Providence (2015) #7

Providence  7

Robert Black is not a likable protagonist. He’s a sympathetic protagonist, with Moore pulling on the heart strings a little in Black’s sanctimonious stupidity, but he’s not likable. He’s a self-important tool and his inability to change makes his troubles somewhat sympathy inducing, but not enough to overshadow the rest of the book.

And, in this case, by rest of the book, I don’t even mean the illustrated portions of the comic, but more of the written back matter. Moore’s trying, with the back matter, to teach the reader how to read Providence, how to imagine Providence. It’s almost like Moore’s giving us his notes and asking for our opinion.

Of course, the comic matter of this issue of Providence is excellent. Moore does two or three surprise reveals in the back matter–things Burrows illustrates in order to hide something for later, thereby changing not just one understanding, but affecting all subsequent ones. I do wish I had read the book once without any of the back matter. I wonder if I wait long enough after the series finishes, if I can see how it works just as the comic.

Some great art from Burrows. Nice mixed media approach. And Moore introduces one of Providence’s first lovable characters. He’ll probably eat Robert in the last issue.

It’s another great issue. Providence is superb.

Providence 7 (January 2016)

Providence #7Robert Black is not a likable protagonist. He’s a sympathetic protagonist, with Moore pulling on the heart strings a little in Black’s sanctimonious stupidity, but he’s not likable. He’s a self-important tool and his inability to change makes his troubles somewhat sympathy inducing, but not enough to overshadow the rest of the book.

And, in this case, by rest of the book, I don’t even mean the illustrated portions of the comic, but more of the written back matter. Moore’s trying, with the back matter, to teach the reader how to read Providence, how to imagine Providence. It’s almost like Moore’s giving us his notes and asking for our opinion.

Of course, the comic matter of this issue of Providence is excellent. Moore does two or three surprise reveals in the back matter–things Burrows illustrates in order to hide something for later, thereby changing not just one understanding, but affecting all subsequent ones. I do wish I had read the book once without any of the back matter. I wonder if I wait long enough after the series finishes, if I can see how it works just as the comic.

Some great art from Burrows. Nice mixed media approach. And Moore introduces one of Providence’s first lovable characters. He’ll probably eat Robert in the last issue.

It’s another great issue. Providence is superb.

CREDITS

The Picture; writer, Alan Moore; artist, Jacen Burrows; colorist, Juan Rodriguez; letterer, Kurt Hathaway; publisher, Avatar Press.

Providence (2015) #6

Providence  6

Moore is such a show-off. He really does manage to include the reader in the appreciation of his deft moves. It’s that eighties vibe. Look what we’re going to do, me by writing, you by reading. Moore makes Providence feel like he’s just coming up with it after every scene change. It’s stream of consciousness only it can’t be.

The main part of the story has some really creepy art from Burrows–after an awesome open with Robert in a presumably dangerous situation–as Robert reads. A lot of the comic is about someone reading. And the read material doesn’t factor in. It’s all about the visual pacing. Moore talks about the read material at length in the back matter, which works beautifully.

There’s a big awful, amazing scene in the last few pages. Robert finds out what’s going on. Some of it. Only it’s not the stuff the reader already knew about, the stuff Robert is too oblivious to notice. It’s big Providence stuff, showing Moore definitely has something in mind for the entire series.

It’s so good. Moore finds a way to make horror incredibly accessible, not too gory, and infinitely disturbing. With Burrows’s able assistance, of course.

Providence 6 (October 2015)

Providence #6

Moore is such a show-off. He really does manage to include the reader in the appreciation of his deft moves. It’s that eighties vibe. Look what we’re going to do, me by writing, you by reading. Moore makes Providence feel like he’s just coming up with it after every scene change. It’s stream of consciousness only it can’t be.

The main part of the story has some really creepy art from Burrows–after an awesome open with Robert in a presumably dangerous situation–as Robert reads. A lot of the comic is about someone reading. And the read material doesn’t factor in. It’s all about the visual pacing. Moore talks about the read material at length in the back matter, which works beautifully.

There’s a big awful, amazing scene in the last few pages. Robert finds out what’s going on. Some of it. Only it’s not the stuff the reader already knew about, the stuff Robert is too oblivious to notice. It’s big Providence stuff, showing Moore definitely has something in mind for the entire series.

