Superboy and the Legion of Super-Heroes (1977) #242

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Paul Levitz (script)

James Sherman (pencils)

Bob McLeod (inks)

Cory Adams (colors)

Ben Oda (letters)

Al Milgrom (editor)

Once again, the feature story opens with Wildfire being a jerk. Last issue, he was going to let a Science Police officer die because her spaceship wasn’t well-maintained, and this issue, he’s going off on a fascist rant. At least it’s less life-threatening this time. It’d also be less striking if his girlfriend, Dawnstar, didn’t demand absolute loyalty to the Legion leader from her teammates. There’s a definite fash vibe to the story, which just increases later, with even Superboy lashing out.

Wildfire and Dawnstar are on the Weber’s World team, Superboy’s on the Earth defense team. The former’s supposed to be protecting a galactic peace summit, but the other power hasn’t arrived, and there are already terror attacks against the good guy negotiators. A confounding, frustrating situation, so it’s good the other heroes on the mission—Ultra Boy and Mon-El—frequently ignore Wildfire’s directions and, in fact, do save people’s lives. While writer Paul Levitz will focus on the Earth-bound story arc, the Weber’s World story has a lot of kick to it. Partially because of the intergalactic intrigue stuff, partially because it gives penciller James Sherman a chance to draw a future city planet, and it’s gorgeous.

Sherman, ably inked by Bob McLeod, turns in a sumptuous piece of work here. Every element—faces, figures, backgrounds—invites intentional inspection. Especially the facial expressions; Sherman’s got these big expressive eyes and intense detail. And those expressions get dark, too. Devastated at the loss of life during space-based warfare Superboy is one thing, but potentially genocidal Superboy is a whole other. Sherman and McLeod make both happen.

Great art. If there’s better future space teen superhero art, I can’t wait to see it someday.

Anyway.

Back on Earth, it’s not the other power from the negotiations attacking (those are the Dominators), but rather the Khunds. The Khunds appear to be a human colony gone nasty, and they’ve launched a drone ship attack on Earth. Earth’s not ready for it. Wildfire’s not there to say it’s because the Science Police are bad at their job, but it sure seems like they could be better prepared (more on Science Police preparations in the backup, it turns out).

Brainiac 5 pisses everyone off, telling them there’s no way to win the battle for Earth. They need to retreat and regroup. Deputy leader Element Lad isn’t listening to any of that quitter talk, so he ships Brainy off to Weber’s World (with no presence in the rest of this issue) and forms a strike force to go take out the leader of the Khunds. The team consists of Element Lad, Colossal Boy, Sun Boy, and Superboy. They’re going to the capital city, populated mostly by civilians.

Element Lad’s going to take it to eleven and threaten painful murder, while Superboy’s not going to promote truth, justice, and that stuff.

All that anger gives way to Levitz revealing—or at least establishing—the villains, and setting up for next issue.

It’s excellent comics.

Then there’s the backup, which does indeed involve the Science Police (more, actually, since they don’t have any character-level presence in the feature). The Legion’s “prettiest” members are out for a night on the town when some criminals hijack the levitating restaurant. The Science Police are having their annual award dinner and are the perfect target. As long as the criminals have the brass held hostage, the rank and file won’t stop them from looting all the fancy shops of future Metropolis.

It’s a sizable, fourteen-page backup from writer Paul Kupperberg (with a Levitz plot), penciller Arvell Jones, and inker Danny Bulandi. The Legionnaire team is Dream Girl, Shadow Lass, Princess Projectra, and Light Lass. They immediately take on the criminals, only to discover the hostage part of the equation, and are captured.

Except they’re not, because Princess Projectra has projecting-hallucination powers, and so does maybe Dream Girl? It’s the traditional Legionnaires’ powers equation with a distinctive setting. They’re in the “civilian” future city, and while Jones doesn’t go for Sherman’s detail, he does lean into the scenery. The art’s got a lot of personality.

The story has the Legionnaires splitting up to stop various heists, which are very similar to those in the modern day, and each learning a clue to unlock the third act. It’s straightforward, solid superhero stuff, not superlative like the feature, but a nice, sturdy way to round out the issue.

