Love and Rockets (1982) #4

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Love and Rockets #4 opens with Jaime and 100 Rooms, a Locas story. The first page is a recap, sort of, of the previous Mechanics and Locas stories. It’s an introduction from Isabel Ortiz Ruebens, who appears to be a nun. She’s not Izzy (as in Maggie and Hopey’s friend) but maybe she’s the author from a few of Jaime’s stories in #1.

It doesn’t really matter because after the nice intro page, Jaime just drops the narration and goes into the story.

This issue ends up being rather distinct because both Jaime and Beto are going to be doing amazing work. 100 Rooms is a twenty-six page epic. It also doesn’t have any jokes about Maggie being dumb, which is nice. Instead, it’s sort of a Maggie grows or at least Maggie realizes how she wants to grow story.

Jaime opens it with a visit to Tía Vicki, who he has been mentioning maybe since issue one. Vicki. The wrestler who cheated to beat Rena Titañon. Vicki used the ropes. But visiting Tía Vicki isn’t the point. Maggie’s just looking for money. Because she desperately wants some boots. She drags Hopey around town trying to find someone to loan it to her. They come across Penny Century, who has a plan.

That plan lands the girls–Maggie, Hopey, Penny, and Izzy–in billionaire H.R. Costigan’s mansion. In that mansion, lots happens. Like Maggie getting lost and kidnapped. And then there’s a party. And a supervillain fight. And Rand Race.

100 Rooms has five parts, not including the one page intro. First part is all about Vicki and the boots with an appearance from Speedy. Speedy is Hopey’s cousin who Maggie thinks is hot. Part two is an intro to the mansion then Maggie finding dangerous romance. Part three is romance plus the girls bonding. Part four is the party setup. Part five is the rest of the party. Each first page of the “chapters” has a big establishing panel. Otherwise Jaime sticks to three rows of three panels. Sometimes he joins two of the panels. But mostly 100 Rooms is read across, down and back, across, down and back. There’s so much with the narrative flow too. The visual transitions. Jaime changes angles between panels to move the story along, but also move the characters in the scene. It’s breathtaking.

And probably should, experimentally, be cut up and read horizontally.

Once again Hopey gets a lot less to do than Maggie–but more, especially when Maggie’s missing–and Maggie gets this strange, but sexy subplot involving European royalty in exile. The party is where Jaime goes crazy with the action. Before he’s being deliberate but casual with the angle changes. The party is all about being full and action-packed, whether it’s in the establishing panels or the regular ones. Which isn’t to say Jaime doesn’t employ the angle changes to move the action and story along. He just adds to it.

It’s awesome. The best Locas so far.

Next is Beto’s Twitch City. It’s cyberpunk, with noir narration. Emico is the lead. She’s a sixteen year-old cop in New Hiroshima (in South Oregon). It’s a five page story. It covers Emico at work then at home. It’s rather depressing. Beto does a great job with it.

Then is another Music for Monsters (so the issue has three Beto stories and two Jaime). Inez is babysitting a monster’s egg. For four fifty an hour. The egg is at sea, so Inez is fighting off sea monsters. Bang parachutes in to hang out with her. It’s another short one–four pages this time–but Beto manages to get in some drama over a messed up Errata Stigmata comic. The first issue of Love and Rockets had an Errata Stigmata story.

And, of course, there’s a monster they need to fight.

Jaime then has Out O’ Space set in a “Jetsons” future with the lead–a teenage girl named Rocky–hanging out on an asteroid belt with her robot, Fumble. She’s lost, cutting school, and decides to claim her own planet. Unfortunately a rock creature named Patrick has crash-landed on the other side of Rocky’s planet. A turf war ensues. It’s a fun strip with some great art.

And, then, finally, it’s time for Palomar and Heartbreak Soup Part Two. A twenty-one page continuation of the previous issue’s story. Beto takes the first two pages to recap everything in that story. The principals of the story change a little. Gato, who had a lot to do last issue has very little to do in this story. Manuel and Pipo, having made repeat visits to Soledad’s house while he’s out of town, both get a lot. Manuel because he’s breaking Pipo’s heart and Pipo because her heart’s being broken. At the same time Beto is moving along the Luba vs. Chelo storyline.

The tween boys figure in a little, mostly serving to inadvisably gossip within other people’s earshot. Hercalio figures in more than a lot of characters–Carmen, for instance–but it’s mostly just Manuel and Pipo. Or about Manuel and Pipo.

Beto mixes styles–Pipo and her siblings versus Manuel on the make–or pretty much any of the exterior scenes. Palomar is simultaneously empty but teeming. The story takes a lot of unexpected turns, including in the to the two-page epilogue. There’s also a lot of dialogue. Pipo makes the titular Heartbreak Soup for herself and Tipin’ Tipin’ and tells him all about their lives in Palomar. He’s still around because, in the most minor subplot, Carmen is trying to rehabilitate him.

It’s a sad, aching story. And rather beautiful. And better than the first part.

Love and Rockets #4 is sixty-four pages of phenomenal comics. Jaime and Beto both hit highs with their exquisite storytelling.

