Red Room: Trigger Warnings (2022) #4

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Creator Ed Piskor ends Trigger Warnings with his most impressive writing on Red Room so far, and there’s been a lot of excellent writing. He does the issue as an anthology, skipping around an assortment of characters. Some are returnees, like Levee, the hacker from the first series. Before the narrator (the Cryptokeeper, who I’ve missed, it turns out) gets to the next story, setting up the anthology format, it seems like the whole issue will be about Levee’s coding difficulties. So like a procedural issue.

Only Piskor’s not interested in the technical details. When Levee’s around, it’s mostly about him since last series. The most obvious change is in his marriage. Between Levee’s issue last series and this issue, he and his wife have broken up. Only since he kicked her out over her Red Room obsession, it’s not like he can tell the cops. She still wants to reconcile, but she also can’t stop watching.

Then there are some surprise returning characters from Trigger Warnings, who Piskor uses for some contrast and tension, but also to establish (or maybe partially deny) Red Room’s timeline. We’re assuming when things are taking place, something Piskor hasn’t dissuaded, but now time definitely affects things.

Two of the new characters are celebrity analogs; first, the wife of a prominent wealthy guy aerospace designer, but she plays like she’s married to Bill Gates. The husband’s name is even Billy. She’s an evil rich white lady who watches torture exhibits. The big streamer this issue is Mr. NFT, who poses corpses in grotesque ways.

Then there’s a Mr. Rogers stand-in, which is maybe the only time I’ve ever felt like Piskor crossed a line with the commentary about the rich and powerful. Mr. Rogers being a snuff film enthusiast isn’t a good punchline. Piskor confuses the matter–seemingly intentionally—by naming the character “Mr. Gump” and instead bringing Tom Hanks to mind.

Though Tom Hanks played Mr. Rogers too.

It’s a masterful issue, just great, imaginative, horrifying work from Piskor page after page. The last story feels like a final issue for the whole series; only Piskor’s doing more, which is fantastic news.

Red Room: Trigger Warnings (2022) #3

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Technically, this issue’s outstanding. Creator Ed Piskor takes Trigger Warnings somewhere unpredictable and incredibly thoroughly realizes it.

But as a story, it’s all about the punchline, and it’s a long, long time to get to the punchline, going through an entirely unnecessary flashback to a supporting character. Now, the supporting character’s essential, the comic opens with him—specifically with the protagonist killing him. See, the supporting guy—Dustin—has a flash drive worth $400 million, and the protagonist, Rex, is ostensibly going to help him get it unlocked.

It’s a BitCoin thing. Dustin was a pizza store clerk who comped a customer pies in exchange for the BitCoins back when it wasn’t worth anything. Then he lost the password and can’t be a hundred millionaire without it. Enter Rex, who says he’ll help Dustin decrypt it; they just need to go on his yacht to a tropical island where his former business partner lives.

Piskor takes an engaging stroll through BitCoin culture (and its effects on the greater culture). Still, since the issue opens with Rex blowing Dustin away… it seems like Dustin-related flashbacks might not be too crucial to the overall story. Especially not once it turns out Rex’s friend, Satoshi, rules the tropical island as a man-god, like a late nineteenth-century British daydream. Satoshi and his followers don’t need BitCoins the way Rex thinks they do, especially not since they stream their human sacrifices to a Red Room.

Where commenters are impressed with the production values of the ancient Polynesian temples.

The story’s more “set in the Red Room universe” than a Red Room story (at least how Piskor’s defined them over the last six issues), and he makes lots of off-hand remarks about big things, but since they’re one-liners, he doesn’t take any responsibility for them. It’s the first time he’s tried to be buzzy with Red Room. Hard pass.

It’s a solid issue, obviously. Piskor’s really good at his job. It’s just not the level he usually reaches. And the ending’s funny, just slight.

Red Room: Trigger Warnings (2022) #2

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I don’t think I’ve cringed as much during a Red Room since the first issue. Maybe it should’ve come with a Trigger Warning–wokka wokka.

But, no, it’s more just the relentlessness of the Red Room footage. Creator Ed Piskor once again splits up the pages; in the top left, he’s got a suicide note from a couple late teens Red Roomers; it’s all text on a smartphone. The issue opens with the cops finding their hanging bodies. They’ve killed themselves, unable to keep running from the police.

