The problem with Manifest Destiny is too little going on in the action issues. This issue takes place over at least two days, but the way Dingess breaks out the scenes–basically two big sections of little scenes run together and then the action sequences–it just feels too fast.
Some of the problem might be Roberts’s efficiency with visualizing the scenes. There are a few times the fast pace is because the art flows so seamlessly between panels. Destiny is almost too competent at this point; Dingess knows what Roberts can handle and does try to task him with more ambitious sequences. Simultaneously, Dingess isn’t trying to do anything more with the plotting.
This issue has zero character development–unless resentment over Sacagawea counts–even though Dingess splits the cast into more manageable groups.
It almost seems like Dingess is treading water because he doesn’t know where he’s going to take the story.