Category: X Isle

  • X Isle (2006) #5

    X Isle ends worse than expected. The screenplay or treatment adaptation got to the point where the original writer was hoping the director would love to do an Aliens but robots sequence. Instead, in the comic medium, it goes from discovering the evil robots with tentacles who are actually just doing their job (zookeeping) to…

  • X Isle (2006) #4

    X Isle does not astound and get good this issue. But, there were a few times I was actually impressed. The comic’s got terrible dialogue and middling plotting, but artist Greg Scott’s occasionally able to transcend the dialogue and make the action work. There’s a dinosaur versus human fight this issue, and some of it’s…

  • X Isle (2006) #3

    I was three-quarters of the way through the issue before I realized why it’s so much better—in addition to Greg Scott getting to do daylight jungle scenes and weird creatures—it’s better because the scientist’s daughter isn’t in it. She’s been kidnapped by parties unknown; her dad, her love interest, and Sam Jackson want to go…

  • X Isle (2006) #2

    Well, I figured out the secret of X Isle’s seemingly full issues: no transitions. The action cuts ahead minutes, hours, across miles. Writers Andrew Cosby and Michael Alan Nelson do the whole thing in quick summary, which gives the impression of content regardless of their actual success. This issue has the first casualty, a kidnapping,…

  • X Isle (2006) #1

    X Isle is a mildly interesting remnant of the aughts; when indie comic book companies no longer tried to make it with licenses to genre franchises or old toys, but when they tried to get movie deals, presumably repurposing movie scripts or pitches into comic books. It worked a few times. But no one ever…