So top left, there’s the Notes.app suicide note and manifesto, then the rest of the page is the teenagers’ story. It’s a classic boy meets girl story; they’re high school seniors, he’s already dealing for someone tangentially Red Room-related, and she’s always been curious about snuff movies. When they happen to see some guy murdered for stealing his girlfriend’s husband’s comic books (Piskor geeks out this issue, including a great-looking Spidey head), the boy realizes the girl’s a kindred psychopath.

They don’t go straight to YouTube snuff movies; they escalate as they try to escape a bad situation. Until that point, the “philosophy” of the note matches the action close enough, but then Piskor starts to explore the cracks. There are disconnects between the two narratives, and they keep growing.

The reveal isn’t unpredictable; Piskor goes out of his way to forecast it, as he makes his protagonists more sympathetic than usual. They’re just psychopaths in a bad situation. Better luck of parentage, and they’d be cops or lawyers.

Now, once their Red Room careers start, Piskor does their videos in the center of the page, and it’s the most intense the comic’s been in ages. What’s so good about it is how Piskor’s controlling that intensity. He’s using it to jiggle the narrative impact, page after page. It’s excellent comics.

Red Room’s something else.

Red Room: Trigger Warnings (2022) #1

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The cover to Trigger Warnings #1 promises a “self contained” story, which is technically accurate–all five issues of Red Room, the first series and now this issue, have been self-contained, but self-contained’s not the same as a good jumping on point.

Especially since this issue is a direct sequel to the original Red Room #1, checking in with serial killer turned snuff video star splatterer Davis and his teenage daughter Brianna. Since we’ve last seen them, Davis has continued his rise to fame and fortune as “The Decimator,” and Brianna has graduated high school, deciding to study journalism in college.

And wouldn’t it be cool to get a head start investigating her dad’s weird crypto-currency lifestyle?

Meanwhile, Davis is in trouble at work—at the Red Room—because he’s been killing women on the side. The inbred human cattle the Red Room provides for him to slaughter on camera aren’t doing it for him; he’s getting the itch for the normies. Except outside murder is forbidden, it might tie someone to the business, so Davis is in trouble with Sissy, the Red Room boss lady.

Creator Ed Piskor splits the comic into three sections on each page. Top strip is Brianna’s story, middle is a Red Room video still with the white Republicans talking in the chat about how cool it is to see gross poor people butchered, bottom is Davis’s story. There’s some crossover between Davis and Brianna’s story, including some intentionally confusing but definitely tone-setting transitions, while the Red Room videos are independent. It’s a wild format for a whole issue, with Piskor keeping the nauseating material steady but with ebbs and flows of concern for Brianna between the top and bottom strips. Davis is terrified Sissy will punish his kid for his indiscretions, while Brianna’s just trying to figure out what’s happening in her world.

So, while technically self-contained, not the place to start Red Room. Hell, you don’t even get a sense of how disturbingly gory Piskor makes it.

It’s an excellent start to the new series; I wonder if Piskor’s bringing back the original cast to check up on them. The format also means Piskor’s smallest panels need a lot of detail, with Brianna going between multiple urban and rural settings; he does a beautiful job with all the art. Trigger Warnings shows no signs of being any less mortifying or grand than the original series.

Red Room (2021) #4

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I don’t know how creator Ed Piskor is going to keep it up with Red Room. Sure, he’s doing four issue volumes, but does he have an overall plan? I suppose I could’ve read the back matter. Because, as usual, Piskor finds an entirely new way to slice the comic, this time following the story of one Raina Dukes. In the eighties, pre-Internet, her father’s snuff video was infamous. In Piskor’s most unrealistic plot detail, the U.S. Government passed a law requiring possessors of such materials to pay restitution to the victim’s family. He tries to make it realistic as a ploy by the convicted rich and powerful to get time off their sentence.

So, Red Room takes place in a universe where the rich and powerful get convicted. Sure, Jan.

Raina’s spent her life preparing to take revenge on the woman who killed her father on camera. First, the “Crypto-Currency Keeper” tells us her story, followed by the story of the murderer, followed by the “Tales from the Crypt”-esque conclusion.