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The Spirit (June 8, 1941) “Five Passengers in Search of an Author”

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Will Eisner (editor, script, pencils, inks)

Joe Kubert (colors)

Sam Rosen (letters)

Five Passengers opens on a moody airstrip with an unlikely cast. A local schoolteacher’s favorite assignment is to bring the youngsters to watch the flight to Washington D.C. Each student gets to pick one of the passengers they’re watching board and write a fictional biography of the person. Given the strip will eventually involve foreign agents and other ill-intentioned folk, it’s strange no one ever thinks the schoolteacher’s off. The pilots even comment on the teacher and his class; it’s a regular field trip.

The school field trip is just a bookending device, however, and the action quickly gets underway with the incredible events aboard the airplane once it is in flight. There’s a mobster turned FBI informant on the plane, and the only way the mob can get him is to take him out on the plane, then for the hitman to parachute. A concerned older passenger observes, dressed entirely in blue, but can’t possibly be Spirit in disguise because he’s not just wearing glasses, he’s also got an old man white hair tuft beard.

It’s the Spirit, of course, who’s there on an unrelated case. Also, on board on an unrelated case is that foreign agent, who aids the mob hitman in his escape before turning to his own, now easily attainable, business. So everyone’s got their own agenda, there’s the potential for numerous double-crosses, and as long as the knocked out flight attendant doesn’t roll out of the plane, every Passenger will have either died or killed another passenger.

Then there’s a surprise after all that intrigue—which already will have involved parachutes, multiple disguise reveals, and a possible logic error in the narration text—but it’s not enough for Eisner; there’s got to be a comeback reveal. Then the bookend finish. Then something appropriately pro-British, because there’s a war on and everything.

Even the reveal at the end is basically just a cameo guest appearance, with some entirely functional dialogue to pass the time. Eisner and studio turn everything up to eleven with this strip—the opening has the class on the field trip to appeal to same-age readers, followed by almost immediate intrigue, violent mob action, and airplane peril. It’s a showcase of extremes, except there’s minimal Spirit fisticuffs. It’s not a Spirit action showcase, it’s a soft pilot for Spy Spirit’s Mystery of the Week. And it’s interesting to see Eisner and studio flex with narrative promises over visual ones. The strip’s a very accessible Spirit, especially in a newspaper full of war news.

The art’s entirely solid, with some moody panels but no real standouts. The timing is excellent, with Passengers using comedic comic strip timing in an intrigue setting and such. The strip’s successful; it just lacks any particular oomph, which is a choice given the guest star’s identity.

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The Spirit (June 1, 1941) “Killer McNobby”

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Will Eisner (editor, script, pencils, inks)

Joe Kubert (colors)

Sam Rosen (letters)

And, now, Killer McNobby takes the crown for most formal flexing Spirit strip. They do the narration entirely in rhyme, with accompanying illustration. It’s almost like Eisner and studio realized if they didn’t do something different with it, Killer would be maybe the fifth “Spirit vs. Titular (asterisk) Criminal” strip. Maybe tenth. It’s kind of a default by now, enough so they’ve been deconstructing the tropes recently.

Killer is a bad dude who starts small and gets bolder and more successful. His modus operandi is killing his victims so there aren’t any witnesses to his robberies. There’s a simplicity to the man, and Central City knows to fear him. But Spirit’s not scared, so they get into a fist fight from afternoon to the next morning in a lot in the slums. Gangsters either do or do not show up, the underworld definitely comes out, but the rhyme—there’s eventually a chorus, it’s a song, it’s an urban folk fight song for Spirit; it’s a big ol’ swing. But before I get too distracted by how well-executed Killer gets, I’ll note the incongruities in the lyrics.

The lyrics are impressive in terms of humor and rhyming; in terms of relaying the narrative as it plays out in the accompanying illustrations… they get a C. It happens a lot during the fight sequence, which is unfortunate because it’s a glorious fight sequence after the build-up. Once it’s clear we’re headed into fisticuffs, the rhymes either do or don’t make sense with the illustrations; they quickly become confusing. More confusing is the lyrics not making sense between the rhymes; they lose internal consistency for a while and just roll with it, presumably because they knew once you saw the fight page, you were reading as fast as you could to get to that one. Killer must have looked great on the newspaper page.

