Category: Mann’s World
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The end of Mann’s World is pretty much what I’d figured it be, complete with the compressed second-to-third act transition and an elongated epilogue. The third act itself gets short-changed, but it’d just be more peculiar action, which never engages—less Nico Walter’s wanting art, more writer Victor Gischler being out of set piece ideas. Possibly…
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The art’s less bad this issue. I’m not sure there’s any improvement from Niko Walter, but there’s less he’s bad at drawing in the story this time. Less people talking. He seriously flubs one of the conversations to the point I thought I’d gotten all the characters names wrong, not just didn’t know one of…
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The art takes a dive this issue. There’s a lot less detail, but there’s also a lot of action and Niko Walker’s action art is very awkward. There’s a splash page with like four entirely different major problems. Worse, Snakebike Cortez’s coloring is pretty bad here. He’s still showing a lot of the perspective, but…
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Mann’s World has a simple start—a group of male friends on an “adventure” vacation together. Only instead of white water rafting through Alabama, they’re in the future and going to the title planet, which isn’t significant enough for environmentally exploiting so it’s just a giant resort. But for dudes who want to hunt; you can…