Leather Underwear (1990) #1

Lu1I’m trying to imagine how Leather Underwear would’ve read when it dropped in 1990, one of the first comics from then early twenty-something creator Roger Langridge. The comic is entirely a riff on religion, specifically Christian, more specifically Catholic, starting with a strip about the Catholic abortion service run by one Sister Knuckles. She’ll be back later, after the opening story… Professor God and Doctor Jesus.

They’re a father-and-son comedy team. They’re hanging around Heaven, experimenting on the humans, bickering, smelling the Holy Ghost. It’s a quick mood setter for the comic, with Langridge getting to do some physical reaction humor with the characters. The Sister Knuckles strip is almost too confrontational a way to start the comic, too jarring without context; God and Jesus come through.

Until someone farts, anyway.

The second story is about Sid Bicycle going on a Divine Comedy-esque adventure, starting with seeking enlightenment from a heathen on a mountaintop. Sid ends up in the afterlife, rightly or wrongly, and meets God—who Langridge writes a little harsher here than, say, Ennis will do in Preacher—and then goes off for tea and crumpets with Satan. It’s the best-written story in the issue, just because Langridge is going all over the place without having a strong character to fall back on if the story thins down.

Not a problem with the following story, which is the promised Knuckles the Malovent Nun feature. Knuckles has broken out of her original convent and is setting a new religion with herself as Pope. Langridge finds the right balance between obscene and funny. He never makes too extreme a joke if he can get by with a tamer variant, so when he does unleash, it’s always justified. Knuckles is a lovably loathsome character who finds immediate success and fame and fortune because it’s religion.

Then comes a Noah retelling, which is fast and funny. It’s not quite an illustrated prose piece, but closer to it than a comic. Langridge still has a fine sense of layout, though. While it’s interesting to think about how Langridge would develop after this book, there’s a lot of great art in it, even if his lines are a little thicker. His expressions are already dead-on. So such good faces.

Speaking of, the next comic is a single-pager written by Cornelius Stone: Clockedin Facehead in Face Value. It’s six panels of contrast humor, some better than others. It’s fine.

Then Professor God and Doctor Jesus are back to close out the issue in a few pages. One of them cheats at Scrabble. Poorly enough to get caught. It’s very funny and a nice way to close the issue.

Finally, inside back cover, another one-pager written by Stone with a couple characters writing in a Book of Destiny and making things happen. The end’s a little pat, but the pace is better than the other one-pager. The problem with both strips is the setup’s fine, but there’s not enough for six or eight panels.

It’s a really good comic. You can see where Langridge changed and where he grew since, but Underwear stands up just fine on its own.

Betty Boop (2016) #1

Betty boop  1

Upon reading this first issue of Roger Langridge and Gisèle Lagacé’s Betty Boop relaunch, it occurred to me I have never seen a full “Betty Boop” cartoon. I have no idea what to expect from it. What the comic delivers is some cute jokes and some cute songs. Betty Boop’s more the subject of the comic than the protagonist, which makes it a little weird.

But it’s a fine comic. I don’t know how excited I’d be if it weren’t Langridge–I hope he someday can get an album together of all these songs he’s been doing over the years in comics. Lagacé’s art is solid. Betty Boop as a character has a lot more polish than any of the other ones in the book and it almost seems like a licensing thing.

The story has to do with ghosts and evil lizards and home foreclosures. It’s not as imaginatively plotted as those elements would need to come off; again, I don’t know Boop so maybe Langridge is pacing it off the cartoons?

It does not, however, get me interested in watching “Betty Boop” cartoons at all, which I sort of think I should be doing.

Betty Boop 1 (October 2016)

Betty Boop #1Upon reading this first issue of Roger Langridge and Gisèle Lagacé’s Betty Boop relaunch, it occurred to me I have never seen a full “Betty Boop” cartoon. I have no idea what to expect from it. What the comic delivers is some cute jokes and some cute songs. Betty Boop’s more the subject of the comic than the protagonist, which makes it a little weird.

But it’s a fine comic. I don’t know how excited I’d be if it weren’t Langridge–I hope he someday can get an album together of all these songs he’s been doing over the years in comics. Lagacé’s art is solid. Betty Boop as a character has a lot more polish than any of the other ones in the book and it almost seems like a licensing thing.

The story has to do with ghosts and evil lizards and home foreclosures. It’s not as imaginatively plotted as those elements would need to come off; again, I don’t know Boop so maybe Langridge is pacing it off the cartoons?