There’s not much story. Spirit just goes after dude when enough is enough. They get into the fight, they both have highs and lows, and then there’s the finish. And Eisner and studio change up the lyric structure again to get to a rhyme, saying whatever they have to say to get there. It’s ambitious, it’s successful, it’s just not particularly tenacious. They do an awesome, delightful strip. When re-reading the lyrics to try to understand how the underworld can all be in attendance without any gangsters, the art starts to feel distracting. And the way Eisner works the art to ignore traditional comic strip narrative—it’s far more expressive, both for humor and exposition. It just doesn’t always fit with the lyrics, except typographically, of course. There’s a not zero chance much of the song was written to fit the spaces between the visuals. Killer’s a gorgeously illustrated strip; they worked hard on this one, and they deliver.

Spirit’s been making lots of big swings lately, both in narrative and style; Killer McNobby’s the champ.

For now, anyhow.

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All-Star Comics (1976) #74

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Paul Levitz (script)

Joe Staton (pencils)

Joe Giella (inks)

Adrienne Roy (colors)

Ben Oda (letters)

For the last few issues, Dr. Fate, then Hawkman, have had C-plots involving shadow messengers who come to collect them for a higher purpose. On the splash page, we discover this higher purpose: to prepare Earth’s heroes to stop the imminent end of the world. Their meeting is quickly completed (just that splash page), as writer Paul Levitz knows the reader’s going to hear a lot about this mission in exposition throughout the issue.

But not in the second scene, which has Power Girl and Huntress out for lunch in their civilian identities. Power Girl’s just gotten hers in the Power Girl miniseries, and marvels at Helena Wayne’s ability to juggle the two. Except Helena’s been Huntress for far less time than Power Girl has been operating, so it makes very little sense. And Power Girl thinking about how growing up as Batman’s daughter must help with the comfortable duplicity is a whole different subject.

They rejoin the main team for the team briefing—Levitz is in a hurry here, too, skipping through the social pleasantries (but then immediately referencing them). It doesn’t really matter anymore because once Levitz reveals the twist, the entire issue feels like a negotiation between page count and narrative necessity. Even after the team splits up into two squads so the story can move forward (a little).

The first mission has Hawkman, Green Lantern, and Power Girl going to stop a battle between the Soviets and the Chinese. Green Lantern breaks it up, then starts caring for the injured. Hawkman bitches and moans about how Green Lantern should be taking care of the Justice Society mission and not helping some loser civilian. Superheroes are the most important! Green Lantern and Power Girl tell Hawkman he’s being a dipshit, and he takes the observation to heart.

Strange opening. Not as strange as Dr. Fate, Huntress, and Flash’s mission to Montreal. Incidentally, Earth-2’s Quebec is independent, which doesn’t play into the story but is definitely something someone wanted made clear. The heroes stop some terrorists who have attacked an international women’s conference. They do not say “feminist,” but Flash does whine about how, next thing you know, Hawaiʻi will want its independence. While not as crappy as Hawkman (and just a throwaway line), it’s not All-Star without a reminder these defenders of the planet Earth are often complete asshats.

Then the third part has the whole team going to see the “Master Summoner,” the guy who talked to Dr. Fate and Hawkman on the splash page. This time, with the whole team assembled, Master Summoner feels more comfortable revealing the plot twist.

The last chapter is a big battle, involving numerous returning characters (Superman, Wonder Woman, and so on), who get no lines because Levitz is cramped for space and for story. There’s no reason for the cameos, so giving them dialogue would be even more nonsensical.

Joe Giella does a solid job inking Joe Staton’s pencils. It’s not the best looking Staton All-Star, but it’s far from the worst. There are some decidedly goofy panels, of course.

Story-wise, it’s fairly pointless as it all turns out. Especially given the multi-issue build-up. Huntress continues to be a fine addition to the team, and Levitz focusing on her and Power Girl is the right move. If the middle-aged men heroes had any character development or just tried not to be dicks (okay, Dr. Fate and Green Lantern seem to be making an effort), maybe it’d play differently. But probably not because they don’t have anything going on in their lives. Not even lunch like Power Girl and Huntress.

