Bloodhound 6 (February 2005)

20039 20121108140458 largePutting Clevenger back in prison proves a good choice for Jolley. He plots it to put Clev out of his comfort zone, which creates some drama on its own, then Jolley amps it up with a good soft cliffhanger.

Meanwhile, the FBI agent has some character development scenes and then her own subplot after she finds out a little about what’s happening at the prison.

Jolley doesn’t do any character development on Clevenger, which is odd since he’s the protagonist, but more effective. FBI agent Bell is a better guide through Bloodhound. She (and the reader) can be surprised. Clevenger can’t be. Not about his behavior, anyway.

The issue’s a fast read, but Jolley makes the prison plot complicated enough it doesn’t feel too fast. Kirk and Riggs do a great job on the art, even though there’s little out of the ordinary for them to visualize.

Excellently done comic.

CREDITS

Run the Gears; writer, Dan Jolley; penciller, Leonard Kirk; inker, Robin Riggs; colorist, Moose Baumann; letterer, Rob Leigh; editor, Ivan Cohen; publisher, DC Comics.

Bloodhound 5 (January 2005)

231780Jolley writes Firestorm better in this comic than he does in his own title. Maybe because the Bloodhound stuff just runs off. It’s actually a rather successful crossover issue between two books without any reason to crossover.

It doesn’t hurt Kirk and Riggs easily toggle between realistic action violence and superhero stuff. Or how Jolley lets Clev guide the issue–Jolley basically incapacitates Firestorm, which really helps with the plot developments. It reads a lot less silly than it could.

But even good art and good dialogue can’t make the villain any better. He’s one dimensional and boring. The issue needs strong characterizations. For instance, Jolley writes a strange mentor relationship between Clev and Firestorm. Clev is empathetic.

So while Bloodhound is able to develop through this crossover, the whole point of the crossover is undercooked.

The villain can just be a bad guy, but he still needs a personality.

CREDITS

Firestorm; writer, Dan Jolley; penciller, Leonard Kirk; inker, Robin Riggs; colorist, Moose Baumann; letterer, Rob Leigh; editor, Ivan Cohen; publisher, DC Comics.

Bloodhound 4 (December 2004)

231779It’s the conclusion to the first arc–and an astoundingly bloody one–but also the origin issue. Jolley’s able to work in some background information on Clev, which probably provides the issue with most of its dialogue.

Otherwise, it’s Clev and the bad guy beating the crap out of each other. It’s a vicious fight, lots of blood for a DC book. Even for a tough one. It makes for a good read; Kirk and Riggs outdo themselves.

But there’s a downside. Jolley doesn’t reward the reader. He goes for a realistic ending–or maybe one to direct the series to its next story arc–but the result is downbeat. Even with the funny end joke.

Narratively, the move is probably appropriate, but in a populist sense, the finish is undeniably lacking.

The first four issues might’ve worked better as five. Though maybe not. Jolley paces it tight.

Bloodhound’s good.

CREDITS

Catharsis; writer, Dan Jolley; penciller, Leonard Kirk; inker, Robin Riggs; colorist, Moose Baumann; letterer, Rob Leigh; editor, Ivan Cohen; publisher, DC Comics.

Bloodhound 3 (November 2004)

231778For lack of a better phrase, one could call this issue the “eureka” issue. Clev and his partner–Agent Bell–do their investigating and realize what they need to realize. Jolley’s able to make it even more dramatic since Clev is a muscle bound grotesque and just having him talk to people makes for a scene.

Jolley doesn’t give the reader too much information on the bad guy and instead makes the issue’s villain the FBI boss. It leads to some funny scenes and some violent ones, but misguided FBI agents aren’t the best villains. Even temporary ones.

Kirk and Riggs’s artwork is, as usual, fantastic. There’s a great mundane scene at a mall, but also more action-oriented one on a freeway. The Southern scenery helps a lot, giving Bloodhound multiple visual personalities.