It does not, however, get me interested in watching “Betty Boop” cartoons at all, which I sort of thing I should be doing.

CREDITS

Enter the Lizard; writer, Roger Langridge; artist and letterer, Gisèle Lagacé; colorist, Ma. Victoria Robado; editors, Anthony Marques and Joseph Rybandt; publisher, Dynamite Entertainment.

The Baker Street Peculiars (2016) #4

The Baker Street Peculiars  4

As it turns out, I was silly to worry about Baker Street. Langridge has a wonderful conclusion for the series–a little more aimed towards the trade read, but wonderful nonetheless.

Langridge resolves the immediate story in the first third of the comic (or something approximating between third and half) and it’s mostly an opportunity for Hirsch’s art. It’s all action, with a concise visual pacing. The kids have to take down the army of Golems in a fantastic sequence.

But then the comic changes gears as it heads for the finale. Langridge isn’t as interested in the resolution of the Golem invasion as he is in his characters (specifically Molly). Hirsch and Langridge pack the panels with information–foreground and background–as the whole thing turns into an actual argument over responsibility and gender stereotypes.

Once the danger is resolved, Langridge isn’t done. Sure, Hirsch doesn’t get a lot to do in the denouement, but he’s got enough to do and Baker Street is too busy having fantastic dialogue. Langridge has a phenomenal knack for pacing out an argument, which he shows twice this issue.

I’ll have to read Baker Street Peculiars again someday, in a single sitting. But it’s already a significant success in the floppies.

Oh, yeah, there’s a whole Sherlock Holmes deconstruction thing going on too.

The Baker Street Peculiars 4 (June 2016)

The Baker Street Peculiars #4As it turns out, I was silly to worry about Baker Street. Langridge has a wonderful conclusion for the series–a little more aimed towards the trade read, but wonderful nonetheless.

Langridge resolves the immediate story in the first third of the comic (or something approximating between third and half) and it’s mostly an opportunity for Hirsch’s art. It’s all action, with a concise visual pacing. The kids have to take down the army of Golems in a fantastic sequence.

But then the comic changes gears as it heads for the finale. Langridge isn’t as interested in the resolution of the Golem invasion as he is in his characters (specifically Molly). Hirsch and Langridge pack the panels with information–foreground and background–as the whole thing turns into an actual argument over responsibility and gender stereotypes.

Once the danger is resolved, Langridge isn’t done. Sure, Hirsch doesn’t get a lot to do in the denouement, but he’s got enough to do and Baker Street is too busy having fantastic dialogue. Langridge has a phenomenal knack for pacing out an argument, which he shows twice this issue.

I’ll have to read Baker Street Peculiars again someday, in a single sitting. But it’s already a significant success in the floppies.

Oh, yeah, there’s a whole Sherlock Holmes deconstruction thing going on too.

CREDITS

The Case of the Cockney Golem, Chapter Four: The Battle of Brick Lane; writer, Roger Langridge; artist and letterer, Andy Hirsch; colorist, Fred Stressing; editors, Cameron Chittock and Sierra Hahn; publisher, KaBOOM!

The Baker Street Peculiars (2016) #3

The Baker Street Peculiars  3

It’s more a cute issue than anything else, which is kind of strange. But it’s Langridge reinforcing the relationship between the kids when he ought to be doing more with them and the plot. Instead, he locks them up for most of the issue until they argue out all their problems. It’s not a talking heads book, but all the tension is their relationship dynamics not their actual danger. It’s weird.

And it’s fine. Langridge does a fine job with it. It’s weird, yes, it feels like meandering, but it’s still well written. He does make the characters more likable, make their relationships stronger. He just doesn’t get anything done while he’s doing it. Peculiars loses a layer.

Good art from Hirsch. He gets to imply a lot more than he gets to actually render for most of the issue. When he does finally cut loose, there’s some glorious golem-ized statues terrorizing London.

Peculiars is a fine comic. It just doesn’t seem to be living up to my expectations of its potential.

The Baker Street Peculiars 3 (May 2016)

The Baker Street Peculiars #3It’s more a cute issue than anything else, which is kind of strange. But it’s Langridge reinforcing the relationship between the kids when he ought to be doing more with them and the plot. Instead, he locks them up for most of the issue until they argue out all their problems. It’s not a talking heads book, but all the tension is their relationship dynamics not their actual danger. It’s weird.

And it’s fine. Langridge does a fine job with it. It’s weird, yes, it feels like meandering, but it’s still well written. He does make the characters more likable, make their relationships stronger. He just doesn’t get anything done while he’s doing it. Peculiars loses a layer.