A final piece of housekeeping: While the last page teases next issue, DC cancelled All-Star Comics as part of the 1978 “DC Implosion,” so their adventures (with Levitz and Staton as creatives) continued on in Adventure Comics.

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The Spirit (May 25, 1941) “Thomas Hawkins”

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Will Eisner (editor, script, pencils, inks)

Joe Kubert (colors)

Sam Rosen (letters)

Spirit’s been overdue for a nice, wholesome story, so when Thomas Hawkins starts the strip getting out of prison and the guard says, “Once a killer, always a killer,” it’s concerning.

The strip turns around immediately, however, as Spirit drops in to see Dolan and Dolan’s thrilled to tell him about how Hawkins is on his way up and Dolan’s going to remind him the cops have their eye on him.

Spirit, for his part, tells Dolan he’s the bad guy in this situation and is making it worse. And then proceeds to let Dolan hear more of it after Dolan threatens Tommy: crime is a social disease, and criminalizing and ostracizing ex-cons is obviously, objectively perpetuating the cycle. The strip cuts to Tommy at this point, presumably to save the reader from Dolan’s thoughts on Herbert Hoover, again.

And Eisner and studio deliver a one-page visualization of the cycle at work. Tommy comes across an old pal who offers him a job on a robbery; Tommy says, no, he’s gone straight. Except after a series of panels summarizing his attempts at going and, more importantly, staying straight, Tommy ends up at his old friend’s door, having lost a job, found love, lost love, lost another job, over and over.

The page’s didactic—Eisner’s audience for it is obviously the Commissioner Dolan type–but moves well and quickly makes Tommy into a sympathetic protagonist. So when Spirit intervenes and tries to keep Tommy from making a big mistake, it’s hard not to be on Tommy’s side, even as he loses that protagonist positioning.

The strip’s set up as a tragedy. Tommy’s cursed, whether through lack of opportunity or just past association, and only dumb luck and having the world’s only science hero in your corner is the only way to get out of that tragedy. Except even with the Spirit involved, he can’t beat the dumb luck if it’s bad. It’s incredibly frustrating and incredibly tense, and Eisner and studio rather nicely link narrative and visuals around Tommy. Because these frustrations aren’t the reader’s, at least not first. They’re Tommy’s.

The result is Spirit getting away with a wholesome redemption story mostly through summary and exposition. Some of the story events move incredibly fast; others take weeks to percolate. The pacing accelerates and decelerates as needed in quite strong work. Tommy never holds the protagonist slot for long, but he always connects–wonderful intensity to this strip. There’s a passion to it.

Plus, it’s a nice outing for Spirit and Dolan. Regardless of the sociological disagreement (though, let’s be real, one of them is right, the other is not), their character arc is nice. It’s been a while since they’ve had a mutually beneficial outing.

Oh, last thing… Dolan’s first remark to Spirit is the eternal Superman question: Are the glasses enough? Spirit’s leaning into the visual similarities between Clark Kent and Spirit in disguise, which is a fun surprise.

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The Spirit (May 18, 1941) “Marta & the Renaissance Primitive”

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After the strip’s big creative adventures last week, Marta is a seemingly more conventional Spirit versus criminal-of-the-week strip. The slight deviations from the norm, such as the Spirit doing Sherlock Holmes-style deduction, actually make the strip feel traditional in its self-contained scope.

The action opens with Marta at the museum, leaving for the night. She’s been practicing her own painting by copying a master (a Renaissance Primitive, which either refers to a primitivist Renaissance painting, meaning it invokes the experience of a “primitive” setting, or it’s a reference to Flemish Primitives, and that usage refers to its artist being a creator of a new painting style.

The content of the painting isn’t important, though Eisner enjoys the phrase “Renaissance Primitive” itself, using it whenever the opportunity presents (just never with a definition). Perhaps as potentially disinterested as the strip’s reader in art history lessons, so too is Ebony the next day when he and Spirit visit the museum. Spirit has to save Ebony from having his head stuck between a marble statue lady’s arm and breasts; it’s (somewhat) discreetly done, but they do strongly imply Ebony’s intent. Not a bored, leaning mistake, either… instead, it gives “don’t grope the statues, young man” energy.