Love and Rockets (1982) #3

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Love and Rockets #3 opens with a Jaime story. It’s just called Love and Rockets. A car stopped on the train tracks, its driver reminiscing about a lost love. Then the lost love thing takes a comic book-related twist. And then Jaime goes crazy with the intensity of an oncoming train and the driver’s endurance. The two-page story then has two additional twists… in the last two panels. Jaime turns it all upside down and inside out in a panel. And that last twist simultaneously grounds the story and makes it even more ethereal.

Love and Rockets‘s second page has a lot of black. There are nine panels on the page and only one of them doesn’t use silhouette to focus on the driver in her car. The next story, Beto’s Sopa De Gran Pena–you know, Soap’-uh deh Grawn Pen‘-uh–Heartbreak Soup opens with a white on black title panel then some more dark blacks. It also has all the violence Jaime teased. Though Beto shows the effects of the violence a lot more than the action of it. It’s for humor, after all. Tip in’ Tip in’ is just getting his butt kicked by another girl who doesn’t want him. It’s only his eighty-seventh such rejection.

Three pages into the story, on the bottom panel–after establishing a narrator to Soup–Beto brings in its protagonist. Carmen.

Carmen is maybe ten. She lives in Palomar, she tells the reader (so Beto’s gone from an in-story but uninvolved narrator to the protagonist breaking the fourth wall). Palomar. “Where men are men, and women need a sense of humor.” At the bottom of every page, Beto has pronunciations for the characters’ names. It’s also a good way to keep track of how many new characters Beto is introducing per page.

Seven on the first page, for instance. Because Beto moves to around nine panels a page (somewhere between eight and eleven), and he uses the foreground and background to bring characters in. It’s a beautifully drawn story. Beto loves his detail. There’s Carmen’s sister, for instance. Her younger sister, Lucia, not the older one. Lucia never talks and never gets to do much. Instead so just glares wickedly. Sometimes at the reader. It’s this fantastic visual detail.

Beto’s visual transitions between panels are something else. Something else good, but something else. He completely reorients the reader, sometimes with every panel on the page. The perspective has changed, time has changed, the characters sometimes are changed out. It creates a rapid pace for Heartbreak Soup. An urgency for the reader (and some of the characters), but not at all for the majority of the characters. And not really for Beto. He’ll slow down and linger, even when he’s doing radical cuts between panels.

It’s awesome.

The story continues, focusing mostly on Carmen and her older sister, Pipo. Pipo is fourteen and “all women” (ew). She has multiple suitors, with Manuel being the cute one and Gato being the kind of creepy one. The story is set when Pipo and Carmen’s mother is out of town. Pipo’s in charge, which leads Carmen to letting drunken melancholic Tip in’ Tip in’ (the guy who got beat up at the beginning) stay with them. Most of the rest of the story builds around that subplot. Though the teenage boys just hang out. New-to-town Heraclio learns about town and so does the reader. But he and his friends are mostly loitering, which also has Luba–from Bem in the first issue–showing back up. Chelo is the town’s bañadora (she washes the town’s men, who either can’t bathe themselves or just don’t have tubs?). There’s nothing creepy about it though. At least not yet.

Luba is the town’s new bandora. Their growing competition is a subplot. A quiet one, but one Beto returns to again and again. It helps him establish the town and gives him a surprising, touching grand finale to the chapter. Because Heartbreak Soup is to be continued.

Next up is Maggie vs. Maniakk, which has a Fourth Worlder monologuing at the start. Then it gets to Maggie and Hopey and Penny and company. Penny wishes she was a superhero (still) and it turns out Maggie was a superhero for a day.

Turns out she was sidekick to Ultimax, a washed up superhero who she has to convince to come back and save the world after she lets Maniakk out of an alternate dimension. It’s a fast, funny story with some great panels. Jaime will move the story forward not just in a panel’s narration from Maggie, but also in the dialogue. It’s great. He keeps up the pacing when it gets to the fight scenes too.

Mario writes Maniaak’s Kirby-esque dialogue.

The story does, however, establish how mean some of Maggie’s friends are to her, which is going to come back in a bit.

Of course, nothing can prepare for Beto’s one page story. It’s a wonderfully done twenty-four panel (on a single page, usually with the same “shots”) weird little thing. Showcases Beto’s understanding of how dialogue works when being read against certain visuals. Amazing economy.

Then is another installment of Somewhere in California, by Mario. The last issue’s installment of this strip had a rather final ending, so a continuation is a surprise. The tone is a little different–and it’s much easier to follow on a casual read–but it still is a big story. The revolutionaries from the previous installment are still around. They’ve just trashed a movie director’s house. One of the revolutionaries slash terrorists has a girlfriend. Her ex-husband and his cleaning crew is hired to take care of the messed up house. Turns out the ex-husband is a failed screenwriter. There’s a lot of story. But most of it turns out to be about the protagonist failed screenwriter–Brian–ingesting some kind of lizard egg and the creature is growing inside him.

The blasé way Mario handles the lizard living inside the guy is the coolest thing about California. The ending is overcomplicated and the flashforward doesn’t work great, but it’s still a strong strip. Especially since it seems the flashforwards aren’t important (at least the first story’s wasn’t so why would this story’s be any different).

