Just in terms of plotting, this issue of Dastardly & Muttley is Ennis’s best. He’s got a lot going on at once–he’s got Dastardly and Muttley in a chase sequence with their former teammates, he’s got a Senate committee, he’s got general stuff going on in the world. Not too much of the last one; Ennis and Mauricet are actually rather reserved in the wacky visuals.
Except when the planet Earth grows mouse ears.
Most of the issue is talking heads, whether it’s a back and forth with the hearing or with the two planes. It’s an airplane chase. Doesn’t matter. Except when it turns into yet another fracturing of reality.
As for the content, not simply the expert plotting, it’s fine. A mild funny. Ennis really proud of some word play he does in the Senate scene.
Mauricet’s art is solid. His expressions aren’t good enough for the talking heads or corresponding emotions, but otherwise everything’s solid. Until it gets hurried. Not a particularly impressive art issue. It’s rote.
Still. Fine comic.