Anyway.

Spirit immediately realizes the painting has been stolen and replaced with a fake. Since it might be the museum curator doing a con, Spirit’s going to steal the fake and get to the bottom of it. Marta’s first half is a series of carefully executed, very quick, practically methodical, multi-step actions. Spirit sends Ebony for another painting to replace it, while doing a quick costume change and a smoke-bomb distraction. He’s also going to have a backup plan in case he gets stopped.

But it’s not just Spirit with the planning. After Spirit checks in with Dolan (who’s competitive but not negligently so this time around), the strip shifts over to the villain. The reader learns why the painting was stolen and that the thief has a detailed, intricate plan—involving the Spirit—to get revenge on another suspect. It’s not just deliberate in the exposition or plotting, either. There are visual cues. It’s delicate, fine work.

Spirit does unravel it rather brusquely on the last page, but the strip’s out of pages, and there’s quite a bit more to do after the solution.

Along the way, there’s a just okay action sequence. The art isn’t Eisner and studio flexing this week. There’s a lot to fit in, and they concentrate on getting the information into the panel–in addition to the visuals, there’s also a lot of dialogue since there’s a ground situation of vengeance to lay out, and the one fisticuffs bit is inert. Then the second-to-last page, which has visual clues for the reader for the reveals along with lots of exposition, feels like a different artist in the studio took over. At least on the layouts.

But the last page wraps it all together nicely, and Marta connects for the finish.

And, of course, it’s nice to see Spirit and Commissioner Dolan getting along so well.

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Superboy and the Legion of Super-Heroes (1977) #241

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The opening story, Prologue to Earthwar, is an all-time Legion banger, despite a bit of weaponized misogyny and classism. And Wildfire being okay with manslaughter on his conscience. Oh, and weird racism against the bad guys. They’re green and slimy, so the Legionnaires call them slime-related slurs. Is it speciesism?

Finally, lots of it is definitely fascism. Fascism is okay as long as you were right in the end, says Brainiac 5 with the most disconcerting grin. Penciller James Sherman has these big, expressive eyes on these careful faces, and so when every hero is grinning in their action panel, it feels like a victory lap of a comic book. But it’s unclear for what, because writer Paul Levitz doesn’t just punt the reveal into the next issue; he punts two reveals into the next issue. Probably not three, but possibly three.

It’s a wild story and wildly successful. The political and military business comes in rapid fire, but never with too much exposition. The story is mostly an action story. Superboy shows up and kicks ass; the Legion zooms out on a mission against the green space pirates in an extended sequence, which includes those sexism and classism subplots. Plot points. Plot details. Whatever they are.

With Sherman’s pencils (ably inked by Bob McLeod), Levitz basically has primetime TV teenagers as the Legion to play with. They’re able to do a bunch of character work, like Levitz is flexing because he knows he’s got Sherman doing the art. So, again, it has that victory lap feeling, like the creators know what they’ve got going here, they know how well it’s going to land, so they’re enjoying the stroll.

That attitude is infectious–the story’s fun. Superheroes show up and do really well-rendered superhero action things. They’re usually not being creepy to the girls. They’re often not being crappy about how other carbon-based life forms look. And there’s time for missions and side missions. Levitz has a full twenty-two pages, and Sherman only takes one of them for a big splash page. Sherman draws this book as if he wants to read it; Levitz writes it as if he wants to see Sherman draw it. The synergy’s out of sight.

The buildup towards the finish, where Levitz recalls various details from the story to that point, letting the reader in on some of the connections, is fantastic. Great cliffhangers. Just an outstanding Legion comic book.

There are the bad vibes, of course–the fascism, racism, sexism. Again, as long as you never get caught being wrong, you’re doing the right thing. I also just realized Superboy is never around for Brainiac 5 manipulating his teammates.

Still, great comic.

The backup has Paul Kupperberg writing a Timber Wolf extended backup (it’s 12 pages, meaning we get a full-page retelling of Light Lass’s origin). They’re on mission together, but the planet police guy doesn’t want Light Lass on the case because it’s about her evil brother, Lightning Lord.

