This issue, the last in the arc, starts without a title page or credits, which makes it almost suspenseful to see if we’re ever going to find out what happened with the art. Because the art at the beginning of the issue, with the Napper French resolution, is a lot better than the art’s been for a while. And Dean White’s colors aren’t doing the weird bleached out but still too neon yellow thing. It’s a great opening, even if it seems like someone decided MAX didn’t mean in-panel amputations and did some cropping so things don’t immediately make sense. Or maybe Fernandez really did leave the “shot” out, which would also make sense, but someone would’ve had to send the page back to him then… right?
Anyway. The improved art holds up for a while, but starts to slip once Fernandez has to do the big meeting of the gangs. They finally team-up this issue to go get their fortune (completely forgetting the Punisher has been after them, which seems like a mistake but whatever). For the action showdown, even with White’s color scheme being better… Fernandez loses control of the art again. Maybe even gradually, like it gets worse as it goes along. By the end of the sequence, he’s back to those terrible panel compositions so the action barely makes sense and all Ennis’s preparations are for naught.
It’s particularly upsetting because it seems—during that first scene—like the book is going to right the ship in time.
By the end, it’s back to overlooking Fernandez’s poor panel composition and lousy expressions and trying to concentrate on Ennis’s dialogue. The comic does pull off a solid Punisher moment (while Ennis identifying MAX Punisher as “Old Frank”—vs. “Big Frank,” which is what Ennis called him back during the early Marvel Knights days), but Fernandez chokes on anything involving the British agents. Ennis has already turned the gang leaders into caricatures so it doesn’t really matter given Fernandez and White (the coloring on the showdown is where he starts going wrong this issue).
Kitchen Irish isn’t able to deliver on any of its potential. It’s not like Ennis layered his “Old Frank moment” through the issues; he just gets away with this great, impromptu Frank observation because the book’s still got a bunch of goodwill. Ennis’s writing is just sensational enough to separate itself from the art.
It’s not all good from Ennis, however; there are three word boxes of narration from Frank and they’re solely to remind the reader. Way too functional. If Kitchen Irish is any indication, Ennis doesn’t yet have a handle on how to comfortable make Frank the protagonist for an entire arc. He gets an issue, some pages here and there, but the leads of Kitchen Irish are the bad guys, then the British, then Frank. And then Napper French; he’s ancillary but not to ancillary. Frank being subject is fine, just so long as he never becomes caricature.
He gets way too close to it in Kitchen Irish. Partially because of Fernandez, but mostly because of Ennis.
Fernandez’s art goes from where it was on the lacking scale last issue to much worse this issue. And someone else noticed, because Dean White’s color work now includes giving the walls textures in addition to doing all the perspective on Fernandez’s faces. It’s a bad turn.
Fernandez’s art is so underwhelming the entire issue feels like it’s incomplete. Like it’s storyboards for the actual comic. After the opening shoot out, which Fernandez entirely flubs, it’s a talking heads issue and instead of expressions, Fernandez uses a lot of shadows. Static faces and shadows. Sometimes the faces look so static you think they’re just copied and pasted from another panel. Even stranger is when colorist Dean White tries to pick up the slack for the lack of dimension, doing it in the coloring (particularly on faces), only then his shadows don’t match Fernandez’s shadows.
This issue introduces two more groups involved in Kitchen Irish, starting with the British guys. One of them is a Vietnam vet who knows Frank from the war, the other is the son of the last British foot soldier killed in Northern Ireland. The older guy, Yorkie, is bringing the younger guy, Andy, along because the guy who killed his dad is villain Finn Cooley’s nephew. They meet up with Frank and Yorkie goes over Finn’s history with the IRA, fleshing out some backstory for that character (Finn). It’s a nice talking heads scene—spread throughout the issue—particularly because it forces Frank to be sociable. Or his version of sociable. There’s no Frank narration this issue.
Ennis does three things with the first issue of Kitchen Irish, he sets up Frank’s involvement, introduces two bad guys. The bad guy introductions are separate because only one set of bad guys—led by a disfigured, former IRA bomber—have anything to do with the issue’s inciting incident (an explosion). The other bad guy has his own separate, kind of horrifying thing going. Frank does introduce a third set of bad guys—while everyone talks about four total sets—but the emphasis is on Frank’s narration, which is a history lesson.