If Ennis had just started out with the story he finishes telling in this issue, it would have been a much more satisfying story arc. He doesn’t want to seem too sentimental, I guess. But he starts narrating it in the past tense, directly referring to the war being over, so his protagonist clearly makes it.
Only the protagonist isn’t really telling his war story. Ennis has this interesting thing–a war story where the narration doesn’t engage with all the visuals, the protagonist has forgotten the details, they’ve ceased to be the important thing about this period of his life. It could have been an awesome little story.
Instead, Ennis tries to correct it all this issue and he rushes through it and it doesn’t work. It’s well-written, it’s just obvious and desperate.
And Burns’s detail on the war battle can’t make up for his terrible human beings.
Castles in the Sky, Part Three of Three; writer, Garth Ennis; artist, Keith Burns; colorist, Digikore Studios; letterer, Kurt Hathaway; publisher, Avatar Press.