Kupperberg’s scripting from a Levitz plot, with Arvell Jones and Danny Bulanadi on art. Jones likes doing some seventies fight scenes. The attitude and particulars remind a lot of Wolverine (oh, and Timber Wolf’s hair). But Kupperberg’s got a bunch of exposition to get out, like they were supposed to have more pages, not less.

It’s okay. It’s kind of roughly done; Kupperberg’s most engaged when it’s Timber Wolf interrogating the locals and playing rogue superhero. Then, most of the story ends up being Lightning Lord’s whinging.

But it doesn’t need to be on par with Prologue, just smooth enough to get through. And it does.

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The Spirit (May 11, 1941) “A Dull Week”

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Dull Week is Spirit’s biggest formal swing to date. Ebony, Spirit, and Ellen are all (individually) on the prowl for adventure, and their stories all get tied together, plotting-wise, but also in rhyming, whimsical narration. It’s constantly delightful and Eisner and studio do well in how they dole out the narration (alongside the stylized rhymes, there’s the normal strip narration). They get the reader hooked on the rhymes, then only use them for great effect in the second half.

The strip opens with Ebony complaining he and Spirit haven’t had any adventures since last Sunday (the most meta the strip’s gotten on the weekly nature of their experiences). Spirit directly references last week’s strip as an example of extreme adventure and tells Ebony to relax. That reference to last week’s adventure is also a first, outside two-parters—direct continuity, shared passage of time with the reader, rhymes; it’s not Dull.

So Ebony heads out looking for adventure right after observing the Spirit’s relaxation is leading to weight gain. Spirit looks in the mirror and decides he is getting pudgy, and so goes out to case citizens about their business on a lazy Sunday. Simultaneously, Ellen is arguing with her father about her failing private detective business (she only had that first case, none since), and she goes too out looking for adventure.

Our heroes will find intrigue, romance, and quite a bit of action in their pursuit.

Ebony kicks it off, checking out a shady joint and spotting a trench coat with a Roscoe in the pocket. Ebony empties the bullets of their powder before the gun’s owner catches him, and then gets the bar owner to hold Ebony hostage until the job is done. What job? Be patient.

Spirit—in light disguise (he looks like Clark Kent multiple times)—decides to follow the first person who passes him on the street. It just happens to be the trench coat owner, who quickly spots the tail and starts blasting. But not with the Roscoe. The Roscoe is Chekhov’s gun in Dull; it’s wild how well they tie it all together, looping in and out to maximize the payoff.

(I’m referring to it as a Roscoe for simplicity’s sake; the strip itself isn’t concerned with make or, more importantly, chain of custody.)

The bad guy takes off, and Spirit gives chase, but not fast enough to save Ellen. See, she’d also decided to tail the first person who walked past her, and it also happened to be bad guy in trench coat. Unfortunately, he’s thrilled to bump into her because he’s always wanted to take a lady detective hostage.

The finale has the heroes tying everything together, including introducing an eligible bachelor to create a love triangle for Spirit and Ellen. The finale’s almost entirely done for laughs (versus thrills), and it’s quite good. The resulting bickering between Spirit and Ellen, however, is just for laughs and is better. The strip—even if one ignored the rhyming narration pieces—has a bit further narrative distance from the cast than usual. It’s also more inclined towards summary panels, which, it turns out (unsurprisingly) Eisner and studio successfully execute with seeming ease.

It’s a beautifully illustrated strip, too, with small panels and extreme long shots to pack in the material. It must’ve looked fantastic full-size.

Dull Week is nothing but.

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Briefly, Movies (22 March 2026)

Dolemite Is My Name (2019) D: Craig Brewer. S: Eddie Murphy, Wesley Snipes, Da’Vine Joy Randolph, Keegan-Michael Key, Mike Epps, Craig Robinson, Tituss Burgess. Good, not great biopic of DOLEMITE creator Rudy Ray Moore. In traditional Karaszewski and Alexander biopic style, the movie just doesn’t have a third act. Halfway through, it stops being Moore’s story to focus on the DOLEMITE production and aftermath, sans a take. They maintain funny as the narrative’s treading water. Murphy’s singular. Great support from Randolph and Snipes.