It’s so good. Moore finds a way to make horror incredibly accessible, not too gory, and infinitely disturbing. With Burrows’s able assistance, of course.

CREDITS

Out of Time; writer, Alan Moore; artist, Jacen Burrows; colorist, Juan Rodriguez; letterer, Kurt Hathaway; publisher, Avatar Press.

Providence (2015) #5

Providence  5

This issue of Providence has the creepiest experience for protagonist Robert Black yet–and he still isn’t getting his precarious situations. Moore brings in some other Lovecraftian elements I recognize–a toxic meteor and a peculiar fellow working in a university’s medical department–and I imagine the big twist for Robert Black, dream sequence or not, is out of a Lovecraft story.

At five issues, however, Moore and Burrows have successfully reached a point where the homage is tertiary. Black’s story, how Moore is positioning the comic as both a comic and a literary work–I think the back matter this issue takes longer to read than the front matter–those elements are what makes Providence such significant work. The Lovecraft stuff is the questionably necessary MacGuffin.

Providence is a mystery, but one where the protagonist is blissfully unaware (even after this issue) of the dangerous situations his ignorance lands him in. It gives Moore the chance to be funny while still preparing the reader to be terrified.

The contrast between the scenes as realized by Burrows and how Moore presents them in the protagonist’s diary is, as always, wonderful and disquieting. The scariest part this issue comes in the prose back matter. I’m not sure if Moore and Burrows are lulling me or not, but the idea of first person fear over third person is an engaging one.

Providence 5 (September 2015)

Providence #5This issue of Providence has the creepiest experience for protagonist Robert Black yet–and he still isn’t getting his precarious situations. Moore brings in some other Lovecraftian elements I recognize–a toxic meteor and a peculiar fellow working in a university’s medical department–and I imagine the big twist for Robert Black, dream sequence or not, is out of a Lovecraft story.

At five issues, however, Moore and Burrows have successfully reached a point where the homage is tertiary. Black’s story, how Moore is positioning the comic as both a comic and a literary work–I think the back matter this issue takes longer to read than the front matter–those elements are what makes Providence such significant work. The Lovecraft stuff is the questionably necessary MacGuffin.

Providence is a mystery, but one where the protagonist is blissfully unaware (even after this issue) of the dangerous situations his ignorance lands him in. It gives Moore the chance to be funny while still preparing the reader to be terrified.

The contrast between the scenes as realized by Burrows and how Moore presents them in the protagonist’s diary is, as always, wonderful and disquieting. The scariest part this issue comes in the prose back matter. I’m not sure if Moore and Burrows are lulling me or not, but the idea of first person fear over third person is an engaging one.

CREDITS

In the Walls; writer, Alan Moore; artist, Jacen Burrows; colorist, Juan Rodriguez; letterer, Kurt Hathaway; publisher, Avatar Press.

Providence (2015) #4

Providence  4

Unsurprisingly, Providence continues to impress, but–and maybe surprisingly–this issue doesn’t up the ante much as far as terrifying the reader. There are Lovecraftian elements around and there’s almost realization from the narrator in this issue’s back matter (which has Moore’s most obvious attempt at telling the reader to pay attention; he does it well and necessarily), but it’s not exactly scary.

Moore’s suspects–the players in the story–aren’t particularly dangerous as of yet. Maybe because they say they aren’t dangerous to the narrator, who’s just a visitor in their stories, not a participant or person of consequence, or maybe because they show concern. Moore’s doing a lot with the idea of town and country with Providence–which is somewhat strange, given the history and look at how people are treated differently is for New Englanders, not the British. It’s just his dedication to the project.

Reading the lengthy back matter, one has to wonder how much of it will eventually matter and how much of it is just Moore doing his job. He’s making Providence a filling read for its audience. He’s respectful of the reader’s time, respectful of the reader’s attention.

It’s an awesome, mellow comic. The one horror Moore does imply is so outrageous, one can’t truly fathom it so why try. Plus, Moore tells the reader not to try fathoming it. Subtly, but forcefully.