Back to Jaime (and Maggie and Hopey). Locas Tambien. It’s a two-page strip. It’s great–twenty-four panels over two pages, covering Maggie and Hopey going grocery shopping. It references Rand Race, who otherwise doesn’t make an appearance, but also establishes Maggie and Hopey’s friends think Maggie is dumb. Hopey doesn’t get much action after the first eight panels, instead Jaime uses her as a reaction touchstone for the reader.

Very cool.

There’s another La Chota strip. She’s a waitress. She beats up the cook. It’s all in Spanish. Maybe Spanish. But not a dialect Google likes to translate.

And then another creepy weird–but gorgeously illustrated–Beto one-pager. It’s about life in the Lower Side. Beto implies a lot in the three sentences of narration, which is cool. It’s just very, very weird.

Finally, another Jaime. It’s twelve pages–Toyo’s Request–and it’s a direct sequel to last issue’s Mechanics. Though it’s about world champion wrestler and revolutionary Rena Titañon. Only from the perspective of an ex-boyfriend. Rena is a great character–she’s doing a noirish detective story in the flashback, along with a bunch of action. Then the action increases to include airplanes and bombs and old wrestling rivalries. It’s a lot of fun with some excellent art.

It also introduces young Duke; old Duke was Maggie’s boss in the first two issues.

Jaime runs out of time to tell the full story in the flashback, hopefully he’ll come back to it.

So #3 introduces quite a lot. However many characters in Heartbreak Soup, not to mention Palomar in general. Then Jaime’s building up the characters from the Mechanics, particularly Maggie, but also the supporting mythos.

And the weirdness of Somewhere in California, which has more danger than anything else in the issue. After Jaime’s first two-page story, anyway.

It’s great.

Love and Rockets (1982) #2

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Love and Rockets #2 has Mechanics. Mechanics is a forty-ish page story by Jaime. Maggie is in foreign Zhato on a job with Rand Race, Duke, and Gak. Gak might not even have any lines in the whole story. Most of the story–at least at the start–is text. Maggie’s letters back home to Hopey. While Hopey was her boring life waiting for the bus, she can read about Maggie fixing a rocket ship. Said rocket ship has landed next to a dinosaur.

It’s fantastical. It’s also not. Because bureaucracy. Jaime illustrates the letter, which goes all over the place. Single panels of a scene, said scene covered in the text. Sometimes seven a page. Mechanics has a deliberate, but fluid pace when Jaime’s using the letters to guide the visuals.

Then, on page five, which is “Day 12” of Maggie’s trip, Jaime goes into regular comics. For Maggie and Rand Race getting amorous. It’s sexy, it’s funny, then it’s dangerous, then it’s sweet. There’s a lot of action, with Jaime not just scaling up for the activity well, but also using the sequence to reinforce things in Maggie’s letters. It’s awesome.

It’s also where the narrative format changes. Jaime relies on regular comic storytelling. The long narration returns occasionally, usually to set up a new chapter (Mechanics has six chapters). Or Jaime will go through the letters to Hopey and check in with her and the rest of the gang for a page or two. The contrast between normal life and Maggie’s adventuring is measured and rather well-done. So far, Mechanics is a world of infinite possibilities. Rocket ships, dinosaurs, wrestling champions, and dictators too, unfortunately.

Jaime’s got a big cast for Mechanics. And he keeps introducing new characters. The new characters often end up doing more than the regular characters, even Maggie.

The time in the jungle–Zhato’s got jungles–starts wearing on everyone, leaving Maggie isolated. Rena, the former world wrestling champion turned adventurer and revolutionary, gets a flashback to herself. Maggie’s there to chronicle it.

Jaime’s presentation of the story is wondrous. Gary Groth has another column introducing the issue–I couldn’t read it, I just can’t get into the tone–and he jabbers about the story’s excellence. He’s not wrong at all. Mechanics is a masterpiece. And it’s just issue #2.

But Mechanics isn’t the only story in Love and Rockets #2. There are three more.

First up is Radio Zero, which is about a young woman named Errata Stigmata. Hopefully you’re paying attention to her name because stigmata’s going to come into play later. Not a lot, but a little. Enough you should’ve been paying attention.

Brother Mario writes, Beto draws.

Errata has this crazy bad day, with explosives, intrigue, protests, all sorts of stuff. It’s a strange story with a strange setting. It’s futuristic, it’s self-aware, it’s erratic. There’s a lot of action but Mario and Beto keep it focused on Errata, who gets thought balloons and talks to herself.

It’s good.

Also good, also by Mario–this time story and art–is Somewhere in California. It’s this bad luck coincidence story involving revolts against foreign powers, interdimensional exploration, and some dope dealing. It’s set in a cheap apartment complex with a big cast.

Mario (with Beto co-scripting) does a great job. It’s complicated but never too complicated. The climax is oddly ineffective, with the payoff panel being strangely underwhelming. But otherwise pretty good stuff. Mario juggles a lot and keeps it all controlled but never hampered.

The last story is Music for Monsters by Beto. It’s about Inez and Bang, who were in the previous issue. It’s a very short story–four pages–with the characters encountering killer snowmen. It’s funny, with some great art.