And Jolley and Kirk end it with a great hard cliffhanger on a one page spread.

CREDITS

Sphere of Influence; writer, Dan Jolley; penciller, Leonard Kirk; inker, Robin Riggs; colorist, Moose Baumann; letterer, Rob Leigh; editor, Ivan Cohen; publisher, DC Comics.

Bloodhound 2 (October 2004)

231777I like a lot of this issue. Jolley opens it well, the middle part is good, most of the ending is good. He goes out on a joke, which doesn’t work, but there’s some great stuff just before the finish.

In other words, Bloodhound is a good book. Jolley puts it all together quite nicely, as the protagonist reacquaints himself with old friends and his new colleagues.

But the most impressive thing in the issue is the way Kirk and Riggs draw a pair of hands. It’s not supposed to be a subtle panel, it’s supposed to be clear, but the technical drawing skill of it is just wonderful.

Jolley sticks to Clev, the protagonist (and the titular Bloodhound), but he does excellent work with his FBI handler. I can’t remember her name yet, but Jolley’s writing of her is great.

Besides the underwhelming last page, it’s an excellent comic.

CREDITS

(Un)leashed; writer, Dan Jolley; penciller, Leonard Kirk; inker, Robin Riggs; colorist, Moose Baumann; letterer, Pat Brosseau; editor, Ivan Cohen; publisher, DC Comics.

Bloodhound 1 (September 2004)

231776 1Bloodhound takes a while to get bloody. It has to get bloody–most of the issue takes place during a prison riot with the lead characters trying to survive to the exit. When the issue starts, however, it generally feels like a regular DC comic.

I mean, Leonard Kirk and Robin Riggs’s artwork is–while utterly fabulous–definitely mainstream comics art. Kirk has some beautiful panel composition for the reaction shots during conversations and then more during the action scenes.

Dan Jolley’s dialogue has a lot of information to follow, but he never goes overboard with the exposition. There are little comments as people say things to one another and it passes the information. Some of it doesn’t even stick (though I read Bloodhound back when it first came out so I remember some).

The most startling violence comes late, but perfectly timed.

It’s a good, carefully written first issue.

CREDITS

Greenlight; writer, Dan Jolley; penciller, Leonard Kirk; inker, Robin Riggs; colorist, Moose Baumann; letterer, Rob Leigh; editor, Ivan Cohen; publisher, DC Comics.

DC Universe: Legacies (2010) #10

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The story ends before Infinite Crisis, with an OMAC showing up and attacking the narrator. The narrator’s nurse at the assisted living place ends the issue suggesting he’s full of crap, which ends Legacies on a decidedly negative note. Not because the reader would believe he’s a loon, but because it’s such a mundane thing, being elderly and dismissed. It’s a defeat. What’s the point of getting all excited about the superheroes if the elderly are being dismissed in the DC Universe? What, is Superman going to deal with nuclear proliferation next?

Saiz only handles a handful of pages then Derenick takes over. It must be at that point DC finally stopped pretending they cared about Legacies being a professional job. Derenick’s expressions get hilarious at times.

The backup is an Infinite Crisis prologue with Blue Beetle. Nice Frank art, I guess, but totally useless.

Kind of like the series.

Supergirl (2005) #59

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All writers have limits… and it’s too bad Gates’s limit is writing Cat Grant as a likable human being. He just can’t do it. He tries and tries here, but he ends up making Superwoman more likable than Cat. It’s a strange disconnect. There’s just something so hateful about her, he’s gone beyond a point where he can even bring a glimmer of humanity to her.

That statement made, it’s a wonderful issue. It’s a Christmas issue, ending up in Smallville (it’s hard to tell Kara’s supposed to be the one in the glasses—I thought they were still drawing Ma Kent with blonde hair or something). Gates and Igle get in the action, they get in some drama….

They wrap things up beautifully (it’s their last issue). It’s really too bad they didn’t get a chance to do the comic, instead getting stuck with crossover tripe.

Still, lovely work.