Kennel Block Blues (2016) #2

Kennel Block Blues  2

Kennel Block Blues has that predictable Ferrier drop in quality the second issue. I’m fine with it. What’s weird–and I was expecting Ferrier to have a drop because he’s stretched three issues worth of story to four issues before–is how well Blues contains the explosion. The story this issue–involving a terribly planned prison break (I mean, one really has to question the intelligence of this dogs)–rearranges the characters. It doesn’t develop them, it moves them to different places in the narrative. Actually, it’s weirder than I thought….

Well, in rearranging the characters’ conflicts, it acts more as a postscript to the first issue than it’s own part of a whole. It’s a treading water issue, only really, really fast treading. Ferrier has a lot to get through. He and Bayliss don’t just have the prison break to stretch out, they also have the way they introduce the plan. It’s awesome visual pacing from Bayliss. It’s not particularly effective because there’s no content, but the art’s great.

So, even though it’s not a great comic, it’s a well-produced mediocre one. Ferrier hasn’t found the right editor. Or I’ll be wrong and the next issue of Blues won’t recover; I think it will though.

Kennel Block Blues 2 (March 2016)

Kennel Block Blues #2Kennel Block Blues has that predictable Ferrier drop in quality the second issue. I’m fine with it. What’s weird–and I was expecting Ferrier to have a drop because he’s stretched three issues worth of story to four issues before–is how well Blues contains the explosion. The story this issue–involving a terribly planned prison break (I mean, one really has to question the intelligence of this dogs)–rearranges the characters. It doesn’t develop them, it moves them to different places in the narrative. Actually, it’s weirder than I thought….

Well, in rearranging the characters’ conflicts, it acts more as a postscript to the first issue than it’s own part of a whole. It’s a treading water issue, only really, really fast treading. Ferrier has a lot to get through. He and Bayliss don’t just have the prison break to stretch out, they also have the way they introduce the plan. It’s awesome visual pacing from Bayliss. It’s not particularly effective because there’s no content, but the art’s great.

So, even though it’s not a great comic, it’s a well-produced mediocre one. Ferrier hasn’t found the right editor. Or I’ll be wrong and the next issue of Blues won’t recover; I think it will though.

CREDITS

Writer, Ryan Ferrier; artist, Daniel Bayliss; colorist, Adam Metcalfe; letterer, Colin Bell; editors, Mary Gumport and Eric Harburn; publisher, Image Comics.

Kennel Block Blues (2016) #1

Kennel Block Blues  1

Prison comics are, often from Boom!, now a thing. Ryan Ferrier and Daniel Bayliss’s Kennel Block Blues is an animal kennel–a cross-species animal kennel–as a prison. It’s one of those books I sort of wish I’d see from Vertigo. Well, Vertigo a few years ago. Something media-friendly without being prepackaged for other media. It’s mainstream pop culture, but the more erudite varieties.

It’s also excellent.

Ferrier’s protagonist, whose name I don’t remember–Buddy, maybe–is freshly incarcerated. He’s the entry point. Through him, we meet the other canine inmates–the cats are the dominate species in Blues. There’s male and female inmates together. Not even a thought, presumably because they’re all spayed and neutered.

There’s funny pet stuff, there’s depressingly bleak prison stuff. Ferrier’s got the right tone and he’s got the right artist. Bayliss has been kicking around for a while and Blues has his work the tightest I’ve seen it. He gets to be busy but still restrained, still focused on moving the story forward.

Knowing Ferrier, the ride will be rocky but rewarding–or maybe he’s got a better plot line this series. Blues is a confident, assured comic. The creators, the editors. It’s deservedly slick. Ferrier’s gotten to be a writer I look forward to reading. And Boom!’s brand comes with some built-in respect these days.

Kennel Block Blues 1 (February 2016)

Kennel Block Blues #1Prison comics are, often from Boom!, now a thing. Ryan Ferrier and Daniel Bayliss’s Kennel Block Blues is an animal kennel–a cross-species animal kennel–as a prison. It’s one of those books I sort of wish I’d see from Vertigo. Well, Vertigo a few years ago. Something media-friendly without being prepackaged for other media. It’s mainstream pop culture, but the more erudite varieties.

It’s also excellent.

Ferrier’s protagonist, whose name I don’t remember–Buddy, maybe–is freshly incarcerated. He’s the entry point. Through him, we meet the other canine inmates–the cats are the dominate species in Blues. There’s male and female inmates together. Not even a thought, presumably because they’re all spayed and neutered.

There’s funny pet stuff, there’s depressingly bleak prison stuff. Ferrier’s got the right tone and he’s got the right artist. Bayliss has been kicking around for a while and Blues has his work the tightest I’ve seen it. He gets to be busy but still restrained, still focused on moving the story forward.

Knowing Ferrier, the ride will be rocky but rewarding–or maybe he’s got a better plot line this series. Blues is a confident, assured comic. The creators, the editors. It’s deservedly slick. Ferrier’s gotten to be a writer I look forward to reading. And Boom!’s brand comes with some built-in respect these days.

CREDITS

Writer, Ryan Ferrier; artist, Daniel Bayliss; colorist, Adam Metcalfe; letterer, Colin Bell; editors, Mary Gunport and Eric Harburn; publisher, Image Comics.

Sons of Anarchy 23 (July 2013)

Sons of Anarchy #23This issue of Sons of Anarchy doubles down on everything wrong about the comic.