Both Radio and Somewhere were ten or more pages. So Music for Monsters has a lot less room. Turns out Beto can do rushed action just fine.

It’s a great comic. Mechanics alone would make it great no matter what came next. Just happens the backups are all strong too.

V (1983, Kenneth Johnson)

About half of V is quite good. Unfortunately, V was a two-night mini-series and the first half is good part. The second half, not so much. The first half has human-like alien visitors arriving on Earth, in hopes of making a chemical compound to take back home to save their planet. Turns out they’re lying about pretty much everything and they’re actually bad aliens. It’s just they’ve taken over the planet by the time anyone notices. Traditional good guys like American presidents or the military are taken completely unawares and it’s up to the little people. Actually, specifically, it’s up to the scientists. Because the aliens hate scientists. Because they science things and find out the truth. It’s actually never explained.

Writer and director Johnson sets most of the action in Los Angeles. There are the doctors at a hospital and their supporting cast, then these families in one neighborhood. Everyone is interconnected. Richard Lawson is a doctor at the hospital, his dad (Jason Bernard) works at a chemical plant, that chemical plant is run by Hansford Rowe, who is married to Neva Patterson, whose son from a previous marriage is lead Marc Singer.

In the first half, Singer’s only the lead because he’s the cocky white guy. In the second half, he’s the lead because he’s the cocky white guy who does dangerous things and makes the hard decisions. Second lead technically is Faye Grant. She’s a med student who ends up running a resistance cell. She works with Lawson. Remember him? He started this particular interconnected character web.

Grant starts V kind of second-fiddle to Ron Hajak. They’re a couple, living together, she’s the med student, he’s the stockbroker. Yuppie love. Or, as my wife put it, Ken and Barbie in the Malibu Beach House. It’s only significant because eventually Hajak disappears. And it turns out without the Ken and Barbie bicker thing, there’s not much to Grant. Johnson gets her about halfway through the first episode without having anything just for her.

Second half, she’s the resistance leader.

Grant is not good. She’s sympathetic. But the performance isn’t good. The part isn’t well-written. Johnson has a problem with the female parts here. Though it’s cool how V passes Bechdel; Grant is unsure in her newfound command, sweet older woman Camila Ashland reassures her. Unfortunately, Ashland’s not good either. She’s sympathetic. And Blair Tefkin’s feckless teenage girl is a whole other problem.

Oh, and Joanna Kerns as Singer’s ex-wife. Her part’s crap.

Anyway. Those parts are problems. Penelope Windust’s part is better for half of V–she disappears in the second half because… well, because her husband–Michael Durrell–gets to have a huge character arc out of nowhere. Not a particularly good arc either, in terms of writing or plotting. It drags, actually; Johnson makes a movie with flying saucers and somehow makes more requests for disbelief suspension when the sci-fi visual part is done. Sure, it comes back for the grand finale, but it’s way too action-oriented. Johnson is not good at the action. He’s good at the gee whiz factor, which isn’t appropriate in V after twenty or thirty minutes and he knows it. So then there’s no more gee whiz.

The finale features a starfighter battle. But the starfighters are spacious minivan-type starfighters. Johnson tries for sci-fi action in the sequence and fails miserably. It’s also way too long a sequence. It’s okay compost shots of the starfighter minivans, but then there are these terrible one or two-shots of the starfighter pilots. It looks like they’re sitting at tables. There’s even a rear gun in the minivan. Because Johnson needs another Star Wars nod. Besides some production design stuff, there’s also a sequence where the aliens arrive and a high school band plays The Imperial March from Empire.

That arrival sequence? It’s at Patterson’s husband’s plant, which Singer is covering, and Tefkin is playing in the band. It’s so unfortunate the second half of V doesn’t bring the cast together better. Johnson spends a lot of time being pragmatic about how to transition between characters and how to build subplots. Even when the writing is thin (Tefkin) or the acting isn’t great, there’s always something going on.

And then the beginning of the second half brings in a bunch of stray threads. Only Johnson doesn’t want to do melodrama so he goes for surprise. Melodrama probably would’ve worked better.

The second half also throws in good guy alien Frank Ashmore and his sexy sidekick, Jenny Neumann.

Johnson has an intricate thoughtful script for the first half. He builds his subplots, he cultivates them. Second half, he either tears them up or ignores them. He doesn’t build anything new for half of V. He just stops. The second night is a premature victory lap.

And gives Durrell way too much to do.

The first half just has the better writing, both of events and characters. Leonardo Cimino lives in the same neighborhood as Durrell. Cimino’s grandson is a collaborator. There are a lot of collaborators. Johnson’s a realist. David Packer plays the grandson. He’s crushing on Tefkin, incidentally. Packer’s good, though he gets a lot better writing and direction than Tefkin.

So you watch the first half and it’s all these interesting characters and how they’re experiencing an alien invasion. The second-half is totally different. At least, except when–especially at the end–Johnson wants to do callbacks to the first half.

The biggest and most immediate callback is Michael Wright. He’s Lawson’s thieving baby brother. But then he gets a great monologue and Johnson directs the heck out of it. So is it a problematic callback?

Sure?

