when I actually thought I’d be making this post, and even last night, I didn’t have it in me.

I don’t even have a full listing of the contents in me at this point, but you can see the table of contents below.

There are a bevy of download versions, which took up much of the additional prep time and is hopefully something I can automate next time.

The issue is available as a PDF or a CBZ, both full quality–oh, forgot: The Comix Section is fully “illustrated” (photos of the issues and, more significantly, the Spirit)–and compressed. The compressed should be fine. Again, lots of versions if it’s not. Or you want to try printing it out.

Download PDF 142.6 MB

Download CBZ 142.6 MB

Download CBZ (full quality) 438.3 MB

Thirty-one Spirit stories reviewed, a full-page from each of them. Eighteen DC seventies books (maybe eighteen; I actually won’t get this posted if I stop and count): Superboy and the Legion of Super-Heroes and All-Star Comics Starring the Justice Society of America Featuring the Super Squad. Spoiler: the first year, Spirit is better, but even with the frequent, complicated, but unequivocal yikes of Ebony in Spirit, it’s often less creepy than the DC stuff.

I’ve got a fancy dedication planned for some point (at this rate, the project will take eleven years). Lanark took thirty, but it was fiction, so I feel like I’m solid. But for now, I want to shout out Vernon (who’s reading this) and Katie (who isn’t but will read the collected CS someday, all 500k words of it–again, extrapolating from this single issue). Invaluable assistance through the process, with Vernon actually making it possible. My thanks.

I hope you’ll check it out, though if you’re here for the movies or TV, I don’t think it’ll be for you unless you’re intellectually curious about comic books. Even if you’re into comics—well, the Venn diagram of Will Eisner and Jim Shooter—honestly, comics is the only reality where they can overlap so much.

The Rocketeer/The Spirit 4 (December 2013)

Idw publishing rocketeer spirit pulp friction issue 4And there’s a nice happy ending with no resolution to any of the lame character subplots Waid brought into the series to try and give it some semblance of a story.

But apparently all Cliff needs is a Zorro mask when he’s not in flight and life’s much easier for the Rocketeer. That idea (from the Spirit) comes during an odd heart to heart the characters have. Waid just can’t figure out how to do this series and someone at IDW should have noticed long before it got to series.

There’s also the issue with Bone, who does a fine job in some ways, but just doesn’t have any interesting ideas for juxtaposing two very different visual characters and art styles. It’s The Rocketeer in something like a Spirit style, without anything going to the other way.

It almost feels like Waid’s trying to introduce the properties to younger readers.

D 

CREDITS

Pulp Friction, Part Four; writer, Mark Waid; artist, J. Bone; colorist, Rom Fajardo; letterer, Tom B. Long; editor, Scott Dunbier; publisher, IDW Publishing.

The Rocketeer/The Spirit 3 (November 2013)

1621742So J. Bone takes over the art. Maybe the intention was always a different artist on each issue, but it doesn’t play particularly well. Bone does very nice homage to Eisner’s character design without being too literal.

The story’s a little weak though… definitely a little weak. Waid definitely likes the Spirit and his supporting cast, but he casts Cliff as a buffoon. Betty’s a strumpet and Cliff’s a buffoon. Until the big action sequence–the two heroes’ different fist fights juxtaposed against each other–the Rocketeer doesn’t show up. Waid’s just got Cliff running around like an ass.

It’s awkward and unpleasant. The crossover is ill-advised–the characters’ don’t sync–but Waid could have come up with something better than Cliff being a boob.

The issue reads fast and Bone has some decent moments. Otherwise, it’s getting even worse than I had expected. Waid’s dropping the ball here.

CREDITS

Pulp Friction, Part Three; writer, Mark Waid; artist, J. Bone; colorist, Rom Fajardo; letterer, Tom B. Long; editor, Scott Dunbier; publisher, IDW Publishing.