Not wrong about it overall, but wrong in terms of the creative direction of the book. For example, Bergara doesn’t take enough time with the panels, so what’s this issue’s solution? Over-stylize him. It feels like a spoof of “Miami Vice” at times. The heavy stylization doesn’t even try to hide the lack of detail in the art.

And Ferrier’s script brings in the IRA, because it’s actually a comic book from the past. It’s set in the late 1980s, early 1990s when you just brought the IRA into something so you could have a familiar looking guest star but nothing too exotic. Only it’s a comic book and doing a gimmick like IRA vs. SAMCRO is astoundingly unimaginative.

There’s actually some decent stuff with one guy in a trailer park. Everything else is crap.

CREDITS

Writer, Ryan Ferrier; artist, Matías Bergara; colorist, Paul Little; letterer, Ed Dukeshire; editors, Mary Gumport and Dafna Pleban; publisher, Boom! Studios.

D4VE 3 (February 2014)

D4VE #3This issue of D4VE is the very definition of a bridging issue. Nothing happens. D4VE starts the issue getting ready to go to war against the alien invaders, he ends the issue getting ready to go to war against the alien invaders.

Except he makes up with his wife and he and his son bond. Why? No reason. At least the son is hanging out with him so the reader gets to see some of the bonding, but the wife just up and calls and forgives him for being terrible.

Except D4VE hasn’t really been terrible so it’s a pointless thing for her to apologize for. D4VE is clearly going to be right about the aliens–Ferrier shows the aliens plotting against the robots, shows the robots being too dumb to catch on. It’s a treading water issue.

There’s some decent art from Ramon but the issue grinds along painfully.

CREDITS

Writer and letterer, Ryan Ferrier; artist, Valentin Ramon; publisher, Monkeybrain Comics.

Sons of Anarchy 22 (June 2015)

Sons of Anarchy #22For the first time since he took over writing the book, Ferrier delivers a good Sons of Anarchy script. He doesn’t waste too much time with his new character–the obnoxious club prospect who turns on them–and he gives everyone else enough to do. He actually works on Jax’s character, which is cool.

Unfortunately, Bergara’s art is just as inappropriate as always. It seems like a Saturday morning cartoon, not a gritty comic book. There’s lots of blood this issue, but lots of blood not a comic book make. The prospect looks like mean Archie, everyone else looks slightly goofy. It’s like Bergara’s saying not to take the comic too seriously and not the sentiment one needs while reading it.

Ferrier’s moves are quite good once the issue gets going–so good it’s almost possible to overlook the art problems–and it ends well. Except the art, of course.

CREDITS

Writer, Ryan Ferrier; artist, Matías Bergara; colorist, Paul Little; letterer, Ed Dukeshire; editors, Mary Gumport and Dafna Pleban; publisher, Boom! Studios.

D4VE 2 (January 2014)

D4VE #2It’s a perfectly okay issue of D4VE, it just doesn’t go anywhere. D4VE’s wife is leaving him. Wasn’t she ready to leave him in the first issue? There’s no drama to it. And, given it’s about a bunch of robots, Ferrier’s oddly calm about having characters who are monotonous.

There’s some stuff with D4VE and his son, which is a strange concept–robots building little robots to emulate human behavior (these contradictions, which D4VE sometimes comments on, are some of Ferrier’s stronger details).

Some of the problem with the issue is the aliens. There are lots of aliens. They distract from D4VE’s story, but they also give Ferrier a way to manipulate the reader. It’s sort of deft manipulation, just still obvious.

Ferrier also hints at forthcoming details. There are a couple times this issue it’s all just set up for next time out.

The good art from Ramon helps.

CREDITS

Writer and letterer, Ryan Ferrier; artist, Valentin Ramon; publisher, Monkeybrain Comics.

Curb Stomp 4 (May 2015)

Curb Stomp #4It’s an okay finish for Curb Stomp, nothing more. It’s like Ferrier decided the story had gotten too big so he brings it all down to a more personal story for the final… but then he realized he’d made it too small so he put in a lot more big action. And poor Neogi is left to sort it out. Large action happens in very small panels this issue.

The finale’s strangely reductive for the comic too. All the world building Ferrier did at the start–and even maintained to some point–is over now. It’s the finish, no time for new things. Lukcily Neogi’s art never lets it feel rushed; even if it feels constrained, Neogi’s composition of each panel is strong.

Ferrier probably needed another issue to make it work better. Who knows if the somewhat off narration would play out with enough space. Probably. Still, worthwhile comic.

CREDITS

Writer, Ryan Ferrier; artist, Devaki Neogi; colorist, Jeremy Lawson; letterer, Colin Bell; editors, Jasmine Amiri and Eric Harburn; publisher, Boom! Studios.

Sons of Anarchy 21 (May 2015)

Sons of Anarchy #21It’s a better issue but still not a distinguished one. Ferrier treats the characters a little like cattle. He has them stand around, he has them go crazy, but he never gives the impression they’re anything but what he needs them to be for the story.

The issue ends in about the same place as it begins, which is odd. Even though there are exciting moments throughout the issue, by looping around, Ferrier just makes the reader wonder why the issue was necessary. And the reader should never be left wondering why something is necessary.

Bergara’s art is improving. It’s still too exaggerated and cartoony at times, but it’s definitely improving. In many ways, especially with the flat ending, it’s more successful this time out than the writing.

Sons is better this issue than last, but the series is still in trouble. Ferrier just doesn’t have a feel for it.

CREDITS

Writer, Ryan Ferrier; artist, Matías Bergara; colorist, Paul Little; letterer, Ed Dukeshire; editors, Mary Gumport and Dafna Pleban; publisher, Boom! Studios.