Wright’s fine. Singer’s fine. Jason Bernard, Cimino, Evan C. Kim, Rafael Campos. They’re all fine. Bonnie Bartlett gives the best performance, even with a small, thin role. Overall, adequate acting, lot of charm; the TV movie way.

With caveats–V is a successful TV miniseries. Johnson keeps it together for over three hours and over a hundred speaking roles.

He should’ve just done the first half. Written the women’s parts better too, but the second half is superfluous. The narrative ambition is gone. The special effects ambition is present, but distorted. Bad finish. Especially when people are reconnecting and the scenes are all weak.

Good special effects overall. Some great makeup effects. Johnson does do one great action sequence. It’s right at the beginning. Again, he had a lot more ambition at minute four versus minute 105.

V doesn’t have a good ending. Johnson doesn’t even try to find one. It’s infuriating.

Ragnarok (1983)

Ragnarok is a “video [comic] strip.” There’s no animation, though occasionally there are electric crackles, just panning, scanning, and zooming across illustrations while three voice actors perform multiple roles. There are sound effects–minimal ones, which sometimes works to great effect, sometimes doesn’t. There’s no credited director or editor. The illustrators get credit, as does writer Alan Moore. It’s a shame the editor doesn’t get that credit though, because they do a fantastic job. Even when Ragnarok hits the skids, the editing is good.

The video strip is split into three chapters, with the second one just a setup for the third. The first, however, is easily the most impressive. It’s this taut space Western with a prospector and his claim under attack from a gang of hooligans. Will Ragnarok–a peace-keeping regulator–get there in time to save the prospector? The voice acting on Ragnarok is never great, but it’s better in the first part, and the hooligans (and the prospector) are all awesome. Lots of personality both in the performance and in the script.

Moore closes the first chapter with some musing about the universe, man’s place in it, and even a prospector’s song. It’s kind of awesome, which makes what follows all the more disappointing.

The common denominator for trouble is the lack of banter. It’s where Moore shows the most personality with dialogue. The second chapter, which has Ragnarok investigating a distress call and finding a super-intelligent Tyrannosaurus Rex from another dimension bent on conquering the universe, has very little banter. It has some–Ragnarok mouthing off to his computer interface, which has a heavily pixelated female appearance and the moniker Voice–but the well-spoken, psychically-powered, megalomaniac T. Rex hasn’t got any chemistry with Ragnarok. They’re both playing the straight sentient and Moore writes Ragnarok as something of a buzz kill anyway. When he’s got good company, he’s fine; without it, he’s dull.

And that dullness fully eclipses all in the third chapter–except the editing, of course–as the T. Rex finds its way to Ragnarok’s home base and wrecks havoc. Moore introduces a new supporting cast of terrible characters, from an overbearing, questionably talented commanding officer called “Mother”–it’s not clear if she’s actually mother to all the regulators (the bad guy in the first chapter was called “Father”, maybe a further adventure would’ve introduced cloning backstory)–to a dimwitted female sidekick for Ragnarok. The T. Rex appropriately calls her “Simple Jane,” so Moore was intentionally playing her as a dope? Not a good sign.

There’s a lot of lame fight “scenes,” without much detail in the illustrations, and the showdown between the T. Rex and Ragnarok leaves a lot to be desired. Much like the third chapter itself.

Still, it’s competently executed and the voice cast does work at it. It’s just a shame Ragnarok never lives up to the potential of the first chapter’s writing or does justice to whoever did the rather solid editing on the video strip.

1/4

CREDITS

Character origination by Bryan Talbot; written by Alan Moore; illustrated by Mike Collins, Mark Falmer, Raz Khan, Ham Khan, Don Wazejewski, and Dave Williams; released by Nutland Video Ltd.

Voices by David Tate, Jon Glover, and Norma Ronald.


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The Wind in the Willows (1983, Mark Hall and Chris Taylor)

The Wind in the Willows has an undeniable charm about it. Directors Hall and Taylor send the first act of the film focusing on lovely details. Wind is stop motion, with a lot of intricate “set” decoration. And they do occasionally utilize their control over performers and location to get some excellent shots. Unfortunately, none of that ingenuity carries over to dealing with the characters and their storylines.

Some of the problem is Rosemary Anne Sisson’s teleplay. Sisson meanders from event to event. Most events involve Toad (voiced by David Jason), which is great. Toad’s ostensibly a lot of fun. Only most of his interactions with other characters are long shots in profile. Hall and Taylor are perfectly comfortable revealing the stop motion models’ lack of, well, fur, in close-ups, but they never bother to shoot anything from an angle. While some may be constraints of the sets, it’s not all.

Wind in the Willows is the story of four friends and there’s zero character relationship between any of them. Sisson’s script rushes the introduction of “leads” Mole (Richard Pearson) and Rat (Ian Carmichael) in a hurry to get to Jason. And Jason doesn’t really start paying off for a while. Eventually, Jason–and his musical numbers–hold Willows afloat, but not at the start. Sisson, Hall, and Taylor still need to get Pearson and Carmichael established.