Good art from Hirsch. He gets to imply a lot more than he gets to actually render for most of the issue. When he does finally cut loose, there’s some glorious golem-ized statues terrorizing London.

Peculiars is a fine comic. It just doesn’t seem to be living up to my expectations of its potential.

CREDITS

The Case of the Cockney Golem, Chapter Three: The Old, Hard Cell; writer, Roger Langridge; artist and letterer, Andy Hirsch; colorist, Fred Stressing; editors, Cameron Chittock and Sierra Hahn; publisher, KaBOOM!

The Baker Street Peculiars (2016) #2

The Baker Street Peculiars  2

I’m not sure what Langridge is shooting for as far as minimum age requirement for Baker Street. It’s a fine issue, with great art from Hirsch and some wonderful scenes from Langridge, but it gets rough. And one of the Peculiars seems to be ten or eleven and, I don’t know… it just seems scary. I found it disturbing, I mean. Langridge ostensibly kills off a couple characters on page.

Ostensibly because maybe they could recover from their deaths in a later issue. There’s magic involved, very inventive magic. Langridge does Baker Street with thirties enthusiasm, Sherlock Holmes enthusiasm and magic enthusiasm. Very specific magic enthusiasm, which he’s excited to share. The comic doesn’t feel didactic but it feels quite smart.

The first half of the issue, bringing all the Peculiars back together, sending them to get their mission–it’s real strong. Langridge and Hirsch don’t have anything but good moments. There’s a charm in the writing, a charm in the art. They’re similar but different enough for Baker Street to have just the right level of enthusiasm. Even though everything in the second half is good, it’s never as seamless as the first. Langridge gets a little lost in all the exposition, then the severe danger.

But it’s a dang good comic regardless.

The Baker Street Peculiars 2 (April 2016)

The Baker Street Peculiars #2I’m not sure what Langridge is shooting for as far as minimum age requirement for Baker Street. It’s a fine issue, with great art from Hirsch and some wonderful scenes from Langridge, but it gets rough. And one of the Peculiars seems to be ten or eleven and, I don’t know… it just seems scary. I found it disturbing, I mean. Langridge ostensibly kills off a couple characters on page.

Ostensibly because maybe they could recover from their deaths in a later issue. There’s magic involved, very inventive magic. Langridge does Baker Street with thirties enthusiasm, Sherlock Holmes enthusiasm and magic enthusiasm. Very specific magic enthusiasm, which he’s excited to share. The comic doesn’t feel didactic but it feels quite smart.

The first half of the issue, bringing all the Peculiars back together, sending them to get their mission–it’s real strong. Langridge and Hirsch don’t have anything but good moments. There’s a charm in the writing, a charm in the art. They’re similar but different enough for Baker Street to have just the right level of enthusiasm. Even though everything in the second half is good, it’s never as seamless as the first. Langridge gets a little lost in all the exposition, then the severe danger.

But it’s a dang good comic regardless.

CREDITS

The Case of the Cockney Golem, Chapter Two: The Lion, the Lord, & the Landlady; writer, Roger Langridge; artist and letterer, Andy Hirsch; colorist, Fred Stressing; editors, Cameron Chittock and Sierra Hahn; publisher, KaBOOM!

The Baker Street Peculiars (2016) #1

The Baker Street Peculiars  1

The Baker Street Peculiars is pure delight. Of course it is. Baker Street is Roger Langridge finding a wonderful collaborator in artist Andy Hirsch. Both creators have separate enthusiasms for the comic, in addition to where their enthusiasms coincide. The setting, for example, is a place where Langridge and Hirsch both find ways to get excited about their respective contributions. Langridge has all sorts of narrative and dialogue flourishes, while Hirsch has them on the art. The book has a fantastic energy.

Langridge opens in the middle of a chase sequence, bringing the three leads together. They’re an ideally mismatched bunch–shop-keeper’s granddaughter, rich kid, Bengali street urchin–who are each adventurers, but almost in a non-fantastical “kid’s adventure” sort of way. Their team-up leads them into a truly great adventure. Though, as Langridge and Hirsch have fun showing, any adventuring in 1930s London is going to be pretty awesome.

Of course, I’m not talking about everything with the book because I’m not sure where it’s going to go next issue. If the big twist–which is beautifully handled–is resolved next issue, I’ll spoil. Otherwise, I’m waiting until the finish. Needless to say, Langridge does wonders with the expectations he and Hirsch build throughout the comic to deal with the twist. It’s expertly done.