Good Luck, Have Fun, Don’t Die (2026) D: Gore Verbinski. S: Sam Rockwell, Juno Temple, Haley Lu Richardson, Michael Peña, Zazie Beetz, Asim Chaudhry, Tom Taylor. Fun (thanks to the ever-reliable Rockwell) ride through a series of unfinished BLACK MIRROR pitches with a link plot. Rockwell’s the link plot, Temple, Richardson, Peña and Beetz all get episodes and varying degrees of importance when everything is connected. Temple and Richardson put in more effort than the film deserves. It’s an awkwardly anti-hangout hangout movie.

Heat Lightning (1934) D: Mervyn LeRoy. S: Aline MacMahon, Ann Dvorak, Preston Foster, Lyle Talbot, Glenda Farrell, Frank McHugh, Ruth Donnelly. Tough melodrama about reformed not-technically-bad-herself-but-okay-with-a-bad-boyfriend girl MacMahon contending with her past as bank robber Foster stops by her desert filling station and lunch room. Complicating matters is Dvorak as MacMahon’s kid sister, who’s naive enough to believe men. Great performance from MacMahon, good ones from everyone else. It’s almost there.

Hedda (2025) D: Nia DaCosta. S: Tessa Thompson, Nina Hoss, Imogen Poots, Nicholas Pinnock, Tom Bateman, Finbar Lynch, Mirren Mack. Exquisitely produced and directed adaptation of the Ibsen play has Thompson using her estate’s opening party to manipulate her friends and loved ones. She’s just not expecting all the feelings (or all the blood). Great performances in general, Thompson, Hoss, and Pinnock in particular. The third act loses track of Thompson a little too much, but a fantastic picture.

Homicide (1991) D: David Mamet. S: Joe Mantegna, William H. Macy, Vincent Guastaferro, J.J. Johnston, Jack Wallace, Lionel Mark Smith, Rebecca Pidgeon. Rewarding disappointment about Jewish cop Mantenga getting stuck solving a murder with Israeli conspiracy implications, instead of hanging out with the boys on the guns-a-blazing manhunt. Lots going on with the film’s internal politics; writer-director Mamet has moody set pieces, but not a movie. Mantegna’s got some good scenes (and the film looks and sounds fantastic).

Invisible Ghost (1941) D: Joseph H. Lewis. S: Bela Lugosi, Polly Ann Young, John McGuire, Clarence Muse, George Pembroke, Betty Compson, Ernie Adams. Lugosi’s pretty good in this creaky, Poverty Row old dark house programmer about a runaway wife, twin brothers, a strangler, men acting ungallantly with ladies, at least three murders, a police inspector with a fake cigar stuck in his mouth, and unintentional hypnotism. The supporting cast’s mostly okay. The lack of personality (and universally wanting sets) weighs it down.

Okja (2017) D: Bong Joon Ho. S: An Seo-hyun, Tilda Swinton, Paul Dano, Steven Yeun, Jake Gyllenhaal, Giancarlo Esposito, Byun Hee-bong. Excellent mix of black comedy and kids movie about tween An, her giant super pig best friend, and evil American capitalist Swinton’s bozo scheme. Along the way An meets reality TV animal doctor Gyllenhaal, and animal rights pacifist terrorist Dano. Great performances from the supporting players and the ever centered one from An. Simultaneously joyous, rending, and heartbreaking.

Set It Off (1996) D: F. Gary Gray. S: Jada Pinkett Smith, Queen Latifah, Vivica A. Fox, Kimberly Elise, Blair Underwood, John C. McGinley, Ella Joyce. Excellent until the third act (and then still pretty good) crime drama about four young Black women becoming to bank robbers, motivated by desperation, rage, and (for Latifah) adrenaline. The women’s friends story arc loses importance way too soon (to focus on Pinkett’s romance with banker Underwood), and Fox oddly doesn’t get much. Often real good, with great performances.

The Bingo Long Traveling All-Stars & Motor Kings (1976) D: John Badham. S: Billy Dee Williams, James Earl Jones, Richard Pryor, Rico Dawson, Sam Brison, Jophery C. Brown, Leon Wagner. Fun, usually charming look at Negro League baseball players Williams and Jones’s attempt to go it on their own, away from the greedy owners. Director Badham’s bad at directing the sports stuff, not really good at any of the rest, but the production values are nice. Jones is great, Williams’s a fantastic lead, and the supporting cast all delivers.