They never really do. Sisson’s script is purely functional. All the sublime charm about riverfront life for adorable anthropomorphized British animals is from the stop motion. Outside the songs, nothing in the writing brings any of the charm. It’s sometimes so craven it does the exact opposite. As a result, Pearson and Carmichael aren’t the leads, they aren’t even friends. They don’t have enough time together.

And Michael Hordern, as wise old Badger, is a three dimensional pothole. Hordern’s characterization lacks warmth, Sisson’s writing lacks thought, and the character design is awkward. Badger doesn’t fit anywhere in Willows, not outside, not inside. Not even when he’s inside of his own house.

The Wind in the Willows coasts most of the way (and almost entirely downhill), it gets tedious when it should be exciting, it smacks of missed opportunity, but it does get through all right. Hall and Taylor end up having no idea what to do with the various constraints, though they do seem to understand Jason’s Toad songs are the best part.

Keith Hopwood and Malcolm Rowe’s music, however, is way too much. It tries so hard to be tranquil and just ends up being intrusive.

1/4

CREDITS

Directed by Mark Hall and Chris Taylor; teleplay by Rosemary Anne Sisson, based on the novel by Kenneth Grahame; edited by John McManus; music by Keith Hopwood and Malcolm Rowe; produced by Brian Cosgrove and Hall; aired by Independent Television.

Starring Richard Pearson (Mole), Ian Carmichael (Rat), David Jason (Toad), Michael Hordern (Badger), Una Stubbs (Jailer’s Daughter), and Beryl Reid (The Magistrate).


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The Meaning of Life (1983, Terry Gilliam and Terry Jones)

Terry Jones’s The Meaning of Life is a seven-part rumination on The Meaning of Life. At least the title cards for each part suggest its a seven-part rumination on the Meaning of Life. Not to spoil anything, but if the film does get around to addressing said meaning… well, it acknowledges you don’t need to be a philosopher with an S in your name to figure certain things out.

Instead, The Meaning of Life is some very controlled lunacy from the Monty Python troupe. Terrys Jones and Gilliam direct (Jones the feature, Gilliam a prologuing short), everyone writes, everyone actings (though barely Gilliam). There aren’t many standouts in the cast. Graham Chapman, Michael Palin, and sort of Jones do the best. But no one’s got a great part. Eric Idle’s problem is he just has bad parts, time and again. Except one waiter bit and it’s just a scene. And he does headline a nice musical number. His acting roles are always competently done… they’re just slight.

John Cleese has an entirely different, though at first seemingly opposite, problem. Cleese has all these big parts–(British) public school teacher, British empire officer, extremely American waiter–and none of them are great. Even when Cleese is good, the parts are thin. As the films progress, things even out–Cleese’s performance and the parts get to an equal thinness.

Some of it could be Jones’s direction. He’s far more interested in the filmmaking of Meaning of Life than the humor of it. There’s a lot of special effects, there’s a lot of narrative devices in moving from sketch-to-sketch, moving around in sketches. He loves the theatricality of the film, dropping a big musical number in, but he’s not particularly invested in the sketches themselves. Sometimes the writing is just poorly timed, sometimes the punchline isn’t enough. Director Jones, cinematographer Peter Hannan, and editor Julian Doyle do some rather cool stuff in Meaning of Life; one minute it feels like a British crime cheapie, then French New Wave, then Bergman. Jones throws a lot of spaghetti on the wall and most of it sticks.

Except not really when it comes to the “narrative.” The sketches aren’t good enough for the MacGuffin not to function. It’s a bumpy almost too hours. It moves well, but it’s really bumpy. Right after a gross-out sequence Jones highlights as an effective, if icky segue into the third act, it becomes obvious Life’s never smoothing out. It’s not all building up to a grand finale. In fact, Jones cuts away from the grand finale, which might actually be the better move.

That Gilliam-directed prologue is a weird bit of early eighties yuppie bashing and old British men wearing Road Warrior outfits. It’s dramatically inert and the joke isn’t funny enough, but it’s a beautifully executed piece of work. Great Roger Pratt photography on it.

Anyway.

Meaning of Life has enough laughs to leave a positive impression; Jones’s decision not to get ambitious with the material seems to be a correct one. It’s a shame Idle and Cleese–who should be standouts–aren’t.

2.5/4★★½

CREDITS

Directed by Terry Gilliam and Terry Jones; written by Graham Chapman, John Cleese, Gilliam, Eric Idle, Jones, and Michael Palin; directors of photography, Roger Pratt and Peter Hannan; edited by Julian Doyle; music by John Du Prez; production designer, Harry Lange; produced by John Goldstone; released by Universal Pictures.

Starring Graham Chapman (Tony Bennett), John Cleese (Death), Terry Gilliam (Howard Katzenberg), Eric Idle (Angela), Terry Jones (Mrs. Brown), and Michael Palin (Lady Presenter).


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Somerset Holmes (1983-84)

Somerset

In his foreword, writer and publisher Bruce Jones talks about his goals for Somerset Holmes. It’s a lot of text and a lot of ego, but I think the point is he wanted to go to Hollywood and thanks to Brent Anderson’s amazing artwork, he was able to get there on Somerset Holmes. Though I’m sure, given the ego, there’s a lot about his writing and publishing.