Again, as usual, it’s fantastic. In terms of done-in-ones, it’s probably the best issue. Piskor’s got great pacing for both stories, with the murderer’s origin filling in some details of how the Red Room started. The art’s phenomenal; Piskor leans into the horror comic narrator with the Keeper, but Raina also does first-person narration of her story. There are a couple surprises, though when the Keeper tells the reader not to think things are going to be too predictable, it’s a distraction from the story format.

The only time the issue slows down is for the epilogue, which ties it back into the rest of Red Room to some degree. Until then, it’s a beautifully paced revenge story, followed by a horrifying but uncomfortably close to grounded flashback origin.

I’m not worried about the comic per se; it just seems like Piskor’s doing a very focused anthology. He can only do the victim’s kid out for revenge once, right?

Then again, it’s Piskor and Red Room, so I wouldn’t bet against him being able to do it all day, every day, if he wants.

It’s so good. And, for a Red Room, surprisingly less gory than usual. It might be the most accessible issue yet.

Red Room (2021) #3

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Creator Ed Piskor once again surprises and (with qualifications) delights with Red Room. He’s on the third issue, and it’s an entirely different angle on the story, focusing on the FBI investigating the Red Room.

There are some backstory details in the issue as well, like the Red Room being around since the mid-nineties in some form or another. The FBI interrogates a serial killer who tells them about it in a very Piskor meets “Mindhunter” scene; given the grotesque nature of the comic, it’s weird to hope Piskor figures out a way to do a Windows 95 flashback to show what the heck they could’ve been doing with dial-up.

The issue introduces the first “good guy” in Red Room, hacker Levee Turks. He’s got a life sentence in federal prison until the FBI shows up pleading for help. He designed the anonymous web-hosting software used for the Red Room (not for that purpose), and they want him to crack the code. He’ll have help, too, even if they don’t realize it, because his significant other, Rita, is also a programmer. She just makes comics collecting software.

After a lengthy, mostly comedic but also beautifully drawn homecoming sequence, Rita realizes the Red Room is far worse than they thought, and they really do need to help the Feds bring it down.

There’s a big twist at the end—and it might get even twistier—but since it’s Red Room, who knows if Piskor will be back to these specific characters to unravel it. Instead, they might fade into the background for a while. Even when you know what to expect from the comic in terms of gore, Piskor can still surprise with the plotting.

Excellent characterizations and dialogue sequences (the interrogation sequence is particularly fantastic). Piskor is doing some great work here.

Red Room (2021) #2

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Okay, I didn’t realize Red Room was going to have real mythology (in the “X-Files” sense). I thought it was just going to be a series of horrifying vignettes about the world of online slasher snuff videos. This issue’s all about the doctor who prepares the victims for the videos. They get all sorts of work done, so they get mangled well onscreen. The network executives have faked the doctor’s death, and his family’s provided for while he works.

They’re even nice to him as an employee, albeit about some tough circumstances. Because, in revealing the mythological layer, creator Ed Piskor reveals at some level Red Room is just capitalism.

And there’s no end to the horrors capitalism can contextualize.

The issue hints at some of channel producers’ organizational structure; the producers, who may or may not be rich and famous; the famous part’s potentially significant. We shall see.

There’s a lot of great art. The issue tracks a victim from capture to murder, with a lengthy medical recovery period in between. The capture’s a little surprising, with Piskor going for an easy reveal right away, but makes sense once the issue focuses more on the doctor as the issue’s protagonist.

But he’s not a tight protagonist, there’s still a lot with the video stream pages, where executives talking about the business accompany the gory imagery, as well as the stream’s viewers chatting amongst themselves. Three levels of horror simultaneously.

Once again, Red Room is an unspeakably grotesque delight. It’ll be interesting to see where Piskor’s taking it going forward, since the first issue spun in bloodier circles.

Red Room (2021) #1

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Red Room is a revolting revelation. Intentionally. Both my alliteration and creator Ed Piskor’s infusing every page of the comic with something deeply disturbing. There’s a single character in the comic who isn’t in some way vile. Everyone else is in some way or another gross, including the preacher throwing shade about a thin funeral payment.

