The Legend of Wonder Woman (1986) #4

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And here Busiek and Robbins run into a big problem. They’re doing a last pre-Crisis story and so there needs to be some transition. Well, needs is a strong word. They put in some transition, which the bookend system they’re using requires. And it’s a nice enough transition, it’s just not the right one for this series.

The resolution to the main story is phenomenal. There’s fighting, there’s personal growth, there’s romance. There are kangaroos used in battle. Busiek and Robbins balance the crazy story elements with the human conflict. And they do allow some relaxation for their cast….

Before they cut forward to the modern day and deal with the Crisis stuff. The series, while excellent, is a perfect example of why a superhero comic’s worst enemy can often be itself. Even though it’s sublime, the issue’s politics stop it from being as rewarding as it should be.

The Legend of Wonder Woman (1986) #3

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Someone–Busiek or Robbins or both of them–came up with the structure of this series and all of a sudden it becomes clear this issue and it’s fantastic.

Legend goes from being a nice homage series to something wholly original. Unless the old Wonder Woman comics are as well-plotted, in which case they don’t get enough credit.

Busiek works up the revolt angle, with Wonder Woman starting imprisoned then getting free and fighting alongside Steve Trevor. There’s some wacky fake, but very amusing, atomic science in here too, but then comes the big moment. Busiek and Robbins work towards what should be a rewarding, if all action finish and then go past it.

But if they’re padding for a fourth issue, it never feels like it. The characters, their decisions, all make sense. Busiek does a great job with Steve Trevor too.

Awesome work with the brat too.

The Legend of Wonder Woman (1986) #2

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Right after I say Robbins doesn’t spend a lot of time on backgrounds… she spends a lot of time on backgrounds this issue. The difference is the setting. It’s a fantastical hidden city, not Washington D.C.–and, during the action sequence, the backgrounds do still fade away. So my observation seems about half right.

There are lots of developments this issue. The little brat sidekick becomes a good character–or a better one and not just comic relief–and Steve Trevor stages a revolt in the atomic world. Busiek does a great job applying real emotion to the outlandish situations, not just with Trevor but with how the hidden city invasion plays out.

The way Busiek and Robbins introduce the hidden city is cool too. They split Wonder Woman and the sidekick to cover more ground, but both threads inform the other.

The adventure seems slight, but the creators’ imaginativeness keep things going.

The Legend of Wonder Woman (1986) #1

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How far can unbridled enthusiasm take something? Well, if The Legend of Wonder Woman is any indication, unbridled enthusiasm can go a very long way.

Kurt Busiek and Trina Robbins have the task of saying farewell to the pre-Crisis Wonder Woman. It opens in the present, so having Robbins’s Golden Age-inspired art showing modern events immediately forces the reader to adjust. For example, Robbins doesn’t spend a lot of time on backgrounds in action shots; her style forces the reader to pay attention to the establishing shots.

But those panels aren’t empty. There are often a lot of people reacting. The time Robbins didn’t spend on detailed backgrounds goes into the background cast.

The story itself is complicated pretending to be cute. Busiek concentrates quite a bit on character (Wonder Woman, the villain, Wonder Woman’s nasty little kid sidekick) before the big monster attack finish.

The abrupt ending’s problematic though.