The Pawnbroker (1965) D: Sidney Lumet. S: Rod Steiger, Geraldine Fitzgerald, Brock Peters, Jaime Sánchez, Thelma Oliver, Marketa Kimbrell, Juano Hernández. Relentlessly devastating character study of Holocaust survivor Steiger (in a singular performance), coping via misanthropy, who runs a pawnshop in Harlem, supporting his extended family and his lover. He starts remembering too much, partly thanks to the new employee Sánchez, who looks to him as a mentor, partly just from too much repression for too long. Excellent all around.

Briefly, Comics (22 March 2026)

Black Panther (1998) #32 [2001] W: Christopher Priest. A: Bob Almond. The art’s great and the writing, when Priest takes a breath, is fine, but the issue’s a rapid mess. One thread starts, then another, then another, then another. One gets resolved, another, then another starts. Instead of an erratic narrator, Priest goes with manipulative third person, getting the ducks rowed for later. It’s compelling, competent, but slight.

Elise and the New Partisans (2024) OGN W: Dominique Grange. A: Jacques Tardi. Semi-autobiographical account of sixties and seventies French political activism. The titular ELISE is based on writer Grange. As an intro to French history, it’ll need multiple reads; as a narrative, Grange and Tardi do a beautiful job juggling detail, information, and character. Grange and Tardi are married, so there’s probably a reason ELISE holds her cigarettes that way.

Kull and the Barbarians (1975) #1 W: Roy Thomas, Gerry Conway. A: Ross Andru, Wally Wood, Marie Severin, John Severin, Gil Kane, Ernie Chan. After an editor’s note explaining eventually, KULL will feature a variety of Robert E. Howard’s non-CONAN characters in an anthology. Except this issue’s just origin reprints. And only of KULL. It’s a solid enough adaptation, if a little lethargic at times. The Severin half is the best art in the book. Then, another reprint; this one middling.

Sara (2018) TPB W: Garth Ennis. A: Steve Epting. Awesome Ennis war comic™ about a lady Russian sniper in World War II. Familiar territory for Ennis, except here he concentrates entirely on his protagonist and narrator. The book’s about what makes her tick and how that ticking manifests. Gorgeous art from Epting. SARA is one of Ennis’s strongest finite protagonists, her reserved, calm demeanor a wealth of character.

The Land That Time Forgot: Fearless (2025) TPB W: Mike Wolfer, Fritz Casa. A: Mike Wolfer, Mario Zimprich. Collection of two different series, both involving an original character (a renegade cavewoman who rides dinosaurs and fights the good fight), and the source novel’s flying monsters. The longer story, a direct sequel to the original novel (but really a setup for a connected universe), has better art. Shorter story has better story. Neither are notable creatively, just anecdotally.

The Muppets Noir (2026) #1 WA: Roger Langridge. Delightful first issue from Langridge sets up Kermit as noir-era P.I. Flip Minnow, who’s trying to find a missing dame (Miss Piggy). Langridge’s art is spot on–the first few pages have a gaggle of MUPPETS cameos–but the magic’s the dialogue. You can hear the Muppet Performers telling the bad jokes. Gorgeous colors from Dearbhla Kelly.

Zoot! (1992) #4 [1993] WA: Roger Langridge. Very uneven issue spends most of its pages on an absurdist lyrical piece. The writing, art, and repetition in both make a nice rhythm even though the execution’s the thing. The rest of the issue, mostly featuring too short check ins on the ongoing strips. Except none of them have enough pages to really have anything going. Gorgeous art.

Zoot! (1992) #5 [1993] WA: Roger Langridge. Nice awkward in the extreme strip about an annoying guy ruining a couple’s date. It’s beautifully paced. Then another entry in the ongoing story–it’s got some good jokes throughout but it’s also unpleasantly mean-spirited at times. Maybe it’ll play off. Maybe. Roger’s got solo writer credit on the last feature. Some decent prose, but it’s overly quirky.