And Jones isn’t wrong. Somerset Holmes is pretty awesome. It gets long in places, but once Jones has established his style–even if the comic is supposed to be cinematic, his narrative plotting is so episodic each episode has a different guest star, you can wait it out. You can just look at the art a little more. You can wonder who had the forethought to put the little bowl under the leaky stop valve in the scummy small town bar where the pig bartender wouldn’t lend the distressed lead a dime to make a phone call.

Because there’s always at least two things going on with Somerset Holmes–Anderson’s exceptionally thoughtful artwork; Jones might think it’s cinematic or whatever but it’s beyond cinema, it’s comics, it’s sight gags, it’s understanding how a reader processes information. And it’s raw. Anderson’s experimenting, often because Jones has such “movie” moments, so he has to change the visual tone immediately. It’s awesome.

The other thing always going on is how every guy in Somerset Holmes is kind of a complete scumbag. Or insane. Because the introduction of the book isn’t the eventual action thriller it becomes, it’s a psychological horror thriller. In the context of a comic book issue, it might seem a little less weird–Somerset Holmes originally had an Al Williamson serial backup, which maybe sort of could affect how the feature reads after a certain reveal–but in the Graphic Album? It’s relentless. Jones is positively cruel with how naively he portrays the protagonist; even her daredevil prowess, which saves her life multiple times, is derided. The supporting cast treats it like a disability. It’s heavy.

Because the book is called Somerset Holmes. Okay, it’s called Somerset Holmes: The Graphic Album, which is appropriate, because it’s see Brent Anderson draw Somerset Holmes. Occasionally too much of her because it’s an early eighties Bruce Jones production and there’s going to be some cheesecake only it gets to be a little much in the collected setting. Especially after the bisexual prostitute she ends up partnering with scopes her out. Somerset Holmes passes Bechdel with flying colors, only it then turns around to be really homophobic but in a “sexy” way since it’s ladies after all.

And then they walk some of that back and they get away with it because Brent Anderson. And also because, even though there are literally men speaking exposition all the time–some of it just dangerous nonsense (Somerset Holmes would be great if Jones weren’t just a pragmatic writer)–Jones does work on Somerset’s character development. It’s “on page” but it never gets the dialogue time it deserves because there are all these dudes explaining, lying, or apologizing. Usually the same dude. The sidekick.

Somerset. Okay. Let’s talk about Somerset first, then deal with the sidekick situation.

The comic opens with a woman getting hit by a car. She’s walking down the road, gets hit by a car. Beautiful art, setting expectations high for what Anderson is going to do. The comic becomes about whether or not it’s always going to look so amazing, as well as Somerset. The two things are tied, especially since Anderson is so careful with her presentation. She’s the visual star of the book, even when the dudes are talking. She’s navigating through their noise. And word balloons.

Over the course of the story, there are all sorts of revelations–including some where Jones doesn’t even slow down to look at the connotations (though it turns out the Graphic Album isn’t a full reprinting of the six issues, so maybe things got cut)–and it turns out Somerset’s a great protagonist. Jones basically uses her like a Technicolor Hitchcock damsel only she’s an active lead. She’s not waiting for her manly sidekick to rescue her, which is good for a couple reasons. He’s a dope and he also tries to rape her the first time they meet.

But in a playful, wrestling sort of way.

And I just now realized how gross it turns out to be when you factor in the later revelations. Jones’s lack of character continuity is a problem. It’s more a problem with his writing in general than anything in Somerset Holmes because to mess up Brett Anderson’s art on this book, you’d have to be intentionally malicious. And Jones isn’t malicious, he’s just not interested enough. Not in making the characters have internal logic, not in the flow of the story. Maybe it reads better in the floppies, but collected, it’s start and stop, start and stop.

But it doesn’t really matter, because Brett Anderson.

So the dude sidekick is a gross, rapist, early eighties cheeseball. Turns out he’s even worse. But he’s still her sidekick who ostensibly is helpful in Somerset’s attempts to find herself.

I forgot to mention she has amnesia, didn’t I? Sorry. She has amnesia.

The other sidekick, the bisexual prostitute turned Somerset stan–is so much better. Jones’s handling over everything is so exploitative, but it’s still better than “if she’s not wearing a wedding ring, she must want it” man. Somerset Holmes is kind of jaw dropping in how messed up it gets just because Jones is so disinterested in writing it well as opposed to packaging it right for Anderson. But the female sidekick is at least nice. She’s at least a nice character to have in the comic. Once she forces herself on a sleeping Somerset… well, okay. She at least apologizes. She gets a lot better after that turn. The dude sidekick just keeps explaining, lying, and apologizing.

So. It’s problematic. Somerset Holmes is a problematic, exceptional piece of work. Jones mixes a bunch of genre elements, bunch of genres, throws it all to Anderson, who makes that mess visually seamless. And, despite his other problems, Jones does give Anderson all the right material to make Somerset Holmes a captivating experience.