See, Red Room is about snuff live streams, the gorier the better. Piskor expressly avoids anything particularly sexual this issue, which is good because it’ll be a tough go; instead it’s living dissections with the potential for some cannibalism. The issue’s sixty-four pages and it takes a good chunk before we get any solid exposition. The opening is intentionally disquieting and confusing (I just now thought about what the environmentalists find at the beginning, knowing what I do from the end), setting up two distinct storylines. In between the storylines—and occasionally incorporated into them—are the live streams themselves, with accompanying chat from the wealthy patrons.

First is the behind-the-scenes at one of the live stream companies, “Red Room,” which is a family business, run by the one sister; appropriately named Sissy. Piskor’s got a whole delayed approach to visually introducing her, instead concentrating on establishing her as the narrator. Works great. We learn there are these live streams, we learn a little about the family (with hints at the dynamics), we learn about business competitors.

Second is a municipal worker—a county court clerk—whose wife and daughter die in a car accident before the comic even starts (he gets notified on the first or second page, but the scene starts on the first). His surviving daughter is the character who isn’t in someway vile. Even her friend is questionable, tempted by the promise of Red Room splatter-snuff videos. Initially, it doesn’t seem like there’s any reason the dad would connect to the other plot and it seems like a juxtapose.

Right up until a lawyer connection bridges the two storylines and the dad, Davis, gets entirely rolled into Sissy’s plot, leading to a somewhat unpredictable, somewhat procedural jaunt through commercialized depravity.

It’s awesome.

And almost entirely impossible to recommend. Except to horror comic fans, of course. Piskor’s always gross but always classy. It’s icky, icky stuff and also great comics.

X-Men: Grand Design (2018) #2

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Piskor is into the original Uncanny X-Men series proper now with Grand Design. He summarizes about sixty-five issues. He covers costume changes–without fanfare, though often with humor–he covers all the weird sixties villains. The space aliens. The coming Phoenix force.

There aren’t any asides. The closest is when Jean Grey goes off to college, but she’s not there for long. A couple pages. But there’s no intense focus on any on character or part of the history Piskor covers here. He’s just getting it out on the page, efficiently, with the right mix of foreshadowing, brevity, and humor. Piskor rarely goes for anything approaching a laugh, but when he does a sight gag, it’s great. When he does a written gag, it’s great too.

The voice of Grand Design–so the Watcher’s voice, as the Watcher is still narrating–keeps the comic calm. It’s still very active, it just doesn’t have overarching intensity. Scenes and sequences can have intensity, but it’s history. Removing the intensity is why Grand Design can get away cataloging all the dumb ideas in X-Men comics and make them great.

Piskor’s art is fantastic. Again, he doesn’t really take any time out on any one thing this issue so there aren’t any art focuses. But it’s fantastic cartooning even without a special topic.

Grand Design continues to amaze.

X-Men: Grand Design #2 (March 2018)

X-Men: Grand Design #2Piskor is into the original Uncanny X-Men series proper now with Grand Design. He summarizes about sixty-five issues. He covers costume changes–without fanfare, though often with humor–he covers all the weird sixties villains. The space aliens. The coming Phoenix force.

There aren’t any asides. The closest is when Jean Grey goes off to college, but she’s not there for long. A couple pages. But there’s no intense focus on any on character or part of the history Piskor covers here. He’s just getting it out on the page, efficiently, with the right mix of foreshadowing, brevity, and humor. Piskor rarely goes for anything approaching a laugh, but when he does a sight gag, it’s great. When he does a written gag, it’s great too.

The voice of Grand Design–so the Watcher’s voice, as the Watcher is still narrating–keeps the comic calm. It’s still very active, it just doesn’t have overarching intensity. Scenes and sequences can have intensity, but it’s history. Removing the intensity is why Grand Design can get away cataloging all the dumb ideas in X-Men comics and make them great.

Piskor’s art is fantastic. Again, he doesn’t really take any time out on any one thing this issue so there aren’t any art focuses. But it’s fantastic cartooning even without a special topic.

Grand Design continues to amaze.

CREDITS

Cartoonist, Ed Piskor; editor, Chris Robinson; publisher, Marvel Comics.