Providence 4 (August 2015)

Providence #4Unsurprisingly, Providence continues to impress, but–and maybe surprisingly–this issue doesn’t up the ante much as far as terrifying the reader. There are Lovecraftian elements around and there’s almost realization from the narrator in this issue’s back matter (which has Moore’s most obvious attempt at telling the reader to pay attention; he does it well and necessarily), but it’s not exactly scary.

Moore’s suspects–the players in the story–aren’t particularly dangerous as of yet. Maybe because they say they aren’t dangerous to the narrator, who’s just a visitor in their stories, not a participant or person of consequence, or maybe because they show concern. Moore’s doing a lot with the idea of town and country with Providence–which is somewhat strange, given the history and look at how people are treated differently is for New Englanders, not the British. It’s just his dedication to the project.

Reading the lengthy back matter, one has to wonder how much of it will eventually matter and how much of it is just Moore doing his job. He’s making Providence a filling read for its audience. He’s respectful of the reader’s time, respectful of the reader’s attention.

It’s an awesome, mellow comic. The one horror Moore does imply is so outrageous, one can’t truly fathom it so why try. Plus, Moore tells the reader not to try fathoming it. Subtly, but forcefully.

CREDITS

White Apes; writer, Alan Moore; artist, Jacen Burrows; colorist, Juan Rodriguez; letterer, Kurt Hathaway; publisher, Avatar Press.

Providence (2015) #3

Providence  3

It’s so good. It’s so painfully good. Not just in how Moore gets to all the somewhat familiar Lovecraft moments. Again, the disclaimer–I haven’t read Lovecraft, just read or seen Lovecraft-inspired stuff–so when I recognize something, it’s because it looks like In the Mouth of Madness all of a sudden.

But Burrows goes away from the traditional 1920s cities to a rural town, which raises these questions about how things are going to develop. Moore’s script, Burrows’s visuals, they engage the reader to ask more theoretical questions. If Moore’s actually doing some kind of “prequel” to Neonomicon (which is fast getting to be the dividing point in Moore’s post-ABC career, from Top Shelf eccentric to redefining horror comics), how much does it connect? Is it an actual connection or just Moore enthusiastically showing off tonal connections for the equally enthused Moore reader?

Of course, Moore never makes it feel like a fan club newsletter. His connection with fandom, just as it was back in the Swamp Thing days, puts craft and work above all else. Story, both in writing and in art, is king.

So, as a comic, Providence is great.

Except it’s not just a comic because Moore’s got more of the protagonist’s diary (in prose). The comic’s third person, the diary is first person. The differences, which Moore still somewhat uses to shock but not much… well, those differences change Providence again. Moore’s not satisfied with making “horror comics” a real genre, he needs to break it into an entirely different genre.

And never makes it seem like showing off.

Providence 3 (July 2015)

Providence #3It’s so good. It’s so painfully good. Not just in how Moore gets to all the somewhat familiar Lovecraft moments. Again, the disclaimer–I haven’t read Lovecraft, just read or seen Lovecraft-inspired stuff–so when I recognize something, it’s because it looks like In the Mouth of Madness all of a sudden.

But Burrows goes away from the traditional 1920s cities to a rural town, which raises these questions about how things are going to develop. Moore’s script, Burrows’s visuals, they engage the reader to ask more theoretical questions. If Moore’s actually doing some kind of “prequel” to Neonomicon (which is fast getting to be the dividing point in Moore’s post-ABC career, from Top Shelf eccentric to redefining horror comics), how much does it connect? Is it an actual connection or just Moore enthusiastically showing off tonal connections for the equally enthused Moore reader?

Of course, Moore never makes it feel like a fan club newsletter. His connection with fandom, just as it was back in the Swamp Thing days, puts craft and work above all else. Story, both in writing and in art, is king.

So, as a comic, Providence is great.

Except it’s not just a comic because Moore’s got more of the protagonist’s diary (in prose). The comic’s third person, the diary is first person. The differences, which Moore still somewhat uses to shock but not much… well, those differences change Providence again. Moore’s not satisfied with making “horror comics” a real genre, he needs to break it into an entirely different genre.

And never makes it seem like showing off.

CREDITS

A Lurking Fear; writer, Alan Moore; artist, Jacen Burrows; colorist, Juan Rodriguez; letterer, Kurt Hathaway; publisher, Avatar Press.