Category: Atari Force

  • So for his last issue, Conway sort of destroys the world. At least, he destroys the world of Atari Force he has been establishing for twelve issues. And he lets Joey Cavalieri write the script for it. Eduardo Barreto takes over the pencils and does a great job with everything except full page spreads. He…

  • I think the problem is simpler than I would have thought–by problem I mean why Conway’s not as on the ball with the series anymore. He’s not even taking the time to script, just plot. Andy Helfer’s got the inglorious task of scripting. It’s hard to hold the issue against Helfer, the series’s breaking. Atari…

  • There’s very little personality to this issue. About the most of it comes from Babe–the rock creature–who apologizes at one point. It shows something going on besides the main plots, which are three. First, there’s the deception on the team. It’s all really predictable and Conway doesn’t spend any time trying to make it palatable…

  • Interesting tidbit in the letter pages this issue–maybe there have been more and I missed them, but the book is intended to be an ongoing with a twelve-part opening story arc. It gives Conway some more leeway with bringing in all this exposition–there isn’t much this issue, actually–because it’s at such an awkward part in…

  • First observation–Conway and García-Lopez are aware they’re stocking the team with adorable, mischievous space aliens. It’s kind of weird. Must be a way to make the comic more likable at a glance. This issue, nine issues into the second series, recaps events from the first series. Pertinent events. Surfer boy has gone back to New…

  • Given Atari Force is Conway’s series, it’s too bad the best issue so far isn’t one he writes. He plotted for Andy Helfer and gave him a choice issue. It’s a done-in-one, the first of the series, and it manages to be both gritty and affable. Babe, the sentient mountain baby–who’s basically just a huge…

  • The series is definitely back on track. Not only does Conway come up with a way to utilize all seven principal cast members in the issue, he also comes up with a very amusing turn of events. Before getting to any of these plot developments, he opens with Tempest’s father going over to the bad…

  • García-López returns to full duties and Force gets back on track. Mostly. Conway seems to be influenced by Star Wars–and I’m intentionally using the passive voice, because I doubt he really meant to rip-off going on to the Death Star with some plot accouterments. Dart and Tempest have to go over to the bad guy’s…

  • There seem to be some pages missing, like the scene where Martin talks his kid into stealing a space craft. His estranged kid. Conway glosses over that problem, along with the one where Martin convinces his shrink to commit treason to join his mission. The mission, to save the world, isn’t revealed until over halfway…

  • What an odd issue. Not because of Dart making out with her de facto brother–the whiny surfer dude–just after her man has died, but because Conway brings back surfer dude’s dad. Previously, the dad (a main character from the first Atari Force series) has been off to the side. He’s been present, but never the…

  • There are a few big surprises this issue. The non-spoiler one has to do with how adult Conway’s willing to take the comic. He’s not goofing around with it, not just with conjugal relations, but also with implying age differences and responsibilities of older partners. It’s all very subtle, all very clear. That plot line,…

  • The second issue follows the same general structure as the first. Open with Dart–she’s the white-haired, good guy mercenary lead–and her boyfriend in some kind of “no win” battle. They eventually beat the odds, because she’s the hero. There’s great García Lopez action art so it looks great too. Then Conway moves into what’s going…

  • Alien worlds, lots of different kinds of action… what else goes on in Atari Force. Alien species, lots of different alien species. It’s also got a nice setup story. Gerry Conway frames it around one set of characters’ action sequence, then cuts to other characters. Presumably they’ll come together soon enough as the titular Atari…

  • If it weren't for the José Luis García-López art, I'm not exactly sure what Star Raiders would have going for it. But Raiders isn't "just a comic," it's the first in DC's line of graphic novels and the art is spectacular. García-López's alien worlds, space battles, everything else–it's all fantastic. Unfortunately Elliot S! Maggin's script…

  • Even with some great Gil Kane art, the last issue of Atari Force is a tad meager a finish for the series. Kane doesn’t have to suffer through a lot of video game-type space action, but there’s some and it’s too much. Worse is the romance. Thomas and Conway promote it to a full-fledged subplot…

  • Andru’s back for exactly the type of comic I expected with the title Atari Force. It’s roughly eighteen pages–I’m not counting the double-page spreads–and most of those pages is like watching someone else play a video game. Only it’s an Atari game, so the designs are pretty childish. (Not to knock Atari game designers, but…

  • Even though the characters are still visually bland, Atari Force gets Gil Kane on the art and he knows what he’s doing. It’s a big read instead of a long one. Writers Conway and Thomas split the issue into three chapters, but it’s more like two–there’s even a cliffhanger mid-point. For this issue, there are…

  • This issue covers two more team members–both new members whose little origin stories come right after their introductions–and both of their stories are, once again, rather rough. First there’s the Indian guy, who only got out of poverty because some British guy mistakenly accused the kid of theft and a tragedy followed. Then there’s the…

  • Atari Force is immediately strange on three levels. First, it’s game tie-in to the company, not a game. Second, it’s a reduced size comic and all the art looks too spacious. Ross Amdru is clearly trying to fill things out. Finally, writes Gerry Conway and Roy Thomas borrow lots of sci-fi movie tropes. But they…