Something Wicked This Way Comes (1983, Jack Clayton)

Nothing connects with Something Wicked This Way Comes, though Jonathan Pryce’s performance is probably the closest thing to a complete success. Jason Robards is often quite good, but he’s both protagonist and subject of the film, which neither director Clayton nor writer Ray Bradbury (adapting his own novel) really seem to know how to transition between. Ostensibly, the leads of the film are young teens Vidal Peterson and Shawn Carson, who find their small town threatened by Pryce’s demonic carnival owner. But they’re just in distress; it’s up to Robards to save them.

Along the way–Something Wicked runs a long ninety-some minutes–strange things happen to the other townsfolk, at least the ones the film has time to introduce in the talky first act. Clayton’s direction is never scary enough, Stephen H. Burum’s photography is never atmospheric enough, and Argyle Nelson Jr. and Barry Mark Gordon’s editing is always problematic. Something Wicked’s target audience is teen boys but the script is about a fifty-something man coming to terms with waiting too long to have a child. If Clayton just went for creepy, it might have all worked out better.

Especially considering all the special effects until the finale are weak. The finale’s special effects are fantastic. They’re not on screen long enough–that editing is always problematic, like I said–but they’re fantastic.

Also unimpressive is James Horner’s score, which occasionally makes the film seem longer, even though it’s not bad. It just doesn’t work. Nothing in Something Wicked works. Except the aforementioned Jonathan Pryce.

The main supporting cast–Mary Grace Canfield, Richard Davalos, Jake Dengel, James Stacy–don’t help things. They’re too obviously contrived, too obviously pragmatic (except Canfield, all of them have shops in a row so it’s easy to introduce them all to both Peterson and Robards). Bradbury’s script treats everyone as a caricature, except maybe Peterson and Robards. Peterson’s performance isn’t good enough–he’s annoying–and Robards gets some lame material. Poor Diane Ladd has nothing to do, except go from being a tragic abandoned wife to a succubus, entertaining men while son Carson sleeps unawares upstairs.

Pam Grier shows up as one of Pryce’s minions and makes an impression thanks to some solid costumes and terrible special effects, but her few lines aren’t memorable. Same goes for Ellen Geer’s character, mother to Peterson, wife to Robards. Something Wicked’s characters ought to have some interesting backstory, but they just don’t. It doesn’t help whenever Bradbury tries to bring it up, he just goes with blocks of expository dialogue.

The film suffered studio tinkering, but it’s hard to imagine they broke things too much. Something Wicked’s pieces simply don’t add up to anything. It’s a shame, because the production values are great and there’s excellent potential for Robards’s performance. And Pryce’s good, regardless.

Sleepaway Camp (1983, Robert Hiltzik)

Sleepaway Camp has two things going for it on a consistent basis–Benjamin Davis’s cinematography (it’s not flashy, but it’s exceptionally competent) and the special effects. There aren’t a lot of gore shots in Camp, but director Hiltzik makes sure they count. He can’t do the suspense sequences, which is a bit of a problem, but I’m not sure where to start with all the film’s problems.

Some of it is a perfectly fine dumb camp movie. It’s mean in that “jocks versus the norms” eighties way, but there’s a cool counselor (Paul DeAngelo–who shockingly doesn’t turn out to be a prick) and Hiltzik is definitely trying with the camp stuff. The scenes with the counselors explaining how an activity works and whatever? Hiltzik worked on those scenes.

Or he just hired photogenic camp counselors.

But it’s not just some dumb movie about Jonathan Tiersten’s bringing his shy cousin (Felissa Rose) to his favorite summer camp, where she romances his best friend, Christopher Collet, and feuds with his ex-girlfriend, Karen Fields. No, it’s not got a serial killer on the loose. At first, the serial killer after some of the downright evil and then just stupidly bad people in the camp. Eventually, however, the killer starts targeting even the innocent and what’s going to happen. Will sleazy camp owner Mike Kellin pin it on Tiersten, or is something else going on?

It’s not a good mystery–there isn’t one–so Hiltzik slaps a twist ending on it. That twist ending has certain very uncomfortable foreshadowing throughout the film and it’s clear, even though Hiltzik wanted to write about a bunch of kids at a summer camp being in danger, he never had any sympathy for any of the characters. Otherwise, maybe the script would’ve been better.

But there’s nothing to be done about his direction. Or Edward Bilous’s score.

Decent moments from Tiersten, Collet, sort of Kellin, definitely Paul DeAngelo and maybe a handful of others. Rose’s part is awful. It’s hard to gauge the performance. Desiree Gould turns in a performance out of a Saturday Night Live dinner theatre sketch. Not the best way to start a picture.

Sleepaway Camp, partially thanks to Hiltzik’s misunderstanding of MacGuffins and general weirdness about sex, is nowhere near as endearing as it should be.

0/4ⓏⒺⓇⓄ

CREDITS

Written and directed by Robert Hiltzik; director of photography, Benjamin Davis; edited by Ron Kalish and Sharyn L. Ross; music by Edward Bilous; production designer, William Bilowit; produced by Jerry Silva and Michele Tatosian; released by United Film Distribution Company.

Starring Jonathan Tiersten (Ricky), Felissa Rose (Angela), Christopher Collet (Paul), Karen Fields (Judy), Mike Kellin (Mel), Katherine Kamhi (Meg), Paul DeAngelo (Ronnie) and Desiree Gould (Aunt Martha).


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